From b965081066ea579c45c73f08cd9cd61bc157ac9f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 09 五月 2019 11:15:45 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(防范跨服妖王关闭线路时导致的报错)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py | 26 ++++++++++++++++++++++++++
1 files changed, 26 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
index cb5b84d..cca0faa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -152,6 +152,9 @@
#刷新所有属性
playControl = PlayerControl.PlayerControl(curPlayer)
playControl.RefreshPlayerAttrState()
+
+ #装备的被动触发类技能
+ PassiveBuffEffMng.GetPassiveEffManager().RegistSuperEquipSkillDict(curPlayer)
return True
@@ -168,6 +171,15 @@
#if isRefreshEquipBuff:
# __RefreshPlayerAllEquipBuff(curPlayer)
+
+ if classLV:
+ playerID = curPlayer.GetPlayerID()
+ if playerID not in PyGameData.g_equipChangeClassLVInfo:
+ PyGameData.g_equipChangeClassLVInfo[playerID] = []
+ classLVList = PyGameData.g_equipChangeClassLVInfo[playerID]
+ if classLV not in classLVList:
+ classLVList.append(classLV)
+ #GameWorld.DebugLog("添加装备缓存变更阶: classLV=%s, %s" % (classLV, classLVList), playerID)
return
## 刷新所有装备对人物属性的改变
@@ -366,6 +378,9 @@
#刷新所有属性
playControl = PlayerControl.PlayerControl(curPlayer)
playControl.RefreshPlayerAttrState()
+
+ #装备的被动触发类技能
+ PassiveBuffEffMng.GetPassiveEffManager().RegistSuperEquipSkillDict(curPlayer)
return
@@ -1188,6 +1203,17 @@
maxStarLV = ItemCommon.GetItemMaxStar(curEquip)
return min(GetEquipPartStar(curPlayer, equipPackindex), maxStarLV)
+def GetTotalEquipStars(curPlayer):
+ ##获取部位总星数
+ totalStar = 0
+ equipMaxClasslv = IpyGameDataPY.GetFuncCfg('EquipMaxClasslv')
+ for equipPlace in ChConfig.Pack_EquipPart_CanPlusStar.get(IPY_GameWorld.rptEquip, []):
+ for classlv in xrange(1, equipMaxClasslv+1):
+ ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classlv, equipPlace)
+ if not ipyData:
+ continue
+ totalStar +=GetEquipPartStar(curPlayer, ipyData.GetGridIndex())
+ return totalStar
## 通知公共部位星数
def NotifyEquipPartStar(curPlayer, index=None):
--
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