From b82e6dbda1129a3f55d0177964a35d77feff7c77 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 20 十二月 2019 16:40:51 +0800
Subject: [PATCH] 8360 【主干】仙界秘境修改(改为击杀固定怪物数模式)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index 3eaa6a6..f1c16f7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -62,7 +62,7 @@
 
 g_delaySuccessDict = {} # 延迟处理成就
 
-g_bzzdPlayerKillNPCCntDict = {} #仙界秘境玩家击杀NPC计数,支持小数点 {playerID:击杀数, }
+g_bzzdRefreshNPCListDict = {} # 仙界秘境所需击杀的NPC队列 {lineID:[npcID, npcID, ...], ...}
 
 g_operationActionDict = {} # {actName:actInfo, ...}
 

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