From b7b26c834c51a76e419faacde84efcf5d6525f86 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 01 二月 2024 15:09:36 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(增加灵兽协同攻击支持;增加灵兽释放技能触发被动;增加精怪复活方式;被动触发的技能造成伤害改为不吸血;)

---
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py |   19 ++++++++++++-------
 1 files changed, 12 insertions(+), 7 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index bb2f26f..faec856 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -699,6 +699,8 @@
 Def_Effect_AtkBackDefRate = 212 # 抗反击概率
 Def_Effect_SuckHPPer = 213 # 吸血比率
 Def_Effect_SuckHPDefPer = 214 # 抗吸血比率
+Def_Effect_CurePer = 215 # 强化治疗
+Def_Effect_CureDefPer = 216 # 弱化治疗
 
 #增加%d物理伤害值,其中a值为伤害值
 Def_Effect_AddAtk = 1005
@@ -1066,13 +1068,16 @@
 CDBPlayerRefresh_JiYuan, # 机缘币  245
 CDBPlayerRefresh_BTGMYuE, # BTGM余额  246
 CDBPlayerRefresh_SuccessScore, # 成就积分  247
-CDBPlayerRefresh_ComboDefRate, # 抗连击概率 248
-CDBPlayerRefresh_AtkBackRate, # 反击概率 249
-CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 250
-CDBPlayerRefresh_SuckHPPer, # 吸血比率 251
-CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 252
-CDBPlayerRefresh_Xiantao, # 仙桃  253
-) = range(146, 254)
+CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分  248
+CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249
+CDBPlayerRefresh_AtkBackRate, # 反击概率 250
+CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251
+CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
+CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
+CDBPlayerRefresh_Xiantao, # 仙桃  254
+CDBPlayerRefresh_CurePer, # 强化治疗 255
+CDBPlayerRefresh_CureDefPer, # 弱化治疗 256
+) = range(146, 257)
 
 TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
 TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)

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