From b8b3b19d397721199fc3ad6232448423ed730122 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 24 八月 2018 16:21:37 +0800
Subject: [PATCH] fix:2891 【后端】大境界渡劫增加助战积分

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py |   11 +++++------
 1 files changed, 5 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
index 0d9f581..ebda50a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
@@ -374,7 +374,7 @@
 
     curStar = gameFB.GetGameFBDictByKey(DuJieFB_Star)
     realmLV = gameFB.GetGameFBDictByKey(DuJieFB_RealmLV)
-    
+    realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
     lineID = FBCommon.GetFBPropertyMark()
     leaveTick = invadeCfg[Def_Time_Leave] * 1000
     overDict = {FBCommon.Over_costTime:costTime,FBCommon.Over_grade:curStar, FBCommon.Over_leaderID:leaderPlayerID}
@@ -399,10 +399,10 @@
                 FBCommon.SyncFBEnterTick(curPlayer)
             else:
                 #帮忙打的给奖励
-                __GiveTeamAward(curPlayer, leaderPlayer, realmLV, curStar)
+                __GiveTeamAward(curPlayer, leaderPlayer, realmIpyData, curStar)
                 EventShell.EventRespons_DujieFBHelpPass(curPlayer)
-                
-            realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
+                FBCommon.AddFBHelpPoint(curPlayer, ChConfig.Def_FBMapID_DuJie, 1)
+            
             if realmIpyData and realmIpyData.GetIsBigRealm():
                 #成就
                 PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DujieFBHelpPass, 1)
@@ -410,9 +410,8 @@
     
     return
 
-def __GiveTeamAward(curPlayer, leaderPlayer, realmLV, curStar):
+def __GiveTeamAward(curPlayer, leaderPlayer, realmIpyData, curStar):
     #帮忙打的给奖励
-    realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
     if not realmIpyData:
         return
     teamAwardDict = realmIpyData.GetTeamAward()

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