From b671f79bdfedf80c773b5bd6bdd6181e17032bf5 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 08 七月 2024 14:04:24 +0800 Subject: [PATCH] 5537 【越南】分区热更新优化需求(增加跨服分区表古神战场,古神去除与跨服PK分区关联;) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py | 43 +++++++++++++++++++++++++++++++++++++++---- 1 files changed, 39 insertions(+), 4 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py index 721975c..3de2fd9 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py @@ -118,6 +118,14 @@ except ValueError: return defValue +def ToFloat(input, defValue = 0): + try: + result = float(input) + return result + + except ValueError: + return defValue + ## 判断2个对象是否同国籍 # @param srcObj 起点对象 # @param desObj 目标对象 @@ -449,8 +457,8 @@ ##获取玩家所属区服ID # @param curPlayer # @return -def GetPlayerServerID(curPlayer): - accID = curPlayer.GetAccID() +def GetPlayerServerID(curPlayer): return GetAccIDServerID(curPlayer.GetAccID()) +def GetAccIDServerID(accID): infoList = accID.split(Def_AccID_Split_Sign) return 0 if len(infoList) < 3 else int(infoList[-1][1:]) @@ -537,6 +545,23 @@ return tagPlayer.GetRealMapID() #--------------------------------------------------------------------- + +def GetTemplateID(ipyData, cfgID, dayIndex): + if cfgID == None or dayIndex == None or not ipyData: + return 0 + templateIDList = ipyData.GetTemplateIDList() + if not templateIDList: + return 0 + templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex] + return templateID + +def GetTemplateIDByList(templateIDList, dayIndex): + if dayIndex == None: + return 0 + if not templateIDList: + return 0 + templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex] + return templateID def GetOperationActionDateStr(ipyData): ## 获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期 @@ -675,6 +700,15 @@ return pastTimeDelta.days * 24 * 60 * 60 + pastTimeDelta.seconds #--------------------------------------------------------------------- + +def GetDiff_Day(timeA , timeB): + ## 获取 timeA - timeB 相差的日期天数 + dateTimeA = ChangeTimeNumToDatetime(timeA) + dateTimeA = datetime.datetime(dateTimeA.year, dateTimeA.month, dateTimeA.day, 0, 0, 0) + dateTimeB = ChangeTimeNumToDatetime(timeB) + dateTimeB = datetime.datetime(dateTimeB.year, dateTimeB.month, dateTimeB.day, 0, 0, 0) + return (dateTimeA - dateTimeB).days + ##设置世界服务器字典 # @param key 字典值 # @param tick 时间戳 @@ -1115,13 +1149,14 @@ return 0 -def DebugAnswer(curPlayer, text): +def DebugAnswer(curPlayer, text, isLog=True): '''转码后再发DebugAnswer''' #=========================================================================== # if not GetGameWorld().GetDebugLevel(): # return #=========================================================================== - DebugLog(text) + if isLog: + DebugLog(text) text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding()) curPlayer.DebugAnswer(text) return -- Gitblit v1.8.0