From b7270f2676fd8e37aa05d71dcd31b9f42938b4d5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 28 三月 2019 15:07:10 +0800
Subject: [PATCH] 6373 【后端】【2.0】删除无用功能代码、封包、配置

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py |   50 --------------------------------------------------
 1 files changed, 0 insertions(+), 50 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index 40838f2..96a3f80 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -49,11 +49,7 @@
 import ChEquip
 import PlayerActivity
 import PlayerSuccess
-import EventReport
-#import PlayerCostVIP
-import GameFuncComm
 import IpyGameDataPY
-import ShopItemManage
 import PlayerPet
 import PlayerArrestTask
 import PlayerMagicWeapon
@@ -64,7 +60,6 @@
 import PlayerActLogin
 import PlayerHorse
 import FBCommon
-import PyGameData
 
 import math
 import time
@@ -2592,42 +2587,6 @@
             return False
         return petPack.GetCount() > 0
     return PlayerPet.GetPetDataItemByNPCID(curPlayer, checkPetID) != None
-
-def ConditionType_Is_Buy_Tehuiitem(curPlayer, curMission, curConditionNode):
-    # 判断是否购买过特惠商店物品
-    # <Is_Buy_Tehuiitem shopID="1007" itemShopIndex="0,1,2"/> shopID暂定需指定商店ID, itemShopIndex可指定多个索引, 中间英文逗号隔开
-    shopID = GameWorld.ToIntDef(curConditionNode.GetAttribute("shopID"), 0)
-    if not shopID:
-        return False
-    indexList = []
-    indexInfo = curConditionNode.GetAttribute("itemShopIndex")
-    if indexInfo != '':
-        indexList = eval('[' + indexInfo + ']')
-    if not indexList:
-        shopItemList = ShopItemManage.GetShopItemList(shopID)
-        indexList = range(len(shopItemList))
-    if not indexList:
-        GameWorld.DebugLog("需指定判断的特惠商店物品索引编号!indexInfo=%s" % indexInfo)
-        return False
-    for i in indexList:
-        buyCnt = ShopItemManage.__GetPlayerShopItemBuyCnt(curPlayer, shopID, i)
-        if buyCnt > 0:
-            return True
-    return False
-
-##竞技场是否达到多少名
-# @param curPlayer 玩家实例
-# @param curMission 任务实例
-# @param curConditionNode 节点信息
-# @return 返回值, 是否判断成功
-# @remarks <Check_Jjcorder type="类型" value="值"/> 
-def ConditionType_Check_Jjcorder(curPlayer, curMission, curConditionNode):
-    conditionValue = GameWorld.ToIntDef(curConditionNode.GetAttribute("value"), 0)
-    conditionType = curConditionNode.GetAttribute("type")
-    maxOrder = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HighLadder_HistoryMaxOrder, 0,
-                    ChConfig.Def_PDictType_Default)
-    
-    return QuestRunnerValue.GetEval(conditionType, maxOrder, conditionValue)
 
 #---------------------------------------------------------------------
 ##执行 扣除玩家镖车押金
@@ -5413,7 +5372,6 @@
         randStarList = eval(ReadChConfig.GetChConfig('RunAround_Star'))
         aroundStar = GameWorld.GetResultByRandomList(randStarList, 1)
         
-        #vipStar = PlayerCostVIP.GetRoundStar(curPlayer)
         vipStar = 0
         if vipStar > 0:
             aroundStar = vipStar
@@ -7251,12 +7209,6 @@
     realmlv = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
     return curPlayer.GetOfficialRank() >= realmlv
 
-##法宝之魂是否激活
-# @param None
-# @return None <Mwsoul value="id"/>
-def ConditionType_Mwsoul(curPlayer, curMission, curActionNode):
-    soulID = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
-    return bool(PlayerMagicWeapon.GetIsActiveMWSoul(curPlayer, soulID))
 
 ##X级通关X层娲皇遗迹
 # @param None
@@ -7322,8 +7274,6 @@
 def DoType_Active_Magicweapon(curPlayer, curMission, curActionNode):
     mwID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
     PlayerMagicWeapon.DoActiveMW(curPlayer, mwID)
-    PlayerMagicWeapon.NotifyMagicWeapon(curPlayer)
-    
     return
 
 ## 人物隐身 <Visible id="0隐身1现身"/>

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