From b795c5a06e99e22d74e078e033254b01455194b1 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期二, 11 六月 2019 11:32:00 +0800 Subject: [PATCH] 7200 【开发】宗门试炼修改为正常的最终通关时间决定品级 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py | 11 +++++++++-- 1 files changed, 9 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py index cddd6b8..c67d95b 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py @@ -63,6 +63,8 @@ # @param isTrue 是否设置该状态 # @return None def SetPyPlayerState(gameObj, pyState, isAdd): + if pyState == 0: + return if pyState not in ChConfig.Def_PlayerStateList: return @@ -94,6 +96,11 @@ # # 故该状态标记仅为一个非精确的标记,应用中请注意!!!(当且仅当多个buff有同一个效果时会提前结束该状态) #=============================================================================== def GetPyPlayerState(gameObj, pyState, ownerID = 0, ownerType = 0): + if not gameObj: + return False + if pyState == 0: + # 0不需要判断 + return True curState = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_CurState) state = curState & pow(2, pyState) @@ -128,10 +135,10 @@ if effect.GetEffectValue(0) != stateType: continue - if buffManager.GetEffectOwnerID() != ownerID: + if buffManager.GetEffectOwnerID(i) != ownerID: continue - if buffManager.GetEffectOwnerType() != ownerType: + if buffManager.GetEffectOwnerType(i) != ownerType: continue return True -- Gitblit v1.8.0