From b7267b54953596ca1f41357fa73d9174358ea04c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 28 十一月 2018 14:45:49 +0800 Subject: [PATCH] 4762 【后端】去除助战机器人攻击目标过远时直接闪烁过去的逻辑; --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py | 206 +++++++++++++++++++++++++++++++++++++++++--------- 1 files changed, 167 insertions(+), 39 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py index 9158120..7ef3fa7 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py @@ -18,6 +18,7 @@ import GameWorld import ChConfig import PlayerControl +import PlayerBillboard import ChPyNetSendPack import NetPackCommon import PlayerViewCacheTube @@ -30,12 +31,35 @@ import NPCCommon import FBLogic import PlayerVip +import IPY_GameWorld +import PlayerActivity def DoPlayerOnDay(curPlayer): checkInInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleCheckInCount) checkInCount = checkInInfo / 10 # 累计登记 - checkInInfo = (checkInCount + 1) * 10 + 0 - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleCheckInCount, checkInInfo) + todayIsCheckIn = checkInInfo % 10 # 今天是否已登记 + if todayIsCheckIn: + checkInInfo = (checkInCount + 1) * 10 + 0 + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleCheckInCount, checkInInfo) + SyncCheckInState(curPlayer, 0, False) + + # 重置每日已获得仙缘币 + PlayerControl.SetTodayXianyuanCoin(curPlayer, 0) + return + +def DoPlayerLogin(curPlayer): + checkInInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleCheckInCount) + todayIsCheckIn = checkInInfo % 10 # 今天是否已登记 + if todayIsCheckIn: + SyncCheckInState(curPlayer, 1, True) + return + +def SyncCheckInState(curPlayer, checkInState, isLogin): + ## 同步登记状态 + checkInPack = ChPyNetSendPack.tagMCHelpBattleCheckInResult() + checkInPack.IsOK = checkInState + checkInPack.IsLogin = int(isLogin) + NetPackCommon.SendFakePack(curPlayer, checkInPack) return def GameServer_FBHelpBattleResult(curPlayer, msgList, tick): @@ -84,14 +108,13 @@ if isOK: checkInInfo = (checkInCount + 1) * 10 + 1 PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleCheckInCount, checkInInfo) + PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_HelpBattleCheckIn) # 没有数据缓存的话,马上同步一次 if not haveViewCache: PlayerViewCacheTube.UpdateGameServerPlayerCache(curPlayer, tick, False) - checkInPack = ChPyNetSendPack.tagMCHelpBattleCheckInResult() - checkInPack.IsOK = isOK - NetPackCommon.SendFakePack(curPlayer, checkInPack) + SyncCheckInState(curPlayer, 1, False) GameWorld.DebugLog("FBHelpBattleResult: %s,checkInCount=%s,fightPower=%s,isOK=%s,haveViewCache=%s" % (cmd, checkInCount, fightPower, isOK, haveViewCache), curPlayer.GetPlayerID()) @@ -129,6 +152,9 @@ for helpPlayerID, helpPlayerInfoDict in helpBattlePlayerDict.items(): objID = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_HelpBattleFBObjID % helpPlayerID) if objID: + if helpPlayerID == calledPlayerID: + GameWorld.DebugLog("该助战机器人ID已经召唤过,不允许重复召唤!calledPlayerID=%s" % calledPlayerID) + return calledCount += 1 # 统计免费的未召唤的 elif not helpPlayerInfoDict.get("NeedGoldCall", 0): @@ -200,13 +226,18 @@ objID = helpBattleNPC.GetID() GameWorld.Log("召唤助战成功: calledPlayerID=%s,objID=%s,fightPower=%s" % (calledPlayerID, objID, fightPower), playerID) gameFB.SetGameFBDict(ChConfig.Def_FB_HelpBattleFBObjID % calledPlayerID, objID) + helpBattleNPC.SetDict(ChConfig.Def_NPC_Dict_AtkDelayTick, calledCount * 1000) # 按转换顺序每个延长1秒攻击,防止动作一致 calledCount += 1 + # 设置助战属性 + npcControl = NPCCommon.NPCControl(helpBattleNPC) + npcControl.SetHelpBattleRobotRebornAttr(fightPower) __DoGiveHelpBattleRobotSkill(helpBattleNPC, jobSkillDict, job, npcLV) # 通知前端召唤成功 callResultPack = ChPyNetSendPack.tagMCHelpBattleCallResult() callResultPack.ObjID = objID callResultPack.PlayerID = calledPlayerID + callResultPack.Job = job NetPackCommon.SendFakePack(curPlayer, callResultPack) # 召唤满后 @@ -251,7 +282,7 @@ SendGameServer_RefreshHelpBattlePlayer(curPlayer, isClientRefresh=True) return -def SendGameServer_RefreshHelpBattlePlayer(curPlayer, mapID=0, funcLineID=0, isClientRefresh=True): +def SendGameServer_RefreshHelpBattlePlayer(curPlayer, mapID=0, funcLineID=0, isClientRefresh=False): ## 发送GameServer请求刷新助战玩家列表 if not mapID: mapID = FBCommon.GetRecordMapID(curPlayer.GetMapID()) @@ -294,6 +325,9 @@ # 非客户端刷新的视为重新开始,重置刷新次数 else: gameFB.SetPlayerGameFBDict(playerID, ChConfig.FBPD_HelpBattleRefreshCount, 0) + gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBFightPower, ipyData.GetFightPowerMin()) + gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBBaseHurt, ipyData.GetRobotBaseHurt()) + GameWorld.DebugLog("设置副本战力=%s,保底伤害=%s" % (ipyData.GetFightPowerMin(), ipyData.GetRobotBaseHurt())) msgInfo = str(["Refresh", mapID, funcLineID, isClientRefresh, costMoneyList, calledPlayerIDDict]) GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "FBHelpBattle", msgInfo, len(msgInfo)) @@ -345,6 +379,7 @@ return def __OnHelpBattleRecord(curPlayer, msgList, tick): + ## 助战记录同步 cmd, helpRecordList = msgList playerID = curPlayer.GetPlayerID() GameWorld.DebugLog("__OnHelpBattleRecord %s,helpRecordList=%s" % (cmd, helpRecordList), playerID) @@ -353,6 +388,7 @@ addXianyuanCoinTotalTotay = 0 # 累计需要增加的今日仙缘币 drList = [] + totalHelpCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleTotalCount) recordPack = ChPyNetSendPack.tagMCHelpBattleRecordList() recordPack.RecordList = [] for recordInfo in helpRecordList: @@ -376,28 +412,52 @@ addXianyuanCoinTotal += xianyuanCoinAdd if isSameDay: addXianyuanCoinTotalTotay += xianyuanCoinAdd - + totalHelpCount += 1 + recordPack.RecordCount = len(recordPack.RecordList) NetPackCommon.SendFakePack(curPlayer, recordPack) addDataDict = {"HelpList":drList} - GameWorld.DebugLog(" addXianyuanCoinTotal=%s,addXianyuanCoinTotalTotay=%s" % (addXianyuanCoinTotal, addXianyuanCoinTotalTotay), playerID) + GameWorld.DebugLog(" addXianyuanCoinTotal=%s,addXianyuanCoinTotalTotay=%s,totalHelpCount=%s" + % (addXianyuanCoinTotal, addXianyuanCoinTotalTotay, totalHelpCount), playerID) PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, addXianyuanCoinTotal, addDataDict=addDataDict, isSysHint=False) if addXianyuanCoinTotalTotay: PlayerControl.AddTodayXianyuanCoin(curPlayer, addXianyuanCoinTotalTotay) - + + # 更新总助战次数,更新排行榜 + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleTotalCount, totalHelpCount) + if totalHelpCount >= IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 4): + PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_FBHelpBattle, totalHelpCount) return -def DoSingleFBAddXianyuanCoin(curPlayer, mapID, lineID): - ## 挑战单人副本增加仙缘币,仅适用于召唤镜像助战挑战的副本 +def DoFBAddXianyuanCoin(curPlayer, mapID, lineID, isHelp=False): + '''真人挑战副本增加仙缘币,包含过关或助战(不含镜像助战) + @param isHelp: 是否助战的 + @return: 获得的仙缘币, 无法获得仙缘币原因(1-达到助战次数上限,2-达到每日获得仙缘币上限) + ''' playerID = curPlayer.GetPlayerID() fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID) - fbHelpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, lineID) - if not fbFuncIpyData or not fbHelpIpyData: - return + if not fbFuncIpyData: + return 0, 0 + reason = 0 addCoinRate = 10000 # 基础倍率 - baseFBPoint = fbFuncIpyData.GetFBPoint() # 过关 - 基础仙缘币 + if not isHelp: + baseFBPoint = fbFuncIpyData.GetFBPoint() # 过关 - 基础仙缘币 + else: + baseFBPoint = fbFuncIpyData.GetHelpPoint() # 助战 + dayHelpCountMax = fbFuncIpyData.GetDayHelpCountMax() # 真实助战每日可获得仙缘币次数 + if dayHelpCountMax: + todayHelpCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FBRealHelpCount % mapID) + if todayHelpCount >= dayHelpCountMax: + baseFBPoint = 0 + reason = 1 + GameWorld.DebugLog("达到每日助战可获得仙缘币次数上限!无法再获得!mapID=%s" % (mapID), playerID) + else: + todayHelpCount += 1 + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FBRealHelpCount % mapID, todayHelpCount) + GameWorld.DebugLog("增加每日助战可获得仙缘币次数!mapID=%s,todayHelpCount=%s" % (mapID, todayHelpCount), playerID) + xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限 relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} todayXianyuanCoin = PlayerControl.GetTodayXianyuanCoin(curPlayer) # 今日已获得仙缘币 @@ -406,33 +466,101 @@ playerXianyuanCoinUpper += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd) addCoinRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinAddPer) - if todayXianyuanCoin >= playerXianyuanCoinUpper: - GameWorld.DebugLog("玩家今日仙缘币已达上限!todayXianyuanCoin=%s,playerXianyuanCoinUpper=%s" - % (todayXianyuanCoin, playerXianyuanCoinUpper), playerID) - return + #达到上限也需要记录,所以这里暂不限制 + #if todayXianyuanCoin >= playerXianyuanCoinUpper: + # GameWorld.DebugLog("玩家今日仙缘币已达上限!todayXianyuanCoin=%s,playerXianyuanCoinUpper=%s" + # % (todayXianyuanCoin, playerXianyuanCoinUpper), playerID) + # return - relationAdd = 0 - helpBattlePlayerDict = PyGameData.g_fbHelpBattlePlayerDict.get(playerID, {}) - for helpPlayerInfoDict in helpBattlePlayerDict.values(): - relation = helpPlayerInfoDict.get("Relation", 0) - if not relation: - continue - relationAddList = relationCoinAddDict.get(str(relation), []) - relationAdd += relationAddList[1] if len(relationAddList) == 2 else 0 + relationAdd, relationPlayerID, relationPlayerName = 0, 0, "" + + fbType = GameWorld.GetMap().GetMapFBType() + if fbType == IPY_GameWorld.fbtSingle: + helpBattlePlayerDict = PyGameData.g_fbHelpBattlePlayerDict.get(playerID, {}) + for helpPlayerInfoDict in helpBattlePlayerDict.values(): + relation = helpPlayerInfoDict.get("Relation", 0) + if not relation: + continue + relationAddList = relationCoinAddDict.get(str(relation), []) + relationAdd += relationAddList[0] if len(relationAddList) == 2 else 0 + elif fbType == IPY_GameWorld.fbtTeam: + relationAdd, relationPlayerID, relationPlayerName = __GetTeamFBMemRelationInfo(curPlayer, relationCoinAddDict, isHelp) - coinAdd = int((baseFBPoint + relationAdd) * addCoinRate / 10000.0) + coinAdd = 0 + if baseFBPoint: + coinAdd = int((baseFBPoint + relationAdd) * addCoinRate / 10000.0) canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0) coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币 + if canAddMax == 0 and not reason: + reason = 2 + + GameWorld.DebugLog("挑战副本增加仙缘币: baseFBPoint=%s,relationAdd=%s,addCoinRate=%s,coinAdd=%s,canAddMax=%s,coinAddReal=%s,relationPlayerID=%s" + % (baseFBPoint, relationAdd, addCoinRate, coinAdd, canAddMax, coinAddReal, relationPlayerID), playerID) + if coinAddReal: + addDataDict = {"MapID":mapID, "FuncLineID":lineID} + PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, coinAddReal, addDataDict=addDataDict) + PlayerControl.AddTodayXianyuanCoin(curPlayer, coinAddReal) + + # 通知自己获得仙缘币 + msgPack = ChPyNetSendPack.tagMCAddXianyuanCoinMsg() + msgPack.MapID = mapID + msgPack.FuncLineID = lineID + msgPack.XianyuanCoinAdd = coinAddReal + msgPack.CallPlayerID = relationPlayerID + msgPack.CallPlayerName = relationPlayerName + msgPack.NameLen = len(msgPack.CallPlayerName) + msgPack.Reason = reason + NetPackCommon.SendFakePack(curPlayer, msgPack) + return coinAddReal, reason + +def __GetTeamFBMemRelationInfo(curPlayer, relationCoinAddDict, isHelp): + relationAdd = 0 # 社交关系加成 + relationPlayerID = 0 + relationPlayerName = "" + teamID = curPlayer.GetTeamID() + if teamID not in PyGameData.g_teamFBMemRelationDict: + return relationAdd, relationPlayerID, relationPlayerName - GameWorld.DebugLog("挑战单人副本增加仙缘币: coinAdd=%s,canAddMax=%s,coinAddReal=%s" % (coinAdd, canAddMax, coinAddReal), playerID) - addDataDict = {"MapID":mapID, "FuncLineID":lineID} - PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, coinAddReal, addDataDict=addDataDict) - PlayerControl.AddTodayXianyuanCoin(curPlayer, coinAddReal) - return - -def DoTeamFBAddXianyuanCoin(curPlayer, mapID, lineID, callPlayerID, callPlayerName, relation): - ## 挑战组队副本增加仙缘币 - return - - + friendList, memFamilyIDDict, memNameDict = PyGameData.g_teamFBMemRelationDict[teamID] + relationList = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 3, []) # 社交关系优先级 + playerID = curPlayer.GetPlayerID() + familyID = curPlayer.GetFamilyID() + if isHelp: + # 助战的随便取一位优先级最高的即可 + for checkRelation in relationList: + memRelation, relationPlayerID = 0, 0 + if checkRelation == 1: + for memPlayerID in memFamilyIDDict.keys(): + if [playerID, memPlayerID] in friendList: + memRelation = checkRelation + relationPlayerID = memPlayerID + break + if checkRelation == 2: + for memPlayerID, memFamilyID in memFamilyIDDict.items(): + if playerID != memPlayerID and familyID and familyID == memFamilyID: + memRelation = checkRelation + relationPlayerID = memPlayerID + break + if memRelation and relationPlayerID: + relationAddList = relationCoinAddDict.get(str(memRelation), []) + relationAdd += relationAddList[1] if len(relationAddList) == 2 else 0 + relationPlayerName = memNameDict[relationPlayerID] + return relationAdd, relationPlayerID, relationPlayerName + else: + # 非助战享受所有队员加成 + for memPlayerID, memFamilyID in memFamilyIDDict.items(): + memRelation = 0 + for checkRelation in relationList: + if [playerID, memPlayerID] in friendList: + memRelation = checkRelation + break + if playerID != memPlayerID and familyID and familyID == memFamilyID: + memRelation = checkRelation + break + if not memRelation: + continue + relationAddList = relationCoinAddDict.get(str(memRelation), []) + relationAdd += relationAddList[0] if len(relationAddList) == 2 else 0 + + return relationAdd, relationPlayerID, relationPlayerName -- Gitblit v1.8.0