From b6ba2976a06e9d288c740e8ab83186b7feb5dcea Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 26 十二月 2018 08:03:05 +0800
Subject: [PATCH] 860312 buff封包补齐
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 56 ++++++++++++++++++++++++++++++++++++++------------------
1 files changed, 38 insertions(+), 18 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index c4d6f05..ec43b70 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -18,7 +18,6 @@
import GameMap
import ChConfig
import EventShell
-import SkillShell
import BuffSkill
import PlayerEventCounter
import PlayerTeam
@@ -57,10 +56,8 @@
import PlayerLoginDayAward
import PlayerGodWeapon
import PlayerWorldAverageLv
-import GameLogic_ManorWar
import PlayerGoldInvest
import PlayerActivity
-import PlayerTeHui
import FBCommon
import PlayerBindJadeWheel
import BossHurtMng
@@ -70,15 +67,12 @@
import PlayerDienstgrad
import PlayerMixLoginDayAward
import PlayerFreeGoods
-import ShopItemManage
import PlayerRecover
import GameLogic_IceLode
import PlayerEquipDecompose
-import PlayerCoat
import PlayerGreatMaster
-import PlayerCostVIP
-import PlayerMergeKing
-import PlayerMergePK
+import PlayerGatherSoul
+import PlayerCrossRealmPK
import GameFuncComm
import PlayerMagicWeapon
import GameLogic_TrialTower
@@ -101,7 +95,6 @@
import QuestCommon
import PlayerTJG
import GameLogic_XMZZ
-import GameLogic_SealDemon
import PlayerFlashSale
import PlayerFlashGiftbag
import PlayerCostRebate
@@ -110,6 +103,7 @@
import PlayerFairyCeremony
import ChNetSendPack
import FamilyRobBoss
+import FBHelpBattle
import PyGameData
import PlayerCoin
import PlayerGeTui
@@ -246,6 +240,11 @@
#同步GameServer自己的地图ID
curPlayer.Sync_GameServer_MapID()
+ # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
+ # !!!必要发送的数据要注意位置
+ if GameWorld.IsCrossServer():
+ curPlayer.SetForbiddenSyncClientState(True)
+
SyncGuideState(curPlayer)
#初始化玩家背包
@@ -302,7 +301,10 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FuncChangeLineID, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HighChangeLineID, 0)
#GameWorld.DebugLog("离线超过10秒重置切线临时保存的相关记录值!leaveServerSecond=%s" % leaveServerSecond, curPlayer.GetPlayerID())
-
+ # 离线过久恢复为非跨服状态
+ if PlayerControl.GetCrossRealmState(curPlayer):
+ PlayerControl.SetCrossRealmState(curPlayer, 0)
+
# 合服首登处理
__DoMixServerFirstLogin(curPlayer)
PlayerBillboard.BillboardOnLogin(curPlayer)
@@ -480,6 +482,8 @@
# # 跨服匹配
# PlayerMergePK.MergePKOnLogin(curPlayer)
# PlayerMergeKing.MergePKOnLogin(curPlayer)
+ # 跨服PK
+ PlayerCrossRealmPK.DoPlayerLogin(curPlayer)
# 自定义货币值同步
PlayerControl.NotifyPlayerAllCurrency(curPlayer)
@@ -524,7 +528,6 @@
#仙魔之争
GameLogic_XMZZ.OnXMZZLogin(curPlayer)
PlayerOnlinePrize.OnPlayerLogin(curPlayer)
- GameLogic_SealDemon.NotifyFMTDouble(curPlayer)
#装备分解
PlayerEquipDecompose.PlayerLogin(curPlayer)
#防沉迷
@@ -557,7 +560,10 @@
SyncLittleHelper(curPlayer)
# 聊天气泡框
SyncChatBubbleBoxState(curPlayer)
-
+ # 副本助战
+ FBHelpBattle.DoPlayerLogin(curPlayer)
+ # 聚魂
+ PlayerGatherSoul.PlayerLogin(curPlayer)
curPlayer.SetState(0) # 脱机挂恢复为正常上线
curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
tjgTime = PlayerTJG.GetTJGTime(curPlayer)
@@ -567,6 +573,13 @@
# 如果被禁言的,上线同步前端
if curPlayer.GetGMForbidenTalk():
curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ForbidenTalk, curPlayer.GetGMForbidenTalk(), False)
+
+ # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
+ # !!!必要发送的数据要注意位置
+ if GameWorld.IsCrossServer():
+ curPlayer.SetForbiddenSyncClientState(False)
+ PlayerControl.SetCrossRealmState(curPlayer, 1) # 因为主服上传数据之前该值为1,所以登录跨服后在跨服服务器要设置为1
+
return
@@ -821,7 +834,7 @@
def UpdatePlayerServerGroupID(curPlayer):
# 更新自己的服务器组ID, 跨服服务器不处理
- if GameWorld.IsMergeServer():
+ if GameWorld.IsCrossServer():
return
serverGroupID = GameWorld.GetServerGroupID()
if not serverGroupID:
@@ -2505,7 +2518,7 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RoomID, 0)
#下线召回宠物
- #PetControl.ReCallFightPet(curPlayer)
+ PetControl.ReCallFightPet(curPlayer)
PlayerTJG.CalcPlayerTJG(curPlayer, tick)
@@ -3814,7 +3827,7 @@
#复活冷却时间(秒)
rebornTime = GetRebronTime(curPlayer, playerRebornType)
#冷却时间到了
- if not CanRebornByTimeOver(curPlayer, rebornTime):
+ if playerRebornType != ChConfig.rebornType_System and not CanRebornByTimeOver(curPlayer, rebornTime):
PlayerControl.NotifyCode(curPlayer, 'RebornCD')
return False
@@ -3921,15 +3934,22 @@
SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_ReviveTired, tick, buffSkillLV)
GameWorld.DebugLog(' 复活疲劳BUff buffSkillLV=%s'%(buffSkillLV))
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IsAddReviveTired,0)
+ #复活后清除角色身上的打BOSS和PK状态
+ validTime = IpyGameDataPY.GetFuncCfg("PKConfig", 4) * 1000
+ if PlayerState.IsInPKState(curPlayer):
+ PlayerState.SetPKStateTick(curPlayer, tick - validTime)
+ if PlayerState.IsInBossState(curPlayer):
+ PlayerState.SetBossStateTick(curPlayer, tick- validTime)
-
#重算属性
playerControl = PlayerControl.PlayerControl(curPlayer)
playerControl.RefreshAllState()
#设置血量
curPlayer.SetHP(curPlayer.GetMaxHP() * resetHpPercent / ChConfig.Def_MaxRateValue)
- curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
+ #curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
+ #护盾
+ PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer))
#玩家复活后副本处理
FBLogic.OnPlayerRebornOver(curPlayer, playerRebornType)
@@ -5648,7 +5668,7 @@
sendPack.Speed = curPlayer.GetSpeed()
sendPack.MoveType = moveType
# NotifyAll 做过滤或者数量处理
- PlayerControl.PyNotifyAll(curPlayer, sendPack, False, -1)
+ PlayerControl.PyNotifyAll(curPlayer, sendPack, False, 0)
return
def GetDownloadAward(curPlayer, dataEx):
--
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