From b813aa21bc48546c8e5adead95ba4cb4e8e02148 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 14 十一月 2018 14:11:10 +0800 Subject: [PATCH] 4730 【后端】【1.3】神兵系统修改(激活方式修改、升级支持自动锤炼) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 74 +++++++----------------------------- 1 files changed, 15 insertions(+), 59 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py index ed418c1..1913474 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py @@ -99,6 +99,13 @@ coolDownTime = curSkill.GetCoolDownTime() remainTime = coolDownTime if isPassiveSkill(curSkill): + if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill: + # 天赋有减CD效果 + reduceSkillCDPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, None, curSkill, ChConfig.TriggerType_GiftReduceCD) + # 减CD比率 + if reduceSkillCDPer > 0: + remainTime = int(remainTime * max(0, ShareDefine.Def_MaxRateValue - reduceSkillCDPer) / ShareDefine.Def_MaxRateValue) + # 被动技能的处理和主动技能区分 curSkill.SetRemainTime(remainTime) return @@ -624,10 +631,10 @@ # @param curNPC NPC实例 # @param summonID 召唤兽的NPCID # @return 召唤兽数量 -def GetSummonCountByNPCID(curNPC, summonID): +def GetSummonCountByNPCID(gameObj, summonID): count = 0 - for i in range(0, curNPC.GetSummonCount()): - summonNPC = curNPC.GetSummonNPCAt(i) + for i in range(0, gameObj.GetSummonCount()): + summonNPC = gameObj.GetSummonNPCAt(i) if not summonNPC: continue @@ -1127,6 +1134,10 @@ if curHP <= 0: return + if PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(curObj, None, None, ChConfig.TriggerType_ForbidenCure): + # 禁止治疗 + return + # 治疗加成 curePer = PlayerControl.GetCurePer(curObj) if curObjType == IPY_GameWorld.gotPlayer else ChConfig.Def_MaxRateValue addValue = int(addValue*curePer*1.0/ChConfig.Def_MaxRateValue) @@ -1237,7 +1248,7 @@ # 濒死状态触发技能 if GameObj.GetHP(curObj) == 0: PassiveBuffEffMng.OnPassiveSkillTrigger(curObj, None, curSkill, ChConfig.TriggerType_WillDead, tick) - + PassiveBuffEffMng.OnPassiveBuffTrigger(curObj, None, curSkill, ChConfig.TriggerType_WillDead, tick) #无法找到Buff拥有者 if not buffOwner: @@ -2077,61 +2088,6 @@ #GameWorld.DebugLog("GetRestoreMP restoreType=%s,restoreMP=%s" % (restoreType, restoreMP)) return restoreMP - -## 获取技能对最终伤害影响的效果比例 -# @param skill 使用的技能 -# @return -#=============================================================================== -# def GetSkillFinalHurtPer(atkObj, defObj, skill, tick): -# -# atkObjType = atkObj.GetGameObjType() -# defObjType = defObj.GetGameObjType() -# -# finalPer = ChConfig.Def_MaxRateValue # 默认10000 -# -# if atkObjType != IPY_GameWorld.gotPlayer: -# return finalPer -# -# # 技能对玩家的影响 -# if defObjType == IPY_GameWorld.gotPlayer: -# -# # 减少值 -# reduceHurtPerEff = GetSkillEffectByEffectID(skill, ChConfig.Def_Skill_Effect_ReduceFinalHurtPer) -# curReducePer = 0 if not reduceHurtPerEff else reduceHurtPerEff.GetEffectValue(0) -# finalPer -= curReducePer -# -# # 增加值 -# addHurtPerEff = GetSkillEffectByEffectID(skill, ChConfig.Def_Skill_Effect_AddFinalHurtPer) -# curAddPer = 0 if not addHurtPerEff else addHurtPerEff.GetEffectValue(0) -# finalPer += curAddPer -# -# #根据防守方职业 计算攻击方伤害加成 -# if defObj.GetJob() in [ShareDefine.PlayerJob_Warrior, ShareDefine.PlayerJob_Knight]: -# finalPer += PlayerControl.GetJobAHurtAddPer(atkObj) -# elif defObj.GetJob() in [ShareDefine.PlayerJob_Wizard, ShareDefine.PlayerJob_ForceUser]: -# finalPer += PlayerControl.GetJobBHurtAddPer(atkObj) -# elif defObj.GetJob() in [ShareDefine.PlayerJob_Assassin, ShareDefine.PlayerJob_BowMaster]: -# finalPer += PlayerControl.GetJobCHurtAddPer(atkObj) -# -# # 对NPC的影响 -# elif defObjType == IPY_GameWorld.gotNPC: -# finalPer += PlayerControl.GetNPCHurtAddPer(atkObj) -# if defObj.GetNPCID() in ReadChConfig.GetEvalChConfig("PlayerSpecialAttrBossID"): -# finalPer += PlayerControl.GetBossIDHurtAddPer(atkObj) -# -# # 技能连击加成 -# curSkillTypeID = skill.GetSkillTypeID() -# comboSkillTypeID = atkObj.GetDictByKey(ChConfig.Def_PlayerKey_ComboSkillTypeID) -# # 如果是触发连击的技能, 则附加连击伤害加成 -# if curSkillTypeID == comboSkillTypeID: -# comboAddPer = atkObj.GetDictByKey(ChConfig.Def_PlayerKey_ComboAddHurtPer) -# finalPer += comboAddPer -# GameWorld.DebugLog("连击最终伤害加成%s, skillID=%s" % (comboAddPer, curSkillTypeID)) -# -# finalPer = max(0, finalPer) -# -# return finalPer -#=============================================================================== ## 更新技能连击数 # @param attacker -- Gitblit v1.8.0