From b830b04b3de84fadca2f03e4d9625ecdfc4429a1 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期一, 20 五月 2019 21:45:55 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py | 5 +++-- 1 files changed, 3 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py index cd6970a..fc6e7e8 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py @@ -126,7 +126,7 @@ if not SkillCommon.IsBuff(curSkill): GameWorld.ErrLog("%s 不能加这个buff, 因为它是攻击技能! %s-->TypeID = %d"%(curObj.GetName(), curSkill.GetSkillName(), curSkill.GetSkillType())) return False - + 1/0 buffTuple = SkillCommon.GetBuffManagerByBuffType( curObj, buffType ) #通过类型获取目标的buff管理器为空,则跳出 if buffTuple == (): @@ -698,7 +698,8 @@ skillInfo = [addSkillID, ownerID, ownerType] if skillInfo not in skillIDListInDelBuff: skillIDListInDelBuff.append(skillInfo) - + curObj.SetDict(ChConfig.Def_PlayerKey_SkillInDelBuff, 0) + OnSkillAfterBuffDisappear(curObj, skillIDListInDelBuff, tick) #执行DoBuffDisApper中,标记的玩家处理要求 -- Gitblit v1.8.0