From b7159ca5db25404f507a27a43a970a0ca5fdf5bf Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 27 五月 2024 11:07:48 +0800
Subject: [PATCH] 9689 【越南】世界等级修改

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py |   21 ++++++++++++++++++---
 1 files changed, 18 insertions(+), 3 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index b857004..9c220f0 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -24,11 +24,13 @@
 import GameWorldArena
 import ChPyNetSendPack
 import PlayerFBHelpBattle
+import GameWorldSkyTower
 import CrossChampionship
 import CrossBattlefield
 import PyGameDataStruct
 import IpyGameDataPY
 import PyDataManager
+import ShareDefine
 import ChConfig
 
 import json
@@ -50,6 +52,9 @@
         return True
     
     if CrossChampionship.IsChampionshipPlayer(playerID):
+        return True
+    
+    if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
         return True
     
     SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
@@ -84,6 +89,16 @@
         if curBillboard.FindByID(playerID):
             return True
         
+    #跨服榜单上的默认保留
+    if GameWorld.IsCrossServer():
+        billboardMgr = PyDataManager.GetCrossBillboardManager()
+        for billboardType in ShareDefine.CrossBillboardTypeList:
+            groupList = billboardMgr.GetBillboardGroupList(billboardType)
+            for billboardType, groupValue1, groupValue2 in groupList:
+                billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
+                if billboardObj.FindByID(playerID):
+                    return True
+                
     return False
 
 def DelOutofTimeViewCacheData():
@@ -154,8 +169,8 @@
 #    WORD        ItemDataSize1;
 #    char        ItemData1[ItemDataSize1];    //1阶装备数据
 #    ...         ...
-#    WORD        ItemDataSize15;
-#    char        ItemData15[ItemDataSize15];
+#    WORD        ItemDataSize20;
+#    char        ItemData20[ItemDataSize20];
 #};
 def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
     playerID = curPackData.PlayerID
@@ -192,7 +207,7 @@
     #GameWorld.DebugLog("    更新Plus数据: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID)
     
     # 装备数据存储,不保存装备数据的话则清空
-    for classLV in xrange(1, 15 + 1):
+    for classLV in xrange(1, 20 + 1):
         if not isSaveAll:
             itemDataSize = 0
             itemData = ""

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