From b813aa21bc48546c8e5adead95ba4cb4e8e02148 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 14 十一月 2018 14:11:10 +0800 Subject: [PATCH] 4730 【后端】【1.3】神兵系统修改(激活方式修改、升级支持自动锤炼) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 14 ++++++++++---- 1 files changed, 10 insertions(+), 4 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py index 2444a95..1913474 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py @@ -99,6 +99,13 @@ coolDownTime = curSkill.GetCoolDownTime() remainTime = coolDownTime if isPassiveSkill(curSkill): + if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill: + # 天赋有减CD效果 + reduceSkillCDPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, None, curSkill, ChConfig.TriggerType_GiftReduceCD) + # 减CD比率 + if reduceSkillCDPer > 0: + remainTime = int(remainTime * max(0, ShareDefine.Def_MaxRateValue - reduceSkillCDPer) / ShareDefine.Def_MaxRateValue) + # 被动技能的处理和主动技能区分 curSkill.SetRemainTime(remainTime) return @@ -108,7 +115,6 @@ # remainTime = skillData.GetCoolDownTime() reduceSkillCDPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, None, curSkill, ChConfig.TriggerType_ReduceCD) - # 减CD比率 if reduceSkillCDPer > 0: remainTime = int(remainTime * max(0, ShareDefine.Def_MaxRateValue - reduceSkillCDPer) / ShareDefine.Def_MaxRateValue) @@ -625,10 +631,10 @@ # @param curNPC NPC实例 # @param summonID 召唤兽的NPCID # @return 召唤兽数量 -def GetSummonCountByNPCID(curNPC, summonID): +def GetSummonCountByNPCID(gameObj, summonID): count = 0 - for i in range(0, curNPC.GetSummonCount()): - summonNPC = curNPC.GetSummonNPCAt(i) + for i in range(0, gameObj.GetSummonCount()): + summonNPC = gameObj.GetSummonNPCAt(i) if not summonNPC: continue -- Gitblit v1.8.0