From b7bb8308d9b16d2802ccc3c259c871c2b6e58002 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 15 十一月 2022 19:16:05 +0800
Subject: [PATCH] 9748 【BT7】跨服BOSS定时活动(跨服妖魔boss;增加跨服日常活动时间控制;Boss刷新增加支持关联跨服日常活动;优化跨服boss复活剩余时间计算使用跨服时间;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py | 39 +++++++++++++++++++++++++++++++++------
1 files changed, 33 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
index ac475bc..0d861dd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
@@ -15,18 +15,34 @@
import GameWorld
import SkillCommon
import BuffSkill
+import SkillShell
+import IPY_GameWorld
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
+ # 先判断概率
+ rate = passiveEffect.GetEffectValue(0)
+ if rate and not GameWorld.CanHappen(rate):
+ return False
+
+ # 关联技能
+ checkSkillID = passiveEffect.GetEffectValue(2)
+ if checkSkillID:
+ useSkill = skillkwargs.get("useSkill", None)
+ if not useSkill:
+ return False
+ if useSkill.GetSkillTypeID() != checkSkillID:
+ return False
+
curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
if not curSkill:
return False
-
+
buffType = SkillCommon.GetBuffType(curSkill)
buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType)
#通过类型获取目标的buff管理器为空,则跳出
if buffTuple == ():
return False
-
+
buffManager = buffTuple[0]
buff = buffManager.FindBuff(curSkill.GetSkillTypeID())
if not buff:
@@ -34,10 +50,21 @@
if buff.GetLayer() <= 0:
return False
-
+ triggerSkillID = passiveEffect.GetEffectValue(1)
+
BuffSkill.SetBuffLayer(attacker, buff, buff.GetLayer()-1, skillTypeID=curSkill.GetSkillTypeID())
- return True
+
+ if triggerSkillID and attacker.GetGameObjType() == IPY_GameWorld.gotPlayer:
+ skillManager = attacker.GetSkillManager()
+ #获得技能
+ triggerSkill = skillManager.FindSkillBySkillTypeID(triggerSkillID)
+ if triggerSkill:
+ #玩家技能会升级
+ SkillShell.UsePassiveTriggerSkill(attacker, triggerSkill, defender, GameWorld.GetGameWorld().GetTick(), isEnhanceSkill = True)
+ else:
+ triggerSkill = GameWorld.GetGameData().GetSkillBySkillID(triggerSkillID)
+ if triggerSkill:
+ SkillShell.UsePassiveTriggerSkill(attacker, triggerSkill, defender, GameWorld.GetGameWorld().GetTick(), isEnhanceSkill = True)
+ return False
-def GetValue(attacker, defender, passiveEffect):
- return 0
--
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