From b961d09f3d47773bc0ae6faaeda880ef4791419f Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 12 三月 2019 09:53:37 +0800
Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(强化配置修改)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py |   42 +++++++++++++++++++++++++++++++++++-------
 1 files changed, 35 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index 07358b9..d2a1be6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -31,7 +31,7 @@
 import PlayerFamily
 import PlayerActivity
 import PlayerSuccess
-import PlayerMagicWeapon
+import GameFuncComm
 import PyGameData
 import PlayerVip
 import GameObj
@@ -66,6 +66,10 @@
 Help_isHelp = 'isHelp' #本次是否是助战
 Help_helpCount = 'helpCount' #该副本今日已助战次数
 Help_relation = 'relation' #该副本关系加成信息 [优先关系, 总加成]
+Help_robotJob = 'robotJob' #机器人职业 {"ObjID":job, ...}
+Help_isAuto = 'isAuto' #是否自动召唤
+Help_hasRefreshBoss = 'hasRefreshBoss' #是否已刷新boss
+Help_gsItemInfo = 'gsItemInfo' #聚魂副本物品信息 {"波数":[[{"ItemID":101, "ItemCount":10}]]}
 
 #副本结算信息通用key
 Over_dataMapID = 'dataMapID' #数据地图ID
@@ -372,6 +376,17 @@
     gameFB.SetGameFBDict(ChConfig.Def_FB_NPCStrengthenMaxLV, maxLV)
     GameWorld.Log("NPC成长动态等级变更: isLeave=%s,totalLV=%s,playerCnt=%s,averageLV=%s,maxLV=%s" 
                   % (isLeave, totalLV, playerCnt, averageLV, maxLV), playerID)
+    # 上古战场特殊处理
+    if mapID == ChConfig.Def_FBMapID_ElderBattlefield:
+        lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
+        fbLineIpyData = GetFBLineIpyData(mapID, lineID)
+        lvLimitMin = 0 if not fbLineIpyData else fbLineIpyData.GetLVLimitMin()
+        robotLVDiff = IpyGameDataPY.GetFuncCfg("ElderBattlefieldCfg", 5)
+        robotLVMin, robotLVMax = averageLV - robotLVDiff, averageLV
+        robotLVMin = max(lvLimitMin, robotLVMin)
+        gameFB.SetGameFBDict(ChConfig.Def_FB_NPCStrengthenMaxLV, robotLVMax)
+        gameFB.SetGameFBDict(ChConfig.Def_FB_NPCStrengthenMinLV, robotLVMin)
+        GameWorld.Log("    更新上古机器人等级范围: lineID=%s,robotLVDiff=%s,robotLV=(%s~%s)" % (lineID, robotLVDiff, robotLVMin, robotLVMax))
     return True
 
 def UpdFBLineNPCStrengthenPlayerCnt(playerID, isLeave):
@@ -567,7 +582,7 @@
     return
 
 def GetJsonItemList(itemList):
-    ## [[itemID,itemCount,isBind], curItem] -> [{"ItemID":101, "Count":10, "IsBind":1, "IsSuite":1, "UserData":"自定义属性字符串"}]
+    ## [[itemID,itemCount,isAuctionItem], curItem] -> [{"ItemID":101, "Count":10, "IsAuctionItem":1, "UserData":"自定义属性字符串"}]
     jsonItemList = []
     for itemInfo in itemList:
         itemDict = {}
@@ -578,7 +593,7 @@
             if infolen > 1:
                 itemDict['Count'] = itemInfo[1]
             if infolen > 2:
-                itemDict['IsBind'] = int(itemInfo[2])
+                itemDict['IsAuctionItem'] = int(itemInfo[2])
         elif isinstance(itemInfo, int):
             itemDict['ItemID'] = itemInfo
         else: #物品实例
@@ -586,8 +601,8 @@
                 continue
             itemDict['ItemID'] = itemInfo.GetItemTypeID()
             itemDict['Count'] = itemInfo.GetCount()
-            itemDict['IsBind'] = int(itemInfo.GetIsBind())
-            itemDict['IsSuite'] = int(itemInfo.GetIsSuite())
+            itemDict['IsAuctionItem'] = 0 if itemInfo.GetIsBind() else 1
+            #itemDict['IsSuite'] = int(itemInfo.GetIsSuite())
             itemDict['UserData'] = itemInfo.GetUserData()
         jsonItemList.append(itemDict)
     return jsonItemList
@@ -615,7 +630,7 @@
 #---------------------------------------------------------------------
 def SyncDynamicBarrierState(barrierPointList, state, curPlayer=None):
     '''同步动态障碍物是否有效性
-    @param barrierPointList: 障碍物点列表 [[aPosX,aPosY,bPosX,bPosY], [aPosX,aPosY,bPosX,bPosY], ...]
+    @param barrierPointList: 障碍物点列表 [[aPosX,aPosY,bPosX,bPosY,angle可选], [aPosX,aPosY,bPosX,bPosY,angle可选], ...]
     @param state: 是否有效
     @param curPlayer: 指定通知目标玩家,为None时广播本地图所有玩家
     '''
@@ -623,12 +638,15 @@
     barrierStatePack.Clear()
     barrierStatePack.State = state
     barrierStatePack.BarrierList = []
-    for aPosX, aPosY, bPosX, bPosY in barrierPointList:
+    for posInfo in barrierPointList:
+        aPosX, aPosY, bPosX, bPosY = posInfo[:4]
+        angle = posInfo[4] if len(posInfo) > 4 else 0
         barrier = ChPyNetSendPack.tagMCDynamicBarrier()
         barrier.APosX = aPosX
         barrier.APosY = aPosY
         barrier.BPosX = bPosX
         barrier.BPosY = bPosY
+        barrier.Angle = angle
         barrierStatePack.BarrierList.append(barrier)
     barrierStatePack.Count = len(barrierStatePack.BarrierList)
     if curPlayer:
@@ -1676,6 +1694,13 @@
             newEnterCnt = max(0, dayTimes - (maxCnt - enterCnt))
             PlayerControl.NomalDictSetProperty(curPlayer, enterCntKey, newEnterCnt)
             GameWorld.DebugLog("        特殊副本已进入次数更新: newEnterCnt=%s" % newEnterCnt)
+        elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
+            if GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_ZhuXianBoss):
+                curCnt = min(maxCnt - enterCnt + IpyGameDataPY.GetFuncCfg('ZhuXianBossCntCfg'), IpyGameDataPY.GetFuncCfg('ZhuXianBossCntCfg', 2))
+                if curCnt > dayTimes:
+                    PlayerControl.NomalDictSetProperty(curPlayer, itemAddCntKey, curCnt - dayTimes)
+                elif curCnt < dayTimes:
+                    PlayerControl.NomalDictSetProperty(curPlayer, enterCntKey, dayTimes - curCnt)
             
         mapIDInfo.append(mapID)
         
@@ -1741,6 +1766,9 @@
     if mapID == ChConfig.Def_FBMapID_SealDemon and maxDayTimes and maxCnt - enterCnt >= maxDayTimes:
         GameWorld.DebugLog('当前次数已满,无需购买。。')
         return
+    if mapID == ChConfig.Def_FBMapID_ZhuXianBoss and maxCnt - enterCnt >= IpyGameDataPY.GetFuncCfg('ZhuXianBossCntCfg', 2):
+        return
+    
     if hasBuyCnt >= canBuyCnt:
         GameWorld.DebugLog("购买次数已经用完mapID=%s"%mapID)
         return

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