From b7b26c834c51a76e419faacde84efcf5d6525f86 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 01 二月 2024 15:09:36 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(增加灵兽协同攻击支持;增加灵兽释放技能触发被动;增加精怪复活方式;被动触发的技能造成伤害改为不吸血;)

---
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py |   30 +++++++++++++++++++++++-------
 1 files changed, 23 insertions(+), 7 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index acec481..faec856 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -699,6 +699,8 @@
 Def_Effect_AtkBackDefRate = 212 # 抗反击概率
 Def_Effect_SuckHPPer = 213 # 吸血比率
 Def_Effect_SuckHPDefPer = 214 # 抗吸血比率
+Def_Effect_CurePer = 215 # 强化治疗
+Def_Effect_CureDefPer = 216 # 弱化治疗
 
 #增加%d物理伤害值,其中a值为伤害值
 Def_Effect_AddAtk = 1005
@@ -1066,12 +1068,16 @@
 CDBPlayerRefresh_JiYuan, # 机缘币  245
 CDBPlayerRefresh_BTGMYuE, # BTGM余额  246
 CDBPlayerRefresh_SuccessScore, # 成就积分  247
-CDBPlayerRefresh_ComboDefRate, # 抗连击概率 248
-CDBPlayerRefresh_AtkBackRate, # 反击概率 249
-CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 250
-CDBPlayerRefresh_SuckHPPer, # 吸血比率 251
-CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 252
-) = range(146, 253)
+CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分  248
+CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249
+CDBPlayerRefresh_AtkBackRate, # 反击概率 250
+CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251
+CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
+CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
+CDBPlayerRefresh_Xiantao, # 仙桃  254
+CDBPlayerRefresh_CurePer, # 强化治疗 255
+CDBPlayerRefresh_CureDefPer, # 弱化治疗 256
+) = range(146, 257)
 
 TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
 TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1099,13 +1105,16 @@
 TYPE_Price_JiYuan = 37    # 机缘币
 TYPE_Price_BTGMYuE = 38    # GM余额
 TYPE_Price_SuccessSocre = 39    # 成就积分
+TYPE_Price_FamilyFlagWarPoint = 40    # 万界积分
+TYPE_Price_Xiantao = 41    # 仙桃
+TYPE_Price_PayCoin = 99    # 代币
 
 #key可用于遍历所有货币,value仅GM相关会用到
 MoneyNameDict = {
                  1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令", 
                  16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘", 
                  29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点", 
-                 39:"成就积分"
+                 39:"成就积分", 41:"仙桃", 99:"代币"
                  }
 
 #以下是旧的金钱类型
@@ -1136,6 +1145,7 @@
                            TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
                            TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
                            TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
+                           TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
                            }
 
 # 支持负值的货币及对应0418刷新类型
@@ -1567,6 +1577,8 @@
 Def_IudetMapLoaction = 15  # 物品记录地图坐标[mapid, posx, posy]
 Def_IudetLegendAttrID = 17  # 物品传奇属性ID列表
 Def_IudetLegendAttrValue = 19  # 物品传奇属性值列表
+Def_IudetBaseAttrID = 21  # 物品基础属性ID列表,适用于随机范围基础属性(非物品表配置的固定属性)
+Def_IudetBaseAttrValue = 23  # 物品基础属性值列表
 Def_IudetPartSuiteLV = 25  # 部位套装等级 [套装类型1等级, 套装类型2等级, ...]
 Def_IudetWingMaterialItemID = 27  # 翅膀精炼材料ID列表
 Def_IudetWingMaterialItemCount = 29  # 翅膀精炼材料个数列表
@@ -1584,6 +1596,7 @@
 Def_IudetItemColor = 16  # 物品颜色,如果该值没有就取物品
 Def_IudetItemCount = 18  # 物品个数,支持20亿,目前仅特殊转化物品会用到
 Def_IudetCancelUseLimit = 20  # 物品取消使用限制
+Def_IudetItemLV = 22  # 物品等级,适用于动态物品等级(非物品表配置的固定等级)
 Def_IudetSource = 24  # 物品来源
 Def_IudetSuiteLV = 30  # 套装等级
 Def_IudetHasOpenCnt = 32  # 物品累积开启次数
@@ -1607,6 +1620,9 @@
 Def_IudetPet_Skill = 201  # 技能列表
 
 Def_IudetHorsePetSkinIndex = 210  # 骑宠觉醒外观索引
+
+# 以下为自定义的设置物品属性key
+Def_CItemKey_AppointID = "AppointID"
 # ----------------------------------------------------
 
 # 宠物物品数据状态

--
Gitblit v1.8.0