From b765ceca4dc1bbdb4e3ff595d5acc0fd04d15401 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 30 一月 2019 20:09:34 +0800
Subject: [PATCH] 6154 【后端】【1.5.200】击晕属性优化

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py |   99 ++++++++++++++++++++++++++++++++++++-------------
 1 files changed, 73 insertions(+), 26 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py
index 92d5fd1..c55b09d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py
@@ -28,6 +28,7 @@
 import SkillCommon
 import PyGameData
 import ChConfig
+import ChEquip
 
 import random
 
@@ -46,10 +47,22 @@
     ## 获取诛仙装备位是否解锁
     # @param equipPlaceIndex: 注意传入的参数是装备位索引
     equipPlace = GetZhuXianEquipPlaceByIndex(equipPlaceIndex)
-    placeUnlockDict = IpyGameDataPY.GetFuncEvalCfg("EquipZhuXian", 1, {})  # 诛仙装备位对应解锁所需诛仙塔层数 {"装备位":诛仙塔层数, ...} 没配的默认解锁
-    if str(equipPlace) not in placeUnlockDict:
+    placeUnlockDict = IpyGameDataPY.GetConfigEx("EquipZhuXianUnlock") # 诛仙装备位对应解锁所需诛仙塔层数 {"装备位":诛仙塔层数, ...} 没配的默认解锁
+    if not placeUnlockDict:
+        placeUnlockDict = {}
+        ipyDataMgr = IpyGameDataPY.IPY_Data()
+        for index in xrange(ipyDataMgr.GetZhuXianTowerCount()):
+            ipyData = ipyDataMgr.GetZhuXianTowerByIndex(index)
+            unlockEquipPlace = ipyData.GetUnLockEquipPlace()
+            if not unlockEquipPlace:
+                continue
+            towerID = ipyData.GetID()
+            placeUnlockDict[unlockEquipPlace] = towerID
+        IpyGameDataPY.SetConfigEx("EquipZhuXianUnlock", placeUnlockDict)
+        GameWorld.DebugLog("加载诛仙塔解锁装备位: placeUnlockDict=%s" % placeUnlockDict)
+    if equipPlace not in placeUnlockDict:
         return True
-    needTowerLV = placeUnlockDict[str(equipPlace)]
+    needTowerLV = placeUnlockDict[equipPlace]
     curTowerLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerPassLV)  # 已过关的诛仙塔层数
     return curTowerLV >= needTowerLV
 
@@ -130,7 +143,7 @@
     destEquip = zhuXianEquipPack.GetAt(reqEquipPlaceIndex)
     desItemID, desUserData = [0, ''] if destEquip.IsEmpty() else [destEquip.GetItemTypeID(), destEquip.GetUserData()]
     srcItemID, srcUserData = curEquip.GetItemTypeID(), curEquip.GetUserData()
-    if not ItemCommon.DoLogicSwitchItem(curPlayer, curEquip, destEquip, ShareDefine.rptZhuXianEquip):
+    if not ItemCommon.DoLogicSwitchItem(curPlayer, destEquip, curEquip, ShareDefine.rptZhuXianEquip):
         return
     dataDict = {'dotype':'EquipZhuXianItem', 'desItemID':desItemID, 'desUserData':desUserData, 'srcItemID':srcItemID, 'srcUserData':srcUserData}
     DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
@@ -184,10 +197,11 @@
     
     allAttrList = [{} for _ in range(4)]
     allAttrListZXSuit = [{} for _ in range(4)]
+    allAttrListZXStone = [{} for _ in range(4)]
     equipScoreTotal = 0  #为解决装备评分、战力不一致的情况,装备战力改为由评分作为参数计算战力
     equipPlaceClassLVDict = {}  #装备位对应装备阶 {装备位:阶, ...}
     equipPlaceBaseAttrDict = {}  #装备位对应基础属性字典 {装备位:{属性ID:value, ...}, ...}
-    
+    equipPlaceStoneLVDict = {}  #装备位对应宝石等级 {装备位:[宝石等级,..], ...}
     attrIDSkillPlusDict = IpyGameDataPY.GetFuncEvalCfg("SkillPlusAttrID", 1, {})  # 属性ID对应影响的技能TypeID列表 {属性ID:[技能TypeID列表, ...], ...}
     addAttrIDList = range(ShareDefine.Def_Effect_SkillAddPer1, ShareDefine.Def_Effect_SkillAddPer7 + 1)
     reduceAttrIDList = range(ShareDefine.Def_Effect_SkillReducePer1, ShareDefine.Def_Effect_SkillReducePer7 + 1)
@@ -229,7 +243,11 @@
                     zxSkillPlusAttrDict[legendAttrID] = zxSkillPlusAttrDict.get(legendAttrID, 0) + legendAttrValue
                 else:
                     PlayerControl.CalcAttrDict_Type(legendAttrID, legendAttrValue, allAttrList)
-                    
+        #宝石属性
+        gemlvList = ChEquip.CalcEquipStone_Effect(curPlayer, equipIndex, allAttrListZXStone)
+        equipPlaceStoneLVDict[equipIndex] = gemlvList
+            
+        
 #    GameWorld.DebugLog("诛仙装备属性: allAttrList=%s" % (allAttrList))
 #    GameWorld.DebugLog("    zxSkillPlusAttrDict=%s" % (zxSkillPlusAttrDict))
 #    GameWorld.DebugLog("    equipPlaceClassLVDict=%s" % (equipPlaceClassLVDict))
@@ -239,26 +257,16 @@
         if attrID not in attrIDSkillPlusDict:
             continue
         skillTypeIDList = attrIDSkillPlusDict[attrID]
-        effSkillTypeID = 0
         for skillTypeID in skillTypeIDList:
-            skillData = curPlayer.GetSkillManager().FindSkillBySkillTypeID(skillTypeID)
-            if not skillData:
-                continue
-            if SkillCommon.CheckSkillJob(curPlayer, skillData):
-                effSkillTypeID = skillTypeID
-                break
-        if not effSkillTypeID:
-            continue
-        
-        if attrID in addAttrIDList:
-            skillAddPerDict = PyGameData.g_zhuXianSkillAddPerDict.get(playerID, {})
-            skillAddPerDict[effSkillTypeID] = plusValue
-            PyGameData.g_zhuXianSkillAddPerDict[playerID] = skillAddPerDict
-        elif attrID in reduceAttrIDList:
-            skillReducePerDict = PyGameData.g_zhuXianSkillReducePerDict.get(playerID, {})
-            skillReducePerDict[effSkillTypeID] = plusValue
-            PyGameData.g_zhuXianSkillReducePerDict[playerID] = skillReducePerDict
-            
+            if attrID in addAttrIDList:
+                skillAddPerDict = PyGameData.g_zhuXianSkillAddPerDict.get(playerID, {})
+                skillAddPerDict[skillTypeID] = plusValue
+                PyGameData.g_zhuXianSkillAddPerDict[playerID] = skillAddPerDict
+            elif attrID in reduceAttrIDList:
+                skillReducePerDict = PyGameData.g_zhuXianSkillReducePerDict.get(playerID, {})
+                skillReducePerDict[skillTypeID] = plusValue
+                PyGameData.g_zhuXianSkillReducePerDict[playerID] = skillReducePerDict
+                
 #    GameWorld.DebugLog("    PyGameData.g_zhuXianSkillAddPerDict=%s" % PyGameData.g_zhuXianSkillAddPerDict)
 #    GameWorld.DebugLog("    PyGameData.g_zhuXianSkillReducePerDict=%s" % PyGameData.g_zhuXianSkillReducePerDict)
     
@@ -270,6 +278,10 @@
                                ShareDefine.Def_Effect_ZXRuyiAttrPer:ShareDefine.zxetRuyi,
                                ShareDefine.Def_Effect_ZXPendantAttrPer:ShareDefine.zxetPendant,
                                ShareDefine.Def_Effect_ZXRingAttrPer:ShareDefine.zxetRing,
+                               ShareDefine.Def_Effect_ZXWeaponAttrPer:ShareDefine.zxetWeapon1,
+                               ShareDefine.Def_Effect_LXWeaponAttrPer:ShareDefine.zxetWeapon2,
+                               ShareDefine.Def_Effect_XXWeaponAttrPer:ShareDefine.zxetWeapon3,
+                               ShareDefine.Def_Effect_JXWeaponAttrPer:ShareDefine.zxetWeapon4,
                                }
     suitPlaceGroupDict = IpyGameDataPY.GetFuncEvalCfg("EquipZhuXian", 2, {})
     for suitType, placeGroupList in suitPlaceGroupDict.items():
@@ -312,10 +324,45 @@
                     PlayerControl.CalcAttrDict_Type(plusEffID, addValue, allAttrListZXSuit)
             else:
                 PlayerControl.CalcAttrDict_Type(suitEffID, suitEffValue, allAttrListZXSuit)
-                
+    #宝石共鸣属性
+    needStoneCnt = IpyGameDataPY.GetFuncCfg('GemResonance')
+    for suitType, placeGroupList in suitPlaceGroupDict.items():
+        suitType = int(suitType)
+        groupStoneLVList = []
+        for place in placeGroupList:
+            groupStoneLVList += equipPlaceStoneLVDict.get(place, [])
+        
+        if len(groupStoneLVList) < needStoneCnt:
+            continue
+        groupStoneLVList.sort(reverse=True)
+        shareStoneLV = min(groupStoneLVList[needStoneCnt:])
+        GameWorld.DebugLog("    激活诛仙宝石共鸣: suitType=%s, shareStoneLV=%s" % (suitType, shareStoneLV))
+        stoneAttrIpyData = IpyGameDataPY.GetIpyGameData("ZhuXianStoneAttr", suitType, shareStoneLV)
+        if not stoneAttrIpyData:
+            continue
+        attrIDList = stoneAttrIpyData.GetAttrIDList()
+        attrValueList = stoneAttrIpyData.GetAttrValueList()
+        if len(attrIDList) != len(attrValueList):
+            continue
+        for i, effID in enumerate(attrIDList):
+            effValue = attrValueList[i]
+            if effID in suitAttrIDPlusPlaceDict:
+                plusPlace = suitAttrIDPlusPlaceDict[effID]
+                if plusPlace not in equipPlaceBaseAttrDict:
+                    continue
+                plusEffDict = equipPlaceBaseAttrDict[plusPlace]
+                #GameWorld.DebugLog("            plusPlace=%s,plusEffDict=%s" % (plusPlace, plusEffDict))
+                for plusEffID, plusEffValue in plusEffDict.items():
+                    addValue = int(plusEffValue * (10000 + suitEffValue) / 10000.0)
+                    #GameWorld.DebugLog("                plusEffID=%s,plusEffValue=%s,addValue=%s" % (plusEffID, plusEffValue, addValue))
+                    PlayerControl.CalcAttrDict_Type(plusEffID, addValue, allAttrListZXStone)
+            else:
+                PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrListZXStone)
+        
     # 保存计算值
     PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquip, allAttrList)
     PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquipSuit, allAttrListZXSuit)
+    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquipStone, allAttrListZXStone)
     
     #计算装备基础属性附加战力 (目前组成: 评分战力 + ...)
     equipFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))

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