From b8cdfd7384aec5a3999d2687cbd078b19ec1a975 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 22 三月 2019 10:24:25 +0800
Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(洗炼升级)
---
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 344 +++++++++++++++++++++++++++++---------------------------
1 files changed, 177 insertions(+), 167 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index ab6f754..7e0f897 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -132,6 +132,7 @@
Def_Notify_WorldKey_IsMixServer = 'IsMixServer' # 是否合服服务器
Def_Notify_WorldKey_MixServerDay = 'MixServerDay' # 合服天数
Def_Notify_WorldKey_LastMixServerDay = 'LastMixServerDay' # 上次合服时的开服天数
+Def_Notify_WorldKey_LastMixServerWorldLV = 'LastMixServerWorldLV' # 上次合服时的世界等级
Def_Notify_WorldKey_OnDayEx = 'OnDayEx' # 特殊时间点凌晨X点过天
Def_Notify_WorldKey_OnWeekEx = 'OnWeekEx' # 特殊时间点凌晨X点过周
Def_Notify_WorldKey_OnMonthEx = 'OnMonthEx' # 特殊时间点凌晨X点过月
@@ -169,13 +170,11 @@
Def_Notify_WorldKey_CrossServerConnState = "CrossServerConnState" # 跨服服务器链接状态
Def_Notify_WorldKey_CrossServerOpen = "CrossServerOpen" # 跨服服务器是否开启中
+Def_Notify_WorldKey_CrossZoneName = "CrossZoneName" # 跨服分区名
Def_Notify_WorldKey_CrossPKZoneID = "CrossPKZoneID" # 本服跨服PK所属赛区
Def_Notify_WorldKey_CrossPKSeasonID = "CrossPKSeasonID" # 本服跨服PK当前赛季
Def_Notify_WorldKey_CrossPKSeasonState = "CrossPKSeasonState" # 本服跨服PK赛季状态 0-关闭,1-开启中
-
-Def_Notify_WorldKey_MixServerCampaignSaveData = "MixServerCampaignSaveData_%s" # 合服活动记录数据时机0-否 1-是
-Def_Notify_WorldKey_MixServerCampaignGetAward = "MixServerCampaignGetAward_%s" # 合服活动可领奖时机0-否 1-是
Def_Notify_WorldKey_GameWorldBossRebornCross = 'BossRebornCross_%s_%s' # 跨服世界boss重生, 参数为(zoneID, bossID)
Def_Notify_WorldKey_GameWorldBossReborn = 'BossReborn_%s' # 世界boss重生, 参数为(bossID)
@@ -196,27 +195,13 @@
Def_Notify_WorldKey_ManorWarLastFamilyID = 'ManorWarLastFamilyID_%s' # 领地争夺上次占领的战盟id,%s地图id
Def_Notify_WorldKey_ManorWarServerDay = 'ManorWarServerDay' # 领地战活动时的开服天数
-Def_Notify_WorldKey_DayAction_ID = "%s_ID" # 按天开启的活动唯一id,参数为活动标识key
-Def_Notify_WorldKey_DayAction_BeginTime = "%s_BT" # 按天开启的活动开始时间,参数为活动标识key
-Def_Notify_WorldKey_DayAction_EndTime = "%s_ET" # 按天开启的活动结束时间,参数为活动标识key
-Def_Notify_WorldKey_DayAction_ClassUPNum = "DA_ClassUPNum" # 按天开启的活动标识key - 升阶特惠活动编号
-Def_Notify_WorldKey_DayAction_Recharge = "DA_Recharge" # 按天开启的活动标识key - 充值特惠
-Def_Notify_WorldKey_DayAction_DiscountShop = "DA_DiscountShop" # 按天开启的活动标识key - 折扣店
-Def_Notify_WorldKey_DayAction_RechargeRank = "DA_RechargeRank" # 按天开启的活动标识key - 充值排行榜特惠
-Def_Notify_WorldKey_DayAction_MixDiscountShop = "DA_MixDiscountShop" # 按天开启的活动标识key - 合服折扣店
-Def_Notify_WorldKey_DayAction_CostProfit = "DA_CostProfit" # 按天开启的活动标识key - 消费返利
-Def_Notify_WorldKey_DayAction_CostRank = "DA_CostRank" # 按天开启的活动标识key - 消费特惠排行榜
-
-Def_Notify_WorldKey_ShopState = 'ShopState_%s' # 自定义商店开启状态, 参数为ShopID
-Def_Notify_WorldKey_TimeShopRefreshTime = 'TimeShopRefreshTime_%s' # 定时商店上次全服刷新时间
Def_Notify_WorldKey_ActionBuffState = 'ActionBuffState_%s' # 活动玩家buff状态, 1-可加,0-不可添加; 参数为buffID
Def_Notify_WorldKey_LoginAwardStartDate = 'LoginAwardStartDate_%s' # 登录领取奖励开始时间,参数为活动类型
Def_Notify_WorldKey_LoginAwardEndDate = 'LoginAwardEndDate_%s' # 登录领取奖励结束时间,参数为活动类型
-Def_Notify_WorldKey_ClearBillboardSign = 'ClearBillboardSign' # 清除排行榜标记
-
Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput' # 红包产出信息
+Def_Notify_WorldKey_HurtLog = 'HurtLog' # 战斗伤害日志
#运营活动表名定义
OperationActionName_ExpRate = "ActExpRate" # 多倍经验活动
@@ -225,20 +210,34 @@
OperationActionName_BossReborn = "ActBossReborn" # BOSS复活活动
OperationActionName_FlashGiftbag = "ActFlashGiftbag" # 限时礼包活动
OperationActionName_FairyCeremony = "ActFairyCeremony" # 仙界盛典活动
+OperationActionName_NewFairyCeremony = "ActNewFairyCeremony" # 仙界盛典活动
OperationActionName_RealmPoint = "ActRealmPoint" # 多倍修行点活动
OperationActionName_FlashSale = "ActFlashSale" # 限时抢购活动
OperationActionName_WishingWell = "ActWishingWell" # 许愿池活动
OperationActionName_TotalRecharge = "ActTotalRecharge" # 累计充值活动
OperationActionName_WeekParty = "ActWeekParty" # 周狂欢活动
OperationActionName_LoginAward = "ActLoginAward" # 登录奖励活动
+OperationActionName_FeastWeekParty = "ActFeastWeekParty" # 节日巡礼狂欢活动
+OperationActionName_FeastRedPacket = "ActFeastRedPacket" # 节日红包活动
+OperationActionName_FeastCollectWords = "ActFeastCollectWords" # 节日集字活动
+OperationActionName_LuckyTreasure = "ActLuckyTreasure" # 幸运鉴宝活动
+#节日活动类型列表 - 该类型无视开服天,日期到了就开启
+FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket, OperationActionName_FeastCollectWords]
+#所有的运营活动列表,含节日活动
OperationActionNameList = [OperationActionName_ExpRate, OperationActionName_CostRebate,
OperationActionName_BossReborn,OperationActionName_SpringSale,
OperationActionName_FlashGiftbag, OperationActionName_FairyCeremony,
OperationActionName_RealmPoint, OperationActionName_FlashSale,
OperationActionName_WishingWell, OperationActionName_TotalRecharge,
- OperationActionName_WeekParty, OperationActionName_LoginAward, ]
+ OperationActionName_WeekParty, OperationActionName_LoginAward,
+ OperationActionName_NewFairyCeremony, OperationActionName_LuckyTreasure] \
+ + FeastOperationActionNameList
#需要记录开启活动时的世界等级的运营活动
-NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell]
+NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell,
+ OperationActionName_NewFairyCeremony, OperationActionName_FlashSale,
+ OperationActionName_BossReborn, OperationActionName_TotalRecharge,
+ OperationActionName_CostRebate, OperationActionName_FlashGiftbag,
+ OperationActionName_SpringSale, OperationActionName_LuckyTreasure]
#活动信息字典key定义
ActKey_ID = "ID" # 活动ID,唯一标识的ID,一般是活动开启的time值
@@ -246,6 +245,7 @@
ActKey_CfgID = "CfgID" # 活动表配置ID
ActKey_DayIndex = "DayIndex" # 活动表配置ID
ActKey_WorldLV = "WorldLV" # 活动开启时世界等级
+ActKey_WorldLVList = "WorldLVList" # 活动每天的世界等级列表
#答题类型枚举
Def_Game_ExamTypeList = range(1, 4 + 1)
@@ -282,7 +282,8 @@
Def_ViewExpType_Sit , #打坐获取经验 3
Def_ViewExpType_KillNPCSuper, #杀怪获得经验暴击 4
Def_ViewExpType_Sys , #系统给经验-需要展示倍率,实际不享受 5
-) = range(0, 6)
+ Def_ViewExpType_RealmBuff, #境界全服福利经验(玄女天花) 6
+) = range(0, 7)
#物品相关操作类型
@@ -294,7 +295,7 @@
Def_mitProduceResult, # 生产采集结果回应
Def_mitPetEquipMerge, # 宠物装备合成回应
Def_mitEquipInherit, # 装备继承
- Def_mitEquipPlus, # 装备加强
+ Def_mitEquipStarUp, # 装备升星
Def_mitEquipMayaPlus, # 装备玛雅加强
Def_mitEquipAddAttr, # 装备追加
Def_mitEquipSlotting, # 装备打孔
@@ -407,8 +408,6 @@
Def_Effect_MissRate = 45 #20026
#杀怪经验百分比, 百分比增加基础杀怪经验(a值为万分率,直接加上)
Def_Effect_FightExpRate = 46
-#魂器基础属性百分比
-Def_Effect_HorcruxBasePer = 48
Def_Effect_SkillAtkRateReduce = 49 #20032
#增加HP(A值填万分率)
Def_Effect_MaxHPPer = 50 #20023
@@ -430,20 +429,45 @@
Def_Effect_StoneMaxHPPer = 58
#宝石攻击百分比
Def_Effect_StoneAtkPer = 59
-#装备基础百分比
+#装备基础百分比 - 含特殊装备位
Def_Effect_EquipBaseAddPer = 60
+#基础装备百分比
+Def_Effect_BaseEquipAddPer = 64
#冰攻百分比(A值为万分率)
Def_Effect_IceAtkPer = 61
#冰防百分比(A值为万分率)
Def_Effect_IceDefPer = 62
-#防具生命百分比
-Def_Effect_ArmorMaxHPAddPer = 63
-#圣器攻击百分比
-Def_Effect_RelicsAtkAddPer = 64
-#武器攻击百分比
-Def_Effect_WeaponAtkAddPer = 65
-#防具防御百分比
+#基础装备生命百分比
+Def_Effect_BaseEquipMaxHPAddPer = 63
+#基础装备攻击百分比
+Def_Effect_BaseEquipAtkAddPer = 65
+#防具防御百分比 - 废弃
Def_Effect_ArmorDefAddPer = 66
+#主手基础属性值 百分比
+Def_Effect_WeaponAddPer = 121
+#副手基础属性值 百分比
+Def_Effect_Weapon2AddPer = 122
+#腰带基础属性值 百分比
+Def_Effect_BeltAddPer = 123
+#手套基础属性值 百分比
+Def_Effect_GloveAddPer = 124
+#衣袍基础属性值 百分比
+Def_Effect_ClothesAddPer = 125
+#帽子基础属性值 百分比
+Def_Effect_HatAddPer = 126
+#下装基础属性值 百分比
+Def_Effect_TrousersAddPer = 127
+#鞋履基础属性值 百分比
+Def_Effect_ShoesAddPer = 128
+#仙器A基础属性值 百分比
+Def_Effect_FairyCanAddPer = 129
+#仙器B基础属性值 百分比
+Def_Effect_FairyCan2AddPer = 130
+#仙绳基础属性值 百分比
+Def_Effect_NeckAddPer = 131
+#莲台基础属性值 百分比
+Def_Effect_JadeAddPer = 132
+
Def_Effect_MinAtk = 67 # 最小攻击
Def_Effect_MaxAtk = 68 # 最大攻击
@@ -477,6 +501,41 @@
Def_Effect_PlusBaseAtkPer = 88 # 强化基础攻击百分比
Def_Effect_NPCHurtAddPer = 89 # 对怪物伤害加成
+
+Def_Effect_JobAHurtAddPer = 90 # 对目标战士伤害加成
+Def_Effect_JobBHurtAddPer = 91 # 对目标法师伤害加成
+Def_Effect_JobCHurtAddPer = 92 # 对目标弓箭伤害加成
+Def_Effect_JobAAtkReducePer = 93 # 战士攻击伤害减免
+Def_Effect_JobBAtkReducePer = 94 # 法师攻击伤害减免
+Def_Effect_JobCAtkReducePer = 95 # 弓箭攻击伤害减免
+
+Def_Effect_ZXCloakAttrPer = 96 # 诛仙披风属性加成百分比
+Def_Effect_ZXMaskAttrPer = 97 # 诛仙面具属性加成百分比
+Def_Effect_ZXGloveAttrPer = 98 # 诛仙手套属性加成百分比
+Def_Effect_ZXRuyiAttrPer = 99 # 诛仙如意属性加成百分比
+Def_Effect_ZXPendantAttrPer = 100 # 诛仙吊坠属性加成百分比
+Def_Effect_ZXRingAttrPer = 101 # 诛仙戒指属性加成百分比
+
+Def_Effect_SkillAddPer1 = 102 # 技能伤害增强1
+Def_Effect_SkillAddPer2 = 103 # 技能伤害增强2
+Def_Effect_SkillAddPer3 = 104 # 技能伤害增强3
+Def_Effect_SkillAddPer4 = 105 # 技能伤害增强4
+Def_Effect_SkillAddPer5 = 106 # 技能伤害增强5
+Def_Effect_SkillAddPer6 = 107 # 技能伤害增强6
+Def_Effect_SkillAddPer7 = 108 # 技能伤害增强7
+
+Def_Effect_SkillReducePer1 = 109 # 受到技能伤害减少1
+Def_Effect_SkillReducePer2 = 110 # 受到技能伤害减少2
+Def_Effect_SkillReducePer3 = 111 # 受到技能伤害减少3
+Def_Effect_SkillReducePer4 = 112 # 受到技能伤害减少4
+Def_Effect_SkillReducePer5 = 113 # 受到技能伤害减少5
+Def_Effect_SkillReducePer6 = 114 # 受到技能伤害减少6
+Def_Effect_SkillReducePer7 = 115 # 受到技能伤害减少7
+
+Def_Effect_ZXWeaponAttrPer = 116 # 诛仙剑1属性加成百分比
+Def_Effect_LXWeaponAttrPer = 117 # 诛仙剑2属性加成百分比
+Def_Effect_XXWeaponAttrPer = 118 # 诛仙剑3属性加成百分比
+Def_Effect_JXWeaponAttrPer = 119 # 诛仙剑4属性加成百分比
#增加%d物理伤害值,其中a值为伤害值
Def_Effect_AddAtk = 1005
@@ -571,22 +630,13 @@
Def_BT_Campaign_PetLV, #灵宠等级(开服活动榜)
Def_BT_ZhuXianTower, #诛仙塔榜
+ Def_BT_NewFCCostGold, #消费排行榜(新仙界盛典)
Def_BT_HighLadder, #天梯竞技场排行
Def_BT_HighLadder_Yester, #天梯竞技场昨日排行
- Def_BT_RechargeTeHuiLast, #充值特惠活动排行榜-上一期记录
- Def_BT_RechargeTeHui, #充值特惠活动排行榜-当前期记录
-
- Def_BT_MixCampaign_PlayerBattle, #总战斗力(合服活动)
- Def_BT_MixCampaign_Recharge, #累计充值(合服活动)
- Def_BT_MixCampaign_WinFamilyMember, #获胜战盟成员,按职位排(合服活动)
- Def_BT_MixCampaign_FamilyKillBoss, #战盟击杀boss(合服活动)
-
- Def_BT_CostTeHui, #消费特惠排行榜
- Def_BT_CostTeHuiLast, #消费特惠排行榜上一期
Def_BT_Max, #排行榜最大类型
-) = range(0, 33 + 2)
+) = range(0, 26 + 2)
#职业对应战力排行榜类型
JobFightPowerBillboardDict = {
@@ -970,7 +1020,7 @@
Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9
Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
Def_UniversalGameRecType_ZhuXianBossRecord, #诛仙BOSS结算记录11
- Def_UniversalGameRecType_12,
+ Def_UniversalGameRecType_LuckyTreasure, #幸运鉴宝大奖记录12
Def_UniversalGameRecType_13,
Def_UniversalGameRecType_Reward, # 通用奖励表(TopBar)14
Def_UniversalGameRecType_15,
@@ -993,7 +1043,7 @@
Def_UniversalGameRecType_32,
Def_UniversalGameRecType_ManorWarInfo, # 领地争夺战占领结果33
Def_UniversalGameRecType_34,
- Def_UniversalGameRecType_ShopItem, # 自定义商店全服限购数据35
+ Def_UniversalGameRecType_35,
Def_UniversalGameRecType_36,
Def_UniversalGameRecType_37,
Def_UniversalGameRecType_38,
@@ -1107,9 +1157,6 @@
Def_Enter_Truck, #进入骠车
) = range(1, 3)
-Def_OSC_ValidDay = 6 # 开服活动有效活动天
-Def_MSC_ValidDay = 5 # 合服活动有效活动天
-
# 开服活动类型标识, 不可超过32
Def_Campaign_Type_List = (
Def_Campaign_Type_PlusLV, # 强化等级排行 1
@@ -1150,40 +1197,6 @@
Def_CampaignAwardState_None, # 无
Def_CampaignAwardState_Allow, # 允许领奖
Def_CampaignAwardState_Over, # 领奖结束
-) = range(3)
-
-#合服活动类型标识
-Def_MixCampaign_Type_List = (
- Def_MixCampaign_Type_PlayerBattle, # 总战斗力0
- Def_MixCampaign_Type_RechargeFirst, # 首充奖励1
- Def_MixCampaign_Type_RechargeRank, # 累计充值排行奖励2
- Def_MixCampaign_Type_RechargeCnt, # 累计充值保底奖励3
- Def_MixCampaign_Type_FamilyWar, # 冰封王座家族战获胜家族成员奖励4
- Def_MixCampaign_Type_FamilyWarEnter, # 冰封王座参与奖5
- Def_MixCampaign_Type_FamilyKillBoss, # 战盟击杀boss排行
- Def_MixCampaign_Type_PlayerKillBoss, # 个人击杀boss
-) = range(8)
-
-#合服活动类型对应的奖励排行榜
-Def_MixCampaign_Billboard_Dict = {
- Def_MixCampaign_Type_PlayerBattle:Def_BT_MixCampaign_PlayerBattle, # 总战斗力
- Def_MixCampaign_Type_RechargeRank:Def_BT_MixCampaign_Recharge, # 累计充值排行
- Def_MixCampaign_Type_FamilyWar:Def_BT_MixCampaign_WinFamilyMember, # 获胜战盟成员
- Def_MixCampaign_Type_FamilyKillBoss:Def_BT_MixCampaign_FamilyKillBoss, # 战盟击杀boss排行
- }
-
-# 直接在MapServer中处理的合服活动类型
-DoOnMapServerMixCampaignTypeList = [
- Def_MixCampaign_Type_RechargeFirst,
- Def_MixCampaign_Type_RechargeCnt,
- Def_MixCampaign_Type_FamilyWarEnter,
- Def_MixCampaign_Type_PlayerKillBoss,
- ]
-# 合服活动请求GameServer操作类型定义
-(
-Def_MSCGameServerQuery_QueryAward, # 查询
-Def_MSCGameServerQuery_GetAward, # 领奖
-Def_MSCGameServerQuery_MailAward, # 邮件发送奖励
) = range(3)
#队伍最大人数
@@ -1288,6 +1301,8 @@
Def_IudetCreateTime = 44 # 时效物品的创建时间
Def_IudetGatherSoulLV = 46 # 聚魂等级
Def_IudetExpireTime = 48 # 时效物品指定有效时间,时间单位由时效类型决定
+Def_IudetAuctionItemCreateTime = 50 # 拍品创建时间
+
# 200~300 宠物数据用
Def_IudetPet_NPCID = 200 # npcID
Def_IudetPet_ClassLV = 202 # 阶级
@@ -1349,13 +1364,13 @@
)=range(5)
# 战斗力模块类型
-Def_MFPType_Max = 28
+Def_MFPType_Max = 44
ModuleFightPowerTypeList = (
Def_MFPType_Role, # 角色 0
-Def_MFPType_Equip, # 装备(基本装备位) 1
+Def_MFPType_Equip, # 装备(基本装备位) 1 - 废弃
Def_MFPType_Plus, # 强化 2
Def_MFPType_Stone, # 宝石 3
-Def_MFPType_Suit, # 套装 4
+Def_MFPType_Suit, # 套装 4 - 废弃
Def_MFPType_Wing, # 翅膀 5
Def_MFPType_Wash, # 洗练 6
Def_MFPType_Pet, # 灵宠 7
@@ -1364,18 +1379,34 @@
Def_MFPType_GodWeapon, # 神兵 10
Def_MFPType_Dienstgrad, #称号 11
Def_MFPType_Rune, # 符印 12
-Def_MFPType_Horcrux, # 魂器 13
+Def_MFPType_13, #
Def_MFPType_MagicWeapon1, # 人族法宝 14
Def_MFPType_StoveYao, # 炼丹炉丹药 15
Def_MFPType_MagicWeapon2, # 魔族法宝 16
Def_MFPType_MagicWeapon3, # 仙族法宝 17
Def_MFPType_PetSoul, # 灵宠魂石 18
Def_MFPType_HorseSoul, # 坐骑魂石 19
-Def_MFPType_MagicWeaponSoul, # 法宝之魂 20
+Def_MFPType_MagicWeaponSoul, # 法宝之魂 20 - 废弃
Def_MFPType_Dogz, # 神兽 21
Def_MFPType_GatherSoul, # 聚魂 22
Def_MFPType_MagicWeapon4, # 王者法宝 23
Def_MFPType_Coat, # 时装 24
+Def_MFPType_ZhuXian, # 诛仙 25 - 废弃
+Def_MFPType_Equip1, # 境界装备1阶 26
+Def_MFPType_Equip2, # 境界装备2阶 27
+Def_MFPType_Equip3, # 境界装备3阶 28
+Def_MFPType_Equip4, # 境界装备4阶 29
+Def_MFPType_Equip5, # 境界装备5阶 30
+Def_MFPType_Equip6, # 境界装备6阶 31
+Def_MFPType_Equip7, # 境界装备7阶 32
+Def_MFPType_Equip8, # 境界装备8阶 33
+Def_MFPType_Equip9, # 境界装备9阶 34
+Def_MFPType_Equip10, # 境界装备10阶 35
+Def_MFPType_Equip11, # 境界装备11阶 36
+Def_MFPType_Equip12, # 境界装备12阶 37
+Def_MFPType_Equip13, # 境界装备13阶 38
+Def_MFPType_Equip14, # 境界装备14阶 39
+Def_MFPType_Equip15, # 境界装备15阶 40
Def_MFPType_Other, # 其他
#以下暂时没用到,改时再处理
@@ -1452,59 +1483,6 @@
Difficulty_Hero, # 英雄
) = range(3)
-# 称号类型定义,需与\PySysDB\tagDienstgrad.txt表中的类型Type一致,从1开始
-(
-Def_DienstgradType_Flower, # 鲜花称号
-) = range(1, 2)
-
-# 特惠活动类型
-TeHuiActivityList = (
-TeHuiActivity_Recharge, # 0充值特惠
-TeHuiActivity_ClassUP, # 功能升阶特惠
-TeHuiActivity_DiscountShop, # 折扣店特惠
-TeHuiActivity_RechargeRank, # 充值排行特惠/合服每日充值排行榜
-TeHuiActivity_MixDiscountShop, # 合服折扣店特惠
-TeHuiActivity_CostProfit, # 5消费返利
-TeHuiActivity_CostRank, # 消费排行榜
-) = range(1, 7 + 1)
-
-
-# 特惠活动类型对应的Key
-TeHuiTypeKeyDict = {
-TeHuiActivity_Recharge:Def_Notify_WorldKey_DayAction_Recharge,
-TeHuiActivity_ClassUP:Def_Notify_WorldKey_DayAction_ClassUPNum,
-TeHuiActivity_DiscountShop:Def_Notify_WorldKey_DayAction_DiscountShop,
-TeHuiActivity_RechargeRank:Def_Notify_WorldKey_DayAction_RechargeRank,
-TeHuiActivity_MixDiscountShop:Def_Notify_WorldKey_DayAction_MixDiscountShop,
-TeHuiActivity_CostProfit:Def_Notify_WorldKey_DayAction_CostProfit,
-TeHuiActivity_CostRank:Def_Notify_WorldKey_DayAction_CostRank,
-}
-
-# 功能升阶日类型
-ClassUPDayList = (
-ClassUPDay_Horse, # 坐骑
-ClassUPDay_Wing, # 翅膀
-ClassUPDay_Office # 官爵
-) = range(1, 3 + 1)
-
-# 总动员类型
-Def_ZDY_List = (
-Def_ZDY_Horse, # 坐骑
-Def_ZDY_Wing, # 翅膀
-Def_ZDY_Office, # 官爵
-Def_ZDY_Pet, # 宠物
-Def_ZDY_FightPower, # 战力
-) = range(1, 5 + 1)
-
-# 自定义商店查询定义
-(
-Def_ShopItem_QueryServerBuyCnt, # 查询全部全服限购数据
-Def_ShopItem_BuyItem, # 购买物品
-Def_ShopItem_ClearBuyCnt, # 重置全服限购数据
-Def_ShopItem_SyncServerBuyCnt, # 同步单品全服限购数据
-) = range(4)
-
-
# 每日活动编号定义
DailyActionIDList = (
DailyActionID_DailyRunMission, # 赏金跑环任务
@@ -1528,8 +1506,9 @@
DailyActionID_IceLode, # 冰晶矿脉
DailyActionID_HelpBattleCheckIn, # 助战登记 20
DailyActionID_CrossReamPK, # 跨服PK 21
-DailyActionID_ZhuXianBoss, # 诛仙BOSS 22
-) = range(1, 22 + 1)
+DailyActionID_FamilyBoss1, # 仙盟BOSS第一场 22
+DailyActionID_FamilyBoss2, # 仙盟BOSS第二场 23
+) = range(1, 23 + 1)
@@ -1669,10 +1648,19 @@
SuccType_Collect, #采集X物品X次131
SuccType_InlayGatherSoul, #镶嵌X枚X品质聚魂(不包含核心)132
SuccType_GatherSoulLvUp, #累计聚魂总等级XX(不包含核心)133
-) = range(1, 134)
+SuccType_FeastRedPack_TalkWorld, #节日红包 - 世界频道发言 x次 134
+SuccType_FeastRedPack_Pray, # 节日红包 - 祈祷x次 135
+SuccType_FeastRedPack_KillSpecificNPC, # 节日红包 - 击杀特定NPC x次 136
+SuccType_FeastRedPack_KillBoss, # 节日红包 - 指定类型boss x次 137
+SuccType_FeastRedPack_EnterMap, # 节日红包 - 进入指定地图 x次 138
+SuccType_FeastRedPack_TaskCRun, # 节日红包 - 完成x次日常环任务成就 139
+SuccType_FeastRedPack_Dice, # 节日红包 - 天机摇骰子x次 140
+SuccType_FeastRedPack_CrossPK, # 节日红包 - 跨服PK x次 141
+SuccType_FeastRedPack_FBSweep, # 节日红包 - 副本扫荡 x次 142
+) = range(1, 143)
-
-
+# 节日红包成就类型
+FeastRedPackSuccessTypeList = range(SuccType_FeastRedPack_TalkWorld, SuccType_FeastRedPack_FBSweep + 1)
# 连续天规则的成就类型
ContinueSuccessTypeList = []
@@ -1687,6 +1675,8 @@
SuccType_EquipSuit,SuccType_Collect,SuccType_DogzBattle,
SuccType_UseItem,SuccType_FamilyTechLV,
SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ,
+ SuccType_FeastRedPack_KillSpecificNPC,SuccType_FeastRedPack_KillBoss,
+ SuccType_FeastRedPack_EnterMap, SuccType_FeastRedPack_FBSweep,
]
#传进来的条件满足配置的条件列表中的一个就行的成就类型
ContainSuccessTypeList = [SuccType_CompoundItemEx, SuccType_PickUpItem, SuccType_MWSkillUp]
@@ -1714,30 +1704,32 @@
# 手游不使用C++定义 enum RoleEquipType
# 装备位定义
RoleEquipType = (
- retWeapon, #1 主手
- retWeapon2, #2 副手
- retHat, #3 帽子
- retClothes, #4 衣服
- retBelt, #5 腰带
- retTrousers, #6 裤子
- retShoes, #7 鞋子
- retNeck, #8 项链
- retFairyCan, #9 仙器
- retFairyCan2, #10 仙器
- retWing, #11 翅膀
- retGuard, #12 守护
- retBaldric1, #13 佩饰
- retBaldric2, #14 佩饰
- retBaldric3, #15 佩饰
- retBaldric4, #16 佩饰
- retBaldric5, #17 佩饰
- retBaldric6, #18 佩饰
- retHorse, #19 坐骑
- retWeaponSkin, #20 时装武器
- retClothesSkin, #21 时装衣服
- retWeapon2Skin, #22 时装副手
+ retWeapon, #1 主手
+ retWeapon2, #2 副手
+ retHat, #3 帽子
+ retClothes, #4 衣服
+ retBelt, #5 腰带
+ retTrousers, #6 裤子
+ retShoes, #7 鞋子
+ retGlove, #8 手套
+ retNeck, #9 项链
+ retFairyCan, #10 仙器1
+ retFairyCan2, #11 仙器2
+ retJade, #12 玉佩
+ retWing, #13 翅膀
+ retGuard1, #14 守护1
+ retGuard2, #15 守护2
+ retPeerlessWeapon, #16 绝世武器
+ retPeerlessWeapon2, #17 绝世副手
+ retXXX18, #18 暂无
+ retHorse, #19 坐骑
+ retWeaponSkin, #20 时装武器
+ retClothesSkin, #21 时装衣服
+ retWeapon2Skin, #22 时装副手
retMax,
) = range(1, 24)
+
+
# 神兽装备位定义
@@ -1765,6 +1757,11 @@
zxetWeapon4, # 诛仙剑4 132
) = range(121, 121 + 12)
+# 共享通用装备位,可装备同一类型装备
+ShareEquipPlace = [
+ [zxetGlove, zxetGlove2],
+ [zxetRing, zxetRing2],
+ ]
# 请求进入副本通用检查结果,优先提示的放前面(即索引越大,提示优先级越低)
EnterFBAskResult = (
@@ -1807,3 +1804,16 @@
Def_Boss_Func_Dogz, # 神兽功能BOSS
) = range(3)
+# 红包类型定义
+RedPackType_GoldPacket = 0 # 主动发钻石红包
+RedPackType_OpenServer = 5 # 开服红包
+RedPackType_FeastSysBig = 31 # 节日系统大红包
+RedPackType_FeastSysSmall = 32 # 节日系统小红包
+RedPackType_FeastSucc = 33 # 节日成就红包
+# 节日红包类型
+FeastRedPackType = [RedPackType_FeastSysBig, RedPackType_FeastSysSmall, RedPackType_FeastSucc]
+# 需要限制服务器最大红包数的红包类型 {统计个数编号:[红包类型, ...], ...}
+RedPackMaxCountDict = {1:[RedPackType_OpenServer],
+ 2:[RedPackType_FeastSucc],
+ }
+
--
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