From b6f0e3ac8333003e9796fba713f5bfa5b5ceb90c Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 25 九月 2018 15:41:06 +0800
Subject: [PATCH] 3818【后端】击杀怪物任务条目怪物只数从玩家每日凌晨5点后第一次上线后开始计数
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 41 +++++++++++++++++++++++++++++++++--------
1 files changed, 33 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index d2098e0..69947bd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1017,7 +1017,8 @@
eventName, isForceEvent, addDict = event
isNeedRecord = isForceEvent or ItemNeedRecord(tagItem)
if packIndex == ShareDefine.rptRune:
- setItemKeyData = GetRuneItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetRuneLV))
+ runeSource = tagItem.GetUserAttr(ShareDefine.Def_IudetRuneSource) or 1
+ setItemKeyData = GetRuneItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetRuneLV), source=runeSource)
refreshPlaceList = []
for place in xrange(ItemCommon.GetVPackCnt(packIndex)):
@@ -1048,7 +1049,7 @@
return False
return True
- def __DoTransformItem(self, curPlayer, tagItem):
+ def DoTransformItem(self, curPlayer, tagItem):
## 将特殊物品转化为对应数值
itemID = tagItem.GetItemTypeID()
if itemID not in ChConfig.Def_TransformItemIDList:
@@ -1084,7 +1085,7 @@
def PutInItem(self, packIndex, tagItem, defaultPile=True, event=["", False, {}]):
curPlayer = self.__Player
- if packIndex != ShareDefine.rptTreasure and self.__DoTransformItem(curPlayer, tagItem):
+ if packIndex != ShareDefine.rptTreasure and self.DoTransformItem(curPlayer, tagItem):
tagItem.Clear() # 需清除,不然会导致内存泄露 寻宝仓库可暂存直接转化数值的物品
return True
@@ -1297,13 +1298,14 @@
return True, itemIndex
#==============================================================================
-# 符印物品存储字典数值数据结构: 前5位为物品ID, 6~8位为强化等级, 第10位为是否锁定
-def GetRuneItemKeyData(itemID, RuneLV, lockState=0):
+# 符印物品存储字典数值数据结构: 前5位为物品ID, 6~8位为强化等级, 第9位为来源(老号0,默认1,合成2),第10位为是否锁定
+def GetRuneItemKeyData(itemID, RuneLV, lockState=0, source=1):
lockState = 1 if lockState > 0 else 0
- return lockState * 1000000000 + min(RuneLV, 999) * 100000 + itemID
+ return lockState * 1000000000 + source * 100000000 + min(RuneLV, 999) * 100000 + itemID
def GetRuneItemID(keyData): return keyData % 100000
def GetRuneItemPlusLV(keyData): return keyData % 100000000 / 100000
def GetRuneItemIsLock(keyData): return keyData / 1000000000
+def GetRuneItemSource(keyData): return keyData % 1000000000 / 100000000
def IsRuneItemNeedRecord(curItem, plusLV):
return plusLV > 0 or curItem.GetItemColor() >= ChConfig.Def_Quality_Orange
@@ -1398,6 +1400,9 @@
return
def __DoDropItemToOtherPack(curPlayer, itemControl, fromPackIndex, toPackIndex, itemIndex, curItem):
+ if itemControl.DoTransformItem(curPlayer, curItem):
+ curItem.Clear()
+ return True
curItemTypeID = curItem.GetItemTypeID()
#curItemGUID = curItem.GetGUID()
curItemCount = curItem.GetCount()
@@ -2270,9 +2275,11 @@
# {属性ID:{颜色:数值, ...}, ...}
if isDogzEquip:
# 神兽装备数值不一样
- legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2")
+ legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2", 1, {})
+ legAttrValueClassLVColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2", 2, {})
else:
- legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor")
+ legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor", 1, {})
+ legAttrValueClassLVColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor", 2, {})
legAttrValueClassLVDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByClassLV")
for attrID in randAttrIDList:
if attrID in legAttrValueColorDict:
@@ -2281,6 +2288,24 @@
GameWorld.ErrLog("没有配置传奇属性ID装备颜色对应的数值, attrID=%s,itemColor=%s" % (attrID, itemColor))
continue
attrValue = colorValueDict[itemColor]
+ # {属性ID:{阶:{颜色:数值, ...}, ...}, ...}
+ elif attrID in legAttrValueClassLVColorDict:
+ classLVColorValueDict = legAttrValueClassLVColorDict[attrID]
+ if itemClassLV in classLVColorValueDict:
+ colorValueDict = classLVColorValueDict[itemClassLV]
+ else:
+ minClassLV, maxClassLV = min(classLVColorValueDict), max(classLVColorValueDict)
+ if itemClassLV <= minClassLV:
+ colorValueDict = classLVColorValueDict[minClassLV]
+ elif itemClassLV >= maxClassLV:
+ colorValueDict = classLVColorValueDict[maxClassLV]
+ else:
+ GameWorld.ErrLog("没有配置传奇属性ID装备阶级颜色对应的数值, attrID=%s,itemClassLV=%s" % (attrID, itemClassLV))
+ continue
+ if itemColor not in colorValueDict:
+ GameWorld.ErrLog("没有配置传奇属性ID装备阶级颜色对应的数值, attrID=%s,itemClassLV=%s,itemColor=%s" % (attrID, itemClassLV, itemColor))
+ continue
+ attrValue = colorValueDict[itemColor]
elif attrID in legAttrValueClassLVDict:
classLVValueDict = legAttrValueClassLVDict[attrID]
if itemClassLV in classLVValueDict:
--
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