From b765ceca4dc1bbdb4e3ff595d5acc0fd04d15401 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 30 一月 2019 20:09:34 +0800
Subject: [PATCH] 6154 【后端】【1.5.200】击晕属性优化
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py | 51 ++++++++++++++++++++++++++++++++++++++++++++++++---
1 files changed, 48 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py
index 77fcb45..c55b09d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py
@@ -28,6 +28,7 @@
import SkillCommon
import PyGameData
import ChConfig
+import ChEquip
import random
@@ -196,10 +197,11 @@
allAttrList = [{} for _ in range(4)]
allAttrListZXSuit = [{} for _ in range(4)]
+ allAttrListZXStone = [{} for _ in range(4)]
equipScoreTotal = 0 #为解决装备评分、战力不一致的情况,装备战力改为由评分作为参数计算战力
equipPlaceClassLVDict = {} #装备位对应装备阶 {装备位:阶, ...}
equipPlaceBaseAttrDict = {} #装备位对应基础属性字典 {装备位:{属性ID:value, ...}, ...}
-
+ equipPlaceStoneLVDict = {} #装备位对应宝石等级 {装备位:[宝石等级,..], ...}
attrIDSkillPlusDict = IpyGameDataPY.GetFuncEvalCfg("SkillPlusAttrID", 1, {}) # 属性ID对应影响的技能TypeID列表 {属性ID:[技能TypeID列表, ...], ...}
addAttrIDList = range(ShareDefine.Def_Effect_SkillAddPer1, ShareDefine.Def_Effect_SkillAddPer7 + 1)
reduceAttrIDList = range(ShareDefine.Def_Effect_SkillReducePer1, ShareDefine.Def_Effect_SkillReducePer7 + 1)
@@ -241,7 +243,11 @@
zxSkillPlusAttrDict[legendAttrID] = zxSkillPlusAttrDict.get(legendAttrID, 0) + legendAttrValue
else:
PlayerControl.CalcAttrDict_Type(legendAttrID, legendAttrValue, allAttrList)
-
+ #宝石属性
+ gemlvList = ChEquip.CalcEquipStone_Effect(curPlayer, equipIndex, allAttrListZXStone)
+ equipPlaceStoneLVDict[equipIndex] = gemlvList
+
+
# GameWorld.DebugLog("诛仙装备属性: allAttrList=%s" % (allAttrList))
# GameWorld.DebugLog(" zxSkillPlusAttrDict=%s" % (zxSkillPlusAttrDict))
# GameWorld.DebugLog(" equipPlaceClassLVDict=%s" % (equipPlaceClassLVDict))
@@ -272,6 +278,10 @@
ShareDefine.Def_Effect_ZXRuyiAttrPer:ShareDefine.zxetRuyi,
ShareDefine.Def_Effect_ZXPendantAttrPer:ShareDefine.zxetPendant,
ShareDefine.Def_Effect_ZXRingAttrPer:ShareDefine.zxetRing,
+ ShareDefine.Def_Effect_ZXWeaponAttrPer:ShareDefine.zxetWeapon1,
+ ShareDefine.Def_Effect_LXWeaponAttrPer:ShareDefine.zxetWeapon2,
+ ShareDefine.Def_Effect_XXWeaponAttrPer:ShareDefine.zxetWeapon3,
+ ShareDefine.Def_Effect_JXWeaponAttrPer:ShareDefine.zxetWeapon4,
}
suitPlaceGroupDict = IpyGameDataPY.GetFuncEvalCfg("EquipZhuXian", 2, {})
for suitType, placeGroupList in suitPlaceGroupDict.items():
@@ -314,10 +324,45 @@
PlayerControl.CalcAttrDict_Type(plusEffID, addValue, allAttrListZXSuit)
else:
PlayerControl.CalcAttrDict_Type(suitEffID, suitEffValue, allAttrListZXSuit)
-
+ #宝石共鸣属性
+ needStoneCnt = IpyGameDataPY.GetFuncCfg('GemResonance')
+ for suitType, placeGroupList in suitPlaceGroupDict.items():
+ suitType = int(suitType)
+ groupStoneLVList = []
+ for place in placeGroupList:
+ groupStoneLVList += equipPlaceStoneLVDict.get(place, [])
+
+ if len(groupStoneLVList) < needStoneCnt:
+ continue
+ groupStoneLVList.sort(reverse=True)
+ shareStoneLV = min(groupStoneLVList[needStoneCnt:])
+ GameWorld.DebugLog(" 激活诛仙宝石共鸣: suitType=%s, shareStoneLV=%s" % (suitType, shareStoneLV))
+ stoneAttrIpyData = IpyGameDataPY.GetIpyGameData("ZhuXianStoneAttr", suitType, shareStoneLV)
+ if not stoneAttrIpyData:
+ continue
+ attrIDList = stoneAttrIpyData.GetAttrIDList()
+ attrValueList = stoneAttrIpyData.GetAttrValueList()
+ if len(attrIDList) != len(attrValueList):
+ continue
+ for i, effID in enumerate(attrIDList):
+ effValue = attrValueList[i]
+ if effID in suitAttrIDPlusPlaceDict:
+ plusPlace = suitAttrIDPlusPlaceDict[effID]
+ if plusPlace not in equipPlaceBaseAttrDict:
+ continue
+ plusEffDict = equipPlaceBaseAttrDict[plusPlace]
+ #GameWorld.DebugLog(" plusPlace=%s,plusEffDict=%s" % (plusPlace, plusEffDict))
+ for plusEffID, plusEffValue in plusEffDict.items():
+ addValue = int(plusEffValue * (10000 + suitEffValue) / 10000.0)
+ #GameWorld.DebugLog(" plusEffID=%s,plusEffValue=%s,addValue=%s" % (plusEffID, plusEffValue, addValue))
+ PlayerControl.CalcAttrDict_Type(plusEffID, addValue, allAttrListZXStone)
+ else:
+ PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrListZXStone)
+
# 保存计算值
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquip, allAttrList)
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquipSuit, allAttrListZXSuit)
+ PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquipStone, allAttrListZXStone)
#计算装备基础属性附加战力 (目前组成: 评分战力 + ...)
equipFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))
--
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