From b7b26c834c51a76e419faacde84efcf5d6525f86 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 01 二月 2024 15:09:36 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(增加灵兽协同攻击支持;增加灵兽释放技能触发被动;增加精怪复活方式;被动触发的技能造成伤害改为不吸血;) --- ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 19 ++++++++++++------- 1 files changed, 12 insertions(+), 7 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py index bb2f26f..faec856 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py @@ -699,6 +699,8 @@ Def_Effect_AtkBackDefRate = 212 # 抗反击概率 Def_Effect_SuckHPPer = 213 # 吸血比率 Def_Effect_SuckHPDefPer = 214 # 抗吸血比率 +Def_Effect_CurePer = 215 # 强化治疗 +Def_Effect_CureDefPer = 216 # 弱化治疗 #增加%d物理伤害值,其中a值为伤害值 Def_Effect_AddAtk = 1005 @@ -1066,13 +1068,16 @@ CDBPlayerRefresh_JiYuan, # 机缘币 245 CDBPlayerRefresh_BTGMYuE, # BTGM余额 246 CDBPlayerRefresh_SuccessScore, # 成就积分 247 -CDBPlayerRefresh_ComboDefRate, # 抗连击概率 248 -CDBPlayerRefresh_AtkBackRate, # 反击概率 249 -CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 250 -CDBPlayerRefresh_SuckHPPer, # 吸血比率 251 -CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 252 -CDBPlayerRefresh_Xiantao, # 仙桃 253 -) = range(146, 254) +CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分 248 +CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249 +CDBPlayerRefresh_AtkBackRate, # 反击概率 250 +CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251 +CDBPlayerRefresh_SuckHPPer, # 吸血比率 252 +CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253 +CDBPlayerRefresh_Xiantao, # 仙桃 254 +CDBPlayerRefresh_CurePer, # 强化治疗 255 +CDBPlayerRefresh_CureDefPer, # 弱化治疗 256 +) = range(146, 257) TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子) TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来) -- Gitblit v1.8.0