From b85693e99689649bb80518d7764271a00af8bc15 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 01 九月 2018 16:33:40 +0800
Subject: [PATCH] Fix: 3156 【后端】仙盟联赛参赛资格受仙盟等级限制

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py |  106 ++++++++++++++++++++++++++++++++++++++++------------
 1 files changed, 81 insertions(+), 25 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
index f7bbd52..03abf41 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
@@ -26,6 +26,7 @@
 import ChConfig
 import PlayerSuccess
 import PlayerWing
+import PlayerDogz
 
 import random
 import math
@@ -89,7 +90,6 @@
     successRate = ipyData.GetSuccessRate()
     successRateMax = ipyData.GetSuccessRateMax()
     addonsCountMax = ipyData.GetAddonsCountMax() # 可叠加的算叠加数量
-    msgMark = ipyData.GetSysMark()
     # 可使用非固定道具 或 附加道具的 单次合成数默认为1
     if unfixedItemIDList or addonsCountMax > 0:
         compoundCnt = 1
@@ -101,13 +101,21 @@
     
     itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
     wingItemExpInfo = None #材料翅膀精炼信息
+    dogzEquipPlusExp = 0 #神兽装备强化熟练度
     # 检查不固定消耗道具
     if unfixedItemIDList:
-        unfixedItemCostInfo = __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList, 
+        unfixedItem = GameWorld.GetGameData().GetItemByTypeID(unfixedItemIDList[0])
+        if not unfixedItem:
+            return
+        if ItemCommon.GetIsDogzEquip(unfixedItem):
+            unfixedItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
+        else:
+            unfixedItemPack = itemPack
+        unfixedItemCostInfo = __CheckUnfixedItem(playerID, compoundID, makeItemData, unfixedItemPack, unfixedItemIndexList, 
                                                  unfixedItemIDList, needUnfixedItemCount)
         if not unfixedItemCostInfo:
             return
-        unfixedItemCostList, wingItemExpInfo = unfixedItemCostInfo
+        unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp = unfixedItemCostInfo
     
     # 检查固定消耗道具
     if fixedItemIDList:
@@ -133,7 +141,7 @@
     # 扣不固定消耗物品
     if unfixedItemIDList:
         bindUnfixedIndexList, unbindUnfixedIndexList = unfixedItemCostList
-        hasBind = ItemCommon.ReduceItem(curPlayer, itemPack, bindUnfixedIndexList + unbindUnfixedIndexList, needUnfixedItemCount, 
+        hasBind = ItemCommon.ReduceItem(curPlayer, unfixedItemPack, bindUnfixedIndexList + unbindUnfixedIndexList, needUnfixedItemCount, 
                                         False, ChConfig.ItemDel_ItemCompound, drDict)
         makeItemBind = True if hasBind else makeItemBind
     
@@ -174,7 +182,18 @@
     # 合成成功
     if GameWorld.CanHappen(totalSuccRate, ShareDefine.Def_MaxRateValue):
         GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s" % (makeItemID, compoundCnt, compoundBindCnt), playerID)
-        GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, msgMark)
+        userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp)
+        
+        msgMark = ipyData.GetSysMark()
+        paramType = ipyData.GetSysMarkParamType()
+        if msgMark not in ['0', '', '-']:
+            if paramType == 2 and fixedItemIDList and fixedItemCountList:
+                PlayerControl.WorldNotify(0, msgMark, [curPlayer.GetName(), fixedItemCountList[0], fixedItemIDList[0], makeItemID, userData])
+            else:
+                PlayerControl.WorldNotify(0, msgMark, [curPlayer.GetName(), makeItemID, userData])
+                
+        # 通知合成成功
+        ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Sucess, makeItemID)
         #成功合成1个物品成就
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundItemEx, compoundCnt, [makeItemID])
         #合成X阶X颜色X星级以上装备
@@ -186,6 +205,7 @@
     # 合成失败
     else:
         GameWorld.DebugLog("合成失败!")
+        __SendDogzEquipRemainExpMail(playerID, dogzEquipPlusExp, False)
         ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Fail, 0)
         #curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Fail)
 
@@ -198,6 +218,7 @@
 def __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList, unfixedItemIDList, needUnfixedItemCount):
     ## 检查不固定消耗道具, 只要客户端提交的数据有不符合要求的,则直接返回 None
     wingItemExpInfo = None
+    dogzEquipPlusExp = 0
     unfixedItemTotalCount = 0
     unfixedItemCostList = [[], []] # [[绑定索引], [非绑定索引]]
     maxPackCount = itemPack.GetCount()
@@ -223,13 +244,19 @@
         #记录翅膀精炼值
         if curItem.GetType() == ChConfig.Def_ItemType_retWing:
             wingItemExpInfo = PlayerWing.GetWingItemChangeExp(curItem, ItemCommon.GetItemClassLV(makeItemData))
-        
+        elif ItemCommon.GetIsDogzEquip(curItem):
+            equipExpEff = ItemCommon.GetItemEffectByEffectID(curItem, ChConfig.Def_Effect_DogzEquipPlusExp)
+            baseExp = 0 if not equipExpEff else equipExpEff.GetEffectValue(0)
+            plusExp = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 1)
+            dogzEquipPlusExp += (baseExp + plusExp)
+            GameWorld.DebugLog("    神兽合成材料: index=%s,itemID=%s,baseExp=%s,plusExp=%s" % (index, itemID, baseExp, plusExp))
+            
     if unfixedItemTotalCount < needUnfixedItemCount:
         GameWorld.Log("不固定消耗道具不足,无法合成!ID=%s,unfixedItemIDList=%s,needUnfixedItemCount=%s > unfixedItemTotalCount=%s" 
                       % (compoundID, unfixedItemIDList, needUnfixedItemCount, unfixedItemTotalCount), playerID)
         return
     
-    return unfixedItemCostList, wingItemExpInfo
+    return unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp
 
 
 def __CheckFixedItem(playerID, compoundID, itemPack, fixedItemIndexList, fixedItemIDList, fixedItemCountList, compoundCnt):
@@ -429,30 +456,19 @@
 #  @param newItem: 新物品
 #  @param itemCount: 合成数量
 #  @return None
-def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, msgMark):
+def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp):
     compoundUnBindCnt = itemCount - compoundBindCnt
     
     if compoundBindCnt > 0:
-        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo)
+        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp)
     if compoundUnBindCnt > 0:
-        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo)
+        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp)
         
-    if userData == None:
-        return
-    
-    if msgMark not in ['0', '', '-']:
-        PlayerControl.WorldNotify(0, msgMark, [curPlayer.GetName(), newItemID, userData])
-    
-    # 您获得了物品XX XX个
-    #PlayerControl.NotifyCode(curPlayer, "ObtainRes01", [newItemID, itemCount])    
-    # 通知放入特效
-    #curPlayer.Sync_GetItemView(newItemID, itemCount)  
-    # 通知合成成功
-    ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Sucess, newItemID)
-    #curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Sucess)
-    return True
+    if not userData:
+        return ""
+    return userData
 
-def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo):
+def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp):
     playerID = curPlayer.GetPlayerID()
     curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, isBind)
     if not curSingleItem:
@@ -475,6 +491,15 @@
         
     if wingFinalExp:#继承翅膀精炼值
         PlayerWing.WingProgressUP(curSingleItem, wingFinalExp, materialItemDict)
+    if dogzEquipPlusExp:#继承神兽装备熟练度
+        dogzEquipLV, dogzEquipExp = PlayerDogz.GetDogzEquipPlusLVExpInfo(curSingleItem.GetItemColor(), curSingleItem.GetEquipPlace(), dogzEquipPlusExp)
+        curSingleItem.AddUserAttr(ShareDefine.Def_IudetDogzEquipPlus, dogzEquipLV)
+        curSingleItem.AddUserAttr(ShareDefine.Def_IudetDogzEquipPlus, dogzEquipExp)
+        remainExp = max(0, dogzEquipPlusExp - dogzEquipExp)
+        GameWorld.DebugLog("合成神兽装备成功, dogzEquipLV=%s,dogzEquipExp=%s,remainExp=%s,总EXP=%s" 
+                           % (dogzEquipLV, dogzEquipExp, remainExp, dogzEquipPlusExp), playerID)
+        __SendDogzEquipRemainExpMail(playerID, remainExp, True)
+        
     userData = curSingleItem.GetUserData()
     if not ItemControler.PlayerItemControler(curPlayer).PutInItem(IPY_GameWorld.rptItem, curSingleItem, 
                                                                   event=[ChConfig.ItemGive_ItemCompound, False, {}]):
@@ -484,3 +509,34 @@
     
     return userData
 
+def __SendDogzEquipRemainExpMail(playerID, remainExp, isSucc):
+    if not remainExp:
+        return
+    
+    expItemID = IpyGameDataPY.GetFuncCfg("DogzAssist", 5)
+    itemData = GameWorld.GetGameData().GetItemByTypeID(expItemID)
+    if not itemData:
+        return
+    
+    effect = ItemCommon.GetItemEffectByEffectID(itemData, ChConfig.Def_Effect_DogzEquipPlusExp)
+    if not effect:
+        GameWorld.ErrLog("神兽装备合成返回熟练度物品ID错误! expItemID=%s,remainExp=%s" % (expItemID, remainExp), playerID)
+        return
+    baseExp = effect.GetEffectValue(0)
+    if not baseExp:
+        GameWorld.ErrLog("神兽装备合成返回熟练度物品ID错误! expItemID=%s,baseExp=%s,remainExp=%s" 
+                         % (expItemID, baseExp, remainExp), playerID)
+        return
+    
+    giveItemCount = int(remainExp/baseExp)
+    if giveItemCount <= 0:
+        return
+    
+    mailTypeKey = "DogzComposeSuc" if isSucc else "DogzComposeLose"
+    GameWorld.DebugLog("合成神兽装备, 返还强化熟练度=%s,baseExp=%s,expItemID=%s,giveItemCount=%s" 
+                       % (remainExp, baseExp, expItemID, giveItemCount), playerID)
+        
+    isBind = 1
+    PlayerControl.SendMailByKey(mailTypeKey, [playerID], [[expItemID, giveItemCount, isBind]])
+    return
+

--
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