From b66c09d0b802bf7e7a8ce4593d874cc75b6d3e05 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 23 七月 2024 18:47:00 +0800
Subject: [PATCH] 10216 【越南】【港台】【主干】【砍树】古神战场修改(系统场次战场中可购买召集,继承原召集场次效果)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossBattlefield.py                       |   66 +++++++++-------
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBattlefield.py                                          |   76 ++++++++++++++++---
 ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py                                                               |    1 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossBattlefield.py |   20 ++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py                                         |    1 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py                                          |    1 
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py                                                              |    1 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py                           |    4 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossBattlefield.py        |   11 ++
 9 files changed, 137 insertions(+), 44 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBattlefield.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBattlefield.py
index 375371e..9ac8890 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBattlefield.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBattlefield.py
@@ -329,6 +329,7 @@
 def OnMapServerInitOK():
     # 通知地图服务器状态
     SyncMapServerCrossBattlefieldBuyInfo()
+    SyncMapServerCrossBattlefieldSysCallBuyInfo()
     return
 
 def SyncMapServerCrossBattlefieldBuyInfo():
@@ -343,6 +344,11 @@
                 buyInfo[playerID] = {"callPlayerIDList":buyRec.callPlayerIDList, "factionID":buyRec.factionID}
             syncMapBuyInfo[zoneID][hmNum] = buyInfo
     GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossBattlefieldCallTeamInfo, syncMapBuyInfo)
+    return
+
+def SyncMapServerCrossBattlefieldSysCallBuyInfo():
+    syncMapBuyInfo = PyGameData.g_crossBattlefieldSysCallBuyList
+    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossBattlefieldSysCallBuyInfo, syncMapBuyInfo)
     return
 
 def OnMinuteProcess():
@@ -435,7 +441,8 @@
         PyGameData.g_crossDynamicLineInfo.pop(ChConfig.Def_FBMapID_CrossBattlefield, None)
         
         PyGameData.g_overPlayerIDList = []
-            
+        PyGameData.g_crossBattlefieldSysCallBuyList = []
+        
         hmNum = battlefieldState
         openHour, openMinute = GetHMByNum(hmNum)
         sysOpenHMList = IpyGameDataPY.GetFuncEvalCfg("CrossBattlefieldOpen", 1)
@@ -642,6 +649,49 @@
     
     hmNum = GetHMNum(openHour, openMinute)
     
+    # 更新缓存
+    curCache = PlayerViewCache.FindViewCache(playerID, True)
+    if curCache:
+        cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
+        cacheDict["Name"] = playerName
+        cacheDict["Job"] = job
+        cacheDict["LV"] = playerLV
+        cacheDict["RealmLV"] = realmLV
+        cacheDict["FightPower"] = fightPower    
+        
+    sysOpenHMList = IpyGameDataPY.GetFuncEvalCfg("CrossBattlefieldOpen", 1)
+    if [openHour, openMinute] in sysOpenHMList:
+        if playerID in PyGameData.g_crossBattlefieldSysCallBuyList:
+            GameWorld.Log("玩家已经购买过该系统场次! zoneID=%s,openHour=%s,openMinute=%s" % (zoneID, openHour, openMinute), playerID)
+            return
+        PyGameData.g_crossBattlefieldSysCallBuyList.append(playerID)
+        
+        buyTime = int(time.time())
+        GameWorld.DebugLog("玩家购买系统召集场次! zoneID=%s,openHour=%s,openMinute=%s" % (zoneID, openHour, openMinute), playerID)
+        
+        # 上榜
+        billboardCallCountLimit = IpyGameDataPY.GetFuncCfg("CrossBattlefieldBillboard", 1) # 周召集榜上榜至少次数
+        groupValue1, dataID, name1, name2 = zoneID, playerID, playerName, ""
+        type2, value1, value2 = job, realmLV, 0
+        cmpValue = buyOpenCountWeek + 1
+        if cmpValue >= billboardCallCountLimit:
+            CrossBillboard.UpdCrossBillboard(ShareDefine.Def_CBT_BattlefieldWCall, groupValue1, dataID, name1, name2, type2, value1, value2, cmpValue)            
+        
+        # 通知子服
+        serverGroupIDList = [serverGroupID]
+        msgData.update({"opType":"SysCallBuy", "buyTime":buyTime})
+        sendMsg = {"zoneID":zoneID, "SysCallBuyPlayerID":playerID, "opData":msgData}
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_BattlefieldBuy, sendMsg, serverGroupIDList)
+        
+        SyncMapServerCrossBattlefieldSysCallBuyInfo()
+        
+        buyPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+        if buyPlayer:
+            sendCMD = str(["SysCallBuy", PyGameData.g_crossBattlefieldSysCallBuyList])
+            GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, buyPlayer.GetPlayerID(), buyPlayer.GetRealMapID(), 
+                                                               "CrossBattlefield", sendCMD, len(sendCMD), buyPlayer.GetRouteServerIndex())
+        return
+    
     if zoneID not in PyGameData.g_crossBattlefieldBuyInfo:
         PyGameData.g_crossBattlefieldBuyInfo[zoneID] = {}
     buyHMInfo = PyGameData.g_crossBattlefieldBuyInfo[zoneID]
@@ -671,16 +721,6 @@
         return
     
     # ================ 可以购买,以下执行添加购买场次阵营逻辑  ================
-    
-    # 更新缓存
-    curCache = PlayerViewCache.FindViewCache(playerID, True)
-    if curCache:
-        cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
-        cacheDict["Name"] = playerName
-        cacheDict["Job"] = job
-        cacheDict["LV"] = playerLV
-        cacheDict["RealmLV"] = realmLV
-        cacheDict["FightPower"] = fightPower        
     
     # 新增场次购买记录
     buyTime = int(time.time())
@@ -979,7 +1019,6 @@
     GameWorld.DebugLog("收到跨服服务器同步的战场购买信息: %s" % msgData)
     
     zoneID = msgData["zoneID"]
-    syncBuyHMInfo = msgData["syncBuyHMInfo"]
     opData = msgData.get("opData", {})
     
     curZoneID = GetCrossBattlefieldZoneID(GameWorld.GetServerGroupID())
@@ -987,6 +1026,19 @@
         GameWorld.ErrLog("非本服所属分区的跨服战场购买信息! curZoneID(%s) != zoneID(%s) %s" % (curZoneID, zoneID, str(msgData)))
         return
     
+    if "SysCallBuyPlayerID" in msgData:
+        playerID = msgData["SysCallBuyPlayerID"]
+        if PlayerControl.GetDBPlayerAccIDByID(playerID):
+            openHour = opData["openHour"]
+            openMinute = opData["openMinute"]
+            faction = opData["faction"]
+            buyTime = opData["buyTime"]
+            todayBuyOpenCount = opData["todayBuyOpenCount"]
+            msgInfo = ["BattlefieldBuy", [openHour, openMinute, faction, todayBuyOpenCount, buyTime]]
+            CrossRealmPlayer.MapServer_QueryCrossPlayerResult(playerID, "CrossBattlefield", msgInfo)
+        return
+    
+    syncBuyHMInfo = msgData["syncBuyHMInfo"]
     if not syncBuyHMInfo:
         PyGameData.g_crossBattlefieldBuyInfo.pop(zoneID, None)
         
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
index b61d39b..5ffbf11 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -146,6 +146,7 @@
 g_unNotifyPlayerCrossMsgDict = {} # 未通知玩家的跨服命令 {playerID:{msgType:[msgInfo], ...}, ...}
 
 g_crossBattlefieldBuyInfo = {} # 跨服战场购买记录 {zoneID:{hmNum:{playerID:CrossBattlefieldBuy, ...}, ...}, ...}
+g_crossBattlefieldSysCallBuyList = [] # 跨服战场系统场次购买召集玩家ID列表 [playerID, ...]
 g_openDateTime = None # 本场次开启的时间
 g_overPlayerIDList = [] # 本场次已经结算的玩家ID列表
 
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 67fab70..6056703 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -185,6 +185,7 @@
 Def_Notify_WorldKey_LuckyCloudBuyInfo = "LuckyCloudBuyInfo"  # 本服幸运云购最新一期信息
 
 Def_Notify_WorldKey_CrossBattlefieldCallTeamInfo = "CrossBattlefieldCallTeamInfo" # 跨服战场召集队伍信息
+Def_Notify_WorldKey_CrossBattlefieldSysCallBuyInfo = "CrossBattlefieldSysCallBuyInfo" # 跨服战场系统场次购买召集信息
 
 CrossChampionshipState_Guess8 = 80 #8强竞猜
 CrossChampionshipState_Group64 = 641 #64强分组
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossBattlefield.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossBattlefield.py
index 6da0d8b..0297b9e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossBattlefield.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossBattlefield.py
@@ -239,6 +239,12 @@
         factionInfo = {"faction":self.faction, "score":self.score, "superItemPlayerName":self.superItemPlayerName,
                        "superItemProgress":self.superItemProgress, "factionBuffInfo":self.factionBuffInfo}
         factionInfo["hurtBossValue"] = self.hurtBossValue
+        
+        sysCallBuyIDList = []
+        for playerID in self.factionPlayerDict.keys():
+            if playerID in PyGameData.g_crossBattlefieldSysCallBuyList:
+                sysCallBuyIDList.append(playerID)
+        factionInfo["sysCallBuyIDList"] = sysCallBuyIDList
         return factionInfo
     
     def addSuperItemProgress(self, addProgress):
@@ -649,6 +655,15 @@
         curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, max(notify_tick, 0), True)
         allotPlayerFaction(playerID, fightPower, curPlayer, fbStep, tick)
         
+    NotifyBattlefieldHelp(True, curPlayer)
+    return
+
+def IsSysCallBuyPlayer(playerID):
+    ## 是否系统场次购买召集的玩家
+    return playerID in PyGameData.g_crossBattlefieldSysCallBuyList
+
+def OnPlayerSysCallBuy(curPlayer):
+    PlayerControl.FBNotify("CrossBattlefieldSysCallBuy", [curPlayer.GetPlayerName()])
     NotifyBattlefieldHelp(True, curPlayer)
     return
 
@@ -1410,7 +1425,7 @@
         GameWorld.DebugLog("玩家击杀对手! playerID=%s,atkFaction=%s,defObjType=%s,defID=%s" 
                            % (playerID, atkFaction, defObjType, defID), fbPropertyID)
         
-        if playerID in worldObj.callOpenPlayerInfo:
+        if playerID in worldObj.callOpenPlayerInfo or IsSysCallBuyPlayer(playerID):
             callPlayerKillScoreEx = IpyGameDataPY.GetFuncCfg("CrossBattlefieldScoreBase", 4)
             playerScore += callPlayerKillScoreEx
             GameWorld.DebugLog("    召集人额外击杀分: callPlayerKillScoreEx=%s" % callPlayerKillScoreEx, fbPropertyID)
@@ -2249,7 +2264,8 @@
     worldObj = GetBattleWorld()
     
     # 召集开启的玩家  对 Boss的伤害倍值
-    if playerID in worldObj.callOpenPlayerInfo and npcID == IpyGameDataPY.GetFuncCfg("CrossBattlefieldBoss", 1):
+    if (playerID in worldObj.callOpenPlayerInfo or IsSysCallBuyPlayer(playerID)) \
+        and npcID == IpyGameDataPY.GetFuncCfg("CrossBattlefieldBoss", 1):
         return IpyGameDataPY.GetFuncCfg("CrossBattlefieldBoss", 4)
     
     return 1
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossBattlefield.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossBattlefield.py
index 87d092d..0e32197 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossBattlefield.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossBattlefield.py
@@ -76,42 +76,48 @@
     serverOnly = clientData.ServerOnly
     
     if GameWorld.IsCrossServer():
-        GameWorld.DebugLog("跨服服务器无法发起匹配!", playerID)
+        GameWorld.DebugLog("跨服服务器无法发起!", playerID)
         return
     
     if not CrossRealmPlayer.IsCrossServerOpen():
         PlayerControl.NotifyCode(curPlayer, "CrossMatching18")
         return
     
-    if faction not in [ChConfig.CampType_Justice, ChConfig.CampType_Evil]:
-        GameWorld.DebugLog("没有该战场阵营选择! faction=%s" % faction, playerID)
-        return
-    
-    callOpenHMList = IpyGameDataPY.GetFuncEvalCfg("CrossBattlefieldOpen", 2)
-    if [hour, minute] not in callOpenHMList:
-        GameWorld.Log("非可召集的战场场次! hour=%s,minute=%s,callOpenHMList=%s" % (hour, minute, callOpenHMList), playerID)
-        return
-    
-    closeBuyMinute = IpyGameDataPY.GetFuncCfg("CrossBattlefieldOpen", 4) # 开启前X分钟后关闭购买
-    crossServerTimeStr = GameWorld.GetCrossServerTimeStr()
-    crossServerDateTime = GameWorld.ChangeStrToDatetime(crossServerTimeStr)
-    
-    startTimeStr = "%s-%s-%s %s:%s:00" % (crossServerDateTime.year, crossServerDateTime.month, crossServerDateTime.day, hour, minute)
-    startDateTime = GameWorld.ChangeStrToDatetime(startTimeStr)
-    endBuyDateTime = startDateTime + datetime.timedelta(minutes= -closeBuyMinute)
-    if crossServerDateTime >= endBuyDateTime:
-        GameWorld.Log("该时间点战场已关闭召集,不能再召集! hour=%s,minute=%s,crossServerDateTime(%s) >= endBuyDateTime(%s)" 
-                      % (hour, minute, crossServerDateTime, endBuyDateTime), playerID)
-        return
-    
-    canBuyStartHour = 5
-    curServerTime = GameWorld.GetCurrentTime()
-    if crossServerDateTime.hour < canBuyStartHour or curServerTime.hour < canBuyStartHour:
-        PlayerControl.NotifyCode(curPlayer, "CrossBattlefieldBuyLimit")
-        GameWorld.Log("跨服服务器及本服服务器需超过%s点后可购买! crossServerHour=%s,curServerHour=%s" 
-                      % (canBuyStartHour, crossServerDateTime.hour, curServerTime.hour), playerID)
-        return
-    
+    sysOpenHMList = IpyGameDataPY.GetFuncEvalCfg("CrossBattlefieldOpen", 1)
+    if [hour, minute] in sysOpenHMList:
+        if PlayerControl.GetCrossMapID(curPlayer) != ChConfig.Def_FBMapID_CrossBattlefield:
+            GameWorld.DebugLog("系统场次召集只能在跨服战场地图时可召集! CrossMapID=%s" % PlayerControl.GetCrossMapID(curPlayer), playerID)
+            return
+    else:
+        if faction not in [ChConfig.CampType_Justice, ChConfig.CampType_Evil]:
+            GameWorld.DebugLog("没有该战场阵营选择! faction=%s" % faction, playerID)
+            return
+        
+        callOpenHMList = IpyGameDataPY.GetFuncEvalCfg("CrossBattlefieldOpen", 2)
+        if [hour, minute] not in callOpenHMList:
+            GameWorld.Log("非可召集的战场场次! hour=%s,minute=%s,callOpenHMList=%s" % (hour, minute, callOpenHMList), playerID)
+            return
+        
+        closeBuyMinute = IpyGameDataPY.GetFuncCfg("CrossBattlefieldOpen", 4) # 开启前X分钟后关闭购买
+        crossServerTimeStr = GameWorld.GetCrossServerTimeStr()
+        crossServerDateTime = GameWorld.ChangeStrToDatetime(crossServerTimeStr)
+        
+        startTimeStr = "%s-%s-%s %s:%s:00" % (crossServerDateTime.year, crossServerDateTime.month, crossServerDateTime.day, hour, minute)
+        startDateTime = GameWorld.ChangeStrToDatetime(startTimeStr)
+        endBuyDateTime = startDateTime + datetime.timedelta(minutes= -closeBuyMinute)
+        if crossServerDateTime >= endBuyDateTime:
+            GameWorld.Log("该时间点战场已关闭召集,不能再召集! hour=%s,minute=%s,crossServerDateTime(%s) >= endBuyDateTime(%s)" 
+                          % (hour, minute, crossServerDateTime, endBuyDateTime), playerID)
+            return
+        
+        canBuyStartHour = 5
+        curServerTime = GameWorld.GetCurrentTime()
+        if crossServerDateTime.hour < canBuyStartHour or curServerTime.hour < canBuyStartHour:
+            PlayerControl.NotifyCode(curPlayer, "CrossBattlefieldBuyLimit")
+            GameWorld.Log("跨服服务器及本服服务器需超过%s点后可购买! crossServerHour=%s,curServerHour=%s" 
+                          % (canBuyStartHour, crossServerDateTime.hour, curServerTime.hour), playerID)
+            return
+        
     moneyBuyMaxCount, moneyType, moneyCount = 0, 0, 0
     todayBuyOpenCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Battlefield_BuyOpenCountToday)
     buyOpenMoneyInfo = IpyGameDataPY.GetFuncEvalCfg("CrossBattlefieldBuyOpen", 1)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index b0115f6..9c9e317 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -1564,6 +1564,10 @@
             PyGameData.g_crossBattlefieldCallTeamInfo = eval(msgValue)
             return
         
+        if key == ShareDefine.Def_Notify_WorldKey_CrossBattlefieldSysCallBuyInfo:
+            PyGameData.g_crossBattlefieldSysCallBuyList = eval(msgValue)
+            return
+        
         if msgValue.isdigit():
             value = int(msgValue)
         else:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossBattlefield.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossBattlefield.py
index b25ab78..e50f94c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossBattlefield.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossBattlefield.py
@@ -18,6 +18,8 @@
 import GameWorld
 import ChConfig
 import PlayerCrossBattlefield
+import GameLogic_CrossBattlefield
+import PyGameData
 
 #------------------------------------------------------------------------------ 
 ## 执行逻辑
@@ -28,6 +30,15 @@
 #  @return "True" or "False" or ""
 #  @remarks 函数详细说明.
 def DoLogic(query_Type, query_ID, packCMDList, tick):
+    GameWorld.DebugLog("GY_Query_CrossBattlefield DoLogic %s" % str(packCMDList), query_ID)
+    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(query_ID)
+    if not curPlayer or curPlayer.IsEmpty():
+        return
+    
+    msgType = packCMDList[0]
+    if msgType == "SysCallBuy":
+        PyGameData.g_crossBattlefieldSysCallBuyList = packCMDList[1]
+        GameLogic_CrossBattlefield.OnPlayerSysCallBuy(curPlayer)
     return
 
 #------------------------------------------------------------------------------ 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index 80a5b73..58de948 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -106,6 +106,7 @@
 g_crossPlayerSkillsChangeInfo = {} #跨服玩家技能变化信息 {playerID:[技能ID], ...}
 
 g_crossBattlefieldCallTeamInfo = {} # 跨服战场召集队伍信息 {zoneID:{hmNum:{playerID:{"callPlayerIDList":[召集队伍玩家ID列表], "factionID":阵营ID}, ...}, ...}, ...}
+g_crossBattlefieldSysCallBuyList = [] # 跨服战场系统场次购买召集玩家ID列表 [playerID, ...]
 
 g_ZhuXianBossPlayerHurtDict = {} #诛仙BOSS玩家伤害排行信息
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 67fab70..6056703 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -185,6 +185,7 @@
 Def_Notify_WorldKey_LuckyCloudBuyInfo = "LuckyCloudBuyInfo"  # 本服幸运云购最新一期信息
 
 Def_Notify_WorldKey_CrossBattlefieldCallTeamInfo = "CrossBattlefieldCallTeamInfo" # 跨服战场召集队伍信息
+Def_Notify_WorldKey_CrossBattlefieldSysCallBuyInfo = "CrossBattlefieldSysCallBuyInfo" # 跨服战场系统场次购买召集信息
 
 CrossChampionshipState_Guess8 = 80 #8强竞猜
 CrossChampionshipState_Group64 = 641 #64强分组

--
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