From b698ef4d5f6c7c2e6f502551434b24ef164658b8 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 28 六月 2019 22:04:36 +0800 Subject: [PATCH] 7661 【后端】【主干】屏蔽多余日志输出(翅膀精炼属性表、采集物表找不到数据改为不输出日志) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py | 173 ++++++++++++++++++++++++++++++--------------------------- 1 files changed, 90 insertions(+), 83 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py index 8e39bf0..ccd03a4 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py @@ -68,13 +68,13 @@ #玩家刚登录, 什么也不做, 等待GameServer刷新自己 return -## 游戏服务器刷新队伍(封包参数) -# @param index 玩家索引 -# @param tick 当前时间 -# @return None or True -# @remarks 函数详细说明. -def GameServer_OnTeam(index, tick): - GameWorld.GetPsycoFunc(__Func_GameServer_OnTeam)(index, tick) +def OnPlayerLoginCrossServer(curPlayer): + ## 登录跨服服务器处理 + + if curPlayer.GetTeamID(): + curPlayer.SetTeamID(0) + GameWorld.DebugLog("登录跨服服务器重置队伍ID!") + return ## 游戏服务器刷新队伍(封包参数) @@ -82,38 +82,31 @@ # @param tick 当前时间 # @return None or True # @remarks 函数详细说明. -def __Func_GameServer_OnTeam(index, tick): - recvPack = IPY_GameWorld.IPY_MTeamRefresh() - packPlayerID = recvPack.GetPlayerID() - teamID = recvPack.GetTeamID() - teamLV = recvPack.GetTeamLV() - dataDict = {"packPlayerID":packPlayerID, "teamLV":teamLV, "index":index} - - curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) - if curPlayer == None: - GameWorld.Log("地图服务器寻找组队玩家失败index = "+str(index)) - DR_Team("OnTeamError", teamID, dataDict, "curPlayer is None") - return - - if curPlayer.IsEmpty(): - GameWorld.Log("地图服务器寻找组队玩家失败index = %d, 玩家为空"%index) - DR_Team("OnTeamError", teamID, dataDict, "curPlayer IsEmpty") - return - - if packPlayerID != curPlayer.GetID(): - #不是给自己的封包 - GameWorld.DebugLog("不是给自己的封包! packPlayerID=%s" % packPlayerID, curPlayer.GetPlayerID()) - DR_Team("OnTeam", teamID, dataDict, "packPlayerID != curPlayerID(%s)" % curPlayer.GetID()) - return - - # 这个封包只处理teamID为0的情况, teamID不为0的情况在py包 GameServer_TeamInfo 处理 - if teamID: - #GameWorld.DebugLog("OnTeam teamID=%s, 大于0不处理!" % teamID, curPlayer.GetPlayerID()) - return - - GameWorld.DebugLog("OnTeam teamID=%s, 玩家无队伍更新!" % teamID, curPlayer.GetPlayerID()) - RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick) - return True +def GameServer_OnTeam(index, tick): + '''废弃该逻辑,由0502、0503封包结合处理 + 废弃原因: + 因为当玩家有队伍时,加入别人的队伍,此时该玩家需要先退出队伍(OnTeam同步),再加入队伍(0502同步) + 而地图会先收到0502包,导致地图队伍管理出现异常,所以暂时废弃OnTeam + ''' + return + +#// 05 03 玩家离开队伍 #tagGMPlayerLeaveTeam +# +#struct tagGMPlayerLeaveTeam +#{ +# tagHead Head; +# DWORD PlayerID; +# DWORD CopyMapID; +# DWORD TeamID; +#}; +def GameServer_PlayerLeaveTeam(curPackData, tick): + playerID = curPackData.PlayerID + copyMapID = curPackData.CopyMapID # 这里不依赖玩家来取copyMapID,防止找不到玩家导致无法正常管理分线队伍 + leaveTeamID = curPackData.TeamID + GameWorld.DebugLog("GameServer_PlayerLeaveTeam playerID=%s,copyMapID=%s,leaveTeamID=%s" + % (playerID, copyMapID, leaveTeamID), playerID) + __OnPlayerLeaveTeam(copyMapID, playerID, leaveTeamID, tick) + return #// 05 02 队伍信息刷新 #tagGMTeamInfo # @@ -137,15 +130,25 @@ playerID = curPackData.PlayerID teamID = curPackData.TeamID teamLV = curPackData.TeamLV + memCnt = curPackData.MemCnt dataDict = {"playerID":playerID, "teamLV":teamLV} - GameWorld.DebugLog("GameServer_TeamInfo playerID=%s,teamID=%s,teamLV=%s" % (playerID, teamID, teamLV), playerID) + GameWorld.DebugLog("GameServer_TeamInfo playerID=%s,teamID=%s,teamLV=%s,memCnt=%s" % (playerID, teamID, teamLV, memCnt), playerID) curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) if not curPlayer or curPlayer.IsEmpty(): DR_Team("TeamInfo", teamID, dataDict, "curPlayer is None or empty") return + playerTeamID = curPlayer.GetTeamID() + # 切图时GameServer玩家无队伍时会同步teamID为0,这里进一步处理,防止地图玩家在某些异常情况下teamID与GameServer不同步 + if teamID == 0: + if playerTeamID: + __OnPlayerLeaveTeam(curPlayer.GetCopyMapID(), playerID, playerTeamID, tick) + return + RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick) + + curPlayer.SetDict(ChConfig.Def_PlayerKey_TeamMemCount, memCnt) sameMapMemCount = 0 # 同地图队员数 sameMapVIPLV = 0 # 同地图VIP加成等级 @@ -229,16 +232,7 @@ "playerTeamLV":playerTeamLV, "teamLV":teamLV} #--------------世界服务器组队表中无队伍 if not teamID: - if not playerTeamID and not curTeam: - DR_Team("RefreshPlayerTeamID_Leave", teamID, dataDict, "not playerTeamID and not curTeam") - #GameWorld.DebugLog(" 玩家无队伍,无需处理!", playerID) - pass - else: - #GameWorld.DebugLog(" 玩家有队伍,处理玩家离队!", playerID) - DR_Team("RefreshPlayerTeamID_Leave", teamID, dataDict) - __OnLeaveTeam(curPlayer, tick) - - RefreshTeamVIPBuff_OnNoTeam(curPlayer, tick) + # 这里不再处理离开队伍 return #--------------世界服务器组队表中有队伍 @@ -260,40 +254,8 @@ #GameWorld.DebugLog(" 玩家当前无队伍,处理玩家进队!isNewTeam=%s" % isNewTeam, playerID) __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick, dataDict) else: + dataDict["MemberCount"] = 0 if not curMapTeam else curMapTeam.GetMemberCount() DR_Team("RefreshPlayerTeamID_Update", teamID, dataDict) - - return - - -## 玩家退出队伍 -# @param curPlayer 当前玩家 -# @param tick 当前时间 -# @return None -# @remarks 函数详细说明. -def __OnLeaveTeam(curPlayer, tick): - curTeam = curPlayer.GetTeam() - if curTeam: - #玩家脱离队伍 - curTeam.DeleteMember(curPlayer.GetID()) - - #旧队伍无人,删除旧队伍 - if curTeam.GetMemberCount() == 0: - GameWorld.GetTeamManager().DeleteTeam(curTeam.GetTeamID()) - - curPlayer.SetTeam(None) - curPlayer.SetTeamID(0) - curPlayer.SetTeamLV(0) - __DelPlayerIDFromTeamPlayer(curPlayer.GetPlayerID(), False) - - #改变镖车身上记录的主人信息 - #PlayerTruck.ChangeTruckNoteInfo(curPlayer) - - #自己离开队伍, 删除自己的buff - __CleanTeamEffect(curPlayer, tick) - - #副本中,如果只有一个玩家,这个玩家离开组队,设置副本ID为0 - if GameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1 and GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.tmtTeam: - curPlayer.SetCurrentFBProperty(0) return @@ -334,6 +296,51 @@ return return +def __OnPlayerLeaveTeam(copyMapID, playerID, leaveTeamID, tick): + GameWorld.DebugLog("__OnPlayerLeaveTeam copyMapID=%s, playerID=%s, leaveTeamID=%s" % (copyMapID, playerID, leaveTeamID)) + + # !!!队伍管理器在分线内的 需要获取分线的队伍管理器 + curGameWorld = IPY_GameWorld.IPY_GameWorld(copyMapID) + curMapTeam = curGameWorld.GetTeamManager().FindTeam(leaveTeamID) + if curMapTeam: + #玩家脱离队伍 + curMapTeam.DeleteMember(playerID) + #旧队伍无人,删除旧队伍 + if curMapTeam.GetMemberCount() == 0: + curGameWorld.GetTeamManager().DeleteTeam(leaveTeamID) + + __DelPlayerIDFromTeamPlayer(playerID, False) + + dataDict = {"playerID":playerID, "copyMapID":copyMapID} + ### =========================== 以下逻辑是玩家存在时才需要处理的 ================================= + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) + if not curPlayer or curPlayer.IsEmpty(): + DR_Team("PlayerLeaveTeam", leaveTeamID, dataDict, "curPlayer is None or empty") + return + + playerTeamID = curPlayer.GetTeamID() + playerCopyMapID = curPlayer.GetCopyMapID() + curGameWorld = IPY_GameWorld.IPY_GameWorld(playerCopyMapID) + + dataDict.update({"playerTeamID":playerTeamID, "playerCopyMapID":playerCopyMapID}) + DR_Team("PlayerLeaveTeam", leaveTeamID, dataDict) + + # 处理玩家离队 + if playerTeamID == leaveTeamID: + curPlayer.SetTeam(None) + curPlayer.SetTeamID(0) + curPlayer.SetTeamLV(0) + + #自己离开队伍, 删除自己的buff + __CleanTeamEffect(curPlayer, tick) + + #副本中,如果只有一个玩家,这个玩家离开组队,设置副本ID为0 + if curGameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1 and GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.tmtTeam: + curPlayer.SetCurrentFBProperty(0) + + RefreshTeamVIPBuff_OnNoTeam(curPlayer, tick) + return + ## 清除组队buff # @param # @return None -- Gitblit v1.8.0