From b861524d105d9c36b11da974bca768d11642999d Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期五, 08 三月 2019 14:58:22 +0800 Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode --- ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 505 +++++++++++++++++++++++++++++++++++-------------------- 1 files changed, 322 insertions(+), 183 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py index 007b2e3..4a57ddb 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py @@ -127,10 +127,12 @@ Def_Notify_Separator = '+' #通知地图服务器并设置该字典值 +Def_Notify_WorldKey_OpenServerWeekday = 'OpenServerWeekday' # 开服是周几, 1代表周一 Def_Notify_WorldKey_ServerDay = 'ServerDay' # 开服天数 Def_Notify_WorldKey_IsMixServer = 'IsMixServer' # 是否合服服务器 Def_Notify_WorldKey_MixServerDay = 'MixServerDay' # 合服天数 Def_Notify_WorldKey_LastMixServerDay = 'LastMixServerDay' # 上次合服时的开服天数 +Def_Notify_WorldKey_LastMixServerWorldLV = 'LastMixServerWorldLV' # 上次合服时的世界等级 Def_Notify_WorldKey_OnDayEx = 'OnDayEx' # 特殊时间点凌晨X点过天 Def_Notify_WorldKey_OnWeekEx = 'OnWeekEx' # 特殊时间点凌晨X点过周 Def_Notify_WorldKey_OnMonthEx = 'OnMonthEx' # 特殊时间点凌晨X点过月 @@ -142,9 +144,10 @@ Def_Notify_WorldKey_ReloadJpegCaptcha = 'ReloadJpegCaptcha' # 重读tex图形验证码 Def_Notify_WorldKey_GameServerScriptReloadVersion = 'GameServerScriptReloadVersion' # GameServer 脚本重读版本标记 Def_Notify_WorldKey_MapServerScriptReloadVersion = 'MapServerScriptReloadVersion' # MapServer 脚本重读版本标记 - +Def_Notify_WorldKey_InitGameWorldTime = "InitGameWorldTime" #启动服务器时间 Def_Notify_WorldKey_OperationActionInfo = "OperationActionInfo_%s" # 运营活动信息,参数为运营活动名 Def_Notify_WorldKey_DailyActionState = "DailyActionState_%s" # 日常活动状态,参数为日常活动ID +Def_Notify_WorldKey_CrossDailyActionState = "CrossDailyActionState_%s" # 跨服日常活动状态,参数为日常活动ID Def_Notify_WorldKey_FBEnterTimeLimiitMapID = "FBEnterTimeLimiitMapID" # 进入副本有时间限制的地图ID列表 Def_Notify_WorldKey_FBCanEnter = "FBCanEnter_%s" # 副本是否可进入,参数为副本DataMapID Def_Notify_WorldKey_FBFuncState = "FBFuncState_%s" # 副本状态,参数为副本DataMapID @@ -152,6 +155,7 @@ Def_Notify_WorldKey_LastDropTime = "LastDropTime_%s" # 全局物品上次掉落时间, 参数(itemID) Def_Notify_WorldKey_DropNPCKilledCnt = "DropNPCKilledCnt_%s" # 全局物品绑定的NPC击杀次数, 参数(itemID) +Def_Notify_WorldKey_NPCKilledCount = "NPCKilledCount_%s" # 全局NPC被击杀次数, 参数(npcID) Def_Notify_WorldKey_WorldAverageLv = "WorldAverageLv" #世界等级 Def_Notify_WorldKey_YdayLoginCnt= 'YdayLoginCnt' # 昨天总在线人数 @@ -162,29 +166,25 @@ Def_Notify_WorldKey_FamilyBossOpenCount = "FamilyBossOpenCount" # 仙盟boss开启次数 -Def_Notify_WorldKey_MergeBoss = "Merge_Boss" # 跨服boss +Def_Notify_WorldKey_FamilyPartyInfo = "FamilyPartyInfo" # 仙盟宴会数据 -Def_Notify_WorldKey_Merge_PK = "Merge_PK" # 跨服PK, 仅跨服服务器有用,做为触发PKState用 -Def_Notify_WorldKey_MergePKState = "MergePK_State" # 由跨服服务器控制的跨服PK活动状态 -Def_Notify_WorldKey_MergePKDayID = "MergePK_DayID" # 跨服PK活动日ID -Def_Notify_WorldKey_MergePKWeekID = "MergePK_WeekID" # 跨服PK活动周ID -Def_Notify_WorldKey_MergePKSeasonID = "MergePK_SeasonID" # 跨服PK活动赛季ID -Def_Notify_WorldKey_MergePKSeasonStartTime = "MergePK_SeasonStartTime" # 跨服PK活动当前赛季开始时间 -Def_Notify_WorldKey_IsSeasonEnd = "MergePK_IsSeasonEnd" # 跨服PK活动当前赛季是否结束 +Def_Notify_WorldKey_CrossServerConnState = "CrossServerConnState" # 跨服服务器链接状态 +Def_Notify_WorldKey_CrossServerOpen = "CrossServerOpen" # 跨服服务器是否开启中 +Def_Notify_WorldKey_CrossZoneName = "CrossZoneName" # 跨服分区名 -Def_Notify_WorldKey_Merge_King = "Merge_King" # 由跨服服务器控制的跨服王者争霸活动状态 -Def_Notify_WorldKey_Merge_KingStartID = "Merge_KingStartID" # 王者争霸开始活动ID, 用于奖励状态重置 -Def_Notify_WorldKey_Merge_KingOverID = "Merge_KingOverID" # 王者争霸结束活动ID, 用于奖励状态重置 -Def_Notify_WorldKey_Merge_KingServerHonour = "Merge_KingServerHonour" # 王者争霸本服荣耀排位 +Def_Notify_WorldKey_CrossPKZoneID = "CrossPKZoneID" # 本服跨服PK所属赛区 +Def_Notify_WorldKey_CrossPKSeasonID = "CrossPKSeasonID" # 本服跨服PK当前赛季 +Def_Notify_WorldKey_CrossPKSeasonState = "CrossPKSeasonState" # 本服跨服PK赛季状态 0-关闭,1-开启中 -Def_Notify_WorldKey_MixServerCampaignSaveData = "MixServerCampaignSaveData_%s" # 合服活动记录数据时机0-否 1-是 -Def_Notify_WorldKey_MixServerCampaignGetAward = "MixServerCampaignGetAward_%s" # 合服活动可领奖时机0-否 1-是 - -Def_Notify_WorldKey_GameWorldBossReborn = 'GameWorldBossReborn_%s' # 世界boss重生, %s为标识点28,29 +Def_Notify_WorldKey_GameWorldBossRebornCross = 'BossRebornCross_%s_%s' # 跨服世界boss重生, 参数为(zoneID, bossID) +Def_Notify_WorldKey_GameWorldBossReborn = 'BossReborn_%s' # 世界boss重生, 参数为(bossID) Def_Notify_WorldKey_BossKilledCnt = 'BossKilledCnt_%s' # boss击杀次数, 参数为NPCID Def_Notify_WorldKey_GameWorldBossOnlineCnt = "GameWorldBossOnlineCnt_%s" #世界boss重生时间计算 在线人数统计 %s为bossid Def_Notify_WorldKey_BossShuntPlayer = 'BossShuntPlayer' # boss分流玩家信息 -Def_Notify_WorldKey_BossShuntDeadLine = 'BossShuntDeadLine' # boss分流线路已死亡的线路 +Def_Notify_WorldKey_BossShuntLineState = 'BossShuntLineState' # boss分流线路对应boss状态 +Def_Notify_WorldKey_BossOnlineHeroCnt = 'BossOnlineHeroCnt_%s' # boss刷新时间用的在线人数, 参数为NPCID +Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt = 'FamilyKillHorsePetRobBossCnt' # 仙盟击杀骑宠boss数统计 +Def_Notify_WorldKey_HorsePetRobBossPlayerCount = 'HorsePetRobBossPlayerCount' # 骑宠争夺活动有效参考人数 Def_Notify_WorldKey_FamilyActivityDayState = "FamilyActivityDayState" #战盟相关活动今日开启状态, 按位存储代表今日是否开启过 @@ -213,9 +213,8 @@ Def_Notify_WorldKey_LoginAwardStartDate = 'LoginAwardStartDate_%s' # 登录领取奖励开始时间,参数为活动类型 Def_Notify_WorldKey_LoginAwardEndDate = 'LoginAwardEndDate_%s' # 登录领取奖励结束时间,参数为活动类型 -Def_Notify_WorldKey_ClearBillboardSign = 'ClearBillboardSign' # 清除排行榜标记 - Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput' # 红包产出信息 +Def_Notify_WorldKey_HurtLog = 'HurtLog' # 战斗伤害日志 #运营活动表名定义 OperationActionName_ExpRate = "ActExpRate" # 多倍经验活动 @@ -224,30 +223,42 @@ OperationActionName_BossReborn = "ActBossReborn" # BOSS复活活动 OperationActionName_FlashGiftbag = "ActFlashGiftbag" # 限时礼包活动 OperationActionName_FairyCeremony = "ActFairyCeremony" # 仙界盛典活动 +OperationActionName_NewFairyCeremony = "ActNewFairyCeremony" # 仙界盛典活动 OperationActionName_RealmPoint = "ActRealmPoint" # 多倍修行点活动 +OperationActionName_FlashSale = "ActFlashSale" # 限时抢购活动 +OperationActionName_WishingWell = "ActWishingWell" # 许愿池活动 +OperationActionName_TotalRecharge = "ActTotalRecharge" # 累计充值活动 +OperationActionName_WeekParty = "ActWeekParty" # 周狂欢活动 +OperationActionName_LoginAward = "ActLoginAward" # 登录奖励活动 +OperationActionName_FeastWeekParty = "ActFeastWeekParty" # 节日巡礼狂欢活动 +OperationActionName_FeastRedPacket = "ActFeastRedPacket" # 节日红包活动 +OperationActionName_FeastCollectWords = "ActFeastCollectWords" # 节日集字活动 +OperationActionName_LuckyTreasure = "ActLuckyTreasure" # 幸运鉴宝活动 +#节日活动类型列表 - 该类型无视开服天,日期到了就开启 +FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket, OperationActionName_FeastCollectWords] +#所有的运营活动列表,含节日活动 OperationActionNameList = [OperationActionName_ExpRate, OperationActionName_CostRebate, OperationActionName_BossReborn,OperationActionName_SpringSale, OperationActionName_FlashGiftbag, OperationActionName_FairyCeremony, - OperationActionName_RealmPoint] + OperationActionName_RealmPoint, OperationActionName_FlashSale, + OperationActionName_WishingWell, OperationActionName_TotalRecharge, + OperationActionName_WeekParty, OperationActionName_LoginAward, + OperationActionName_NewFairyCeremony, OperationActionName_LuckyTreasure] \ + + FeastOperationActionNameList #需要记录开启活动时的世界等级的运营活动 -NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony] +NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell, + OperationActionName_NewFairyCeremony, OperationActionName_FlashSale, + OperationActionName_BossReborn, OperationActionName_TotalRecharge, + OperationActionName_CostRebate, OperationActionName_FlashGiftbag, + OperationActionName_SpringSale, OperationActionName_LuckyTreasure] #活动信息字典key定义 ActKey_ID = "ID" # 活动ID,唯一标识的ID,一般是活动开启的time值 ActKey_State = "State" # 活动状态 0-未开启, >0开启中,也代表当日的第几个时间段 ActKey_CfgID = "CfgID" # 活动表配置ID -ActKey_StartDate = "StartDate" # 开始日期 y-m-d -ActKey_EndDate = "EndDate" # 结束日期 y-m-d -ActKey_LVLimit = "LVLimit" # 限制玩家等级 - -ActKey_AddExpRate = "AddExpRate" # 多倍经验增加的经验倍率 -ActKey_IsDayReset = "IsDayReset" # 消费返利是否每天重置 -ActKey_TemplateID = "TemplateID" # 消费返利今日模板ID -ActKey_TemplateIDList = "TemplateIDList" # 消费返利模板ID列表 -ActKey_ShopTypeList = "ShopTypeList" # 限时特惠商店类型 +ActKey_DayIndex = "DayIndex" # 活动表配置ID ActKey_WorldLV = "WorldLV" # 活动开启时世界等级 -ActKey_GiftbagTypeList = "GiftbagTypeList" # 限时礼包ID列表 -ActKey_RealmPointMulti = "RealmPointMulti" # X倍修行点 +ActKey_WorldLVList = "WorldLVList" # 活动每天的世界等级列表 #答题类型枚举 Def_Game_ExamTypeList = range(1, 4 + 1) @@ -296,7 +307,7 @@ Def_mitProduceResult, # 生产采集结果回应 Def_mitPetEquipMerge, # 宠物装备合成回应 Def_mitEquipInherit, # 装备继承 - Def_mitEquipPlus, # 装备加强 + Def_mitEquipStarUp, # 装备升星 Def_mitEquipMayaPlus, # 装备玛雅加强 Def_mitEquipAddAttr, # 装备追加 Def_mitEquipSlotting, # 装备打孔 @@ -309,7 +320,11 @@ Def_mitRefine, # 炼丹 Def_mitMWUpLevel, # 法宝进阶 Def_mitRecycleAttrFruit, # 回收魂石 -) = range(1, 21) + Def_mitDogzEquipPlus, # 神兽装备强化 + Def_mitRuneCompound, # 符印合成 + Def_mitGatherSoulCompound,# 聚魂合成 + Def_mitGatherSoulDecompose,# 聚魂分解 +) = range(1, 25) #---写死的技能ID--- Def_SkillID_AutoTruck = 62220 # 自动运镖buff @@ -474,6 +489,43 @@ Def_Effect_SuiteBasePer = 87 # 套装基础属性百分比 Def_Effect_PlusBaseAtkPer = 88 # 强化基础攻击百分比 +Def_Effect_NPCHurtAddPer = 89 # 对怪物伤害加成 + +Def_Effect_JobAHurtAddPer = 90 # 对目标战士伤害加成 +Def_Effect_JobBHurtAddPer = 91 # 对目标法师伤害加成 +Def_Effect_JobCHurtAddPer = 92 # 对目标弓箭伤害加成 +Def_Effect_JobAAtkReducePer = 93 # 战士攻击伤害减免 +Def_Effect_JobBAtkReducePer = 94 # 法师攻击伤害减免 +Def_Effect_JobCAtkReducePer = 95 # 弓箭攻击伤害减免 + +Def_Effect_ZXCloakAttrPer = 96 # 诛仙披风属性加成百分比 +Def_Effect_ZXMaskAttrPer = 97 # 诛仙面具属性加成百分比 +Def_Effect_ZXGloveAttrPer = 98 # 诛仙手套属性加成百分比 +Def_Effect_ZXRuyiAttrPer = 99 # 诛仙如意属性加成百分比 +Def_Effect_ZXPendantAttrPer = 100 # 诛仙吊坠属性加成百分比 +Def_Effect_ZXRingAttrPer = 101 # 诛仙戒指属性加成百分比 + +Def_Effect_SkillAddPer1 = 102 # 技能伤害增强1 +Def_Effect_SkillAddPer2 = 103 # 技能伤害增强2 +Def_Effect_SkillAddPer3 = 104 # 技能伤害增强3 +Def_Effect_SkillAddPer4 = 105 # 技能伤害增强4 +Def_Effect_SkillAddPer5 = 106 # 技能伤害增强5 +Def_Effect_SkillAddPer6 = 107 # 技能伤害增强6 +Def_Effect_SkillAddPer7 = 108 # 技能伤害增强7 + +Def_Effect_SkillReducePer1 = 109 # 受到技能伤害减少1 +Def_Effect_SkillReducePer2 = 110 # 受到技能伤害减少2 +Def_Effect_SkillReducePer3 = 111 # 受到技能伤害减少3 +Def_Effect_SkillReducePer4 = 112 # 受到技能伤害减少4 +Def_Effect_SkillReducePer5 = 113 # 受到技能伤害减少5 +Def_Effect_SkillReducePer6 = 114 # 受到技能伤害减少6 +Def_Effect_SkillReducePer7 = 115 # 受到技能伤害减少7 + +Def_Effect_ZXWeaponAttrPer = 116 # 诛仙剑1属性加成百分比 +Def_Effect_LXWeaponAttrPer = 117 # 诛仙剑2属性加成百分比 +Def_Effect_XXWeaponAttrPer = 118 # 诛仙剑3属性加成百分比 +Def_Effect_JXWeaponAttrPer = 119 # 诛仙剑4属性加成百分比 + #增加%d物理伤害值,其中a值为伤害值 Def_Effect_AddAtk = 1005 #增加%d魔法伤害值,其中a值为伤害值 @@ -560,24 +612,25 @@ Def_BT_Campaign_FightPower, #战力排行(开服活动榜) Def_BT_FCCostGold, #消费排行榜(仙界盛典) + Def_BT_Campaign_RuneLV, #符印等级(开服活动榜) + Def_BT_FBHelpBattle, #助战次数排行榜 + Def_BT_Campaign_GodWeaponLV, #神兵等级(开服活动榜) 20 + Def_BT_Campaign_Recharge, #累计充值(开服活动榜) + Def_BT_Campaign_PetLV, #灵宠等级(开服活动榜) + + Def_BT_ZhuXianTower, #诛仙塔榜 + Def_BT_NewFCCostGold, #消费排行榜(新仙界盛典) Def_BT_HighLadder, #天梯竞技场排行 Def_BT_HighLadder_Yester, #天梯竞技场昨日排行 - Def_BT_RechargeTeHuiLast, #充值特惠活动排行榜-上一期记录 20 + Def_BT_RechargeTeHuiLast, #充值特惠活动排行榜-上一期记录 Def_BT_RechargeTeHui, #充值特惠活动排行榜-当前期记录 - - Def_BT_MixCampaign_PlayerBattle, #总战斗力(合服活动) - Def_BT_MixCampaign_Recharge, #累计充值(合服活动) - Def_BT_MixCampaign_WinFamilyMember, #获胜战盟成员,按职位排(合服活动) - Def_BT_MixCampaign_FamilyKillBoss, #战盟击杀boss(合服活动) 25 Def_BT_CostTeHui, #消费特惠排行榜 Def_BT_CostTeHuiLast, #消费特惠排行榜上一期 - Def_BT_MergePKDay, #跨服PK日积分榜 - Def_BT_MergePKWeek, #跨服PK周积分榜 Def_BT_Max, #排行榜最大类型 -) = range(0, 29 + 2) +) = range(0, 30 + 2) #职业对应战力排行榜类型 JobFightPowerBillboardDict = { @@ -589,6 +642,7 @@ #排行榜Value1存储境界信息的榜单列表 BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin, Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient, + Def_BT_FBHelpBattle, Def_BT_ZhuXianTower, ] ##---比率--- @@ -753,7 +807,7 @@ CDBPlayerRefresh_RealmPoint, # 境界修炼点 CDBPlayerRefresh_Ysog, # 魔精 CDBPlayerRefresh_FamilyActivity, # 仙盟活跃令 -CDBPlayerRefresh_FBHelpPoint, # 副本助战积分 +CDBPlayerRefresh_Xianyuancoin, # 仙缘币 CDBPlayerRefresh_PKState, # 战斗状态 175 CDBPlayerRefresh_BossState, # boss状态 CDBPlayerRefresh_BaseAtkMin, # 基础最小攻击 @@ -767,7 +821,21 @@ CDBPlayerRefresh_FuncDef, # 功能层防御 185 CDBPlayerRefresh_TreasureScore, # 寻宝积分 CDBPlayerRefresh_Danjing, # 丹精 -) = range(146, 188) +CDBPlayerRefresh_NPCHurtAddPer, # 对怪物伤害加成 +CDBPlayerRefresh_FinalHurtPer, # 最终输出伤害百分比 +CDBPlayerRefresh_TalentPoint, # 天赋点数 190 +CDBPlayerRefresh_191, # 废弃 191 +CDBPlayerRefresh_GodWeaponLV_1, # 神兵等级 - 类型1 192 +CDBPlayerRefresh_GodWeaponLV_2, # 神兵等级 - 类型2 193 +CDBPlayerRefresh_GodWeaponLV_3, # 神兵等级 - 类型3 194 +CDBPlayerRefresh_GodWeaponLV_4, # 神兵等级 - 类型4 195 +CDBPlayerRefresh_SoulDust, # 魂尘 196 +CDBPlayerRefresh_SoulSplinters, # 聚魂碎片 197 +CDBPlayerRefresh_SoulCore, # 核心环 198 +CDBPlayerRefresh_Honor, # 荣誉 199 +CDBPlayerRefresh_ZhuxianRate, # 诛仙一击概率 200 +CDBPlayerRefresh_ZhuxianHurtPer, # 诛仙一击伤害百分比 201 +) = range(146, 202) TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子) TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来) @@ -775,12 +843,17 @@ TYPE_Price_RealmPoint = 13 # 境界修炼点 TYPE_Price_Ysog = 14 # 魔精 TYPE_Price_FamilyActivity = 15 # 仙盟活跃令 -TYPE_Price_FBHelpPoint = 16 # 副本助战积分 +TYPE_Price_FBHelpPoint = 16 # 副本助战积分, 废弃 +TYPE_Price_XianyuanCoin = 17 # 仙缘币 +TYPE_Price_Honor = 18 # 荣誉 TYPE_Price_Rune = 23 # 符印精华点 TYPE_Price_RuneSplinters = 24 # 符印碎片 TYPE_Price_TreasureScore = 25 # 寻宝积分 TYPE_Price_BourseMoney = 26 # 交易所可购买额度 TYPE_Price_Danjing = 27 # 丹精(丹药回收) +TYPE_Price_SoulDust = 28 # 魂尘 +TYPE_Price_SoulSplinters = 29 # 聚魂碎片 +TYPE_Price_SoulCore = 30 # 核心环 #以下是旧的金钱类型 @@ -788,7 +861,6 @@ TYPE_Price_HighLadder_Currency = 102 # 天梯竞技场积分 TYPE_Price_HighLadder_Signet = 103 # 物品兑换(圣光晶石) TYPE_Price_GongXun = 105 # 功勋点 -TYPE_Price_Honor = 108 # 荣誉商店积分 TYPE_Price_ArrestPoint = 110 # 悬赏积分 # 物品兑换 @@ -806,8 +878,12 @@ TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint, TYPE_Price_Ysog:CDBPlayerRefresh_Ysog, TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity, - TYPE_Price_FBHelpPoint:CDBPlayerRefresh_FBHelpPoint, + TYPE_Price_XianyuanCoin:CDBPlayerRefresh_Xianyuancoin, TYPE_Price_Danjing:CDBPlayerRefresh_Danjing, + TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust, + TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters, + TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore, + TYPE_Price_Honor:CDBPlayerRefresh_Honor, } # 高效战斗状态 @@ -817,9 +893,6 @@ Def_Battle_Query # 查询 ) = range(1, 4) - -#无限飞buff id--->新手体验VIPBUFF -Def_FreedomTransBuffID = 11503 #区域类型定义, 从5开始, C++定义到 IPY_GameWorld.gatMax 4 ( @@ -834,6 +907,7 @@ GameFuncID_Official = 12 # 官爵,境界 GameFuncID_Family = 15 # 战盟,仙盟 GameFuncID_GodWeapon = 20 # 神器 +GameFuncID_Talent = 149 # 天赋 GameFuncID_RefineExp = 60 # 经验炼制,祈愿 GameFuncID_RefineMoney = 61 # 金币炼制,祈愿 GameFuncID_WorldLV = 71 # 世界等级 @@ -846,9 +920,14 @@ GameFuncID_EquipDecompose = 123 # 装备分解 GameFuncID_DailyQuest = 78 # 日常 GameFuncID_FreeGoods = 130 # 极品白拿 - +GameFuncID_OSSail = 132 # 开服特惠 +GameFuncID_HorsePetRobBoss = 139# 骑宠争夺 +GameFuncID_AddPoint = 145 # 加点功能 +GameFuncID_LittleHelper = 146 # 小助手 +GameFuncID_TJG = 147 # 脱机挂 +GameFuncID_SuperGift = 150 # 超值礼包 +GameFuncID_ZhuXianBoss = 163 # 诛仙BOSS # 以下为暂时无用的 -GameFuncID_GreatMaster = 28 # 大师 GameFuncID_Truck = 33 # 运镖 GameFuncID_RunDaily = 34 # 日常跑环 GameFuncID_RunFamily = 53 # 战盟跑环 @@ -870,7 +949,10 @@ Def_TalkExtraValue_Bit_VipLv, # vip等级 Def_TalkExtraValue_Bit_GM, #GM Def_TalkExtraValue_Bit_JOB, #job -) = range(0, 3) +Def_TalkExtraValue_Bit_BubbleBox, #气泡框 +Def_TalkExtraValue_Bit_ServerGroupID, #服务器组ID +Def_TalkExtraValue_Bit_LV, #等级 +) = range(0, 6) #聊天信息附加值中某信息数据所占位置 #{聊天信息附加值类型:[起始位置(从左往右), 结束位置(不包含)]} @@ -878,6 +960,9 @@ Def_TalkExtraValue_Bit_VipLv:[0, 2], # vip等级 Def_TalkExtraValue_Bit_GM:[2, 3], # GM Def_TalkExtraValue_Bit_JOB:[3, 4], # job + Def_TalkExtraValue_Bit_BubbleBox:[4, 6], # 气泡框 + Def_TalkExtraValue_Bit_ServerGroupID:[6, 13], # 服务器组ID + Def_TalkExtraValue_Bit_LV:[13, 17], # 等级 } # 聊天频道 暂用语音 @@ -896,13 +981,16 @@ rptPet, # 宠物背包(用物品存储宠物的数据) 31 rptDogzItem, # 神兽物品背包 32 rptDogzEquip, # 神兽装备背包 33 +rptZhuXianItem, # 诛仙物品背包 34 +rptZhuXianEquip, # 诛仙装备背包 35 rptMax, # 最大背包类型数量,放在最后一个 -) = range(28, 28 + 7) #C++定义的枚举到27 +) = range(28, 28 + 9) #C++定义的枚举到27 #虚拟背包类型, 从255递减 Def_VPack_TypeList = ( +rptGatherSoul, # 聚魂背包 254 rptRune, # 符印背包 255 -) = range(256 - 1, 256) +) = range(256 - 2, 256) #武器的手持形式 @@ -922,11 +1010,11 @@ Def_UniversalGameRecType_DujieHelpCntRecord, # 渡劫副本护法次数5 Def_UniversalGameRecType_TodayPlayerLVInfo, #今日活跃玩家等级信息6 Def_UniversalGameRecType_YesterdayPlayerLVInfo,#昨日活跃玩家等级信息7 - Def_UniversalGameRecType_8, - Def_UniversalGameRecType_9, - Def_UniversalGameRecType_10, - Def_UniversalGameRecType_11, - Def_UniversalGameRecType_MergeRegister, # 上传数据报名信息12 + Def_UniversalGameRecType_StoreServerCntRecord, #商店全服购买记录 8, + Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9 + Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10 + Def_UniversalGameRecType_ZhuXianBossRecord, #诛仙BOSS结算记录11 + Def_UniversalGameRecType_LuckyTreasure, #幸运鉴宝大奖记录12 Def_UniversalGameRecType_13, Def_UniversalGameRecType_Reward, # 通用奖励表(TopBar)14 Def_UniversalGameRecType_15, @@ -944,7 +1032,7 @@ Def_UniversalGameRecType_27, Def_UniversalGameRecType_28, Def_UniversalGameRecType_BossInfo, # boss信息29 - Def_UniversalGameRecType_30, + Def_UniversalGameRecType_CrossBossInfo, # 跨服boss信息 Def_UniversalGameRecType_31, Def_UniversalGameRecType_32, Def_UniversalGameRecType_ManorWarInfo, # 领地争夺战占领结果33 @@ -957,15 +1045,15 @@ Def_UniversalGameRecType_40, Def_UniversalGameRecType_RedPacketRecord, # 红包产出结果记录41 Def_UniversalGameRecType_42, - Def_UniversalGameRecType_MergeEvent, # 跨服玩家数据变更事件信息43 - Def_UniversalGameRecType_MergePKAwardRecord, # 跨服PK奖励领取记录44 - Def_UniversalGameRecType_MergePKTopPlayerEquip, # 跨服PK赛高手玩家装备预览信息45 - Def_UniversalGameRecType_MergePKScoreAward, # 跨服PK积分领奖记录46 - Def_UniversalGameRecType_MergeKingBattleRecord, # 跨服王者争霸对战信息47 - Def_UniversalGameRecType_MergeKingBattleRecordLast, # 跨服王者争霸上一期对战信息48 - Def_UniversalGameRecType_MergeKingSupportRecord, # 跨服王者争霸支持押注信息49 - Def_UniversalGameRecType_MergeKingTopPlayerEquip, # 跨服王者争霸高手玩家装备预览信息50 - Def_UniversalGameRecType_MergePKUnNotifyOver, # 跨服PK未同步的PK结果51 + Def_UniversalGameRecType_43, + Def_UniversalGameRecType_44, + Def_UniversalGameRecType_45, + Def_UniversalGameRecType_46, + Def_UniversalGameRecType_47, + Def_UniversalGameRecType_48, + Def_UniversalGameRecType_49, + Def_UniversalGameRecType_50, + Def_UniversalGameRecType_51, Def_UniversalGameRecType_52, Def_UniversalGameRecType_53, Def_UniversalGameRecType_54, @@ -992,13 +1080,10 @@ # 客户端不可查看的自定义表类型 Def_Confidential_UniversalRecList = ( - Def_UniversalGameRecType_MergeRegister, # 上传数据报名信息12 Def_UniversalGameRecType_FamilyWarMember, # 盟联赛参赛人员记录70 ) # 只同步自身数据的类型 {类型:自身数据最大条数, ...} , 自身数据最大条数-1时代表自身全部数据; 这里的数据Value1固定为playerID Def_Sync_UniversalRecSelfDict = { - Def_UniversalGameRecType_MergePKAwardRecord:1, - Def_UniversalGameRecType_MergeKingSupportRecord:-1, } #家族行为类型 在GameServer.ChConfig.ActionTypeSaveCnt 中配置最高存储条数 @@ -1066,9 +1151,6 @@ Def_Enter_Truck, #进入骠车 ) = range(1, 3) -Def_OSC_ValidDay = 6 # 开服活动有效活动天 -Def_MSC_ValidDay = 5 # 合服活动有效活动天 - # 开服活动类型标识, 不可超过32 Def_Campaign_Type_List = ( Def_Campaign_Type_PlusLV, # 强化等级排行 1 @@ -1077,7 +1159,11 @@ Def_Campaign_Type_LV, # 冲级等级排行 4 Def_Campaign_Type_RealmLV, # 境界等级排行 5 Def_Campaign_Type_FightPower, # 总战斗力排行 6 -) = range(1, 1 + 6) +Def_Campaign_Type_RuneLV, # 符印等级排行 7 +Def_Campaign_Type_GodWeaponLV, # 神兵等级排行 8 +Def_Campaign_Type_Recharge, # 累计充值排行 9 +Def_Campaign_Type_PetLV, # 灵宠等级排行 10 +) = range(1, 1 + 10) # 活动类型对应的奖励排行榜{活动类型:排行榜, ...} Def_Campaign_Billboard_Dict = { @@ -1087,6 +1173,10 @@ Def_Campaign_Type_LV:Def_BT_Campaign_LV, Def_Campaign_Type_RealmLV:Def_BT_Campaign_RealmLV, Def_Campaign_Type_FightPower:Def_BT_Campaign_FightPower, + Def_Campaign_Type_RuneLV:Def_BT_Campaign_RuneLV, + Def_Campaign_Type_GodWeaponLV:Def_BT_Campaign_GodWeaponLV, + Def_Campaign_Type_Recharge:Def_BT_Campaign_Recharge, + Def_Campaign_Type_PetLV:Def_BT_Campaign_PetLV, } # 活动数据状态 @@ -1103,40 +1193,6 @@ Def_CampaignAwardState_Over, # 领奖结束 ) = range(3) -#合服活动类型标识 -Def_MixCampaign_Type_List = ( - Def_MixCampaign_Type_PlayerBattle, # 总战斗力0 - Def_MixCampaign_Type_RechargeFirst, # 首充奖励1 - Def_MixCampaign_Type_RechargeRank, # 累计充值排行奖励2 - Def_MixCampaign_Type_RechargeCnt, # 累计充值保底奖励3 - Def_MixCampaign_Type_FamilyWar, # 冰封王座家族战获胜家族成员奖励4 - Def_MixCampaign_Type_FamilyWarEnter, # 冰封王座参与奖5 - Def_MixCampaign_Type_FamilyKillBoss, # 战盟击杀boss排行 - Def_MixCampaign_Type_PlayerKillBoss, # 个人击杀boss -) = range(8) - -#合服活动类型对应的奖励排行榜 -Def_MixCampaign_Billboard_Dict = { - Def_MixCampaign_Type_PlayerBattle:Def_BT_MixCampaign_PlayerBattle, # 总战斗力 - Def_MixCampaign_Type_RechargeRank:Def_BT_MixCampaign_Recharge, # 累计充值排行 - Def_MixCampaign_Type_FamilyWar:Def_BT_MixCampaign_WinFamilyMember, # 获胜战盟成员 - Def_MixCampaign_Type_FamilyKillBoss:Def_BT_MixCampaign_FamilyKillBoss, # 战盟击杀boss排行 - } - -# 直接在MapServer中处理的合服活动类型 -DoOnMapServerMixCampaignTypeList = [ - Def_MixCampaign_Type_RechargeFirst, - Def_MixCampaign_Type_RechargeCnt, - Def_MixCampaign_Type_FamilyWarEnter, - Def_MixCampaign_Type_PlayerKillBoss, - ] -# 合服活动请求GameServer操作类型定义 -( -Def_MSCGameServerQuery_QueryAward, # 查询 -Def_MSCGameServerQuery_GetAward, # 领奖 -Def_MSCGameServerQuery_MailAward, # 邮件发送奖励 -) = range(3) - #队伍最大人数 Def_Team_MaxPlayerCount = 4 @@ -1150,42 +1206,45 @@ CampType_Evil, #邪恶(与 Def_ID2Win 一致) ] = range(3) -#跨服匹配PK奖励类型 -Def_MergePKAwardTypeList = ( -Def_MergePKAward_DayPKCnt, # 0 每日挑战次数奖励 -Def_MergePKAward_DayWinCnt, # 1 每日胜利次数奖励 -Def_MergePKAward_SeasonGrade, # 2 赛季晋级奖励 -Def_MergePKAward_SeasonRank, # 3 赛季排名奖励 -Def_MergePKAward_FirstWinCnt, # 4 首次胜利次数奖励 -) = range(5) +# 跨服服务器发送子服信息定义 +CrossServerMsg_CrossServerState = "CrossServerState" # 跨服服务器状态变更 +CrossServerMsg_ExitCrossServer = "ExitCrossServer" # 退出跨服服务器 +CrossServerMsg_Notify = "Notify" # 提示信息 +CrossServerMsg_ChatCrossWorld = "ChatCrossWorld" # 跨服世界聊天 +CrossServerMsg_ViewPlayerCacheRet = "ViewPlayerCacheRet"# 查看跨服玩家信息结果 +CrossServerMsg_PKMatchReqRet = "PKMatchReqRet" # 跨服PK匹配请求结果 +CrossServerMsg_PKMatchResult = "PKMatchResult" # 跨服PK匹配结果 +CrossServerMsg_PKReadyOKRoomList = "PKReadyOKRoomList" # 跨服PK已准备好的房间列表 +CrossServerMsg_PKTimeoutRoomList = "PKTimeoutRoomList" # 跨服PK已超时的房间列表 +CrossServerMsg_PKOverInfo = "PKOverInfo" # 跨服PK结果 +CrossServerMsg_PKSeasonInfo = "PKSeasonInfo" # 跨服PK赛季信息 +CrossServerMsg_PKSyncBillboard = "PKSyncBillboard" # 跨服PK同步排行榜 +CrossServerMsg_CrossBossInfo = "CrossBossInfo" # 跨服Boss信息 +CrossServerMsg_CrossBossState = "CrossBossState" # 跨服Boss状态 +CrossServerMsg_PutInItem = "PutInItem" # 获得物品 +CrossServerMsg_GiveMoney = "GiveMoney" # 获得货币 +CrossServerMsg_DropGoodItem = "DropGoodItem" # 掉落好物品 +CrossServerMsg_RebornRet = "RebornRet" # 复活结果 +CrossServerMsg_NPCInfoRet = "NPCInfoRet" # 跨服地图NPC信息 +CrossServerMsg_CollectNPCOK = "CollectNPCOK" # 采集NPC完成 -#跨服战战斗状态 -( -Def_NotBegin, #还没开始 -Def_ID1Win, #第一个玩家胜利(与CampType_Justice一致) -Def_ID2Win, #第二个玩家胜利(与CampType_Evil一致) -Def_Battling, #正在战斗中 -Def_BattleReady, #押注中 -) = range(5) +# 子服发送跨服信息定义 +ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功 +ClientServerMsg_ChatCrossWorld = "ChatCrossWorld" # 跨服世界聊天 +ClientServerMsg_GMCMD = "GMCMD" # GM命令 +ClientServerMsg_ViewPlayerCache = "ViewPlayerCache" # 查看跨服玩家信息 +ClientServerMsg_PKMatch = "PKMatch" # 跨服PK匹配 +ClientServerMsg_PKCancel = "PKCancel" # 跨服PK取消匹配 +ClientServerMsg_PKPrepareOK = "PKPrepareOK" # 跨服PK准备完毕 +ClientServerMsg_PKBillboard = "PKBillboard" # 跨服PK排行榜 +ClientServerMsg_Reborn = "Reborn" # 复活 +ClientServerMsg_QueryNPCInfo = "QueryNPCInfo" # 查询跨服地图NPC信息 +ClientServerMsg_SetPlayerAttrValue = "SetPlayerAttrValue" # 玩家属性数值更新 +ClientServerMsg_CollectNPC = "CollectNPC" # 采集NPC -# 跨服赛(跨服服务器)上传数据状态 -( -Def_MergeRegisterState_None, #空闲 -Def_MergeRegisterState_Start, #开始上传 -Def_MergeRegisterState_Err, # 上传出错 -Def_MergeRegisterState_Success, #上传成功 -Def_MergeRegisterState_Request, #请求跨服, 比开始上传还早的一步,先通过请求,才开始上传 -) = range(5) - -# 跨服活动类型 -( -Def_MergeAction_MergeWar, # 万国战 -Def_MergeAction_WarOfHonour, # 荣耀之战(跨服混战) -Def_MergeAction_Boss, # 跨服boss -Def_MergeAction_MergePK, # 跨服匹配PK -Def_MergeAction_MergeKing, # 跨服王者争霸 -Def_MergeAction_TypeMax, # 类型数 -) = range(6) +#跨服广播类型定义 +CrossNotify_World = "World" +CrossNotify_Family = "Family" #角色改名结果 ( @@ -1220,6 +1279,7 @@ Def_IudetWingMaterialItemID = 27 # 翅膀精炼材料ID列表 Def_IudetWingMaterialItemCount = 29 # 翅膀精炼材料个数列表 Def_IudetDogzEquipPlus = 31 # 神兽装备强化信息列表 [强化等级, 累计总熟练度] +Def_IudetItemDecompound = 33 # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...] Def_IudetItemColor = 16 # 物品颜色,如果该值没有就取物品 Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到 @@ -1230,9 +1290,11 @@ Def_IudetCreateItemLoginDay = 34 # 创建物品时的登录天数 Def_IudetLastOpenItemLoginDay = 36 # 上一次开启物品时的登录天数 Def_IudetRuneLV = 38 # 符印等级 +Def_IudetRuneSource = 40 # 符印来源 老号0,默认1,合成2(主要用来区分是否合成获得) Def_IudetWingProgressValue = 42 #羽翼精炼值 Def_IudetCreateTime = 44 # 时效物品的创建时间 - +Def_IudetGatherSoulLV = 46 # 聚魂等级 +Def_IudetExpireTime = 48 # 时效物品指定有效时间,时间单位由时效类型决定 # 200~300 宠物数据用 Def_IudetPet_NPCID = 200 # npcID Def_IudetPet_ClassLV = 202 # 阶级 @@ -1275,9 +1337,7 @@ ScoreType_NewGuySuperShow, # 击杀怪物统计 ScoreType_GetItem, # 获得物品奖励统计 ScoreType_RedFortReward, # 打开客户端frmRedFortReward -ScoreType_MergeBoss, # 跨服boss界面 -ScoreType_MergePK, # 跨服匹配PK结算 -)=range(7) +)=range(5) ScoreTypeName = "TScore" @@ -1296,7 +1356,7 @@ )=range(5) # 战斗力模块类型 -Def_MFPType_Max = 25 +Def_MFPType_Max = 29 ModuleFightPowerTypeList = ( Def_MFPType_Role, # 角色 0 Def_MFPType_Equip, # 装备(基本装备位) 1 @@ -1320,6 +1380,10 @@ Def_MFPType_HorseSoul, # 坐骑魂石 19 Def_MFPType_MagicWeaponSoul, # 法宝之魂 20 Def_MFPType_Dogz, # 神兽 21 +Def_MFPType_GatherSoul, # 聚魂 22 +Def_MFPType_MagicWeapon4, # 王者法宝 23 +Def_MFPType_Coat, # 时装 24 +Def_MFPType_ZhuXian, # 诛仙 25 Def_MFPType_Other, # 其他 #以下暂时没用到,改时再处理 @@ -1465,9 +1529,15 @@ DailyActionID_XXX12, # 废弃12 DailyActionID_Tower, # 符印塔 DailyActionID_MagicWeapon, # 法宝集魂 -DailyActionID_FBHelp, # 助战副本 +DailyActionID_FBHelp, # 助战副本 15 DailyActionID_BOSSHome, # BOSS之家 -) = range(1, 16 + 1) +DailyActionID_FamilyRobBoss, # 仙盟抢boss +DailyActionID_KillNPC, # 野外怪物 +DailyActionID_IceLode, # 冰晶矿脉 +DailyActionID_HelpBattleCheckIn, # 助战登记 20 +DailyActionID_CrossReamPK, # 跨服PK 21 +DailyActionID_ZhuXianBoss, # 诛仙BOSS 22 +) = range(1, 22 + 1) @@ -1500,7 +1570,7 @@ SuccType_XXX24 , # 废弃24 SuccType_XXX25, # 废弃25 SuccType_EquipPlus, # 强化x次成就26 -SuccType_EquipPlusLV, # x件装备强化等级达到x级27 +SuccType_EquipPlusLV, # x件装备强化等级达到x级27 (已废弃) SuccType_KillWorldBoss, # 击杀世界bossx次成就(有伤害就算)28 SuccType_XXX29, # 废弃29 SuccType_PassWagicWeapon, # 通关法宝副本30 @@ -1600,10 +1670,26 @@ SuccType_CompoundEquip, # 合成X阶X颜色X星级以上装备124 SuccType_IceLode, #通关冰晶矿脉成就125 SuccType_RefineStoveColor, #炼制X品质丹药X枚126 -) = range(1, 127) +SuccType_UseStoveBylv, #使用X品丹药X枚127 +SuccType_QueenRelicsEx, #通关娲皇遗迹128 +SuccType_DogzBattle, #x神兽出战129 +SuccType_DogzEquipPlus, #出战神兽装备总强化X级130 +SuccType_Collect, #采集X物品X次131 +SuccType_InlayGatherSoul, #镶嵌X枚X品质聚魂(不包含核心)132 +SuccType_GatherSoulLvUp, #累计聚魂总等级XX(不包含核心)133 +SuccType_FeastRedPack_TalkWorld, #节日红包 - 世界频道发言 x次 134 +SuccType_FeastRedPack_Pray, # 节日红包 - 祈祷x次 135 +SuccType_FeastRedPack_KillSpecificNPC, # 节日红包 - 击杀特定NPC x次 136 +SuccType_FeastRedPack_KillBoss, # 节日红包 - 指定类型boss x次 137 +SuccType_FeastRedPack_EnterMap, # 节日红包 - 进入指定地图 x次 138 +SuccType_FeastRedPack_TaskCRun, # 节日红包 - 完成x次日常环任务成就 139 +SuccType_FeastRedPack_Dice, # 节日红包 - 天机摇骰子x次 140 +SuccType_FeastRedPack_CrossPK, # 节日红包 - 跨服PK x次 141 +SuccType_FeastRedPack_FBSweep, # 节日红包 - 副本扫荡 x次 142 +) = range(1, 143) - - +# 节日红包成就类型 +FeastRedPackSuccessTypeList = range(SuccType_FeastRedPack_TalkWorld, SuccType_FeastRedPack_FBSweep + 1) # 连续天规则的成就类型 ContinueSuccessTypeList = [] @@ -1612,12 +1698,14 @@ UnDownCheckSuccessTypeList = [ SuccType_EquipPlusLV, SuccType_GodWeapon, SuccType_MainTaskNode,SuccType_PassWagicWeapon, - SuccType_KillSpecificNPC, + SuccType_KillSpecificNPC, SuccType_UseStoveBylv, SuccType_Pray,SuccType_PetClassLV, SuccType_HorseAllLV, SuccType_QueenRelics,SuccType_XMZZConWin, - SuccType_EquipSuit, + SuccType_EquipSuit,SuccType_Collect,SuccType_DogzBattle, SuccType_UseItem,SuccType_FamilyTechLV, SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ, + SuccType_FeastRedPack_KillSpecificNPC,SuccType_FeastRedPack_KillBoss, + SuccType_FeastRedPack_EnterMap, SuccType_FeastRedPack_FBSweep, ] #传进来的条件满足配置的条件列表中的一个就行的成就类型 ContainSuccessTypeList = [SuccType_CompoundItemEx, SuccType_PickUpItem, SuccType_MWSkillUp] @@ -1628,7 +1716,8 @@ #增加进度前需要重置的成就类型 NeedResetSuccessTypeList = [ SuccType_InlayStone1,SuccType_InlayStone2,SuccType_EquipSuit,SuccType_InlayRune, - SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon, + SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon,SuccType_DogzEquipPlus, + SuccType_HorseAllLV, SuccType_EquipPlusLV,SuccType_PetClassLV,SuccType_InlayGatherSoul, ] # 聊天类型, 从100开始, 前100个给c++用 @@ -1644,27 +1733,32 @@ # 手游不使用C++定义 enum RoleEquipType # 装备位定义 RoleEquipType = ( - retWeapon, #1 主手 - retWeapon2, #2 副手 - retHat, #3 帽子 - retClothes, #4 衣服 - retBelt, #5 腰带 - retTrousers, #6 裤子 - retShoes, #7 鞋子 - retNeck, #8 项链 - retFairyCan, #9 仙器 - retFairyCan2, #10 仙器 - retWing, #11 翅膀 - retGuard, #12 守护 - retBaldric1, #13 佩饰 - retBaldric2, #14 佩饰 - retBaldric3, #15 佩饰 - retBaldric4, #16 佩饰 - retBaldric5, #17 佩饰 - retBaldric6, #18 佩饰 - retHorse, #19 坐骑 + retWeapon, #1 主手 + retWeapon2, #2 副手 + retHat, #3 帽子 + retClothes, #4 衣服 + retBelt, #5 腰带 + retTrousers, #6 裤子 + retShoes, #7 鞋子 + retGlove, #8 手套 + retNeck, #9 项链 + retFairyCan, #10 仙器1 + retFairyCan2, #11 仙器2 + retJade, #12 玉佩 + retWing, #13 翅膀 + retGuard1, #14 守护1 + retGuard2, #15 守护2 + retPeerlessWeapon, #16 绝世武器 + retPeerlessWeapon2, #17 绝世副手 + retXXX18, #18 暂无 + retHorse, #19 坐骑 + retWeaponSkin, #20 时装武器 + retClothesSkin, #21 时装衣服 + retWeapon2Skin, #22 时装副手 retMax, -) = range(1, 21) +) = range(1, 24) + + # 神兽装备位定义 @@ -1676,6 +1770,27 @@ dogzetScute, # 神兽鳞甲 ) = range(101, 101 + 5) +# 诛仙装备位定义 +ZhuXianEquipPlace = ( + zxetCloak, # 诛仙披风 121 + zxetMask, # 诛仙面具 122 + zxetGlove, # 诛仙手套 123 + zxetGlove2, # 诛仙手套 124 + zxetRuyi, # 诛仙如意 125 + zxetPendant, # 诛仙吊坠 126 + zxetRing, # 诛仙戒指 127 + zxetRing2, # 诛仙戒指 128 + zxetWeapon1, # 诛仙剑1 129 + zxetWeapon2, # 诛仙剑2 130 + zxetWeapon3, # 诛仙剑3 131 + zxetWeapon4, # 诛仙剑4 132 +) = range(121, 121 + 12) + +# 共享通用装备位,可装备同一类型装备 +ShareEquipPlace = [ + [zxetGlove, zxetGlove2], + [zxetRing, zxetRing2], + ] # 请求进入副本通用检查结果,优先提示的放前面(即索引越大,提示优先级越低) EnterFBAskResult = ( @@ -1693,9 +1808,11 @@ EntFBAskRet_InFB, # 11 副本中 EntFBAskRet_TJG, # 12 脱机挂中 EntFBAskRet_Sit, # 13 打坐中 + EntFBAskRet_CrossPKMatching,# 14 跨服匹配中 + EntFBAskRet_InCrossMap, # 15 跨服地图中 EntFBAskRet_Other, # xx 其他限制 EntFBAskRet_Max, -) = range(16) +) = range(18) #增加仙盟活跃的活动类型 @@ -1706,4 +1823,26 @@ FamilyActive_War, #仙盟联赛 FamilyActive_HelpDujie, #同盟护法 FamilyActive_SWRH, #守卫人皇 -) = range(1,6+1) \ No newline at end of file +) = range(1,6+1) + + +# BOSS 功能标识区分 对应KillBossCntLimit,主要根据击杀类型不同区分 +( +Def_Boss_Func_World, # 世界BOSS +Def_Boss_Func_Home, # BOSS之家 +Def_Boss_Func_Dogz, # 神兽功能BOSS +) = range(3) + +# 红包类型定义 +RedPackType_GoldPacket = 0 # 主动发钻石红包 +RedPackType_OpenServer = 5 # 开服红包 +RedPackType_FeastSysBig = 31 # 节日系统大红包 +RedPackType_FeastSysSmall = 32 # 节日系统小红包 +RedPackType_FeastSucc = 33 # 节日成就红包 +# 节日红包类型 +FeastRedPackType = [RedPackType_FeastSysBig, RedPackType_FeastSysSmall, RedPackType_FeastSucc] +# 需要限制服务器最大红包数的红包类型 {统计个数编号:[红包类型, ...], ...} +RedPackMaxCountDict = {1:[RedPackType_OpenServer], + 2:[RedPackType_FeastSucc], + } + -- Gitblit v1.8.0