From b7b26c834c51a76e419faacde84efcf5d6525f86 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 01 二月 2024 15:09:36 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(增加灵兽协同攻击支持;增加灵兽释放技能触发被动;增加精怪复活方式;被动触发的技能造成伤害改为不吸血;)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py |   68 +++++++++++++++++++++++++++++++++
 1 files changed, 67 insertions(+), 1 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
index 9cbeaaa..a59b095 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -28,6 +28,8 @@
 import NetPackCommon
 import IpyGameDataPY
 import PyGameData
+import PlayerDBOper
+
 # 获取玩家跨服服务器上的名字
 #===============================================================================
 # def GetCrossPlayerName(curPlayer):
@@ -89,6 +91,21 @@
         zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
         ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
     return ipyDataList
+
+def GetServerCommCrossZoneID(serverGroupID):
+    ## 获取跨服常规分区
+    zoneTypeName = "CrossZoneComm"
+    crossZoneName = GameWorld.GetCrossZoneName()
+    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
+    if not ipyDataList:
+        return 0
+    for ipyData in ipyDataList:
+        serverGroupIDList = ipyData.GetServerGroupIDList()
+        for serverGroupIDInfo in serverGroupIDList:
+            if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
+                or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
+                return ipyData.GetZoneID()
+    return 0
 
 def GetServerCrossZoneMapIpyData(zoneID, mapID):
     ## 获取本服对应跨服玩法分区地图信息 - 仅适用于固定地图及虚拟分线的跨服玩法
@@ -181,12 +198,21 @@
     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
     if not curPlayer:
         GameWorld.Log("    退出跨服时本服玩家不在线!", playerID)
+        DoOfflinePlayerExitCrossServer(playerID)
         return
     PlayerControl.SetCrossMapID(curPlayer, 0)
     return
 
+def DoOfflinePlayerExitCrossServer(playerID):
+    ## 处理离线玩家退出跨服服务器更新DB数据逻辑
+    
+    PlayerDBOper.UpdateDBOper(PlayerDBOper.Table_DBPlayer, {"PlayerID":playerID}, {"ExAttr5":0})
+    return
+
 def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0):
     # 发送跨服账号注册上传数据
+    # @param mapID: 真实场景地图ID
+    # @param dataMapID: 真实场景地图ID对应场景数据地图ID
     
     # 设置上传数据的活动类型
     curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
@@ -419,6 +445,46 @@
     PyGameData.g_crossSetPlayerAttr = {}
     return
 
+def OnPlayerLogin(curPlayer):
+    if not IsCrossServerOpen():
+        return
+    
+    Sync_CrossZoneInfo(curPlayer)
+    LoginDoUnNotifyCrossMsg(curPlayer)
+    return
+    
+def MapServer_QueryCrossPlayerResult(playerID, callName, msgInfo, offlineExitCross=False):
+    ## 同步地图跨服玩家处理信息,玩家可能不在线,缓存后等玩家上线处理,暂不考虑存档问题,服务器维护后未处理的命令将失效
+    
+    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+    if curPlayer and curPlayer.GetInitOK():
+        msgInfo = str(msgInfo)
+        curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo))
+        return curPlayer
+    else:
+        # 缓存起来,等上线后处理
+        if playerID not in PyGameData.g_unNotifyPlayerCrossMsgDict:
+            PyGameData.g_unNotifyPlayerCrossMsgDict[playerID] = []
+        msgList = PyGameData.g_unNotifyPlayerCrossMsgDict[playerID]
+        msgList.append([callName, msgInfo])
+        GameWorld.Log("玩家不在线,添加未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID)
+        if offlineExitCross:
+            DoOfflinePlayerExitCrossServer(playerID)
+    return
 
+def LoginDoUnNotifyCrossMsg(curPlayer):
+    playerID = curPlayer.GetPlayerID()
+    msgList = PyGameData.g_unNotifyPlayerCrossMsgDict.pop(playerID, [])
+    if not msgList:
+        return
+    for callName, msgInfo in msgList:
+        GameWorld.Log("上线处理未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID)
+        msgInfo = str(msgInfo)
+        curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo))
+    return
 
-    
\ No newline at end of file
+def Sync_CrossZoneInfo(curPlayer):
+    clientPack = ChPyNetSendPack.tagGCCrossZoneInfo()
+    clientPack.CommZoneID = GetServerCommCrossZoneID(GameWorld.GetServerGroupID())
+    NetPackCommon.SendFakePack(curPlayer, clientPack)
+    return

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