From b830b04b3de84fadca2f03e4d9625ecdfc4429a1 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 20 五月 2019 21:45:55 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py |    5 +++--
 1 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
index cd6970a..fc6e7e8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -126,7 +126,7 @@
     if not SkillCommon.IsBuff(curSkill):
         GameWorld.ErrLog("%s 不能加这个buff, 因为它是攻击技能! %s-->TypeID = %d"%(curObj.GetName(), curSkill.GetSkillName(), curSkill.GetSkillType()))
         return False
-    
+    1/0
     buffTuple = SkillCommon.GetBuffManagerByBuffType( curObj, buffType )
     #通过类型获取目标的buff管理器为空,则跳出
     if buffTuple == ():
@@ -698,7 +698,8 @@
             skillInfo = [addSkillID, ownerID, ownerType]
             if skillInfo not in skillIDListInDelBuff:
                 skillIDListInDelBuff.append(skillInfo)
-        
+            curObj.SetDict(ChConfig.Def_PlayerKey_SkillInDelBuff, 0) 
+            
     OnSkillAfterBuffDisappear(curObj, skillIDListInDelBuff, tick)
     
     #执行DoBuffDisApper中,标记的玩家处理要求

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