From b7b26c834c51a76e419faacde84efcf5d6525f86 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 01 二月 2024 15:09:36 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(增加灵兽协同攻击支持;增加灵兽释放技能触发被动;增加精怪复活方式;被动触发的技能造成伤害改为不吸血;)
---
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 1051 ++++++++++++++++++++++++++++++++++++++-------------------
1 files changed, 700 insertions(+), 351 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 712fdd3..faec856 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -132,6 +132,7 @@
Def_Notify_WorldKey_IsMixServer = 'IsMixServer' # 是否合服服务器
Def_Notify_WorldKey_MixServerDay = 'MixServerDay' # 合服天数
Def_Notify_WorldKey_LastMixServerDay = 'LastMixServerDay' # 上次合服时的开服天数
+Def_Notify_WorldKey_LastMixServerWorldLV = 'LastMixServerWorldLV' # 上次合服时的世界等级
Def_Notify_WorldKey_OnDayEx = 'OnDayEx' # 特殊时间点凌晨X点过天
Def_Notify_WorldKey_OnWeekEx = 'OnWeekEx' # 特殊时间点凌晨X点过周
Def_Notify_WorldKey_OnMonthEx = 'OnMonthEx' # 特殊时间点凌晨X点过月
@@ -145,6 +146,8 @@
Def_Notify_WorldKey_MapServerScriptReloadVersion = 'MapServerScriptReloadVersion' # MapServer 脚本重读版本标记
Def_Notify_WorldKey_InitGameWorldTime = "InitGameWorldTime" #启动服务器时间
Def_Notify_WorldKey_OperationActionInfo = "OperationActionInfo_%s" # 运营活动信息,参数为运营活动名
+Def_Notify_WorldKey_CrossActInfo = "CrossActInfo_%s" # 跨服运营活动信息,参数为运营活动名
+Def_Notify_WorldKey_ActionBossRebornSign = "ActBossSign_%s" # 活动boss重生标记,参数为日常活动ID 或 运营活动名
Def_Notify_WorldKey_DailyActionState = "DailyActionState_%s" # 日常活动状态,参数为日常活动ID
Def_Notify_WorldKey_CrossDailyActionState = "CrossDailyActionState_%s" # 跨服日常活动状态,参数为日常活动ID
Def_Notify_WorldKey_FBEnterTimeLimiitMapID = "FBEnterTimeLimiitMapID" # 进入副本有时间限制的地图ID列表
@@ -163,19 +166,65 @@
Def_Notify_WorldKey_VSFamilyInfo = "VSFamilyInfo" # 仙盟联赛对战仙盟信息
Def_Notify_WorldKey_ChampionFamilyID = "ChampionFamilyID" # 仙盟联赛上次冠军仙盟ID
-Def_Notify_WorldKey_FamilyBossOpenCount = "FamilyBossOpenCount" # 仙盟boss开启次数
-
Def_Notify_WorldKey_FamilyPartyInfo = "FamilyPartyInfo" # 仙盟宴会数据
+Def_Notify_WorldKey_FamilyPartyAddFamilyActivity = "FamilyPartyAddFamilyActivity" # 仙盟宴会地图成员增加仙盟活跃令
+Def_Notify_WorldKey_FamilyZhenfaInfo = "FamilyZhenfaInfo" # 仙盟阵法数据
+
+Def_Notify_WorldKey_AddFamilyAuctionItem = "AddFamilyAuctionItem" # 添加仙盟拍品
+Def_Notify_WorldKey_AddSystemAuctionItem = "AddSystemAuctionItem" # 添加系统拍品
Def_Notify_WorldKey_CrossServerConnState = "CrossServerConnState" # 跨服服务器链接状态
Def_Notify_WorldKey_CrossServerOpen = "CrossServerOpen" # 跨服服务器是否开启中
+Def_Notify_WorldKey_CrossZoneName = "CrossZoneName" # 跨服分区名
+Def_Notify_WorldKey_CrossServerTime = "CrossServerTime" # 跨服时间
Def_Notify_WorldKey_CrossPKZoneID = "CrossPKZoneID" # 本服跨服PK所属赛区
Def_Notify_WorldKey_CrossPKSeasonID = "CrossPKSeasonID" # 本服跨服PK当前赛季
Def_Notify_WorldKey_CrossPKSeasonState = "CrossPKSeasonState" # 本服跨服PK赛季状态 0-关闭,1-开启中
-Def_Notify_WorldKey_MixServerCampaignSaveData = "MixServerCampaignSaveData_%s" # 合服活动记录数据时机0-否 1-是
-Def_Notify_WorldKey_MixServerCampaignGetAward = "MixServerCampaignGetAward_%s" # 合服活动可领奖时机0-否 1-是
+Def_Notify_WorldKey_LuckyCloudBuyInfo = "LuckyCloudBuyInfo" # 本服幸运云购最新一期信息
+
+Def_Notify_WorldKey_CrossBattlefieldCallTeamInfo = "CrossBattlefieldCallTeamInfo" # 跨服战场召集队伍信息
+
+CrossChampionshipState_Guess8 = 80 #8强竞猜
+CrossChampionshipState_Group64 = 641 #64强分组
+CrossChampionshipState_Enter64 = 642 #64强进场
+CrossChampionshipState_Fight64 = 643 #64强战斗
+CrossChampionshipState_Group32 = 321 #32强分组
+CrossChampionshipState_Enter32 = 322 #32强进场
+CrossChampionshipState_Fight32 = 323 #32强战斗
+CrossChampionshipState_Group16 = 161 #16强分组
+CrossChampionshipState_Enter16 = 162 #16强进场
+CrossChampionshipState_Fight16 = 163 #16强战斗
+CrossChampionshipState_Guess4 = 40 #4强竞猜
+CrossChampionshipState_Group8 = 81 #8强分组
+CrossChampionshipState_Enter8 = 82 #8强进场
+CrossChampionshipState_Fight8 = 83 #8强战斗
+CrossChampionshipState_GroupSemi = 41 #半决赛分组
+CrossChampionshipState_EnterSemi = 42 #半决赛进场
+CrossChampionshipState_FightSemi = 43 #半决赛战斗
+CrossChampionshipState_GroupFinal = 21 #决赛分组
+CrossChampionshipState_EnterFinal = 22 #决赛进场
+CrossChampionshipState_FightFinal = 23 #决赛战斗
+#跨服排位争霸赛状态流程列表,必须按顺序,中间不可跳过步骤
+CrossChampionshipStateList = [CrossChampionshipState_Guess8,
+ CrossChampionshipState_Group64, CrossChampionshipState_Enter64, CrossChampionshipState_Fight64,
+ CrossChampionshipState_Group32, CrossChampionshipState_Enter32, CrossChampionshipState_Fight32,
+ CrossChampionshipState_Group16, CrossChampionshipState_Enter16, CrossChampionshipState_Fight16,
+ CrossChampionshipState_Guess4,
+ CrossChampionshipState_Group8, CrossChampionshipState_Enter8, CrossChampionshipState_Fight8,
+ CrossChampionshipState_GroupSemi, CrossChampionshipState_EnterSemi, CrossChampionshipState_FightSemi,
+ CrossChampionshipState_GroupFinal, CrossChampionshipState_EnterFinal, CrossChampionshipState_FightFinal
+ ]
+
+#跨服排位可进入战斗的状态信息 {状态:对应分组标识, ...}
+CrossChampionshipEnterStateInfo = {CrossChampionshipState_Enter64:64,
+ CrossChampionshipState_Enter32:32,
+ CrossChampionshipState_Enter16:16,
+ CrossChampionshipState_Enter8:8,
+ CrossChampionshipState_EnterSemi:4,
+ CrossChampionshipState_EnterFinal:2,
+ }
Def_Notify_WorldKey_GameWorldBossRebornCross = 'BossRebornCross_%s_%s' # 跨服世界boss重生, 参数为(zoneID, bossID)
Def_Notify_WorldKey_GameWorldBossReborn = 'BossReborn_%s' # 世界boss重生, 参数为(bossID)
@@ -189,34 +238,20 @@
Def_Notify_WorldKey_FamilyActivityDayState = "FamilyActivityDayState" #战盟相关活动今日开启状态, 按位存储代表今日是否开启过
-Def_Notify_WorldKey_ManorWar = 'ManorWar' # 领地争夺活动状态
-Def_Notify_WorldKey_ManorWarWinFamilyID = 'ManorWarWinFamilyID_%s' # 领地争夺获胜战盟id,%s地图id
-Def_Notify_WorldKey_ManorWarFamilyLeaderID = 'ManorWarFamilyLeaderID_%s' # 领地争夺占领的战盟盟主id,%s地图id
-Def_Notify_WorldKey_ManorWarTempFamilyID = 'ManorWarTempFamilyID_%s' # 领地争夺活动中临时占领的战盟id,%s地图id
-Def_Notify_WorldKey_ManorWarLastFamilyID = 'ManorWarLastFamilyID_%s' # 领地争夺上次占领的战盟id,%s地图id
-Def_Notify_WorldKey_ManorWarServerDay = 'ManorWarServerDay' # 领地战活动时的开服天数
-
-Def_Notify_WorldKey_DayAction_ID = "%s_ID" # 按天开启的活动唯一id,参数为活动标识key
-Def_Notify_WorldKey_DayAction_BeginTime = "%s_BT" # 按天开启的活动开始时间,参数为活动标识key
-Def_Notify_WorldKey_DayAction_EndTime = "%s_ET" # 按天开启的活动结束时间,参数为活动标识key
-Def_Notify_WorldKey_DayAction_ClassUPNum = "DA_ClassUPNum" # 按天开启的活动标识key - 升阶特惠活动编号
-Def_Notify_WorldKey_DayAction_Recharge = "DA_Recharge" # 按天开启的活动标识key - 充值特惠
-Def_Notify_WorldKey_DayAction_DiscountShop = "DA_DiscountShop" # 按天开启的活动标识key - 折扣店
-Def_Notify_WorldKey_DayAction_RechargeRank = "DA_RechargeRank" # 按天开启的活动标识key - 充值排行榜特惠
-Def_Notify_WorldKey_DayAction_MixDiscountShop = "DA_MixDiscountShop" # 按天开启的活动标识key - 合服折扣店
-Def_Notify_WorldKey_DayAction_CostProfit = "DA_CostProfit" # 按天开启的活动标识key - 消费返利
-Def_Notify_WorldKey_DayAction_CostRank = "DA_CostRank" # 按天开启的活动标识key - 消费特惠排行榜
-
-Def_Notify_WorldKey_ShopState = 'ShopState_%s' # 自定义商店开启状态, 参数为ShopID
-Def_Notify_WorldKey_TimeShopRefreshTime = 'TimeShopRefreshTime_%s' # 定时商店上次全服刷新时间
-Def_Notify_WorldKey_ActionBuffState = 'ActionBuffState_%s' # 活动玩家buff状态, 1-可加,0-不可添加; 参数为buffID
-
-Def_Notify_WorldKey_LoginAwardStartDate = 'LoginAwardStartDate_%s' # 登录领取奖励开始时间,参数为活动类型
-Def_Notify_WorldKey_LoginAwardEndDate = 'LoginAwardEndDate_%s' # 登录领取奖励结束时间,参数为活动类型
-
-Def_Notify_WorldKey_ClearBillboardSign = 'ClearBillboardSign' # 清除排行榜标记
-
Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput' # 红包产出信息
+Def_Notify_WorldKey_HurtLog = 'HurtLog' # 战斗伤害日志
+Def_Notify_WorldKey_FairyDomainLimit = "FairyDomainLimit" # 缥缈仙域限制事件
+
+Def_Notify_WorldKey_AssistBoss = "AssistBoss" # 协助boss
+
+Def_Notify_WorldKey_CoupleInfo = "CoupleInfo" # 伴侣信息
+
+#活动类型定义
+ActTypeList = (
+ActType_OpenComm, # 开服及常规运营活动 1
+ActType_MixServer, # 合服活动 2
+ActType_Feast, # 节日活动 3
+) = range(1, 1 + 3)
#运营活动表名定义
OperationActionName_ExpRate = "ActExpRate" # 多倍经验活动
@@ -224,28 +259,104 @@
OperationActionName_SpringSale = "ActSpringSale" # 限时特惠活动
OperationActionName_BossReborn = "ActBossReborn" # BOSS复活活动
OperationActionName_FlashGiftbag = "ActFlashGiftbag" # 限时礼包活动
+OperationActionName_DailyGiftbag = "ActDailyGiftbag" # 每日礼包活动
OperationActionName_FairyCeremony = "ActFairyCeremony" # 仙界盛典活动
+OperationActionName_NewFairyCeremony = "ActNewFairyCeremony" # 仙界盛典活动
OperationActionName_RealmPoint = "ActRealmPoint" # 多倍修行点活动
OperationActionName_FlashSale = "ActFlashSale" # 限时抢购活动
OperationActionName_WishingWell = "ActWishingWell" # 许愿池活动
OperationActionName_TotalRecharge = "ActTotalRecharge" # 累计充值活动
OperationActionName_WeekParty = "ActWeekParty" # 周狂欢活动
OperationActionName_LoginAward = "ActLoginAward" # 登录奖励活动
+OperationActionName_FeastWeekParty = "ActFeastWeekParty" # 节日巡礼狂欢活动
+OperationActionName_FeastRedPacket = "ActFeastRedPacket" # 节日红包活动
+OperationActionName_CollectWords = "ActCollectWords" # 集字活动
+OperationActionName_LuckyTreasure = "ActLuckyTreasure" # 幸运鉴宝活动
+OperationActionName_RechargePrize = "ActRechargePrize" # 充值返利活动(节日活动)
+OperationActionName_RechargeRebateGold = "ActRechargeRebateGold" # 充值返利仙玉活动(活动结束邮件发放,节日活动)
+OperationActionName_GrowupBuy = "ActGrowupBuy" # 成长必买活动
+OperationActionName_FeastLogin = "ActFeastLogin" # 节日登录活动
+OperationActionName_FeastWish = "ActFeastWish" # 节日祝福活动
+OperationActionName_FeastTravel = "ActFeastTravel" # 节日游历活动
+OperationActionName_ManyDayRecharge = "ActManyDayRecharge" # 多日连充活动
+OperationActionName_SingleRecharge = "ActSingleRecharge" # 单笔累充活动
+OperationActionName_Turntable = "ActTurntable" # 转盘活动
+OperationActionName_HorsePetFeast = "ActHorsePetFeast" # 骑宠盛宴活动
+OperationActionName_GarbageSorting = "ActGarbageSorting" # 垃圾分类活动
+OperationActionName_XianXiaMJ = "ActXianXiaMJ" # 仙匣秘境活动
+OperationActionName_GodGift = "ActGodGift" # 天帝礼包活动
+OperationActionName_BuyOne = "ActBuyOne" # 买一送多活动
+OperationActionName_BossTrial = "ActBossTrial" # Boss历练
+#节日活动类型列表 - 该类型无视开服天,日期到了就开启
+FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket,
+ OperationActionName_RechargeRebateGold, OperationActionName_GrowupBuy,
+ OperationActionName_FeastLogin,
+ OperationActionName_FeastWish, OperationActionName_FeastTravel,
+ OperationActionName_RechargePrize,
+ ]
+#所有的运营活动列表,含节日活动
OperationActionNameList = [OperationActionName_ExpRate, OperationActionName_CostRebate,
OperationActionName_BossReborn,OperationActionName_SpringSale,
OperationActionName_FlashGiftbag, OperationActionName_FairyCeremony,
OperationActionName_RealmPoint, OperationActionName_FlashSale,
- OperationActionName_WishingWell, OperationActionName_TotalRecharge,
- OperationActionName_WeekParty, OperationActionName_LoginAward, ]
+ OperationActionName_WishingWell, OperationActionName_TotalRecharge,
+ OperationActionName_WeekParty, OperationActionName_LoginAward,
+ OperationActionName_NewFairyCeremony, OperationActionName_LuckyTreasure,
+ OperationActionName_DailyGiftbag, OperationActionName_SingleRecharge,
+ OperationActionName_CollectWords, OperationActionName_ManyDayRecharge,
+ OperationActionName_Turntable, OperationActionName_HorsePetFeast, OperationActionName_GarbageSorting,
+ OperationActionName_XianXiaMJ, OperationActionName_GodGift,
+ OperationActionName_BuyOne, OperationActionName_BossTrial,
+ ] + FeastOperationActionNameList
#需要记录开启活动时的世界等级的运营活动
-NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell]
+NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell,
+ OperationActionName_NewFairyCeremony, OperationActionName_FlashSale,
+ OperationActionName_BossReborn, OperationActionName_TotalRecharge,
+ OperationActionName_CostRebate, OperationActionName_FlashGiftbag,
+ OperationActionName_SpringSale, OperationActionName_LuckyTreasure,
+ OperationActionName_DailyGiftbag, OperationActionName_GrowupBuy,
+ OperationActionName_WeekParty, OperationActionName_Turntable,
+ OperationActionName_CollectWords, OperationActionName_GarbageSorting,
+ OperationActionName_FeastLogin, OperationActionName_XianXiaMJ,
+ OperationActionName_FeastWish, OperationActionName_FeastTravel,
+ OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge,
+ OperationActionName_GodGift,
+ ]
+
+#支持多活动分组编号的活动名
+MultiActNumOperationActNameList = [OperationActionName_TotalRecharge, OperationActionName_CollectWords,
+ OperationActionName_FlashGiftbag, OperationActionName_CostRebate,
+ OperationActionName_SpringSale, OperationActionName_FlashSale,
+ OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge,
+ OperationActionName_Turntable, OperationActionName_HorsePetFeast, OperationActionName_GarbageSorting,
+ OperationActionName_XianXiaMJ, OperationActionName_GodGift,
+ OperationActionName_BuyOne, OperationActionName_BossTrial,
+ ]
+
+#跨服运营活动表名定义
+CrossActName_CTGBillboard = "CrossActCTGBillboard" # 充值排行榜
+CrossActName_AllRecharge = "CrossActAllRecharge" # 全民充值
+CrossActName_LuckyCloudBuy = "CrossActLuckyCloudBuy" # 幸运云购
+
+#跨服运营活动列表
+CrossActNameList = [CrossActName_CTGBillboard, CrossActName_AllRecharge, CrossActName_LuckyCloudBuy]
+#需要锁定活动分区分配直到活动结束的跨服运营活动,即使热更分区配置,也不会改变正在活动中的分区设定,直到活动结束
+CrossActLockServerGroupIDList = [CrossActName_CTGBillboard, CrossActName_AllRecharge]
#活动信息字典key定义
ActKey_ID = "ID" # 活动ID,唯一标识的ID,一般是活动开启的time值
ActKey_State = "State" # 活动状态 0-未开启, >0开启中,也代表当日的第几个时间段
ActKey_CfgID = "CfgID" # 活动表配置ID
-ActKey_DayIndex = "DayIndex" # 活动表配置ID
+ActKey_ActNum = "ActNum" # 活动分组编号
+ActKey_DayIndex = "DayIndex" # 当前活动天索引,0开始,代表第1天
+ActKey_TemplateID = "TemplateID" # 当前活动模板ID
ActKey_WorldLV = "WorldLV" # 活动开启时世界等级
+ActKey_WorldLVList = "WorldLVList" # 活动每天的世界等级列表
+ActKey_StartDateSync = "StartDateSync" # 特殊指定同步前端的开始日期
+
+ActKey_ServerIDRangeList = "ServerIDRangeList" # 活动服务器ID范围信息
+ActKey_IpyDataInfo = "IpyDataInfo" # 活动对应 IpyData 信息
+ActKey_DBInfo = "DBInfo" # 保存db的历史活动信息
#答题类型枚举
Def_Game_ExamTypeList = range(1, 4 + 1)
@@ -282,7 +393,12 @@
Def_ViewExpType_Sit , #打坐获取经验 3
Def_ViewExpType_KillNPCSuper, #杀怪获得经验暴击 4
Def_ViewExpType_Sys , #系统给经验-需要展示倍率,实际不享受 5
-) = range(0, 6)
+ Def_ViewExpType_RealmBuff, #境界全服福利经验(玄女天花) 6
+ Def_ViewExpType_SysEx, #系统给经验-不需要展示倍率 用来区别于类型0 7
+ Def_ViewExpType_LYZS, #烈焰战神 特殊特效 8
+ Def_ViewExpType_Activity, #活跃吸纳 9
+ Def_ViewExpType_Chuangong, #传功经验10
+) = range(0, 11)
#物品相关操作类型
@@ -294,7 +410,7 @@
Def_mitProduceResult, # 生产采集结果回应
Def_mitPetEquipMerge, # 宠物装备合成回应
Def_mitEquipInherit, # 装备继承
- Def_mitEquipPlus, # 装备加强
+ Def_mitEquipStarUp, # 装备升星
Def_mitEquipMayaPlus, # 装备玛雅加强
Def_mitEquipAddAttr, # 装备追加
Def_mitEquipSlotting, # 装备打孔
@@ -317,48 +433,54 @@
Def_SkillID_AutoTruck = 62220 # 自动运镖buff
#---写死的物品属性效果ID---
+Def_Effect_FreePoint = 200 # 自由灵根,注意此属性ID不能在刷属性中加,只能在某个功能中一次性处理
+Def_Effect_Metal = 201 # 金
+Def_Effect_Wood = 202 # 木
+Def_Effect_Water = 203 # 水
+Def_Effect_Fire = 204 # 火
+Def_Effect_Earth = 205 # 土
#增加%d力量
-Def_Effect_STR = 2 #1006
+Def_Effect_STR = 2
#增加%d真元
-Def_Effect_PNE = 5 #1009
+Def_Effect_PNE = 5
#增加%d筋骨
-Def_Effect_PHY = 3 #1007
+Def_Effect_PHY = 3
#增加%d体魄
-Def_Effect_CON = 4 #1008
+Def_Effect_CON = 4
#增加HP
-Def_Effect_MaxHP = 6 #20000
+Def_Effect_MaxHP = 6
#增加%d伤害值(物理和魔法的最大/小),只用到a值
-Def_Effect_Atk = 7 #1087
+Def_Effect_Atk = 7
#增加%d防御值
-Def_Effect_Def = 8 #1004
+Def_Effect_Def = 8
#命中(A值为具体值)
-Def_Effect_Hit = 9 #20012
+Def_Effect_Hit = 9
#闪避(A值为具体值)
-Def_Effect_Miss = 10 #20014
+Def_Effect_Miss = 10
#攻击速度(A值为具体值)
-Def_Effect_AtkSpeed = 11 #20019
+Def_Effect_AtkSpeed = 11
#暴击伤害(a值为固定值,直接加上)
-Def_Effect_SuperHit = 13 #20022
-#暴击伤害减免(暴击伤害抗性) A值为万分率
+Def_Effect_SuperHit = 13
+#暴击伤害减少固定值
Def_Effect_SuperHitReduce = 14
#暴击率(A值为万分率, 永恒为具体数值)
-Def_Effect_SuperHitRate = 12 #20013
-# 幸运一击几率, a值为万分率
+Def_Effect_SuperHitRate = 12
+# 会心一击概率
Def_Effect_LuckyHitRate = 15
-# 幸运一击倍数(a值为万分率,直接加上)
-Def_Effect_LuckyHit = 16 #20028
+# 会心一击固定伤害
+Def_Effect_LuckyHit = 16
# 会心一击抗性(抗概率), a值为万分率
Def_Effect_LuckyHitRateReduce = 17
# 技能伤害加成 (用作伤害加成)其中a值为增加的万分率
-Def_Effect_SkillAtkRate = 18 #20032
-# 伤害加成, 技能百分比外层
-Def_Effect_DamagePer = 19
-# 伤害吸收(A值为具体值)
-Def_Effect_DamReducePer = 20
+Def_Effect_SkillAtkRate = 18
+# PVP固定伤害
+Def_Effect_DamagePVP = 19
+# PVP固定减伤
+Def_Effect_DamagePVPReduce = 20
#生命回复固定值(A值固定值)
Def_Effect_HPRestore = 21
#反伤百分比(A值固定值)
-Def_Effect_DamBackPer = 22 #2840
+Def_Effect_DamBackPer = 22
#移动速度(A值固定值)
Def_Effect_Speed = 23
#宠物攻击(A值固定值)
@@ -366,11 +488,11 @@
#宠物伤害比例提升(A值万分率)
Def_Effect_PetDamPer = 25
#冰攻(A值为具体值) 真实伤害元素攻击, 无视防御, 只有元素防御可以减免伤害, 此项目用冰元素代替
-Def_Effect_IceAtk = 26 #20005
+Def_Effect_IceAtk = 26
#冰防(A值为具体值) 真实抵抗元素抵抗, 减免元素攻击造成的伤害, 此项目用冰元素代替
-Def_Effect_IceDef = 27 #20010
+Def_Effect_IceDef = 27
#无视防御几率提升
-Def_Effect_IgnoreDefRate = 28 #20021
+Def_Effect_IgnoreDefRate = 28
#无视防御抗性, 受击时减少对方的无视防御属性
Def_Effect_IgnoreDefRateReduce = 29
#玩家每次被攻击有20%的几率减少伤害比率
@@ -383,13 +505,13 @@
Def_Effect_FaintRate = 33
#有几率使即将受到的眩晕效果不生效
Def_Effect_FaintDefRate = 34
-# 输出伤害, 对目标攻击造成最终伤害后,再加成一定伤害值
+# 附加伤害
Def_Effect_FinalHurt = 35
-# 减少承受伤害, 减少被攻击受到的最终伤害的部分伤害值
+# 附加减伤
Def_Effect_FinalHurtReduce = 36
-# 伤害加成 - PVP, 技能百分比外层
+# PVP技能加成 百分比
Def_Effect_DamagePerPVP = 37
-# 伤害减少 - PVP
+# PVP技能减免 百分比
Def_Effect_DamagePerPVPReduce = 38
# 连击几率(默认100%技能伤害)
Def_Effect_ComboRate = 39
@@ -407,8 +529,6 @@
Def_Effect_MissRate = 45 #20026
#杀怪经验百分比, 百分比增加基础杀怪经验(a值为万分率,直接加上)
Def_Effect_FightExpRate = 46
-#魂器基础属性百分比
-Def_Effect_HorcruxBasePer = 48
Def_Effect_SkillAtkRateReduce = 49 #20032
#增加HP(A值填万分率)
Def_Effect_MaxHPPer = 50 #20023
@@ -430,25 +550,50 @@
Def_Effect_StoneMaxHPPer = 58
#宝石攻击百分比
Def_Effect_StoneAtkPer = 59
-#装备基础百分比
+#装备基础百分比 - 含特殊装备位
Def_Effect_EquipBaseAddPer = 60
+#基础装备百分比
+Def_Effect_BaseEquipAddPer = 64
#冰攻百分比(A值为万分率)
Def_Effect_IceAtkPer = 61
#冰防百分比(A值为万分率)
Def_Effect_IceDefPer = 62
-#防具生命百分比
-Def_Effect_ArmorMaxHPAddPer = 63
-#圣器攻击百分比
-Def_Effect_RelicsAtkAddPer = 64
-#武器攻击百分比
-Def_Effect_WeaponAtkAddPer = 65
-#防具防御百分比
+#基础装备生命百分比
+Def_Effect_BaseEquipMaxHPAddPer = 63
+#基础装备攻击百分比
+Def_Effect_BaseEquipAtkAddPer = 65
+#防具防御百分比 - 废弃
Def_Effect_ArmorDefAddPer = 66
+#主手基础属性值 百分比
+Def_Effect_WeaponAddPer = 121
+#副手基础属性值 百分比
+Def_Effect_Weapon2AddPer = 122
+#腰带基础属性值 百分比
+Def_Effect_BeltAddPer = 123
+#手套基础属性值 百分比
+Def_Effect_GloveAddPer = 124
+#衣袍基础属性值 百分比
+Def_Effect_ClothesAddPer = 125
+#帽子基础属性值 百分比
+Def_Effect_HatAddPer = 126
+#下装基础属性值 百分比
+Def_Effect_TrousersAddPer = 127
+#鞋履基础属性值 百分比
+Def_Effect_ShoesAddPer = 128
+#仙器A基础属性值 百分比
+Def_Effect_FairyCanAddPer = 129
+#仙器B基础属性值 百分比
+Def_Effect_FairyCan2AddPer = 130
+#仙绳基础属性值 百分比
+Def_Effect_NeckAddPer = 131
+#莲台基础属性值 百分比
+Def_Effect_JadeAddPer = 132
+
Def_Effect_MinAtk = 67 # 最小攻击
Def_Effect_MaxAtk = 68 # 最大攻击
#增加%d防御值(A值填万分率)
-Def_Effect_DefPer = 69 #20024
+Def_Effect_DefPer = 69
#暴击伤害倍率(a值为万分率,直接加上)
Def_Effect_SuperHitPer = 70
#移动速度百分比(A值万分率)
@@ -478,14 +623,91 @@
Def_Effect_NPCHurtAddPer = 89 # 对怪物伤害加成
+Def_Effect_JobAHurtAddPer = 90 # 对目标战士伤害加成
+Def_Effect_JobBHurtAddPer = 91 # 对目标法师伤害加成
+Def_Effect_JobCHurtAddPer = 92 # 对目标弓箭伤害加成
+Def_Effect_JobAAtkReducePer = 93 # 战士攻击伤害减免
+Def_Effect_JobBAtkReducePer = 94 # 法师攻击伤害减免
+Def_Effect_JobCAtkReducePer = 95 # 弓箭攻击伤害减免
+
+Def_Effect_SkillAddPer1 = 102 # 技能伤害增强1
+Def_Effect_SkillAddPer2 = 103 # 技能伤害增强2
+Def_Effect_SkillAddPer3 = 104 # 技能伤害增强3
+Def_Effect_SkillAddPer4 = 105 # 技能伤害增强4
+Def_Effect_SkillAddPer5 = 106 # 技能伤害增强5
+Def_Effect_SkillAddPer6 = 107 # 技能伤害增强6
+Def_Effect_SkillAddPer7 = 108 # 技能伤害增强7
+
+Def_Effect_SkillReducePer1 = 109 # 受到技能伤害减少1
+Def_Effect_SkillReducePer2 = 110 # 受到技能伤害减少2
+Def_Effect_SkillReducePer3 = 111 # 受到技能伤害减少3
+Def_Effect_SkillReducePer4 = 112 # 受到技能伤害减少4
+Def_Effect_SkillReducePer5 = 113 # 受到技能伤害减少5
+Def_Effect_SkillReducePer6 = 114 # 受到技能伤害减少6
+Def_Effect_SkillReducePer7 = 115 # 受到技能伤害减少7
+
+## 技能伤害百分比增加的 属性ID 列表
+SkillAddPerAttrIDList = [Def_Effect_SkillAddPer1, Def_Effect_SkillAddPer2, Def_Effect_SkillAddPer3, Def_Effect_SkillAddPer4,
+ Def_Effect_SkillAddPer5, Def_Effect_SkillAddPer6, Def_Effect_SkillAddPer7]
+## 技能伤害百分比减少的 属性ID 列表
+SkillReducePerAttrIDList = [Def_Effect_SkillReducePer1, Def_Effect_SkillReducePer2, Def_Effect_SkillReducePer3, Def_Effect_SkillReducePer4,
+ Def_Effect_SkillReducePer5, Def_Effect_SkillReducePer6, Def_Effect_SkillReducePer7]
+
+Def_Effect_Luck = 120 # 气运
+Def_Effect_LuckPer = 133 # 气运百分率
+
+Def_Effect_NormalHurt = 134 # 普通攻击增伤
+Def_Effect_NormalHurtPer = 135 # 普通攻击加成
+Def_Effect_FabaoHurt = 136 # 法宝技能增伤
+Def_Effect_FabaoHurtPer = 137 # 法宝技能加成
+
+Def_Effect_SuperHitRateReduce = 138 # 暴击概率抗性
+Def_Effect_LuckyHitReduce = 139 # 会心一击伤害固定减伤
+Def_Effect_LuckyHitPer = 140 # 会心一击伤害百分比
+Def_Effect_DamagePVE = 141 # PVE固定伤害
+Def_Effect_FinalHurtPer = 142 # 最终伤害万分率
+Def_Effect_FinalHurtReducePer = 143 # 最终伤害减少万分
+Def_Effect_YinjiTime = 144 # 每X毫秒自动消失一个印记
+Def_Effect_TheFBSkillsCD = 145 # 减少指定技能组CD XX%
+Def_Effect_BurnValue = 146 # 灼烧固定伤害
+Def_Effect_BurnTimePer = 147 # 延长灼烧时间百分比
+Def_Effect_SubSpeedPer = 148 # 减移动速度百分比
+
+Def_Effect_ReduceSkillCDPer = 149 # 减少技能CD, a值为万分率
+
+Def_Effect_ZhuXianRate = 150 # 诛仙一击: 概率直接减少BOSS当前10%血量
+Def_Effect_ZhuXianReducePer = 151 # 诛仙护体: 受到BOSS伤害减免 万分率
+
+Def_Effect_HorseMaxHPPer = 152 # 坐骑生命加成
+Def_Effect_PetAtkPer = 153 # 灵宠攻击加成
+Def_Effect_HorseTrainAttrPer = 154 # 坐骑培养属性加成(攻防血)
+Def_Effect_PetTrainAttrPer = 155 # 灵宠培养属性加成(攻防血)
+Def_Effect_GuardTrainAttrPer = 156 # 守护培养属性加成(攻防血)
+Def_Effect_WingTrainAttrPer = 157 # 翅膀培养属性加成(攻防血)
+Def_Effect_PeerlessWeaponTrainAttrPer = 158 # 灭世培养属性加成(攻防血)
+Def_Effect_PeerlessWeapon2TrainAttrPer = 159 # 弑神培养属性加成(攻防血)
+Def_Effect_LianTiAttrPer = 160 # 炼体属性百分比(攻防血)
+
+Def_Effect_AffairSpeedPer = 161 # 仙盟事务速度加成
+Def_Effect_FamilyBossHurtPer = 162 # 仙盟BOSS伤害加成
+Def_Effect_FamilyWarHPPer = 163 # 仙盟联赛生命加成
+Def_Effect_FamilyWarAtkPer = 164 # 仙盟联赛攻击加成
+Def_Effect_FamilySitExpPer = 165 # 仙盟打坐经验加成
+
+Def_Effect_ComboDefRate = 210 # 抗连击概率
+Def_Effect_AtkBackRate = 211 # 反击概率
+Def_Effect_AtkBackDefRate = 212 # 抗反击概率
+Def_Effect_SuckHPPer = 213 # 吸血比率
+Def_Effect_SuckHPDefPer = 214 # 抗吸血比率
+Def_Effect_CurePer = 215 # 强化治疗
+Def_Effect_CureDefPer = 216 # 弱化治疗
+
#增加%d物理伤害值,其中a值为伤害值
Def_Effect_AddAtk = 1005
#增加%d魔法伤害值,其中a值为伤害值
Def_Effect_AddMAtk = 20020
#增加内防
Def_Effect_MagicDef = 20001
-#暴击率抗性(A值为万分率, 永恒为具体数值)
-Def_Effect_SuperHitRateReduce = 20030
#减技能CD(A值固定值)
Def_Effect_ReduceSkillCD = 20031
# 卓越一击倍数(a值为万分率,直接加上)
@@ -556,8 +778,8 @@
Def_BT_Realm, #境界榜
Def_BT_TotalRecharge, #充值排行榜 10
- Def_BT_Campaign_PlusLV, #强化等级(开服活动榜)
- Def_BT_Campaign_HorseLV, #坐骑等级(开服活动榜)
+ Def_BT_Campaign_Plus, #强化战力(开服活动榜)
+ Def_BT_Campaign_Horse, #坐骑战力(开服活动榜)
Def_BT_Campaign_StoneLV, #宝石等级(开服活动榜)
Def_BT_Campaign_LV, #冲级排行(开服活动榜)
Def_BT_Campaign_RealmLV, #境界等级(开服活动榜) 15
@@ -565,27 +787,41 @@
Def_BT_FCCostGold, #消费排行榜(仙界盛典)
Def_BT_Campaign_RuneLV, #符印等级(开服活动榜)
- Def_BT_FBHelpBattle, #助战次数排行榜
+ Def_BT_19,
Def_BT_Campaign_GodWeaponLV, #神兵等级(开服活动榜) 20
Def_BT_Campaign_Recharge, #累计充值(开服活动榜)
Def_BT_Campaign_PetLV, #灵宠等级(开服活动榜)
- Def_BT_HighLadder, #天梯竞技场排行
- Def_BT_HighLadder_Yester, #天梯竞技场昨日排行
- Def_BT_RechargeTeHuiLast, #充值特惠活动排行榜-上一期记录
- Def_BT_RechargeTeHui, #充值特惠活动排行榜-当前期记录
+ Def_BT_NewFCCostGold, #消费排行榜(新仙界盛典)
+ Def_BT_Campaign_LingGen, #灵根总点(开服活动榜)
+ Def_BT_Campaign_StarLV, #升星等级(开服活动榜) 25
+ Def_BT_Campaign_Wash, #洗练战力(开服活动榜)
- Def_BT_MixCampaign_PlayerBattle, #总战斗力(合服活动)
- Def_BT_MixCampaign_Recharge, #累计充值(合服活动)
- Def_BT_MixCampaign_WinFamilyMember, #获胜战盟成员,按职位排(合服活动)
- Def_BT_MixCampaign_FamilyKillBoss, #战盟击杀boss(合服活动)
+ Def_BT_SkyTower, #天星塔榜
+ Def_BT_Arena, #竞技场榜
+ Def_BT_Environment, #环保榜 (垃圾分类活动)
+ Def_BT_CharmTotal, #魅力总榜 30
+ Def_BT_CharmWeek, #魅力周榜
+ Def_BT_CharmDay, #魅力日榜
+ Def_BT_BossTrialSubmit, #提交boss凭证榜 (boss历练活动)
- Def_BT_CostTeHui, #消费特惠排行榜
- Def_BT_CostTeHuiLast, #消费特惠排行榜上一期
-
- Def_BT_Max, #排行榜最大类型
-) = range(0, 32 + 2)
-
+ Def_BT_Max, #排行榜最大类型
+) = range(0, 33 + 2)
+
+''' 跨服排行榜类型, 从 150 开始
+与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
+跨服榜单表(tagDBCrossBillboard)
+本服榜单表(tagDBBillboard)
+'''
+CrossBillboardTypeList = (
+Def_CBT_ActCTG, # 跨服运营活动 - 充值榜 150
+Def_CBT_BattlefieldWJoin, # 跨服战场每周参与榜 151
+Def_CBT_BattlefieldWCall, # 跨服战场每周召集榜 152
+Def_CBT_BattlefieldWScore, # 跨服战场每周积分榜 153
+Def_CBT_BattlefieldWScoreLastWeek, # 跨服战场上周积分榜 154
+Def_CBT_YaomoBossHurt, # 跨服妖魔boss最新一次伤血排名 155
+) = range(150, 155 + 1)
+
#职业对应战力排行榜类型
JobFightPowerBillboardDict = {
PlayerJob_Warrior:Def_BT_FightPower_Warrior,
@@ -596,7 +832,7 @@
#排行榜Value1存储境界信息的榜单列表
BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin,
Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient,
- Def_BT_FBHelpBattle,
+ Def_BT_SkyTower, Def_BT_CharmTotal, Def_BT_CharmWeek, Def_BT_CharmDay
]
##---比率---
@@ -713,9 +949,6 @@
Def_Cheater_CharArg = 200 #字符参数
#---------------------------------------------------------------------
-#玩家回归开关 1开
-Def_Player_Recall_Open = 1
-
#---竞技场---
#竞技场房间状态
Def_VsRoom_State = range(0,3)
@@ -733,12 +966,12 @@
# 属性刷新类型定义, BYTE, 从146开始, C++定义到 IPY_PlayerDefine.CDBPlayerRefresh_OperateInfo
(
-CDBPlayerRefresh_SuperHitReduce, # 暴击抗性 146
-CDBPlayerRefresh_LuckyHitRateReduce, # 幸运一击抗概率
+CDBPlayerRefresh_SuperHitReduce, # 暴击固定值减少 146
+CDBPlayerRefresh_LuckyHitRateReduce, # 会心一击抗概率
CDBPlayerRefresh_SkillAtkRateReduce, # 技能减伤
-CDBPlayerRefresh_DamagePer, # 增加伤害
+CDBPlayerRefresh_DamagePVP, # PVP固定伤害
CDBPlayerRefresh_SpeedValue, # 移动速度值 150
-CDBPlayerRefresh_151, #
+CDBPlayerRefresh_DamagePVE, # 对NPC的伤害固定值
CDBPlayerRefresh_PetDamPer, # 灵宠增加伤害
CDBPlayerRefresh_IgnoreDefRateReduce, # 无视防御抗性
CDBPlayerRefresh_DamChanceDef, # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率
@@ -761,7 +994,7 @@
CDBPlayerRefresh_RealmPoint, # 境界修炼点
CDBPlayerRefresh_Ysog, # 魔精
CDBPlayerRefresh_FamilyActivity, # 仙盟活跃令
-CDBPlayerRefresh_Xianyuancoin, # 仙缘币
+CDBPlayerRefresh_174,
CDBPlayerRefresh_PKState, # 战斗状态 175
CDBPlayerRefresh_BossState, # boss状态
CDBPlayerRefresh_BaseAtkMin, # 基础最小攻击
@@ -778,7 +1011,7 @@
CDBPlayerRefresh_NPCHurtAddPer, # 对怪物伤害加成
CDBPlayerRefresh_FinalHurtPer, # 最终输出伤害百分比
CDBPlayerRefresh_TalentPoint, # 天赋点数 190
-CDBPlayerRefresh_191, # 废弃 191
+CDBPlayerRefresh_DamagePVPReduce, # PVP固定伤害减少
CDBPlayerRefresh_GodWeaponLV_1, # 神兵等级 - 类型1 192
CDBPlayerRefresh_GodWeaponLV_2, # 神兵等级 - 类型2 193
CDBPlayerRefresh_GodWeaponLV_3, # 神兵等级 - 类型3 194
@@ -787,9 +1020,64 @@
CDBPlayerRefresh_SoulSplinters, # 聚魂碎片 197
CDBPlayerRefresh_SoulCore, # 核心环 198
CDBPlayerRefresh_Honor, # 荣誉 199
-CDBPlayerRefresh_ZhuxianRate, # 诛仙一击概率 200
-CDBPlayerRefresh_ZhuxianHurtPer, # 诛仙一击伤害百分比 201
-) = range(146, 202)
+CDBPlayerRefresh_200, # 200
+CDBPlayerRefresh_Mater, # 金
+CDBPlayerRefresh_Wood, # 木
+CDBPlayerRefresh_Water, # 水
+CDBPlayerRefresh_Fire, # 火
+CDBPlayerRefresh_Earth, # 土 205
+CDBPlayerRefresh_NormalHurt, # 属性普通攻击增伤:普通攻击附加的固定值伤害 206
+CDBPlayerRefresh_NormalHurtPer, # 属性普通攻击加成:普通攻击附加的伤害百分比 207
+CDBPlayerRefresh_FabaoHurt, # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害 208
+CDBPlayerRefresh_FabaoHurtPer, # 属性法宝技能加成:法宝技能攻击附加的伤害百分比 209
+CDBPlayerRefresh_SuperHitRateReduce, # 暴击概率抗性 210
+CDBPlayerRefresh_LuckyHitReduce, # 会心伤害减免固定值
+CDBPlayerRefresh_FinalHurtReducePer, # 最终伤害减少百分比
+CDBPlayerRefresh_YinjiTime, # 每X秒减少印记时间,毫秒
+CDBPlayerRefresh_YinjiCnt, # 当前印记数 214
+CDBPlayerRefresh_SkillAddPer1, # 技能伤害增强1 215
+CDBPlayerRefresh_SkillAddPer2, # 技能伤害增强2
+CDBPlayerRefresh_SkillAddPer3, # 技能伤害增强3
+CDBPlayerRefresh_SkillAddPer4, # 技能伤害增强4
+CDBPlayerRefresh_SkillAddPer5, # 技能伤害增强5
+CDBPlayerRefresh_SkillAddPer6, # 技能伤害增强6 220
+CDBPlayerRefresh_SkillAddPer7, # 技能伤害增强7
+CDBPlayerRefresh_SkillReducePer1, # 受到技能伤害减少1
+CDBPlayerRefresh_SkillReducePer2, # 受到技能伤害减少2
+CDBPlayerRefresh_SkillReducePer3, # 受到技能伤害减少3
+CDBPlayerRefresh_SkillReducePer4, # 受到技能伤害减少4 225
+CDBPlayerRefresh_SkillReducePer5, # 受到技能伤害减少5
+CDBPlayerRefresh_SkillReducePer6, # 受到技能伤害减少6
+CDBPlayerRefresh_SkillReducePer7, # 受到技能伤害减少7
+CDBPlayerRefresh_ExAttr17, # ExAttr17
+CDBPlayerRefresh_BossActScore, # boss 活动积分 230
+CDBPlayerRefresh_FuncSysPrivilege, # 功能特权令 231
+CDBPlayerRefresh_Environment, # 环保值 232
+CDBPlayerRefresh_MoneyMinusGold, # 仙玉 - 负值 233
+CDBPlayerRefresh_MoneyMinusGoldPaper, # 绑玉 - 负值 234
+CDBPlayerRefresh_MoneyMinusSilverPaper, # 神玉 - 负值 235
+CDBPlayerRefresh_AllCoinTotal, # 真实充值coin值 236
+CDBPlayerRefresh_ExAttr18, # ExAttr18
+CDBPlayerRefresh_ExAttr19, # ExAttr19
+CDBPlayerRefresh_CharmLV, # 魅力等级 239
+CDBPlayerRefresh_BTGMPoint, # BT版GM令 240
+CDBPlayerRefresh_GuShenMoney, # 古神币 241
+CDBPlayerRefresh_GongdePoint, # 功德点 242
+CDBPlayerRefresh_CashPoint, # 现金点 243
+CDBPlayerRefresh_ExAttr20, # ExAttr20 244
+CDBPlayerRefresh_JiYuan, # 机缘币 245
+CDBPlayerRefresh_BTGMYuE, # BTGM余额 246
+CDBPlayerRefresh_SuccessScore, # 成就积分 247
+CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分 248
+CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249
+CDBPlayerRefresh_AtkBackRate, # 反击概率 250
+CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251
+CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
+CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
+CDBPlayerRefresh_Xiantao, # 仙桃 254
+CDBPlayerRefresh_CurePer, # 强化治疗 255
+CDBPlayerRefresh_CureDefPer, # 弱化治疗 256
+) = range(146, 257)
TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -798,8 +1086,8 @@
TYPE_Price_Ysog = 14 # 魔精
TYPE_Price_FamilyActivity = 15 # 仙盟活跃令
TYPE_Price_FBHelpPoint = 16 # 副本助战积分, 废弃
-TYPE_Price_XianyuanCoin = 17 # 仙缘币
TYPE_Price_Honor = 18 # 荣誉
+TYPE_Price_BossActScore = 19 # boss活动积分,bt版用
TYPE_Price_Rune = 23 # 符印精华点
TYPE_Price_RuneSplinters = 24 # 符印碎片
TYPE_Price_TreasureScore = 25 # 寻宝积分
@@ -808,18 +1096,31 @@
TYPE_Price_SoulDust = 28 # 魂尘
TYPE_Price_SoulSplinters = 29 # 聚魂碎片
TYPE_Price_SoulCore = 30 # 核心环
+TYPE_Price_FuncSysPrivilege = 31 # 功能系统特权令
+TYPE_Price_Environment = 32 # 环保值
+TYPE_Price_BTGMPoint = 33 # BT版GM令
+TYPE_Price_GuShenMoney = 34 # 古神币
+TYPE_Price_GongdePoint = 35 # 功德点
+TYPE_Price_CashPoint = 36 # 现金点
+TYPE_Price_JiYuan = 37 # 机缘币
+TYPE_Price_BTGMYuE = 38 # GM余额
+TYPE_Price_SuccessSocre = 39 # 成就积分
+TYPE_Price_FamilyFlagWarPoint = 40 # 万界积分
+TYPE_Price_Xiantao = 41 # 仙桃
+TYPE_Price_PayCoin = 99 # 代币
+#key可用于遍历所有货币,value仅GM相关会用到
+MoneyNameDict = {
+ 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令",
+ 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘",
+ 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点",
+ 39:"成就积分", 41:"仙桃", 99:"代币"
+ }
#以下是旧的金钱类型
TYPE_Price_Magic_Integral = 101 # 魔方寻宝积分
-TYPE_Price_HighLadder_Currency = 102 # 天梯竞技场积分
-TYPE_Price_HighLadder_Signet = 103 # 物品兑换(圣光晶石)
TYPE_Price_GongXun = 105 # 功勋点
TYPE_Price_ArrestPoint = 110 # 悬赏积分
-
-# 物品兑换
-TYPE_Price_ItemExchangeList = [TYPE_Price_HighLadder_Signet,
- ]
# 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None
TYPE_Price_CurrencyDict = {
@@ -832,13 +1133,26 @@
TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity,
- TYPE_Price_XianyuanCoin:CDBPlayerRefresh_Xianyuancoin,
TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
TYPE_Price_Honor:CDBPlayerRefresh_Honor,
+ TYPE_Price_BossActScore:CDBPlayerRefresh_BossActScore,
+ TYPE_Price_FuncSysPrivilege:CDBPlayerRefresh_FuncSysPrivilege,
+ TYPE_Price_Environment:CDBPlayerRefresh_Environment,
+ TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint,
+ TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
+ TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
+ TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
+ TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
}
+
+# 支持负值的货币及对应0418刷新类型
+MoneyMinusRefreshDict = {
+ 1:CDBPlayerRefresh_MoneyMinusGold,
+ 2:CDBPlayerRefresh_MoneyMinusGoldPaper,
+ }
# 高效战斗状态
Def_Battle_Status = (
@@ -846,12 +1160,6 @@
Def_Battle_Stop, # 停止
Def_Battle_Query # 查询
) = range(1, 4)
-
-
-#区域类型定义, 从5开始, C++定义到 IPY_GameWorld.gatMax 4
-(
-gatManor, # 领地区域, 领地战期间可PK, 反之为普通区域
-) = range(5, 6)
# 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
GameFuncID_Wing = 3 # 翅膀
@@ -869,6 +1177,7 @@
GameFuncID_Friend = 73 # 好友
GameFuncID_SignDay = 81 # 签到
GameFuncID_RefineStove = 87 # 炼丹炉
+GameFuncID_EquipWash = 91 # 洗练
GameFuncID_Treasure = 99 # 寻宝
GameFuncID_FirstGoldTip = 128 # 首充优势提示
GameFuncID_EquipDecompose = 123 # 装备分解
@@ -876,11 +1185,16 @@
GameFuncID_FreeGoods = 130 # 极品白拿
GameFuncID_OSSail = 132 # 开服特惠
GameFuncID_HorsePetRobBoss = 139# 骑宠争夺
-GameFuncID_AddPoint = 145 # 加点功能
+GameFuncID_AddPoint = 145 # 加点功能/灵根功能
GameFuncID_LittleHelper = 146 # 小助手
GameFuncID_TJG = 147 # 脱机挂
GameFuncID_SuperGift = 150 # 超值礼包
+GameFuncID_PenglaiBoss = 162 # 蓬莱仙境
GameFuncID_ZhuXianBoss = 163 # 诛仙BOSS
+GameFuncID_Arena = 195 # 竞技场
+GameFuncID_FaQi = 199 # 法器
+GameFuncID_LianTi = 207 # 炼体
+GameFuncID_Championship = 210 # 排位
# 以下为暂时无用的
GameFuncID_Truck = 33 # 运镖
GameFuncID_RunDaily = 34 # 日常跑环
@@ -935,8 +1249,9 @@
rptPet, # 宠物背包(用物品存储宠物的数据) 31
rptDogzItem, # 神兽物品背包 32
rptDogzEquip, # 神兽装备背包 33
+rptGarbage, # 垃圾分类背包 34
rptMax, # 最大背包类型数量,放在最后一个
-) = range(28, 28 + 7) #C++定义的枚举到27
+) = range(28, 28 + 8) #C++定义的枚举到27
#虚拟背包类型, 从255递减
Def_VPack_TypeList = (
@@ -964,36 +1279,36 @@
Def_UniversalGameRecType_YesterdayPlayerLVInfo,#昨日活跃玩家等级信息7
Def_UniversalGameRecType_StoreServerCntRecord, #商店全服购买记录 8,
Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9
- Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
+ Def_UniversalGameRecType_SkyTowerPassPlayer, #天星塔过关玩家记录10
Def_UniversalGameRecType_ZhuXianBossRecord, #诛仙BOSS结算记录11
- Def_UniversalGameRecType_12,
- Def_UniversalGameRecType_13,
+ Def_UniversalGameRecType_LuckyTreasure, #幸运鉴宝大奖记录12
+ Def_UniversalGameRecType_FairyDomain, #缥缈仙域事件次数记录13
Def_UniversalGameRecType_Reward, # 通用奖励表(TopBar)14
- Def_UniversalGameRecType_15,
- Def_UniversalGameRecType_16,
- Def_UniversalGameRecType_17,
- Def_UniversalGameRecType_18,
+ Def_UniversalGameRecType_ArenaBattleRecord, # 竞技场玩家挑战记录 15
+ Def_UniversalGameRecType_CrossActInfo, # 跨服运营活动信息记录 16
+ Def_UniversalGameRecType_FeastWish, #节日祝福大奖记录17
+ Def_UniversalGameRecType_ActWorldLVLimitInfo, # 运营活动世界等级限制开启信息 18
Def_UniversalGameRecType_19,
Def_UniversalGameRecType_20,
- Def_UniversalGameRecType_21,
- Def_UniversalGameRecType_22,
- Def_UniversalGameRecType_23,
+ Def_UniversalGameRecType_LuckyCloudBuyNum, # 幸运云购购买号码记录 21
+ Def_UniversalGameRecType_LuckyCloudBuyLottery, # 幸运云购开奖记录 22
+ Def_UniversalGameRecType_CrossBattlefieldBuy, # 玩家购买的跨服战场 23
Def_UniversalGameRecType_UpdatePlayerName, # 玩家改名正在改名中的信息24
Def_UniversalGameRecType_BossDropGoodItemInfo, # boss掉落好物品信息记录25
Def_UniversalGameRecType_26,
Def_UniversalGameRecType_27,
Def_UniversalGameRecType_28,
Def_UniversalGameRecType_BossInfo, # boss信息29
- Def_UniversalGameRecType_CrossBossInfo, # 跨服boss信息
- Def_UniversalGameRecType_31,
- Def_UniversalGameRecType_32,
- Def_UniversalGameRecType_ManorWarInfo, # 领地争夺战占领结果33
- Def_UniversalGameRecType_34,
- Def_UniversalGameRecType_ShopItem, # 自定义商店全服限购数据35
- Def_UniversalGameRecType_36,
- Def_UniversalGameRecType_37,
- Def_UniversalGameRecType_38,
- Def_UniversalGameRecType_39,
+ Def_UniversalGameRecType_CrossBossInfo, # 跨服boss信息 30
+ Def_UniversalGameRecType_BossFirstKill, # boss首杀 31
+ Def_UniversalGameRecType_CrossCollect, # 跨服采集记录信息 32
+ Def_UniversalGameRecType_CrossChampionshipGroup, # 跨服排位争霸赛分组信息 33
+ Def_UniversalGameRecType_CrossChampionshipGuess, # 跨服排位争霸赛竞猜记录信息 34
+ Def_UniversalGameRecType_CrossChampionshipOfficial, # 跨服排位争霸赛最终排名官职信息 35
+ Def_UniversalGameRecType_CrossChampionshipOffChallenge, # 跨服排位争霸赛官职挑战信息 36
+ Def_UniversalGameRecType_CrossActAllRecharge, # 跨服全服充值活动信息 37
+ Def_UniversalGameRecType_CrossBattleChampionGroup, # 跨服战场冠军赛分组信息 38
+ Def_UniversalGameRecType_CrossYaomoBossHurtInfo, # 跨服妖魔boss伤血信息 39
Def_UniversalGameRecType_40,
Def_UniversalGameRecType_RedPacketRecord, # 红包产出结果记录41
Def_UniversalGameRecType_42,
@@ -1048,7 +1363,7 @@
Def_ActionType_LeaderImpeachTime, # 族长下线了多久5
Def_ActionType_FamilyBossFB, #记录家族boss副本信息6
Def_ActionType_FamilyStore, #记录战盟仓库操作记录7
- Def_ActionType_XXX8, #8
+ Def_ActionType_FamilyZhenfa, #仙盟阵法8
Def_ActionType_XXX9, #9
Def_ActionType_XXX10, #10
Def_ActionType_OfficerModelEquip, #记录家族有职位的成员模型装备信息11
@@ -1088,14 +1403,7 @@
#家族相关活动类型定义
Def_FamActivityList = (
Def_FamActivity_War, # 战盟争霸
-Def_FamActivity_Manor, # 领地争夺
-) = range(2)
-
-#副本通关类型
-(
-Def_PassType_Individual, # 单人
-Def_PassType_Team, # 组队
-) = range(0, 2)
+) = range(1)
#运骠
(
@@ -1103,13 +1411,10 @@
Def_Enter_Truck, #进入骠车
) = range(1, 3)
-Def_OSC_ValidDay = 6 # 开服活动有效活动天
-Def_MSC_ValidDay = 5 # 合服活动有效活动天
-
# 开服活动类型标识, 不可超过32
Def_Campaign_Type_List = (
-Def_Campaign_Type_PlusLV, # 强化等级排行 1
-Def_Campaign_Type_HorseLV, # 坐骑等级排行 2
+Def_Campaign_Type_Plus, # 强化战力排行 1
+Def_Campaign_Type_Horse, # 坐骑战力排行 2
Def_Campaign_Type_StoneLV, # 宝石等级排行 3
Def_Campaign_Type_LV, # 冲级等级排行 4
Def_Campaign_Type_RealmLV, # 境界等级排行 5
@@ -1118,12 +1423,15 @@
Def_Campaign_Type_GodWeaponLV, # 神兵等级排行 8
Def_Campaign_Type_Recharge, # 累计充值排行 9
Def_Campaign_Type_PetLV, # 灵宠等级排行 10
-) = range(1, 1 + 10)
+Def_Campaign_Type_LingGen, # 灵根点数排行 11
+Def_Campaign_Type_StarLV, # 升星等级排行 12
+Def_Campaign_Type_Wash, # 洗练战力排行 13
+) = range(1, 1 + 13)
# 活动类型对应的奖励排行榜{活动类型:排行榜, ...}
Def_Campaign_Billboard_Dict = {
- Def_Campaign_Type_PlusLV:Def_BT_Campaign_PlusLV,
- Def_Campaign_Type_HorseLV:Def_BT_Campaign_HorseLV,
+ Def_Campaign_Type_Plus:Def_BT_Campaign_Plus,
+ Def_Campaign_Type_Horse:Def_BT_Campaign_Horse,
Def_Campaign_Type_StoneLV:Def_BT_Campaign_StoneLV,
Def_Campaign_Type_LV:Def_BT_Campaign_LV,
Def_Campaign_Type_RealmLV:Def_BT_Campaign_RealmLV,
@@ -1132,55 +1440,10 @@
Def_Campaign_Type_GodWeaponLV:Def_BT_Campaign_GodWeaponLV,
Def_Campaign_Type_Recharge:Def_BT_Campaign_Recharge,
Def_Campaign_Type_PetLV:Def_BT_Campaign_PetLV,
+ Def_Campaign_Type_LingGen:Def_BT_Campaign_LingGen,
+ Def_Campaign_Type_StarLV:Def_BT_Campaign_StarLV,
+ Def_Campaign_Type_Wash:Def_BT_Campaign_Wash,
}
-
-# 活动数据状态
-(
-Def_CampaignDataState_None, # 无
-Def_CampaignDataState_Save, # 数据可更新
-Def_CampaignDataState_Over, # 数据结束更新
-) = range(3)
-
-# 活动领奖状态
-(
-Def_CampaignAwardState_None, # 无
-Def_CampaignAwardState_Allow, # 允许领奖
-Def_CampaignAwardState_Over, # 领奖结束
-) = range(3)
-
-#合服活动类型标识
-Def_MixCampaign_Type_List = (
- Def_MixCampaign_Type_PlayerBattle, # 总战斗力0
- Def_MixCampaign_Type_RechargeFirst, # 首充奖励1
- Def_MixCampaign_Type_RechargeRank, # 累计充值排行奖励2
- Def_MixCampaign_Type_RechargeCnt, # 累计充值保底奖励3
- Def_MixCampaign_Type_FamilyWar, # 冰封王座家族战获胜家族成员奖励4
- Def_MixCampaign_Type_FamilyWarEnter, # 冰封王座参与奖5
- Def_MixCampaign_Type_FamilyKillBoss, # 战盟击杀boss排行
- Def_MixCampaign_Type_PlayerKillBoss, # 个人击杀boss
-) = range(8)
-
-#合服活动类型对应的奖励排行榜
-Def_MixCampaign_Billboard_Dict = {
- Def_MixCampaign_Type_PlayerBattle:Def_BT_MixCampaign_PlayerBattle, # 总战斗力
- Def_MixCampaign_Type_RechargeRank:Def_BT_MixCampaign_Recharge, # 累计充值排行
- Def_MixCampaign_Type_FamilyWar:Def_BT_MixCampaign_WinFamilyMember, # 获胜战盟成员
- Def_MixCampaign_Type_FamilyKillBoss:Def_BT_MixCampaign_FamilyKillBoss, # 战盟击杀boss排行
- }
-
-# 直接在MapServer中处理的合服活动类型
-DoOnMapServerMixCampaignTypeList = [
- Def_MixCampaign_Type_RechargeFirst,
- Def_MixCampaign_Type_RechargeCnt,
- Def_MixCampaign_Type_FamilyWarEnter,
- Def_MixCampaign_Type_PlayerKillBoss,
- ]
-# 合服活动请求GameServer操作类型定义
-(
-Def_MSCGameServerQuery_QueryAward, # 查询
-Def_MSCGameServerQuery_GetAward, # 领奖
-Def_MSCGameServerQuery_MailAward, # 邮件发送奖励
-) = range(3)
#队伍最大人数
Def_Team_MaxPlayerCount = 4
@@ -1189,7 +1452,7 @@
Def_List_EscapeSequence = ['\a', '\b', '\f', '\n', '\r', '\t', '\v', '\\', '\'', '\"', '\0']
#阵营 三种 中立 正义 邪恶
-[
+CampTypeList = [
CampType_Neutral, #中立
CampType_Justice, #正义(与 Def_ID1Win 一致)
CampType_Evil, #邪恶(与 Def_ID2Win 一致)
@@ -1208,6 +1471,7 @@
CrossServerMsg_PKOverInfo = "PKOverInfo" # 跨服PK结果
CrossServerMsg_PKSeasonInfo = "PKSeasonInfo" # 跨服PK赛季信息
CrossServerMsg_PKSyncBillboard = "PKSyncBillboard" # 跨服PK同步排行榜
+CrossServerMsg_SyncBillboard = "SyncBillboard" # 跨服同步排行榜
CrossServerMsg_CrossBossInfo = "CrossBossInfo" # 跨服Boss信息
CrossServerMsg_CrossBossState = "CrossBossState" # 跨服Boss状态
CrossServerMsg_PutInItem = "PutInItem" # 获得物品
@@ -1216,6 +1480,33 @@
CrossServerMsg_RebornRet = "RebornRet" # 复活结果
CrossServerMsg_NPCInfoRet = "NPCInfoRet" # 跨服地图NPC信息
CrossServerMsg_CollectNPCOK = "CollectNPCOK" # 采集NPC完成
+CrossServerMsg_EnterFBRet = "EnterFBRet" # 请求进入跨服副本返回信息
+CrossServerMsg_EnterVSRoomRet = "EnterVSRoomRet" # 请求进入跨服PK房间副本返回信息
+CrossServerMsg_FBEnd = "FBEnd" # 完成跨服副本
+CrossServerMsg_NPCAttackCount = "NPCAttackCount" # 攻击NPC次数记录
+CrossServerMsg_SendMail = "SendMail" # 发送邮件,已知玩家目标服务器,主动发送
+CrossServerMsg_FBPlayerCount = "FBPlayerCount" # 副本功能线路人数同步
+CrossServerMsg_CrossActInfo = "CrossActInfo" # 跨服运营活动信息
+CrossServerMsg_MailPlayerIDList = "MailPlayerIDList" # 跨服邮件玩家ID通知,玩家目标服务器可能无法知道,被动推送
+CrossServerMsg_MailContent = "MailContent" # 跨服邮件内容通知
+CrossServerMsg_LuckyCloudBuyNum = "LuckyCloudBuyNum" # 幸运云购购买记录通知
+CrossServerMsg_LuckyCloudBuyLottery = "LuckyCloudBuyLottery" # 幸运云购开奖记录通知
+CrossServerMsg_CrossServerTime = "CrossServerTime" # 跨服时间同步
+CrossServerMsg_BattlefieldBuy = "BattlefieldBuy" # 跨服战场购买信息
+CrossServerMsg_BattlefieldState = "BattlefieldState" # 跨服战场状态信息
+CrossServerMsg_BattlefieldOver = "BattlefieldOver" # 跨服战场结算信息
+CrossServerMsg_DebugAnswer = "DebugAnswer" # DebugAnswer
+CrossServerMsg_ActDropSpecItem = "ActDropSpecItem" # 特殊掉落验证返回
+CrossServerMsg_CrossAssist = "CrossAssist" # 跨服协助
+CrossServerMsg_ChampionshipState = "ChampionshipState" # 跨服排位争霸赛状态信息
+CrossServerMsg_ChampionshipPlayer = "ChampionshipPlayer"# 跨服排位争霸赛参赛玩家信息
+CrossServerMsg_ChampionshipGroup = "ChampionshipGroup" # 跨服排位争霸赛分组信息
+CrossServerMsg_ChampionshipGuess = "ChampionshipGuess" # 跨服排位争霸赛竞猜信息
+CrossServerMsg_ChampionshipOfficial = "ChampionshipOfficial" # 跨服排位争霸赛官职信息
+CrossServerMsg_ChampionshipDailyOfficial = "ChampionshipDailyOfficial" # 跨服排位争霸赛每日官职信息
+CrossServerMsg_ActAllRechargeInfo = "ActAllRechargeInfo"# 跨服全民充值信息
+CrossServerMsg_CrossDailyActionState = "CrossDailyActionState" # 跨服日常任务状态信息
+CrossServerMsg_CrossYaomoBossHurtInfo = "CrossYaomoBossHurtInfo" # 跨服妖魔boss玩家伤害信息
# 子服发送跨服信息定义
ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功
@@ -1223,17 +1514,41 @@
ClientServerMsg_GMCMD = "GMCMD" # GM命令
ClientServerMsg_ViewPlayerCache = "ViewPlayerCache" # 查看跨服玩家信息
ClientServerMsg_PKMatch = "PKMatch" # 跨服PK匹配
+ClientServerMsg_PKRobotOver = "PKRobotOver" # 跨服PK机器人结算
ClientServerMsg_PKCancel = "PKCancel" # 跨服PK取消匹配
ClientServerMsg_PKPrepareOK = "PKPrepareOK" # 跨服PK准备完毕
ClientServerMsg_PKBillboard = "PKBillboard" # 跨服PK排行榜
+ClientServerMsg_QueryBillboard = "QueryBillboard" # 跨服排行榜 - 查询、同步等
+ClientServerMsg_UpdateBillboard = "UpdateBillboard" # 跨服排行榜 - 更新
+ClientServerMsg_MailContent = "MailContent" # 跨服邮件内容同步 - 请求同步、汇报成功等
ClientServerMsg_Reborn = "Reborn" # 复活
ClientServerMsg_QueryNPCInfo = "QueryNPCInfo" # 查询跨服地图NPC信息
ClientServerMsg_SetPlayerAttrValue = "SetPlayerAttrValue" # 玩家属性数值更新
ClientServerMsg_CollectNPC = "CollectNPC" # 采集NPC
+ClientServerMsg_EnterFB = "EnterFB" # 请求进入跨服副本
+ClientServerMsg_AddBuff = "AddBuff" # 添加BUFF
+ClientServerMsg_LuckyCloudBuy = "LuckyCloudBuy" # 幸运云购
+ClientServerMsg_BattlefieldBuyOpen = "BattlefieldBuyOpen" # 跨服战场购买召集
+ClientServerMsg_BattlefieldCallChange = "BattlefieldCallChange" # 跨服战场召集 - 修改
+ClientServerMsg_BattlefieldCallJoin = "BattlefieldCallJoin" # 跨服战场召集 - 加入
+ClientServerMsg_BattlefieldCallKick = "BattlefieldCallKick" # 跨服战场召集 - 踢出
+ClientServerMsg_ActDropSpecItem = "ActDropSpecItem" # 活动特殊掉落
+ClientServerMsg_CrossAssist = "CrossAssist" # 跨服协助
+ClientServerMsg_ChampionshipOfficialApply = "ChampionshipOfficialApply" # 跨服排位申请官职
+ClientServerMsg_ChampionshipOfficialApplyReply = "ChampionshipOfficialApplyReply" # 跨服排位官职申请回应
+ClientServerMsg_ChampionshipOfficialKick = "ChampionshipOfficialKick" # 跨服排位辞退下级仙官
+ClientServerMsg_ChampionshipOfficialLeave = "ChampionshipOfficialLeave" # 跨服排位主动离任仙官
+ClientServerMsg_ChampionshipOfficialChallenge = "ChampionshipOfficialChallenge" # 跨服排位挑战仙官
+ClientServerMsg_ChampionshipGuess = "ChampionshipGuess" # 跨服排位竞猜
+ClientServerMsg_ChampionshipWorship = "ChampionshipWorship" # 跨服排位膜拜
+ClientServerMsg_ActAllRechargeValue = "ActAllRechargeValue" # 跨服全民充值额度
+ClientServerMsg_CrossYaomoBossHurtAward = "CrossYaomoBossHurtAward" # 跨服妖魔boss玩家伤害领奖
#跨服广播类型定义
+CrossNotify_CrossAct = "CrossAct"
CrossNotify_World = "World"
CrossNotify_Family = "Family"
+CrossNotify_Player = "Player"
#角色改名结果
(
@@ -1262,17 +1577,26 @@
Def_IudetMapLoaction = 15 # 物品记录地图坐标[mapid, posx, posy]
Def_IudetLegendAttrID = 17 # 物品传奇属性ID列表
Def_IudetLegendAttrValue = 19 # 物品传奇属性值列表
-Def_IudetOutOfPrintAttrID = 21 # 物品绝版属性ID列表
-Def_IudetOutOfPrintAttrValue = 23 # 物品绝版属性值列表
+Def_IudetBaseAttrID = 21 # 物品基础属性ID列表,适用于随机范围基础属性(非物品表配置的固定属性)
+Def_IudetBaseAttrValue = 23 # 物品基础属性值列表
Def_IudetPartSuiteLV = 25 # 部位套装等级 [套装类型1等级, 套装类型2等级, ...]
Def_IudetWingMaterialItemID = 27 # 翅膀精炼材料ID列表
Def_IudetWingMaterialItemCount = 29 # 翅膀精炼材料个数列表
Def_IudetDogzEquipPlus = 31 # 神兽装备强化信息列表 [强化等级, 累计总熟练度]
Def_IudetItemDecompound = 33 # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
+Def_IudetLiantaiItemID = 35 # 合成该莲台的所有莲台ID [itemID, itemID, ...]
+Def_IudetAddSkillID = 37 # 可添加的技能ID列表 [skillID, skillID, ...]
+Def_IudetLegendAttrIDShen = 51 # 物品传奇属性ID列表 - 神
+Def_IudetLegendAttrValueShen = 61 # 物品传奇属性值列表 - 神
+Def_IudetLegendAttrIDXian = 53 # 物品传奇属性ID列表 - 仙
+Def_IudetLegendAttrValueXian = 63 # 物品传奇属性值列表 - 仙
+Def_IudetLegendAttrIDJi = 55 # 物品传奇属性ID列表 - 极
+Def_IudetLegendAttrValueJi = 65 # 物品传奇属性值列表 - 极
Def_IudetItemColor = 16 # 物品颜色,如果该值没有就取物品
Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到
Def_IudetCancelUseLimit = 20 # 物品取消使用限制
+Def_IudetItemLV = 22 # 物品等级,适用于动态物品等级(非物品表配置的固定等级)
Def_IudetSource = 24 # 物品来源
Def_IudetSuiteLV = 30 # 套装等级
Def_IudetHasOpenCnt = 32 # 物品累积开启次数
@@ -1284,13 +1608,21 @@
Def_IudetCreateTime = 44 # 时效物品的创建时间
Def_IudetGatherSoulLV = 46 # 聚魂等级
Def_IudetExpireTime = 48 # 时效物品指定有效时间,时间单位由时效类型决定
+Def_IudetAuctionItemCreateTime = 50 # 拍品创建时间
+
# 200~300 宠物数据用
Def_IudetPet_NPCID = 200 # npcID
Def_IudetPet_ClassLV = 202 # 阶级
Def_IudetPet_State = 204 # 当前状态, 对应 Def_PetStateList
Def_IudetPet_QualityLV = 206 # 品质
Def_IudetPet_Exp = 208 # 经验
+Def_IudetPet_Star = 210 # 星级
Def_IudetPet_Skill = 201 # 技能列表
+
+Def_IudetHorsePetSkinIndex = 210 # 骑宠觉醒外观索引
+
+# 以下为自定义的设置物品属性key
+Def_CItemKey_AppointID = "AppointID"
# ----------------------------------------------------
# 宠物物品数据状态
@@ -1308,32 +1640,9 @@
Item_Source_VirtualItemDrop,# 虚拟掉落 4
) = range(5)
-# 玩家在线奖励类型
-(
-Def_OnlinePrizeType_NewGuy,
-Def_OnlinePrizeType_ByDay,
-Def_OnlinePrizeType_Max,
-) = range(3)
-
#---------------------------------------------------------------------
# 玩家字典按数位存储数据个数
Def_PDictDigitCnt = 9
-
-# 副本评分类型
-(
-ScoreType_TimeConsume, # 耗时结算类型
-ScoreType_KillStat, # 击杀怪物统计
-ScoreType_NewGuySuperShow, # 击杀怪物统计
-ScoreType_GetItem, # 获得物品奖励统计
-ScoreType_RedFortReward, # 打开客户端frmRedFortReward
-)=range(5)
-
-ScoreTypeName = "TScore"
-
-Def_QQPlatVIPTypeList = (
-Def_QQPlatVIP_Yellow, #黄钻
-Def_QQPlatVIP_Blue, #蓝钻
-) = range(1, 3)
# VIP类型定义
(
@@ -1345,14 +1654,14 @@
)=range(5)
# 战斗力模块类型
-Def_MFPType_Max = 28
+Def_MFPType_Max = 33
ModuleFightPowerTypeList = (
Def_MFPType_Role, # 角色 0
-Def_MFPType_Equip, # 装备(基本装备位) 1
+Def_MFPType_Equip, # 装备(装备本身) 1
Def_MFPType_Plus, # 强化 2
Def_MFPType_Stone, # 宝石 3
-Def_MFPType_Suit, # 套装 4
-Def_MFPType_Wing, # 翅膀 5
+Def_MFPType_LingGen, # 灵根 4
+Def_MFPType_LingQi, # 灵器 5
Def_MFPType_Wash, # 洗练 6
Def_MFPType_Pet, # 灵宠 7
Def_MFPType_Horse, # 坐骑 8
@@ -1360,23 +1669,26 @@
Def_MFPType_GodWeapon, # 神兵 10
Def_MFPType_Dienstgrad, #称号 11
Def_MFPType_Rune, # 符印 12
-Def_MFPType_Horcrux, # 魂器 13
+Def_MFPType_Star, # 升星 13
Def_MFPType_MagicWeapon1, # 人族法宝 14
Def_MFPType_StoveYao, # 炼丹炉丹药 15
Def_MFPType_MagicWeapon2, # 魔族法宝 16
Def_MFPType_MagicWeapon3, # 仙族法宝 17
Def_MFPType_PetSoul, # 灵宠魂石 18
Def_MFPType_HorseSoul, # 坐骑魂石 19
-Def_MFPType_MagicWeaponSoul, # 法宝之魂 20
+Def_MFPType_FaQi, # 法器 20
Def_MFPType_Dogz, # 神兽 21
Def_MFPType_GatherSoul, # 聚魂 22
Def_MFPType_MagicWeapon4, # 王者法宝 23
Def_MFPType_Coat, # 时装 24
+Def_MFPType_Love, # 情缘 25
+Def_MFPType_Charm, # 魅力 26
+Def_MFPType_LianTi, # 炼体 27
+Def_MFPType_Enchant, # 附魔 28
+Def_MFPType_Gubao, # 古宝 29
+Def_MFPType_Shentong, # 神通 30
+Def_MFPType_FamilyZhenfa, # 阵法 31
Def_MFPType_Other, # 其他
-
-#以下暂时没用到,改时再处理
-Def_MFPType_Passive, #被动技能
-Def_MFPType_ClothesCoat, #衣服时装
) = range(Def_MFPType_Max)
#事件汇报用户行为-----------------------------------------------------------
@@ -1448,59 +1760,6 @@
Difficulty_Hero, # 英雄
) = range(3)
-# 称号类型定义,需与\PySysDB\tagDienstgrad.txt表中的类型Type一致,从1开始
-(
-Def_DienstgradType_Flower, # 鲜花称号
-) = range(1, 2)
-
-# 特惠活动类型
-TeHuiActivityList = (
-TeHuiActivity_Recharge, # 0充值特惠
-TeHuiActivity_ClassUP, # 功能升阶特惠
-TeHuiActivity_DiscountShop, # 折扣店特惠
-TeHuiActivity_RechargeRank, # 充值排行特惠/合服每日充值排行榜
-TeHuiActivity_MixDiscountShop, # 合服折扣店特惠
-TeHuiActivity_CostProfit, # 5消费返利
-TeHuiActivity_CostRank, # 消费排行榜
-) = range(1, 7 + 1)
-
-
-# 特惠活动类型对应的Key
-TeHuiTypeKeyDict = {
-TeHuiActivity_Recharge:Def_Notify_WorldKey_DayAction_Recharge,
-TeHuiActivity_ClassUP:Def_Notify_WorldKey_DayAction_ClassUPNum,
-TeHuiActivity_DiscountShop:Def_Notify_WorldKey_DayAction_DiscountShop,
-TeHuiActivity_RechargeRank:Def_Notify_WorldKey_DayAction_RechargeRank,
-TeHuiActivity_MixDiscountShop:Def_Notify_WorldKey_DayAction_MixDiscountShop,
-TeHuiActivity_CostProfit:Def_Notify_WorldKey_DayAction_CostProfit,
-TeHuiActivity_CostRank:Def_Notify_WorldKey_DayAction_CostRank,
-}
-
-# 功能升阶日类型
-ClassUPDayList = (
-ClassUPDay_Horse, # 坐骑
-ClassUPDay_Wing, # 翅膀
-ClassUPDay_Office # 官爵
-) = range(1, 3 + 1)
-
-# 总动员类型
-Def_ZDY_List = (
-Def_ZDY_Horse, # 坐骑
-Def_ZDY_Wing, # 翅膀
-Def_ZDY_Office, # 官爵
-Def_ZDY_Pet, # 宠物
-Def_ZDY_FightPower, # 战力
-) = range(1, 5 + 1)
-
-# 自定义商店查询定义
-(
-Def_ShopItem_QueryServerBuyCnt, # 查询全部全服限购数据
-Def_ShopItem_BuyItem, # 购买物品
-Def_ShopItem_ClearBuyCnt, # 重置全服限购数据
-Def_ShopItem_SyncServerBuyCnt, # 同步单品全服限购数据
-) = range(4)
-
-
# 每日活动编号定义
DailyActionIDList = (
DailyActionID_DailyRunMission, # 赏金跑环任务
@@ -1508,7 +1767,7 @@
DailyActionID_EquipPlus, # 强化
DailyActionID_FieldFight, # 野外挂机
DailyActionID_OfflineFight, # 脱机挂机
-DailyActionID_RefineStove, # 炼丹材料消耗 6
+DailyActionID_RefineStove, # 炼丹材料消耗 6(废弃)
DailyActionID_Dice, # 我要太极
DailyActionID_Pray, # 祈愿
DailyActionID_WorldBOSS, # 世界BOSS
@@ -1524,11 +1783,27 @@
DailyActionID_IceLode, # 冰晶矿脉
DailyActionID_HelpBattleCheckIn, # 助战登记 20
DailyActionID_CrossReamPK, # 跨服PK 21
-DailyActionID_ZhuXianBoss, # 诛仙BOSS 22
-) = range(1, 22 + 1)
+DailyActionID_FamilyBoss1, # 仙盟BOSS 22
+DailyActionID_SkyTower, # 天星塔 23
+DailyActionID_HorsePetBoss, # 骑宠BOSS 24
+DailyActionID_FairyDomain, # 缥缈仙域 25
+DailyActionID_AuctionItem, # 拍卖行上架/竞拍 26
+DailyActionID_LeiFaBoss, # 雷罚boss 27
+DailyActionID_CrossPenglai, # 跨服蓬莱仙境Boss 28
+DailyActionID_FamilyChuanGong, # 仙盟传功 29
+DailyActionID_FamilyParty, # 仙盟宴会 30
+DailyActionID_31, # 活跃修炼 31
+DailyActionID_SkyTreasureBox, # 天降宝箱 32
+DailyActionID_Arena, # 竞技场 33
+DailyActionID_CrossDemonLand, # 跨服魔化之地Boss 34
+DailyActionID_CrossBattlefield, # 跨服战场 35
+DailyActionID_FamilySit, # 跨服战场 36
+) = range(1, 36 + 1)
-
-
+# 跨服每日活动编号定义, 从150开始
+CrossDailyActionIDList = (
+CrossDailyActionID_YaomoBoss, # 妖魔boss 150
+) = range(150, 150 + 1)
# 成就类型定义
SuccessTypeList = (
@@ -1541,7 +1816,7 @@
SuccType_KirinHomeEx, #通关麒麟之府X次成就7
SuccType_GodWeapon, # x神器达到X级成就8
SuccType_XXX9, # 废弃9
-SuccType_HorseAllLV, # X坐骑等级达到XX级 10
+SuccType_HorseAllLV, # 坐骑等级达到X级 10
SuccType_XXX11, # 废弃11
SuccType_KillBossHomeBoss, # BOSS之家BOSS击杀成就12
SuccType_XXX13, # 废弃13
@@ -1557,8 +1832,8 @@
SuccType_XXX23 , # 废弃23
SuccType_XXX24 , # 废弃24
SuccType_XXX25, # 废弃25
-SuccType_EquipPlus, # 强化x次成就26
-SuccType_EquipPlusLV, # x件装备强化等级达到x级27 (已废弃)
+SuccType_EquipPlus, # x件x阶x强化等级 26
+SuccType_XXX27, # 废弃27
SuccType_KillWorldBoss, # 击杀世界bossx次成就(有伤害就算)28
SuccType_XXX29, # 废弃29
SuccType_PassWagicWeapon, # 通关法宝副本30
@@ -1569,8 +1844,8 @@
SuccType_Pray, # 祈祷x次35
SuccType_KillSpecificNPC, # 击杀特定NPC36
SuccType_XXX37, # 废弃37
-SuccType_XXX38, # 废弃38
-SuccType_EquipColorItem, #穿戴某阶某品质的装备成就39
+SuccType_EquipPlace, # x件x阶x部位 38
+SuccType_EquipColorItem, # x件x阶x品质 39
SuccType_XXX40, #废弃40
SuccType_XXX41, #废弃41
SuccType_PassRuneTower, #通关符印塔成就42
@@ -1601,9 +1876,9 @@
SuccType_ChaosDemon, #混乱妖域X人以上队伍X评级通关67
SuccType_XXX68, #废弃68
SuccType_CompoundItemEx, #物品X的合成成功X次69
-SuccType_EquipWashLV1, #武器洗练X级(主手+副手)70
-SuccType_EquipWashLV2, #防具洗练X级(防具5件)71
-SuccType_EquipWashLV3, #仙器洗练X级(仙器3件)72
+SuccType_EquipWash, #x件x阶x洗练等级 70
+SuccType_XXX71, #废弃71
+SuccType_XXX72, #废弃72
SuccType_XXX73, #废弃73
SuccType_XXX74, #废弃74
SuccType_XXX75, #废弃75
@@ -1613,17 +1888,17 @@
SuccType_DujieFBHelpPass, #渡劫助战成功X次 79
SuccType_XXX80, #废弃 80
SuccType_FBEncourage, #x副本累计鼓舞X次 81
-SuccType_EquipArmor, #穿戴X颜色X星级X阶防具一套(5件防具) 82
-SuccType_EquipWeapon, #穿戴X颜色X星级X阶武器一套(主手+副手) 83
+SuccType_EquipStar, #x件x阶x星 82
+SuccType_XXX83, #废弃 83
SuccType_XXX84, #废弃 84
SuccType_XXX85, #废弃85
SuccType_XXX86, #废弃 86
SuccType_XXX87, #废弃 87
SuccType_XXX88, #废弃 88
-SuccType_XXX89, #仙盟宴会答题X题 89
-SuccType_EquipWing, #穿戴X阶X品质羽翼 90
+SuccType_XXX89, #废弃 89
+SuccType_XXX90, #废弃 90
SuccType_MWSkillUp, #X法宝潜力技能提升X级 91
-SuccType_EquipSuit, #套装 X件X阶普通(强化)防具套装 92
+SuccType_EquipSuit, # X件X阶套装 92
SuccType_TalkFamily, # 仙盟频道发言93
SuccType_UseItem, # 使用X物品X次94
SuccType_XXX95, # 废弃95
@@ -1665,36 +1940,97 @@
SuccType_Collect, #采集X物品X次131
SuccType_InlayGatherSoul, #镶嵌X枚X品质聚魂(不包含核心)132
SuccType_GatherSoulLvUp, #累计聚魂总等级XX(不包含核心)133
-) = range(1, 134)
+SuccType_FeastRedPack_TalkWorld, #节日红包 - 世界频道发言 x次 134
+SuccType_FeastRedPack_Pray, # 节日红包 - 祈祷x次 135
+SuccType_FeastRedPack_KillSpecificNPC, # 节日红包 - 击杀特定NPC x次 136
+SuccType_FeastRedPack_KillBoss, # 节日红包 - 指定类型boss x次 137
+SuccType_FeastRedPack_EnterMap, # 节日红包 - 进入指定地图 x次 138
+SuccType_FeastRedPack_TaskCRun, # 节日红包 - 完成x次日常环任务成就 139
+SuccType_FeastRedPack_Dice, # 节日红包 - 天机摇骰子x次 140
+SuccType_FeastRedPack_CrossPK, # 节日红包 - 跨服PK x次 141
+SuccType_FeastRedPack_FBSweep, # 节日红包 - 副本扫荡 x次 142
+SuccType_PassSkyTower, #通关天星塔 143
+SuccType_Battlefield_Join, # 古神战场 - 参与 x次 144
+SuccType_Battlefield_CallOpen, # 古神战场 - 召集开启 x次 145
+SuccType_Battlefield_Called, # 古神战场 - 当被召集人 x次 146
+SuccType_Battlefield_WinJ, # 古神战场 - 道家获胜 x次 147
+SuccType_Battlefield_WinE, # 古神战场 - 佛家获胜 x次 148
+SuccType_Battlefield_KillCnt, # 古神战场 - 击败玩家 x次 149
+SuccType_Battlefield_CKillCnt, # 古神战场 - 连续击败y玩家 x次 150
+SuccType_Battlefield_KillBoss, # 古神战场 - 阵营击败boss x次 151
+SuccType_Battlefield_KillScoreKing, # 古神战场 - 不同场次击败积分王 x次 152
+SuccType_Battlefield_KillGuard, # 古神战场 - 击败守卫 x次 153
+SuccType_Battlefield_Score, # 古神战场 - 累计获得个人积分 xx 154
+SuccType_Battlefield_ScoreMore, # 古神战场 - 单场个人积分超过yy积分 x次 155
+SuccType_Battlefield_AuraScore, # 古神战场 - 累计在积分光环中获得积分 xx 156
+SuccType_Battlefield_SuperItem, # 古神战场 - 累计获得古神大奖 x次 157
+SuccType_Battlefield_FactionBuff, # 古神战场 - 累计采集阵营buff x次 158
+SuccType_Battlefield_PersonBuff, # 古神战场 - 累计获得个人buff x次 159
+SuccType_Battlefield_Crystal, # 古神战场 - 累计采集占领资源 x次 160
+SuccType_Battlefield_Wall, # 古神战场 - 累计采集积分墙 x次 161
+SuccType_Battlefield_BillFirst, # 古神战场 - 任意周榜榜首 x次 162
+SuccType_Battlefield_BillIn, # 古神战场 - 结算时累计上榜 x次 163
+SuccType_ActivityPlace, # 活跃放置x次 164
+SuccType_UseStoveByType, # 使用丹药X枚 165
+SuccType_Arena, # 参与竞技场x次 166
+SuccType_KillCrossPenglaiBoss, # 击杀蓬莱仙境bossx只 167
+SuccType_KillCrossDemonLandBoss, # 击杀魔化之地bossx只 168
+SuccType_EquipPlusClass, # X阶装备强化总等级X级 169
+SuccType_EquipStarClass, # X阶装备升星总等级X星 170
+SuccType_EquipStoneClass, # X阶装备宝石总等级X级 171
+SuccType_EquipWashClass, # X阶装备洗炼总等级X级 172
+SuccType_EquipPlusTotal, # 全身强化总等级X级 173
+SuccType_EquipStarTotal, # 全身升星总星数X星 174
+SuccType_EquipWashTotal, # 全身洗炼总等级X级 175
+SuccType_CrossPK, # 跨服PK x次 176
+SuccType_FamilyZhenfaExp, # 仙盟阵法捐献累计经验 177
+) = range(1, 178)
-
-
+# 节日红包成就类型
+FeastRedPackSuccessTypeList = range(SuccType_FeastRedPack_TalkWorld, SuccType_FeastRedPack_FBSweep + 1)
# 连续天规则的成就类型
ContinueSuccessTypeList = []
# 不向下适配检查的成就类型(指相对较高成就条件不会增加较低成就条件的进度)
UnDownCheckSuccessTypeList = [
- SuccType_EquipPlusLV, SuccType_GodWeapon,
+ SuccType_GodWeapon,
SuccType_MainTaskNode,SuccType_PassWagicWeapon,
- SuccType_KillSpecificNPC, SuccType_UseStoveBylv,
+ SuccType_KillSpecificNPC, SuccType_UseStoveBylv, SuccType_UseStoveByType,
SuccType_Pray,SuccType_PetClassLV,
- SuccType_HorseAllLV, SuccType_QueenRelics,SuccType_XMZZConWin,
- SuccType_EquipSuit,SuccType_Collect,SuccType_DogzBattle,
+ SuccType_QueenRelics,SuccType_XMZZConWin,
+ SuccType_Collect,SuccType_DogzBattle,
SuccType_UseItem,SuccType_FamilyTechLV,
SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ,
+ SuccType_FeastRedPack_KillSpecificNPC,SuccType_FeastRedPack_KillBoss,
+ SuccType_FeastRedPack_EnterMap, SuccType_FeastRedPack_FBSweep,
]
+
+# 部分参数不向下适配检查的成就类型,此配置的类型不能在 UnDownCheckSuccessTypeList 里 {类型:[不向下适配的参数索引, ...], ...}
+PartUnDownCheckSuccessTypeInfo = {
+ SuccType_EquipSuit:[0], # 阶不向下适配
+ SuccType_EquipPlace:[0,1], # 阶、部位不向下适配
+ SuccType_EquipColorItem:[0], # 阶不向下适配
+ SuccType_EquipPlus:[0], # 阶不向下适配
+ SuccType_EquipWash:[0], # 阶不向下适配
+ SuccType_EquipStar:[0], # 阶不向下适配
+ SuccType_EquipPlusClass:[0], # 阶不向下适配
+ SuccType_EquipStarClass:[0], # 阶不向下适配
+ SuccType_EquipStoneClass:[0], # 阶不向下适配
+ SuccType_EquipWashClass:[0], # 阶不向下适配
+ }
+
#传进来的条件满足配置的条件列表中的一个就行的成就类型
ContainSuccessTypeList = [SuccType_CompoundItemEx, SuccType_PickUpItem, SuccType_MWSkillUp]
#传进来的条件是配置条件的整数倍的成就类型
-MultipleSuccessTypeList = [SuccType_ElderBattlefieldConKill]
+MultipleSuccessTypeList = [SuccType_ElderBattlefieldConKill, SuccType_Battlefield_CKillCnt]
#增加进度前需要重置的成就类型
NeedResetSuccessTypeList = [
- SuccType_InlayStone1,SuccType_InlayStone2,SuccType_EquipSuit,SuccType_InlayRune,
- SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon,SuccType_DogzEquipPlus,
- SuccType_HorseAllLV, SuccType_EquipPlusLV,SuccType_PetClassLV,SuccType_InlayGatherSoul,
+ SuccType_InlayStone1,SuccType_InlayStone2,SuccType_InlayRune,
+ SuccType_DogzEquipPlus,
+ SuccType_PetClassLV,SuccType_InlayGatherSoul,
]
# 聊天类型, 从100开始, 前100个给c++用
@@ -1710,30 +2046,32 @@
# 手游不使用C++定义 enum RoleEquipType
# 装备位定义
RoleEquipType = (
- retWeapon, #1 主手
- retWeapon2, #2 副手
- retHat, #3 帽子
- retClothes, #4 衣服
- retBelt, #5 腰带
- retTrousers, #6 裤子
- retShoes, #7 鞋子
- retNeck, #8 项链
- retFairyCan, #9 仙器
- retFairyCan2, #10 仙器
- retWing, #11 翅膀
- retGuard, #12 守护
- retBaldric1, #13 佩饰
- retBaldric2, #14 佩饰
- retBaldric3, #15 佩饰
- retBaldric4, #16 佩饰
- retBaldric5, #17 佩饰
- retBaldric6, #18 佩饰
- retHorse, #19 坐骑
- retWeaponSkin, #20 时装武器
- retClothesSkin, #21 时装衣服
- retWeapon2Skin, #22 时装副手
+ retWeapon, #1 主手
+ retWeapon2, #2 副手
+ retHat, #3 帽子
+ retClothes, #4 衣服
+ retBelt, #5 腰带
+ retTrousers, #6 裤子
+ retShoes, #7 鞋子
+ retGlove, #8 手套
+ retNeck, #9 项链
+ retFairyCan, #10 仙器1
+ retFairyCan2, #11 仙器2
+ retJade, #12 玉佩
+ retWing, #13 翅膀
+ retGuard1, #14 守护1
+ retGuard2, #15 守护2
+ retPeerlessWeapon, #16 绝世武器
+ retPeerlessWeapon2, #17 绝世副手
+ retXXX18, #18 暂无
+ retHorse, #19 坐骑
+ retWeaponSkin, #20 时装武器
+ retClothesSkin, #21 时装衣服
+ retWeapon2Skin, #22 时装副手
retMax,
) = range(1, 24)
+
+
# 神兽装备位定义
@@ -1744,7 +2082,6 @@
dogzetClaw, # 神兽兽爪
dogzetScute, # 神兽鳞甲
) = range(101, 101 + 5)
-
# 请求进入副本通用检查结果,优先提示的放前面(即索引越大,提示优先级越低)
EnterFBAskResult = (
@@ -1787,3 +2124,15 @@
Def_Boss_Func_Dogz, # 神兽功能BOSS
) = range(3)
+# 红包类型定义
+RedPackType_GoldPacket = 0 # 主动发钻石红包
+RedPackType_OpenServer = 5 # 开服红包
+RedPackType_FeastSysBig = 31 # 节日系统大红包
+RedPackType_FeastSysSmall = 32 # 节日系统小红包
+RedPackType_FeastSucc = 33 # 节日成就红包
+RedPackType_Server = 36 # 全服红包
+
+# 红包类型分类定义
+RedPackWayType_Family = "1" # 仙盟红包
+RedPackWayType_Server = "2" # 全服红包
+RedPackWayType_Feast = "3" # 节日红包
--
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