From b7267b54953596ca1f41357fa73d9174358ea04c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 28 十一月 2018 14:45:49 +0800
Subject: [PATCH] 4762 【后端】去除助战机器人攻击目标过远时直接闪烁过去的逻辑;

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py |  206 +++++++++++++++++++++++++++++++++++++++++---------
 1 files changed, 167 insertions(+), 39 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
index 9158120..7ef3fa7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
@@ -18,6 +18,7 @@
 import GameWorld
 import ChConfig
 import PlayerControl
+import PlayerBillboard
 import ChPyNetSendPack
 import NetPackCommon
 import PlayerViewCacheTube
@@ -30,12 +31,35 @@
 import NPCCommon
 import FBLogic
 import PlayerVip
+import IPY_GameWorld
+import PlayerActivity
 
 def DoPlayerOnDay(curPlayer):
     checkInInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleCheckInCount)
     checkInCount = checkInInfo / 10 # 累计登记
-    checkInInfo = (checkInCount + 1) * 10 + 0
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleCheckInCount, checkInInfo)
+    todayIsCheckIn = checkInInfo % 10 # 今天是否已登记
+    if todayIsCheckIn:
+        checkInInfo = (checkInCount + 1) * 10 + 0
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleCheckInCount, checkInInfo)
+        SyncCheckInState(curPlayer, 0, False)
+    
+    # 重置每日已获得仙缘币
+    PlayerControl.SetTodayXianyuanCoin(curPlayer, 0)
+    return
+
+def DoPlayerLogin(curPlayer):
+    checkInInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleCheckInCount)
+    todayIsCheckIn = checkInInfo % 10 # 今天是否已登记
+    if todayIsCheckIn:
+        SyncCheckInState(curPlayer, 1, True)
+    return
+
+def SyncCheckInState(curPlayer, checkInState, isLogin):
+    ## 同步登记状态
+    checkInPack = ChPyNetSendPack.tagMCHelpBattleCheckInResult()
+    checkInPack.IsOK = checkInState
+    checkInPack.IsLogin = int(isLogin)
+    NetPackCommon.SendFakePack(curPlayer, checkInPack)
     return
 
 def GameServer_FBHelpBattleResult(curPlayer, msgList, tick):
@@ -84,14 +108,13 @@
     if isOK:
         checkInInfo = (checkInCount + 1) * 10 + 1
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleCheckInCount, checkInInfo)
+        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_HelpBattleCheckIn)
         
         # 没有数据缓存的话,马上同步一次
         if not haveViewCache:
             PlayerViewCacheTube.UpdateGameServerPlayerCache(curPlayer, tick, False)
             
-    checkInPack = ChPyNetSendPack.tagMCHelpBattleCheckInResult()
-    checkInPack.IsOK = isOK
-    NetPackCommon.SendFakePack(curPlayer, checkInPack)
+    SyncCheckInState(curPlayer, 1, False)
     
     GameWorld.DebugLog("FBHelpBattleResult: %s,checkInCount=%s,fightPower=%s,isOK=%s,haveViewCache=%s" 
                        % (cmd, checkInCount, fightPower, isOK, haveViewCache), curPlayer.GetPlayerID())
@@ -129,6 +152,9 @@
     for helpPlayerID, helpPlayerInfoDict in helpBattlePlayerDict.items():
         objID = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_HelpBattleFBObjID % helpPlayerID)
         if objID:
+            if helpPlayerID == calledPlayerID:
+                GameWorld.DebugLog("该助战机器人ID已经召唤过,不允许重复召唤!calledPlayerID=%s" % calledPlayerID)
+                return
             calledCount += 1
         # 统计免费的未召唤的
         elif not helpPlayerInfoDict.get("NeedGoldCall", 0):
@@ -200,13 +226,18 @@
         objID = helpBattleNPC.GetID()
         GameWorld.Log("召唤助战成功: calledPlayerID=%s,objID=%s,fightPower=%s" % (calledPlayerID, objID, fightPower), playerID)
         gameFB.SetGameFBDict(ChConfig.Def_FB_HelpBattleFBObjID % calledPlayerID, objID)
+        helpBattleNPC.SetDict(ChConfig.Def_NPC_Dict_AtkDelayTick, calledCount * 1000) # 按转换顺序每个延长1秒攻击,防止动作一致
         calledCount += 1
+        # 设置助战属性
+        npcControl = NPCCommon.NPCControl(helpBattleNPC)
+        npcControl.SetHelpBattleRobotRebornAttr(fightPower)
         __DoGiveHelpBattleRobotSkill(helpBattleNPC, jobSkillDict, job, npcLV)
         
         # 通知前端召唤成功
         callResultPack = ChPyNetSendPack.tagMCHelpBattleCallResult()
         callResultPack.ObjID = objID
         callResultPack.PlayerID = calledPlayerID
+        callResultPack.Job = job
         NetPackCommon.SendFakePack(curPlayer, callResultPack)
         
     # 召唤满后
@@ -251,7 +282,7 @@
     SendGameServer_RefreshHelpBattlePlayer(curPlayer, isClientRefresh=True)
     return
 
-def SendGameServer_RefreshHelpBattlePlayer(curPlayer, mapID=0, funcLineID=0, isClientRefresh=True):
+def SendGameServer_RefreshHelpBattlePlayer(curPlayer, mapID=0, funcLineID=0, isClientRefresh=False):
     ## 发送GameServer请求刷新助战玩家列表
     if not mapID:
         mapID = FBCommon.GetRecordMapID(curPlayer.GetMapID())
@@ -294,6 +325,9 @@
     # 非客户端刷新的视为重新开始,重置刷新次数 
     else:
         gameFB.SetPlayerGameFBDict(playerID, ChConfig.FBPD_HelpBattleRefreshCount, 0)
+        gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBFightPower, ipyData.GetFightPowerMin())
+        gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBBaseHurt, ipyData.GetRobotBaseHurt())
+        GameWorld.DebugLog("设置副本战力=%s,保底伤害=%s" % (ipyData.GetFightPowerMin(), ipyData.GetRobotBaseHurt()))
         
     msgInfo = str(["Refresh", mapID, funcLineID, isClientRefresh, costMoneyList, calledPlayerIDDict])
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "FBHelpBattle", msgInfo, len(msgInfo))
@@ -345,6 +379,7 @@
     return
 
 def __OnHelpBattleRecord(curPlayer, msgList, tick):
+    ## 助战记录同步
     cmd, helpRecordList = msgList
     playerID = curPlayer.GetPlayerID()
     GameWorld.DebugLog("__OnHelpBattleRecord %s,helpRecordList=%s" % (cmd, helpRecordList), playerID)
@@ -353,6 +388,7 @@
     addXianyuanCoinTotalTotay = 0 # 累计需要增加的今日仙缘币
     drList = []
     
+    totalHelpCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleTotalCount)
     recordPack = ChPyNetSendPack.tagMCHelpBattleRecordList()
     recordPack.RecordList = []
     for recordInfo in helpRecordList:
@@ -376,28 +412,52 @@
         addXianyuanCoinTotal += xianyuanCoinAdd
         if isSameDay:
             addXianyuanCoinTotalTotay += xianyuanCoinAdd
-            
+        totalHelpCount += 1
+        
     recordPack.RecordCount = len(recordPack.RecordList)
     NetPackCommon.SendFakePack(curPlayer, recordPack)
     
     addDataDict = {"HelpList":drList}
-    GameWorld.DebugLog("    addXianyuanCoinTotal=%s,addXianyuanCoinTotalTotay=%s" % (addXianyuanCoinTotal, addXianyuanCoinTotalTotay), playerID)
+    GameWorld.DebugLog("    addXianyuanCoinTotal=%s,addXianyuanCoinTotalTotay=%s,totalHelpCount=%s" 
+                       % (addXianyuanCoinTotal, addXianyuanCoinTotalTotay, totalHelpCount), playerID)
     PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, addXianyuanCoinTotal, addDataDict=addDataDict, isSysHint=False)
     if addXianyuanCoinTotalTotay:
         PlayerControl.AddTodayXianyuanCoin(curPlayer, addXianyuanCoinTotalTotay)
-        
+    
+    # 更新总助战次数,更新排行榜
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleTotalCount, totalHelpCount)
+    if totalHelpCount >= IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 4):
+        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_FBHelpBattle, totalHelpCount)
     return
 
-def DoSingleFBAddXianyuanCoin(curPlayer, mapID, lineID):
-    ## 挑战单人副本增加仙缘币,仅适用于召唤镜像助战挑战的副本
+def DoFBAddXianyuanCoin(curPlayer, mapID, lineID, isHelp=False):
+    '''真人挑战副本增加仙缘币,包含过关或助战(不含镜像助战)
+    @param isHelp: 是否助战的
+    @return: 获得的仙缘币, 无法获得仙缘币原因(1-达到助战次数上限,2-达到每日获得仙缘币上限)
+    '''
     playerID = curPlayer.GetPlayerID()
     fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID)
-    fbHelpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, lineID)
-    if not fbFuncIpyData or not fbHelpIpyData:
-        return
+    if not fbFuncIpyData:
+        return 0, 0
     
+    reason = 0
     addCoinRate = 10000 # 基础倍率
-    baseFBPoint = fbFuncIpyData.GetFBPoint() # 过关 - 基础仙缘币
+    if not isHelp:
+        baseFBPoint = fbFuncIpyData.GetFBPoint() # 过关 - 基础仙缘币
+    else:
+        baseFBPoint = fbFuncIpyData.GetHelpPoint() # 助战
+        dayHelpCountMax = fbFuncIpyData.GetDayHelpCountMax() # 真实助战每日可获得仙缘币次数
+        if dayHelpCountMax:
+            todayHelpCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FBRealHelpCount % mapID)
+            if todayHelpCount >= dayHelpCountMax:
+                baseFBPoint = 0
+                reason = 1
+                GameWorld.DebugLog("达到每日助战可获得仙缘币次数上限!无法再获得!mapID=%s" % (mapID), playerID)
+            else:
+                todayHelpCount += 1
+                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FBRealHelpCount % mapID, todayHelpCount)
+                GameWorld.DebugLog("增加每日助战可获得仙缘币次数!mapID=%s,todayHelpCount=%s" % (mapID, todayHelpCount), playerID)
+                
     xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
     relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} 
     todayXianyuanCoin = PlayerControl.GetTodayXianyuanCoin(curPlayer) # 今日已获得仙缘币
@@ -406,33 +466,101 @@
         playerXianyuanCoinUpper += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
         addCoinRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
         
-    if todayXianyuanCoin >= playerXianyuanCoinUpper:
-        GameWorld.DebugLog("玩家今日仙缘币已达上限!todayXianyuanCoin=%s,playerXianyuanCoinUpper=%s" 
-                           % (todayXianyuanCoin, playerXianyuanCoinUpper), playerID)
-        return
+    #达到上限也需要记录,所以这里暂不限制
+    #if todayXianyuanCoin >= playerXianyuanCoinUpper:
+    #    GameWorld.DebugLog("玩家今日仙缘币已达上限!todayXianyuanCoin=%s,playerXianyuanCoinUpper=%s" 
+    #                       % (todayXianyuanCoin, playerXianyuanCoinUpper), playerID)
+    #    return
     
-    relationAdd = 0
-    helpBattlePlayerDict = PyGameData.g_fbHelpBattlePlayerDict.get(playerID, {})
-    for helpPlayerInfoDict in helpBattlePlayerDict.values():
-        relation = helpPlayerInfoDict.get("Relation", 0)
-        if not relation:
-            continue
-        relationAddList = relationCoinAddDict.get(str(relation), [])
-        relationAdd += relationAddList[1] if len(relationAddList) == 2 else 0
+    relationAdd, relationPlayerID, relationPlayerName = 0, 0, ""
+    
+    fbType = GameWorld.GetMap().GetMapFBType()
+    if fbType == IPY_GameWorld.fbtSingle:
+        helpBattlePlayerDict = PyGameData.g_fbHelpBattlePlayerDict.get(playerID, {})
+        for helpPlayerInfoDict in helpBattlePlayerDict.values():
+            relation = helpPlayerInfoDict.get("Relation", 0)
+            if not relation:
+                continue
+            relationAddList = relationCoinAddDict.get(str(relation), [])
+            relationAdd += relationAddList[0] if len(relationAddList) == 2 else 0
+    elif fbType == IPY_GameWorld.fbtTeam:
+        relationAdd, relationPlayerID, relationPlayerName = __GetTeamFBMemRelationInfo(curPlayer, relationCoinAddDict, isHelp)
         
-    coinAdd = int((baseFBPoint + relationAdd) * addCoinRate / 10000.0)
+    coinAdd = 0
+    if baseFBPoint:
+        coinAdd = int((baseFBPoint + relationAdd) * addCoinRate / 10000.0)
     canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
     coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
+    if canAddMax == 0 and not reason:
+        reason = 2
+        
+    GameWorld.DebugLog("挑战副本增加仙缘币: baseFBPoint=%s,relationAdd=%s,addCoinRate=%s,coinAdd=%s,canAddMax=%s,coinAddReal=%s,relationPlayerID=%s" 
+                       % (baseFBPoint, relationAdd, addCoinRate, coinAdd, canAddMax, coinAddReal, relationPlayerID), playerID)
+    if coinAddReal:
+        addDataDict = {"MapID":mapID, "FuncLineID":lineID}
+        PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, coinAddReal, addDataDict=addDataDict)
+        PlayerControl.AddTodayXianyuanCoin(curPlayer, coinAddReal)
+        
+    # 通知自己获得仙缘币
+    msgPack = ChPyNetSendPack.tagMCAddXianyuanCoinMsg()
+    msgPack.MapID = mapID
+    msgPack.FuncLineID = lineID
+    msgPack.XianyuanCoinAdd = coinAddReal
+    msgPack.CallPlayerID = relationPlayerID
+    msgPack.CallPlayerName = relationPlayerName
+    msgPack.NameLen = len(msgPack.CallPlayerName)
+    msgPack.Reason = reason
+    NetPackCommon.SendFakePack(curPlayer, msgPack)
+    return coinAddReal, reason
+
+def __GetTeamFBMemRelationInfo(curPlayer, relationCoinAddDict, isHelp):
+    relationAdd = 0 # 社交关系加成
+    relationPlayerID = 0
+    relationPlayerName = ""
+    teamID = curPlayer.GetTeamID()
+    if teamID not in PyGameData.g_teamFBMemRelationDict:
+        return relationAdd, relationPlayerID, relationPlayerName
     
-    GameWorld.DebugLog("挑战单人副本增加仙缘币: coinAdd=%s,canAddMax=%s,coinAddReal=%s" % (coinAdd, canAddMax, coinAddReal), playerID)
-    addDataDict = {"MapID":mapID, "FuncLineID":lineID}
-    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, coinAddReal, addDataDict=addDataDict)
-    PlayerControl.AddTodayXianyuanCoin(curPlayer, coinAddReal)
-    return
-
-def DoTeamFBAddXianyuanCoin(curPlayer, mapID, lineID, callPlayerID, callPlayerName, relation):
-    ## 挑战组队副本增加仙缘币
-    return
-
-
+    friendList, memFamilyIDDict, memNameDict = PyGameData.g_teamFBMemRelationDict[teamID]
+    relationList = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 3, []) # 社交关系优先级
+    playerID = curPlayer.GetPlayerID()
+    familyID = curPlayer.GetFamilyID()
+    if isHelp:
+        # 助战的随便取一位优先级最高的即可
+        for checkRelation in relationList:
+            memRelation, relationPlayerID = 0, 0
+            if checkRelation == 1:
+                for memPlayerID in memFamilyIDDict.keys():
+                    if [playerID, memPlayerID] in friendList:
+                        memRelation = checkRelation
+                        relationPlayerID = memPlayerID
+                        break
+            if checkRelation == 2:
+                for memPlayerID, memFamilyID in memFamilyIDDict.items():
+                    if playerID != memPlayerID and familyID and familyID == memFamilyID:
+                        memRelation = checkRelation
+                        relationPlayerID = memPlayerID
+                        break
+            if memRelation and relationPlayerID:
+                relationAddList = relationCoinAddDict.get(str(memRelation), [])
+                relationAdd += relationAddList[1] if len(relationAddList) == 2 else 0
+                relationPlayerName = memNameDict[relationPlayerID]
+                return relationAdd, relationPlayerID, relationPlayerName
+    else:
+        # 非助战享受所有队员加成
+        for memPlayerID, memFamilyID in memFamilyIDDict.items():
+            memRelation = 0
+            for checkRelation in relationList:
+                if [playerID, memPlayerID] in friendList:
+                    memRelation = checkRelation
+                    break
+                if playerID != memPlayerID and familyID and familyID == memFamilyID:
+                    memRelation = checkRelation
+                    break
+            if not memRelation:
+                continue
+            relationAddList = relationCoinAddDict.get(str(memRelation), [])
+            relationAdd += relationAddList[0] if len(relationAddList) == 2 else 0
+            
+    return relationAdd, relationPlayerID, relationPlayerName
 

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