From b7b26c834c51a76e419faacde84efcf5d6525f86 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 01 二月 2024 15:09:36 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(增加灵兽协同攻击支持;增加灵兽释放技能触发被动;增加精怪复活方式;被动触发的技能造成伤害改为不吸血;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 8 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5005.py | 19 ++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 36 +++++++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 4 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py | 3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_46.py | 64 ++++++++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py | 10 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4112.py | 19 ++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py | 8 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5002.py | 19 ++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5003.py | 19 ++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5001.py | 19 ++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 6 +
15 files changed, 225 insertions(+), 13 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index 1040ff5..61c94dc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -2611,6 +2611,10 @@
if not hurtValue:
return
+ if curSkill and SkillCommon.isPassiveSkill(curSkill):
+ #GameWorld.DebugLog(" 被动技能不吸血: skillID=%s" % curSkill.GetSkillID())
+ return
+
if atkObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline):
pass
else:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
index 9903f9f..bf59ceb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -1715,6 +1715,9 @@
PassiveBuffEffMng.OnPassiveSkillTrigger(attacker, defender, curSkill, ChConfig.TriggerType_SkillSuccess, tick)
PassiveBuffEffMng.OnPassiveSkillTrigger(attacker, defender, curSkill, ChConfig.TriggerType_SkillSuccessExpend, tick)
+ if PetControl.IsPetNPC(attacker):
+ petOwner = PetControl.GetPetNPCOwner(attacker)
+ PassiveBuffEffMng.OnPassiveSkillTrigger(petOwner, defender, curSkill, ChConfig.TriggerType_SkillSuccessPet, tick)
return
@@ -1951,6 +1954,11 @@
FBLogic.DoOverNPCAttackSuccess(curNPC, target, tick)
+ #被动技能触放不再处理,避免死循环
+ if SkillCommon.GetUsingPassiveSkill(curNPC):
+ OnHurtTypeTriggerPassiveSkill(curNPC, target, curSkill, tick)
+ return True
+
# 灵为玩家的替身需要走此逻辑
UseSkillOver(curNPC, target, curSkill, tick)
return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 1924a71..dd30895 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -49,7 +49,8 @@
# 回合战斗复活类型
(
RebornType_PetSkill,
-) = range(1, 1 + 1)
+RebornType_ElfSkill,
+) = range(1, 1 + 2)
def GetObjName(gameObj):
objName = gameObj.GetName()
@@ -382,12 +383,16 @@
NetPackCommon.SendFakePack(curPlayer, clientPack)
return True
-def GetEnemyCureDefPer(gameObj):
- ## 获取敌对方弱化治疗值
+def GetEnemyObj(gameObj):
+ ## 获取回合对手实例
tagID = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnEnemyID)
if not tagID:
- return 0
- tagObj = GameWorld.FindNPCByID(tagID)
+ return
+ return GameWorld.FindNPCByID(tagID)
+
+def GetEnemyCureDefPer(gameObj):
+ ## 获取敌对方弱化治疗值
+ tagObj = GetEnemyObj(gameObj)
if not tagObj:
return 0
cureDefPer = GameObj.GetCureDefPer(tagObj)
@@ -410,7 +415,18 @@
if curRebornCount >= rebornCountMax:
GameWorld.DebugLog("%s 已经超过复活次数,不能再复活! curID=%s,curRebornCount=%s" % (GetObjName(gameObj), gameObj.GetID(), curRebornCount))
return
-
+
+ # 自己技能 - 如精怪
+ skillManager = gameObj.GetSkillManager()
+ for skillIndex in range(skillManager.GetSkillCount()):
+ skill = skillManager.GetSkillByIndex(skillIndex)
+ if skill.GetSkillType() != ChConfig.Def_SkillType_Revive:
+ continue
+ if skill.GetRemainTime():
+ continue
+ if skill.GetFuncType() == ChConfig.Def_SkillFuncType_ElfSkill:
+ return RebornType_ElfSkill, skill
+
# 检查是否有灵宠复活技能
for index in range(gameObj.GetSummonCount()):
curSummonNPC = gameObj.GetSummonNPCAt(index)
@@ -449,6 +465,11 @@
hpPer = skill.GetEffect(0).GetEffectValue(0)
rebornValue1 = petNPC.GetID()
rebornValue2 = skill.GetSkillID()
+ elif rebornType == RebornType_ElfSkill:
+ skill = rebornTypeInfo[1]
+ skill.SetRemainTime(skill.GetCoolDownTime())
+ hpPer = skill.GetEffect(0).GetEffectValue(0)
+ rebornValue1 = skill.GetSkillID()
rebornCount = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnRebornCount) + 1
gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnRebornCount, rebornCount)
@@ -461,7 +482,8 @@
gameObj.ChangeAction(IPY_GameWorld.laNPCNull)
curHP = GameObj.GetHP(gameObj)
- GameWorld.DebugLog("复活 %s: rebornType=%s,objID=%s,hpPer=%s,curHP=%s,rebornCount=%s" % (objName, rebornType, objID, hpPer, curHP, rebornCount))
+ GameWorld.DebugLog("复活 %s: rebornType=%s,objID=%s,hpPer=%s,curHP=%s,rebornCount=%s,rebornValue1=%s,rebornValue2=%s"
+ % (objName, rebornType, objID, hpPer, curHP, rebornCount, rebornValue1, rebornValue2))
playerID = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightID)
if not playerID:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 78845c7..b39a7c6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -5097,7 +5097,8 @@
TriggerType_Combo, # 连击触发 93
TriggerType_AtkBackBef, # 反击前触发 94
TriggerType_AtkBackAft, # 反击后触发 95
-) = range(1, 96)
+TriggerType_SkillSuccessPet, # 灵宠技能释放成功都可触发 96
+) = range(1, 97)
#不可以佩戴翅膀的地图
@@ -5735,7 +5736,8 @@
Def_SkillFuncType_EquipPassiveSkill, #18 装备被动技能
Def_SkillFuncType_LianTiSkill, #19 炼体技能
Def_SkillFuncType_ShentongSkill, #20 神通技能
-) = range(21)
+Def_SkillFuncType_ElfSkill, #21 精怪技能
+) = range(22)
# 受技能效果完全影响的怪, 对应 Def_BattleRelationType_CommNoBoss
Def_SkillAttack_NPCIsBoss = [ Def_NPCType_Ogre_Normal , #平凡小怪 0 # c++ 定义为普通NPC视野刷新
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
index 0f0ba57..653bfdb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
@@ -502,6 +502,8 @@
# @return 返回值. 是否通过检查
# @remarks 概率相关, 这个事件是否能够出现
def CanHappen(rate, maxRate=ShareDefine.Def_MaxRateValue):
+ if rate >= maxRate:
+ return 1
if random.randint(0, maxRate -1) < rate:
return 1
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py
index 2c7a221..38fb20c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py
@@ -124,6 +124,16 @@
return
#---------------------------------------------------------------------
+def GetFightPet(curObj, placeNum=1):
+ ## 获取对应战斗位置灵宠实例
+ for index in range(curObj.GetSummonCount()):
+ curSummonNPC = curObj.GetSummonNPCAt(index)
+ if not IsPetNPC(curSummonNPC):
+ continue
+ if placeNum and placeNum == curSummonNPC.GetDictByKey(ChConfig.Def_Obj_Dict_FightPetPlaceNum):
+ return curSummonNPC
+ return
+
def CalloutFightPet(curObj, petCacheInfo):
## 召唤出战上阵的灵宠
# @param curObj: 灵宠所属战斗实例
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
index 66117f9..d6966cf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -443,7 +443,7 @@
# 击晕触发
if curSkill.GetSkillTypeID() == ChConfig.Def_SkillID_AtkerFaint:
- GameWorld.DebugLog(" 被击晕: curID=%s,atkID=%s" % (curObj.GetID(), buffOwner.GetID()))
+ GameWorld.DebugLog(" 击晕目标: atkID=%s,curID=%s" % (buffOwner.GetID(), curObj.GetID()))
PassiveBuffEffMng.OnPassiveSkillTrigger(buffOwner, curObj, None, ChConfig.TriggerType_Faint, tick)
#是否是持续性技能
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_46.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_46.py
new file mode 100644
index 0000000..1587fc6
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_46.py
@@ -0,0 +1,64 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Skill.GameSkills.SkillModule_46
+#
+# @todo:命令第一位置灵兽立即使用一次技能
+# @author hxp
+# @date 2024-02-01
+# @version 1.0
+#
+# 详细描述: 命令第一位置灵兽立即使用一次技能(具体效果由灵兽技能决定),回合制适用
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2024-02-01 15:30"""
+#-------------------------------------------------------------------------------
+
+import ChConfig
+import PetControl
+import SkillCommon
+import TurnAttack
+import BaseAttack
+import AICommon
+
+def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
+ if not attacker.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline):
+ return
+
+ # 默认第一位置灵兽强制使用技能1,并重新进入CD
+ curPet = PetControl.GetFightPet(attacker, 1)
+ if not curPet:
+ return
+
+ tagObj = TurnAttack.GetEnemyObj(attacker)
+ if not tagObj:
+ return
+
+ useSkill = None
+ skillManager = curPet.GetSkillManager()
+ for index in range(0, skillManager.GetSkillCount()):
+ skill = skillManager.GetSkillByIndex(index)
+ #已经到尾部了
+ if not skill or skill.GetSkillTypeID() == 0:
+ break
+
+ if skill.GetSkillType() == ChConfig.Def_SkillType_Revive:
+ #复活技能单独处理
+ continue
+
+ #被动技能不释放
+ if SkillCommon.isPassiveSkill(skill):
+ continue
+
+ skill.SetRemainTime(0)
+ useSkill = skill
+ break
+
+ if not useSkill:
+ return
+
+ BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)
+ tagDist = 0
+ return AICommon.DoNPCUseSkill(curPet, tagObj, useSkill, tagDist, tick)
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4112.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4112.py
new file mode 100644
index 0000000..b1674a1
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4112.py
@@ -0,0 +1,19 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Skill.PassiveBuff.PassiveSkill_4112
+#
+# @todo:击晕触发技能
+# @author hxp
+# @date 2024-02-01
+# @version 1.0
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2024-02-01 15:30"""
+#-------------------------------------------------------------------------------
+
+import GameWorld
+
+def CheckCanHappen(attacker, defender, effect, curSkill):
+ return GameWorld.CanHappen(effect.GetEffectValue(0))
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5001.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5001.py
new file mode 100644
index 0000000..f6e550d
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5001.py
@@ -0,0 +1,19 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Skill.PassiveBuff.PassiveSkill_5001
+#
+# @todo:连击触发技能
+# @author hxp
+# @date 2024-02-01
+# @version 1.0
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2024-02-01 15:30"""
+#-------------------------------------------------------------------------------
+
+import GameWorld
+
+def CheckCanHappen(attacker, defender, effect, curSkill):
+ return GameWorld.CanHappen(effect.GetEffectValue(0))
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5002.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5002.py
new file mode 100644
index 0000000..569b909
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5002.py
@@ -0,0 +1,19 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Skill.PassiveBuff.PassiveSkill_5002
+#
+# @todo:反击前触发技能
+# @author hxp
+# @date 2024-02-01
+# @version 1.0
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2024-02-01 15:30"""
+#-------------------------------------------------------------------------------
+
+import GameWorld
+
+def CheckCanHappen(attacker, defender, effect, curSkill):
+ return GameWorld.CanHappen(effect.GetEffectValue(0))
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5003.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5003.py
new file mode 100644
index 0000000..1a7bb89
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5003.py
@@ -0,0 +1,19 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Skill.PassiveBuff.PassiveSkill_5003
+#
+# @todo:反击后触发技能
+# @author hxp
+# @date 2024-02-01
+# @version 1.0
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2024-02-01 15:30"""
+#-------------------------------------------------------------------------------
+
+import GameWorld
+
+def CheckCanHappen(attacker, defender, effect, curSkill):
+ return GameWorld.CanHappen(effect.GetEffectValue(0))
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5005.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5005.py
new file mode 100644
index 0000000..f5ca539
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5005.py
@@ -0,0 +1,19 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Skill.PassiveBuff.PassiveSkill_5005
+#
+# @todo:灵宠释放技能后触发
+# @author hxp
+# @date 2024-02-01
+# @version 1.0
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2024-02-01 15:30"""
+#-------------------------------------------------------------------------------
+
+import GameWorld
+
+def CheckCanHappen(attacker, defender, effect, curSkill):
+ return GameWorld.CanHappen(effect.GetEffectValue(0))
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index f6c5d77..b82323d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -442,6 +442,7 @@
5002:ChConfig.TriggerType_AtkBackBef, # 反击前触发 94
5003:ChConfig.TriggerType_AtkBackAft, # 反击后触发 95
5004:ChConfig.TriggerType_BeAttackOver, # 被攻击后触发 20
+ 5005:ChConfig.TriggerType_SkillSuccessPet, # 灵宠技能释放成功都可触发 96
}
return tdict.get(effectID, -1)
#===========================================================================
@@ -1242,6 +1243,8 @@
# 那么ntElf执行人物的伤害计算和被动触发效果
# 被动技能只处理玩家,宠物,和灵
def FindRealAttacker(attacker):
+ if not attacker:
+ return
if attacker.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline):
# 回合制下都代表自己
return attacker
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 54c1138..0cd2d55 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -3854,12 +3854,14 @@
if skill2 and GameWorld.CanHappen(skill2.GetHappenRate(), ChConfig.Def_MaxRateValue):
result = True if UsePassiveTriggerSkill(attacker, skill2, target, tick, True) else result
- SkillCommon.SetSkillRemainTime(curSkill, PlayerControl.GetReduceSkillCDPer(attacker), tick, attacker)
+ reduceSkillCDPer = PlayerControl.GetReduceSkillCDPer(attacker) if attacker.GetGameObjType() == IPY_GameWorld.gotPlayer else 0
+ SkillCommon.SetSkillRemainTime(curSkill, reduceSkillCDPer, tick, attacker)
return result
skillAim = GetSkillFireAim(curSkill)
affectTag = GetSkillAffectTag(curSkill)
- GameWorld.DebugLog("释放被动触发技能 : atkID=%s,skillID=%s(%s)" % (attacker.GetID(), curSkill.GetSkillID(), curSkill.GetSkillName()))
+ skillID = curSkill.GetSkillID()
+ GameWorld.DebugLog("释放被动触发技能 : atkID=%s,skillID=%s(%s)" % (attacker.GetID(), skillID, curSkill.GetSkillName()))
if skillAim == ChConfig.Def_UseSkillAim_None:
if curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List and affectTag != ChConfig.Def_UseSkillTag_Self:
@@ -3912,7 +3914,7 @@
# 指定目标为自己
result = DoLogic_UseSkill(attacker, attacker, curSkill, tick, isEnhanceSkill=isEnhanceSkill)
- GameWorld.DebugLog("触发结果-----------%s"%result)
+ GameWorld.DebugLog("触发结果-----------skillID=%s, %s" % (skillID, result))
return result
--
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