From b7b26c834c51a76e419faacde84efcf5d6525f86 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 01 二月 2024 15:09:36 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(增加灵兽协同攻击支持;增加灵兽释放技能触发被动;增加精怪复活方式;被动触发的技能造成伤害改为不吸血;)
---
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 45 ++++++++++++++++++++++++++++++++++++++-------
1 files changed, 38 insertions(+), 7 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 7c7059c..faec856 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -286,6 +286,7 @@
OperationActionName_XianXiaMJ = "ActXianXiaMJ" # 仙匣秘境活动
OperationActionName_GodGift = "ActGodGift" # 天帝礼包活动
OperationActionName_BuyOne = "ActBuyOne" # 买一送多活动
+OperationActionName_BossTrial = "ActBossTrial" # Boss历练
#节日活动类型列表 - 该类型无视开服天,日期到了就开启
FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket,
OperationActionName_RechargeRebateGold, OperationActionName_GrowupBuy,
@@ -305,7 +306,7 @@
OperationActionName_CollectWords, OperationActionName_ManyDayRecharge,
OperationActionName_Turntable, OperationActionName_HorsePetFeast, OperationActionName_GarbageSorting,
OperationActionName_XianXiaMJ, OperationActionName_GodGift,
- OperationActionName_BuyOne,
+ OperationActionName_BuyOne, OperationActionName_BossTrial,
] + FeastOperationActionNameList
#需要记录开启活动时的世界等级的运营活动
NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell,
@@ -329,7 +330,7 @@
OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge,
OperationActionName_Turntable, OperationActionName_HorsePetFeast, OperationActionName_GarbageSorting,
OperationActionName_XianXiaMJ, OperationActionName_GodGift,
- OperationActionName_BuyOne,
+ OperationActionName_BuyOne, OperationActionName_BossTrial,
]
#跨服运营活动表名定义
@@ -396,7 +397,8 @@
Def_ViewExpType_SysEx, #系统给经验-不需要展示倍率 用来区别于类型0 7
Def_ViewExpType_LYZS, #烈焰战神 特殊特效 8
Def_ViewExpType_Activity, #活跃吸纳 9
-) = range(0, 10)
+ Def_ViewExpType_Chuangong, #传功经验10
+) = range(0, 11)
#物品相关操作类型
@@ -692,6 +694,14 @@
Def_Effect_FamilyWarAtkPer = 164 # 仙盟联赛攻击加成
Def_Effect_FamilySitExpPer = 165 # 仙盟打坐经验加成
+Def_Effect_ComboDefRate = 210 # 抗连击概率
+Def_Effect_AtkBackRate = 211 # 反击概率
+Def_Effect_AtkBackDefRate = 212 # 抗反击概率
+Def_Effect_SuckHPPer = 213 # 吸血比率
+Def_Effect_SuckHPDefPer = 214 # 抗吸血比率
+Def_Effect_CurePer = 215 # 强化治疗
+Def_Effect_CureDefPer = 216 # 弱化治疗
+
#增加%d物理伤害值,其中a值为伤害值
Def_Effect_AddAtk = 1005
#增加%d魔法伤害值,其中a值为伤害值
@@ -793,9 +803,10 @@
Def_BT_CharmTotal, #魅力总榜 30
Def_BT_CharmWeek, #魅力周榜
Def_BT_CharmDay, #魅力日榜
+ Def_BT_BossTrialSubmit, #提交boss凭证榜 (boss历练活动)
Def_BT_Max, #排行榜最大类型
-) = range(0, 32 + 2)
+) = range(0, 33 + 2)
''' 跨服排行榜类型, 从 150 开始
与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
@@ -1057,7 +1068,16 @@
CDBPlayerRefresh_JiYuan, # 机缘币 245
CDBPlayerRefresh_BTGMYuE, # BTGM余额 246
CDBPlayerRefresh_SuccessScore, # 成就积分 247
-) = range(146, 248)
+CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分 248
+CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249
+CDBPlayerRefresh_AtkBackRate, # 反击概率 250
+CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251
+CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
+CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
+CDBPlayerRefresh_Xiantao, # 仙桃 254
+CDBPlayerRefresh_CurePer, # 强化治疗 255
+CDBPlayerRefresh_CureDefPer, # 弱化治疗 256
+) = range(146, 257)
TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1085,13 +1105,16 @@
TYPE_Price_JiYuan = 37 # 机缘币
TYPE_Price_BTGMYuE = 38 # GM余额
TYPE_Price_SuccessSocre = 39 # 成就积分
+TYPE_Price_FamilyFlagWarPoint = 40 # 万界积分
+TYPE_Price_Xiantao = 41 # 仙桃
+TYPE_Price_PayCoin = 99 # 代币
#key可用于遍历所有货币,value仅GM相关会用到
MoneyNameDict = {
1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令",
16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘",
29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点",
- 39:"成就积分"
+ 39:"成就积分", 41:"仙桃", 99:"代币"
}
#以下是旧的金钱类型
@@ -1122,6 +1145,7 @@
TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
+ TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
}
# 支持负值的货币及对应0418刷新类型
@@ -1553,6 +1577,8 @@
Def_IudetMapLoaction = 15 # 物品记录地图坐标[mapid, posx, posy]
Def_IudetLegendAttrID = 17 # 物品传奇属性ID列表
Def_IudetLegendAttrValue = 19 # 物品传奇属性值列表
+Def_IudetBaseAttrID = 21 # 物品基础属性ID列表,适用于随机范围基础属性(非物品表配置的固定属性)
+Def_IudetBaseAttrValue = 23 # 物品基础属性值列表
Def_IudetPartSuiteLV = 25 # 部位套装等级 [套装类型1等级, 套装类型2等级, ...]
Def_IudetWingMaterialItemID = 27 # 翅膀精炼材料ID列表
Def_IudetWingMaterialItemCount = 29 # 翅膀精炼材料个数列表
@@ -1570,6 +1596,7 @@
Def_IudetItemColor = 16 # 物品颜色,如果该值没有就取物品
Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到
Def_IudetCancelUseLimit = 20 # 物品取消使用限制
+Def_IudetItemLV = 22 # 物品等级,适用于动态物品等级(非物品表配置的固定等级)
Def_IudetSource = 24 # 物品来源
Def_IudetSuiteLV = 30 # 套装等级
Def_IudetHasOpenCnt = 32 # 物品累积开启次数
@@ -1593,6 +1620,9 @@
Def_IudetPet_Skill = 201 # 技能列表
Def_IudetHorsePetSkinIndex = 210 # 骑宠觉醒外观索引
+
+# 以下为自定义的设置物品属性key
+Def_CItemKey_AppointID = "AppointID"
# ----------------------------------------------------
# 宠物物品数据状态
@@ -1767,7 +1797,8 @@
DailyActionID_Arena, # 竞技场 33
DailyActionID_CrossDemonLand, # 跨服魔化之地Boss 34
DailyActionID_CrossBattlefield, # 跨服战场 35
-) = range(1, 35 + 1)
+DailyActionID_FamilySit, # 跨服战场 36
+) = range(1, 36 + 1)
# 跨服每日活动编号定义, 从150开始
CrossDailyActionIDList = (
--
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