From b6f0e3ac8333003e9796fba713f5bfa5b5ceb90c Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 25 九月 2018 15:41:06 +0800
Subject: [PATCH] 3818【后端】击杀怪物任务条目怪物只数从玩家每日凌晨5点后第一次上线后开始计数
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 3 +--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py | 24 +++++++++++++++---------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 2 +-
3 files changed, 17 insertions(+), 12 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 5804b6e..4bafff2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3794,7 +3794,7 @@
Def_PDictType_TJGNotify_LV = "TJGLV" #脱机前的等级
Def_PDictType_TJGNotify_ItemID = "TJGItemID_%s" #脱机挂指定物品掉落显示
-
+Def_PDictType_TJGOnDayEx = "TJGOnDayEx" #是否脱机挂中过天(5点)真实登录后重置
#仙魔之争
Def_PDict_XMZZLastStartTime = "XMZZLastStartTime" #上次开始战斗时间
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 93812f5..d05cbc1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -504,7 +504,6 @@
# 新手卡
PlayerNewGuyCard.NewGuyCardOnday(curPlayer)
- PlayerTJG.TJGOnDay(curPlayer)
#投资
PlayerGoldInvest.OnDay(curPlayer)
@@ -535,7 +534,7 @@
#采集次数重置
NPCCommon.CollNPCTimeOnDay(curPlayer)
-
+ PlayerTJG.TJGOnDay(curPlayer, onEventType)
# 以下为支持两种重置模式切换配置的
FBCommon.FBOnDay(curPlayer, onEventType)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
index 9b428f1..80f0873 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -456,8 +456,9 @@
# 击杀特定NPC成就
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, killCnt, [npcID])
# 日常活动
- if npcData.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'):
- PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC, killCnt)
+ if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGOnDayEx):
+ if npcData.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'):
+ PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC, killCnt)
# 击杀任务怪, 杀怪日常已经没有了,暂时屏蔽
#for _ in xrange(killCnt):
# EventShell.Event_OnKillByID(curPlayer, npcID)
@@ -661,7 +662,8 @@
if curPlayer.GetIP() == "127.0.0.1":
LoginFixTJG(curPlayer, True)
return
-
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGOnDayEx, 0)
+
# 脱机挂没有运作情况下 弥补收益
LoginFixTJG(curPlayer)
@@ -783,12 +785,16 @@
# 过天清理
-def TJGOnDay(curPlayer):
- times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TJGDeadPayTime)
- if times == 0:
- return
-
- ResetTJGDeadInfo(curPlayer)
+def TJGOnDay(curPlayer, onEventType):
+ if onEventType == ShareDefine.Def_OnEventType:
+ times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TJGDeadPayTime)
+ if times == 0:
+ return
+
+ ResetTJGDeadInfo(curPlayer)
+ elif onEventType == ShareDefine.Def_OnEventTypeEx:
+ if GetIsTJG(curPlayer):
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGOnDayEx, 1)
return
def ResetTJGDeadInfo(curPlayer):
--
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