From b965081066ea579c45c73f08cd9cd61bc157ac9f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 09 五月 2019 11:15:45 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(防范跨服妖王关闭线路时导致的报错)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 94 +++++++++++++++++++++++++++++++++++++---------
1 files changed, 75 insertions(+), 19 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 558a898..30c0148 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -1222,7 +1222,7 @@
itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
if not itemData:
continue
- itemJob = itemData.GetJobLimit() / 100
+ itemJob = itemData.GetJobLimit()
if itemJob and itemJob != curPlayer.GetJob():
# 非本职业可用,不掉落
GameWorld.DebugLog("全服击杀次数必掉,非本职业可用,不掉落! itemID=%s" % itemID)
@@ -1236,7 +1236,7 @@
itemData = GameWorld.GetGameData().GetItemByTypeID(rItemID)
if not itemData:
continue
- itemJob = itemData.GetJobLimit() / 100
+ itemJob = itemData.GetJobLimit()
if itemJob and itemJob != curPlayer.GetJob():
# 非本职业可用,不掉落
GameWorld.DebugLog("全服击杀次数必掉随机,非本职业可用,不掉落! rItemID=%s" % rItemID)
@@ -1275,7 +1275,7 @@
if itemData.GetItemColor() != color:
continue
suiteID = itemData.GetSuiteID()
- itemJob = itemData.GetJobLimit() / 100
+ itemJob = itemData.GetJobLimit()
itemPlace = itemData.GetEquipPlace()
itemID = itemData.GetItemTypeID()
if itemPlace not in filterItemIDDict:
@@ -1401,7 +1401,7 @@
if not itemData:
GameWorld.ErrLog("掉落物品ID不存在, dropItemID=%s" % dropItemID)
continue
- itemJob = itemData.GetJobLimit() / 100
+ itemJob = itemData.GetJobLimit()
if isJobLimit and itemJob and itemJob != curPlayer.GetJob():
# 非本职业可用,不掉落
#GameWorld.DebugLog("非本职业可用,不掉落! dropItemID=%s" % dropItemID)
@@ -1937,6 +1937,67 @@
if not curPlayer:
continue
NetPackCommon.SendFakePack(curPlayer, mapNPC)
+
+ return
+
+#// B4 0C 召唤私有专属木桩怪 #tagCMSummonPriWoodPile
+#
+#struct tagCMSummonPriWoodPile
+#{
+# tagHead Head;
+# DWORD NPCID;
+# BYTE Count; //默认1个,最多5个
+#};
+def OnSummonPriWoodPile(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ npcID = clientData.NPCID
+ count = clientData.Count
+ SummonPriWoodPile(curPlayer, npcID, count)
+ return
+
+def SummonPriWoodPile(curPlayer, npcID, count):
+ ''' 召唤私有专属木桩怪
+ '''
+
+ maxCount = 5
+ nowCount = 0
+ # 只允许存在一个私有木桩
+ indexList = range(curPlayer.GetSummonCount())
+ for index in indexList[::-1]:
+ summonNPC = curPlayer.GetSummonNPCAt(index)
+ if not summonNPC:
+ continue
+ npcType = summonNPC.GetType()
+ if npcType not in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
+ continue
+ if nowCount >= maxCount or summonNPC.GetNPCID() != npcID:
+ SetDeadEx(summonNPC)
+ else:
+ nowCount += 1
+
+ summonCount = min(count, maxCount - nowCount)
+ #GameWorld.DebugLog("召唤: count=%s,maxCount=%s,nowCount=%s,summonCount=%s"
+ # % (count, maxCount, nowCount, summonCount))
+ if summonCount <= 0:
+ return
+
+ for _ in xrange(summonCount):
+ summonNPC = curPlayer.SummonNewNPC()
+
+ #设置召唤兽基础信息
+ summonNPC.SetNPCTypeID(npcID)
+ #初始化
+ InitNPC(summonNPC)
+
+ #玩家召唤兽列表添加召唤兽,召唤兽添加主人
+ summonNPC.SetOwner(curPlayer)
+ summonNPC.SetDict(ChConfig.Def_NPC_Dict_SummonMapNPCPlayerID, curPlayer.GetPlayerID())
+
+ #将召唤兽召唤出来
+ #玩家周围随机出生点
+ #技能召唤坐标 ChConfig.Def_SummonAppearDist
+ summonPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), 3)
+ summonNPC.Reborn(summonPos.GetPosX(), summonPos.GetPosY())
return
@@ -3555,14 +3616,13 @@
def DoHPPerLogic(self, dropType, ownerID):
curNPC = self.__Instance
curNPCID = curNPC.GetNPCID()
- hpPerLogicNPCIDList = ReadChConfig.GetEvalChConfig('HPPerLogicNPCIDList')
- if curNPCID not in hpPerLogicNPCIDList:
+
+ hpPerLogicNPCIDDict = IpyGameDataPY.GetFuncEvalCfg('BossHPInformation', 1, {})
+ hpPerLogicList = GameWorld.GetDictValueByKey(hpPerLogicNPCIDDict, curNPCID)
+ if not hpPerLogicList:
return
-
- hpPerLogicDict = ReadChConfig.GetEvalChConfig('HPPerLogic_%s' % curNPCID)
-
- hpPerList = sorted(hpPerLogicDict.keys(), reverse=True)
-
+ hpPerList, sysMark = hpPerLogicList
+ hpPerList = sorted(hpPerList, reverse=True)
nowHPPer = GameObj.GetHP(curNPC) * 100 / GameObj.GetMaxHP(curNPC) # 当前百分比
hpPerLogicMark = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_HPPerLogicMark)
logicHPPerList = hpPerList[hpPerLogicMark:]
@@ -3575,16 +3635,12 @@
#GameWorld.DebugLog("DoHPPerLogic npcID=%s,hpPerLogicDict=%s,nowHPPer=%s,hpPerLogicMark=%s,logicHPPerList=%s"
# % (curNPCID, str(hpPerLogicDict), nowHPPer, hpPerLogicMark, str(logicHPPerList)))
- isNotify, dropItemTemplate, addPrestigeFormat = hpPerLogicDict[hpPer]
- if isNotify:
- PlayerControl.WorldNotify(0, "FB_liubo_0", [GameWorld.GetMap().GetMapID(), curNPCID, hpPer])
+
+ PlayerControl.WorldNotify(0, sysMark, [curNPCID, hpPer])
# if dropItemTemplate > 0:
# self.__DropItemByTemplate(dropItemTemplate, dropType, ownerID)
# PlayerControl.WorldNotify(0, "GeRen_admin_481766", [GameWorld.GetMap().GetMapID(), curNPCID, curNPCID])
-
- if addPrestigeFormat != '':
- self.__GiveNearbyPlayerPrestige(addPrestigeFormat, ChConfig.Def_Matrix_Six)
hpPerLogicMark += 1
#GameWorld.DebugLog("DoHPPerLogic update hpPerLogicMark=%s" % (hpPerLogicMark))
@@ -3894,11 +3950,11 @@
#杀死NPC, 触发任务
self.__EventKillNpc()
- #mapID = GameWorld.GetMap().GetMapID()
+ mapID = GameWorld.GetMap().GetMapID()
killerName = "" if not self.__Killer else self.__Killer.GetPlayerName()
# 记录boss击杀信息的NPC
bossIpyData = IpyGameDataPY.GetIpyGameDataListNotLog('BOSSInfo', npcID)
- if bossIpyData:
+ if bossIpyData and mapID not in [ChConfig.Def_FBMapID_ZhuXianBoss, ChConfig.Def_FBMapID_SealDemon]:
if GetDropOwnerType(curNPC) == ChConfig.DropOwnerType_Family:
killerName = FamilyRobBoss.FamilyOwnerBossOnKilled(curNPC, self.__OwnerHurtID)
#KillerJob = 0 if not self.__Killer else self.__Killer.GetJob()
--
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