From b7bb8308d9b16d2802ccc3c259c871c2b6e58002 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 15 十一月 2022 19:16:05 +0800 Subject: [PATCH] 9748 【BT7】跨服BOSS定时活动(跨服妖魔boss;增加跨服日常活动时间控制;Boss刷新增加支持关联跨服日常活动;优化跨服boss复活剩余时间计算使用跨服时间;) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py | 208 ++++++++++++++++++++++++++++++++++----------------- 1 files changed, 139 insertions(+), 69 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py index 49df025..3059766 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py @@ -34,28 +34,27 @@ import ChConfig import GMCommon import DirtyList +import CrossBillboard import PlayerBillboard import PlayerExam import PlayerControl -import PlayerRecall import PlayerFamilyAction import PlayerUniversalGameRec import PlayerFamily import GameWorldOpenServerCampaign import ShareDefine import GameDataRecord -import GameWorldShopItem import PlayerCompensation import PlayerFB import UpdatePlayerName import PlayerFamilyBoss -import PlayerManorWar import GameWorldBoss import GameWorldFamilyWar #import PlayerFamilyTech import PlayerFamilyRedPacket import PlayerFBHelpBattle -import PlayerFamilyStore +import PlayerHorsePetBoss +#import PlayerFamilyStore import PlayerFamilySWRH import GameWorldProcess import PlayerLVAward @@ -68,15 +67,26 @@ import PyGameData import PlayerTalk import PlayerStore +import CrossYaomoBoss import CrossRealmPlayer import CrossRealmMsg import CrossRealmPK +import CrossChampionship +import CrossBattlefield +import CrossActAllRecharge import ChPyNetSendPack import NetPackCommon import AuctionHouse +import PlayerFairyDomain +import GameWorldSkyTower +import GameWorldArena +import GameWorldItem +import PlayerAssist +import PlayerLove import time import datetime +import json #--------------------------------------------------------------------- #全局变量 #--------------------------------------------------------------------- @@ -331,16 +341,25 @@ SyncPlayerCrossMapNPCInfo(curPlayer, mapID, npcIDList, mapNPCInfoDict) return + serverGroupID = GameWorld.GetServerGroupID() + zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID) + if not zoneIpyData: + return + zoneID = zoneIpyData.GetZoneID() + # 本服缓存超时,发送跨服服务器查询 playerID = curPlayer.GetPlayerID() - CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryNPCInfo, {"PlayerID":playerID, "MapID":mapID, "NPCIDList":npcIDList}) + dataMsg = {"PlayerID":playerID, "ZoneID":zoneID, "MapID":mapID, "NPCIDList":npcIDList} + CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryNPCInfo, dataMsg) return def ClientServerMsg_QueryNPCInfo(serverGroupID, msgData): ## 收到子服请求查看跨服地图NPC个数信息 + zoneID = msgData["ZoneID"] mapID = msgData["MapID"] - zoneIpyData = CrossRealmPlayer.GetServerCrossZoneMapIpyData(mapID, serverGroupID) + + zoneIpyData = CrossRealmPlayer.GetServerCrossZoneMapIpyData(zoneID, mapID) if not zoneIpyData: return realMapID = zoneIpyData.GetMapID() @@ -484,15 +503,28 @@ callName = pack.GetCallName() resultName = pack.GetResultName() #[queryid, 人气值, 物品ID] + if callName == "PlayerRealLoginOK": + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) + if not curPlayer: + return + loginMsg = eval(resultName) + ChPlayer.DoPlayerRealLoginOK(curPlayer, loginMsg, tick) + return + if callName == "SendMail": - title, content, getDays, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource = eval(resultName) + title, content, getDays, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource, crossMail = eval(resultName) limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays)) limitTime = limitTime.split(".")[0] - PlayerCompensation.SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource) + PlayerCompensation.SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource, crossMail=crossMail) return if callName == "SendMailBatch": PlayerCompensation.SendPersonalItemMailBatch(eval(resultName)) + return + + if callName == "SendEntireMail": + mailTypeKey, getDays, limitLV, limitLVType, addItemList, paramList, gold, goldPaper, silver, detail, moneySource = eval(resultName) + PlayerCompensation.SendEntireMail(mailTypeKey, getDays, limitLV, limitLVType, addItemList, paramList, gold, goldPaper, silver, detail, moneySource) return if callName == "SendMsgToCrossServer": @@ -514,6 +546,14 @@ PlayerControl.CrossNotify(serverGroupIDList, crossNotifyList) return + if callName == "DynamicLineMapStateChange": + PlayerFB.OnCrossDynamicLineStateChange(eval(resultName)) + return + + if callName == "DynamicLineMapInitOK": + PlayerFB.OnCrossDynamicMapReset(eval(resultName)) + return + if callName == "CommMapServerInitOK": dataMapID, lineID, realMapID, copyMapID = eval(resultName) PyGameData.g_commMapLineInfo[(dataMapID, lineID)] = (realMapID, copyMapID) @@ -523,20 +563,16 @@ if callName == "UpdateBillboard": #地图服务器更新排行榜 PlayerBillboard.MapServer_UpdateBillboard(eval(resultName), tick) return + + if callName == "UpdateCrossBillboard": #地图服务器更新跨服排行榜 + CrossBillboard.MapServer_UpdateCrossBillboard(eval(resultName)) + return if callName == 'PyAddFamilyInfoValue': #地图服务器增加战盟信息值 curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) if not curPlayer: return PlayerFamily.MapServer_PyAddFamilyInfoValue(curPlayer, eval(resultName)) - return - - if callName == 'UpdRechargeRankBillboard': #地图服务器更新玩家通知特惠累计充值排行榜 - PlayerBillboard.MapServer_UpdateRechargeRankBillboard(eval(resultName)) - return - - if callName == 'UpdCostRankBillboard': #地图服务器更新玩家通知特惠累计消费排行榜 - PlayerBillboard.MapServer_UpdateCostRankBillboard(eval(resultName)) return if callName == 'UpdateTotalRechargeBillboard': #地图服务器更新玩家充值总数排行榜 @@ -547,17 +583,19 @@ PlayerExam.MapServer_ExitAction(srcPlayerID) return + if callName == 'FuncOpen': + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) + if not curPlayer: + return + PlayerControl.DoFuncOpenLogic(curPlayer, eval(resultName)) + return + if callName == 'TeamNotify': #队伍通知 teamID = pack.GetQueryID() msg, msgList = eval(resultName) PlayerControl.TeamNotify(teamID, msg, msgList) - return - - if callName == 'ReveiveRecallAward': - #召回奖励领取情况 - PlayerRecall.ReveiveRecallAwardResult(srcPlayerID, resultName) return if callName == "NotifyTruckDestroy": @@ -591,6 +629,11 @@ GameDataRecord.ChangeCoinCnt(eval(resultName)) return + #跨服排位PK战斗结算 + if callName == "CrossChampionshipPKOver": + CrossChampionship.MapServer_CrossChampionshipPKOver(eval(resultName), tick) + return + #跨服匹配PK战斗结算 if callName == "CrossPKOver": CrossRealmPK.MapServer_CrossPKOver(eval(resultName), tick) @@ -620,6 +663,24 @@ #跨服注册结果 if callName == "CrossRealmReg": CrossRealmPlayer.OnCrossRealmRegOK(srcPlayerID, eval(resultName), tick) + return + + # 跨服战场结算 + if callName =="CrossBattlefieldOver": + CrossBattlefield.MapServer_CrossBattlefieldOver(eval(resultName)) + return + + # 跨服妖魔boss伤害结算 + if callName =="CrossYaomoBossHurtInfo": + CrossYaomoBoss.MapServer_CrossYaomoBossHurtInfo(eval(resultName)) + return + + # 跨服全民充值 + if callName == "CrossActAllRecharge": + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) + if not curPlayer: + return + CrossActAllRecharge.MapServer_CrossActAllRecharge(curPlayer, eval(resultName)) return #py喇叭聊天 @@ -666,16 +727,6 @@ return - # 领地争夺战拔旗消耗 - if callName =="ManorWarGetFlagCost": - PlayerManorWar.ManorWarGetFlagCost(eval(resultName)) - return - - # 领地争夺战获胜战盟 - if callName =="ManorWarWinner": - PlayerManorWar.DoMapServerManorWarWinner(eval(resultName)) - return - # 战盟副本boss开始、被击杀 if callName =="FamilyBossFBState": PlayerFamilyBoss.FamilyBossOnKilled(eval(resultName), tick) @@ -720,20 +771,9 @@ GameWorldProcess.UpdGlobalKillCount(eval(resultName)) return - # 自定义商店全服限购次数清空 - if callName =="ShopItemClearBuyCnt": - shopID = eval(resultName)[0] - GameWorldShopItem.DoShopItemClearBuyCnt(shopID) - return - - # 新手指导员天数 - if callName =="FreshmanGuiderDay": - curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) - if not curPlayer: - return - - guiderDay = eval(resultName)[0] - PlayerControl.SetFreshmanGuiderDay(curPlayer, guiderDay) + # 缓存装备广播信息中的装备明细信息 + if callName == "NotifyEquipDetailInfo": + GameWorldItem.OnCacheNotifyEquipDetailInfo(json.loads(resultName), tick) return #生成仙盟红包 @@ -761,6 +801,10 @@ #境界渡劫副本结束 if callName =="DuJieFBOver": PlayerDuJie.DoDuJieFBOver(eval(resultName)) + return + #境界提升全服buff + if callName =="RealmUpAddBuff": + PlayerDuJie.DoRealmUpAddBuff(resultName) return # 组队副本队长请求进入询问结果 @@ -791,15 +835,25 @@ AuctionHouse.MapServer_AuctionHouseLogic(curPlayer, eval(resultName), tick) return + # 协助 + if callName == "PlayerAssist": + curPlayer = None + if srcPlayerID: + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) + if not curPlayer: + return + PlayerAssist.MapServer_PlayerAssistLogic(curPlayer, eval(resultName), tick) + return + if callName == "TeamMemFuncData": PlayerTeam.MapServer_TeamMemFuncData(srcPlayerID, eval(resultName)) return - #封魔坛结束 - if callName == "SealDemonOver": - playerID, lineID, rank = eval(resultName) - PyDataManager.GetSealDemonRecordManager().UpdateSealDemonRecord(playerID,lineID,rank) - return +# #封魔坛结束 +# if callName == "SealDemonOver": +# playerID, lineID, rank = eval(resultName) +# PyDataManager.GetSealDemonRecordManager().UpdateSealDemonRecord(playerID,lineID,rank) +# return #查询副本功能线路人数 if callName == "FBLinePlayerCnt": @@ -855,6 +909,14 @@ if callName =="AllFamilyBossOver": PlayerFamilyBoss.AllFamilyBossKilled() return + #骑宠BOSS结束 + if callName =="HorsePetBossOver": + PlayerHorsePetBoss.HorsePetBossKilled(int(resultName)) + return + #缥缈仙域事件出现 + if callName =="AddFairyDomainEvent": + PlayerFairyDomain.AddFairyDomainEvent(eval(resultName)) + return #---return分割线----------------------------------------------------------------- @@ -899,10 +961,6 @@ return resultName = '%s' % ret - if callName == 'SendInviteCode': - #邀请码验证回复 - resultName = PlayerRecall.PlayerRecall_InviteCode(srcPlayerID, pack.GetQueryID()) - if callName == 'OpenServerCampaignAward': #可否领取开服活动奖励 curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) @@ -924,26 +982,38 @@ if ret == None: return resultName = '%s' % ret - - # 战盟仓库 - if callName == "FamilyStore": + + # 竞技场 + if callName =="Arena": curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) if not curPlayer: return - resultName = '%s' % PlayerFamilyStore.DoMapServerFamilyStore(curPlayer, eval(resultName), tick) - - # 自定义商店物品 - if callName == "ShopItem": + ret = GameWorldArena.MapServer_Arena(curPlayer, eval(resultName)) + resultName = '%s' % ret if ret != None else '' # 需要重置间隔,每次都回复 + + # 情缘 + if callName =="Love": curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) - resultName = '%s' % GameWorldShopItem.DoShopItemQueryResult(curPlayer, eval(resultName)) - - # 玩家天梯奖励 - if callName == "HighLadderReward": - curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) - import HighLadder - needResult, resultName = HighLadder.MapServer_HighLadderReward(curPlayer, eval(resultName)) - if not needResult: + if not curPlayer: return + ret = PlayerLove.MapServer_Love(curPlayer, eval(resultName)) + if ret == None: + return + resultName = '%s' % ret + + # 天星塔 + if callName == "SkyTower": + ret = GameWorldSkyTower.MapServer_SkyTowerInfo(eval(resultName)) + if ret == None: + return + resultName = '%s' % ret + +# # 战盟仓库 +# if callName == "FamilyStore": +# curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) +# if not curPlayer: +# return +# resultName = '%s' % PlayerFamilyStore.DoMapServerFamilyStore(curPlayer, eval(resultName), tick) srcPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) -- Gitblit v1.8.0