From b965081066ea579c45c73f08cd9cd61bc157ac9f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 09 五月 2019 11:15:45 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(防范跨服妖王关闭线路时导致的报错)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py |  646 +++++++++++++++++++++++++++++++++++++++++++++++++++++-----
 1 files changed, 584 insertions(+), 62 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 15d6446..30c0148 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -44,14 +44,13 @@
 import PlayerActivity
 import PlayerSuccess
 import BossHurtMng
-import PlayerSuperMarket
 import GameLogic_FamilyInvade
 import GameLogic_GatherSoul
 import FormulaControl
-import PlayerMagicWeapon
 import PlayerBossReborn
 import PlayerFairyCeremony
 import PlayerNewFairyCeremony
+import GameLogic_CrossGrassland
 import PlayerWeekParty
 import PlayerActLogin
 import FamilyRobBoss
@@ -96,8 +95,6 @@
         
     #初始化处理间隔
     curNPC.SetIsNeedProcess(False)
-    #设定致命一击伤害百分比
-    curNPC.SetSuperHit(ChConfig.Def_SuperHitPercent)
     #初始化这个NPC的时钟
     curNPC.SetTickTypeCount(ChConfig.TYPE_NPC_Tick_Count)
     return
@@ -1225,7 +1222,7 @@
                     itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
                     if not itemData:
                         continue
-                    itemJob = itemData.GetJobLimit() / 100
+                    itemJob = itemData.GetJobLimit()
                     if itemJob and itemJob != curPlayer.GetJob():
                         # 非本职业可用,不掉落
                         GameWorld.DebugLog("全服击杀次数必掉,非本职业可用,不掉落! itemID=%s" % itemID)
@@ -1239,7 +1236,7 @@
                         itemData = GameWorld.GetGameData().GetItemByTypeID(rItemID)
                         if not itemData:
                             continue
-                        itemJob = itemData.GetJobLimit() / 100
+                        itemJob = itemData.GetJobLimit()
                         if itemJob and itemJob != curPlayer.GetJob():
                             # 非本职业可用,不掉落
                             GameWorld.DebugLog("全服击杀次数必掉随机,非本职业可用,不掉落! rItemID=%s" % rItemID)
@@ -1278,7 +1275,7 @@
                     if itemData.GetItemColor() != color:
                         continue
                     suiteID = itemData.GetSuiteID()
-                    itemJob = itemData.GetJobLimit() / 100
+                    itemJob = itemData.GetJobLimit()
                     itemPlace = itemData.GetEquipPlace()
                     itemID = itemData.GetItemTypeID()
                     if itemPlace not in filterItemIDDict:
@@ -1404,7 +1401,7 @@
             if not itemData:
                 GameWorld.ErrLog("掉落物品ID不存在, dropItemID=%s" % dropItemID)
                 continue
-            itemJob = itemData.GetJobLimit() / 100
+            itemJob = itemData.GetJobLimit()
             if isJobLimit and itemJob and itemJob != curPlayer.GetJob():
                 # 非本职业可用,不掉落
                 #GameWorld.DebugLog("非本职业可用,不掉落! dropItemID=%s" % dropItemID)
@@ -1943,6 +1940,67 @@
         
     return
 
+#// B4 0C 召唤私有专属木桩怪 #tagCMSummonPriWoodPile
+#
+#struct    tagCMSummonPriWoodPile
+#{
+#    tagHead        Head;
+#    DWORD        NPCID;
+#    BYTE        Count;    //默认1个,最多5个
+#};
+def OnSummonPriWoodPile(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    npcID = clientData.NPCID
+    count = clientData.Count
+    SummonPriWoodPile(curPlayer, npcID, count)
+    return
+
+def SummonPriWoodPile(curPlayer, npcID, count):
+    ''' 召唤私有专属木桩怪
+    '''
+    
+    maxCount = 5
+    nowCount = 0
+    # 只允许存在一个私有木桩
+    indexList = range(curPlayer.GetSummonCount())
+    for index in indexList[::-1]:
+        summonNPC = curPlayer.GetSummonNPCAt(index)
+        if not summonNPC:
+            continue
+        npcType = summonNPC.GetType()
+        if npcType not in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
+            continue
+        if nowCount >= maxCount or summonNPC.GetNPCID() != npcID:
+            SetDeadEx(summonNPC)
+        else:
+            nowCount += 1
+            
+    summonCount = min(count, maxCount - nowCount)
+    #GameWorld.DebugLog("召唤: count=%s,maxCount=%s,nowCount=%s,summonCount=%s" 
+    #                   % (count, maxCount, nowCount, summonCount))
+    if summonCount <= 0:
+        return
+    
+    for _ in xrange(summonCount):
+        summonNPC = curPlayer.SummonNewNPC()
+        
+        #设置召唤兽基础信息
+        summonNPC.SetNPCTypeID(npcID)
+        #初始化
+        InitNPC(summonNPC)
+        
+        #玩家召唤兽列表添加召唤兽,召唤兽添加主人
+        summonNPC.SetOwner(curPlayer)
+        summonNPC.SetDict(ChConfig.Def_NPC_Dict_SummonMapNPCPlayerID, curPlayer.GetPlayerID())
+        
+        #将召唤兽召唤出来
+        #玩家周围随机出生点
+        #技能召唤坐标 ChConfig.Def_SummonAppearDist
+        summonPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), 3)
+        summonNPC.Reborn(summonPos.GetPosX(), summonPos.GetPosY())
+        
+    return
+
 ## 设置npc死亡及自身处理(请不要将游戏逻辑加在此函数中)
 #  @param curNPC:npc实例
 #  @return 
@@ -1997,31 +2055,34 @@
     return
 
 def GameServer_KillGameWorldBoss(bossID, killPlayerName, hurtValue, isNotify=True, killerIDList=[]):
-    dataMapID = GameWorld.GetGameWorld().GetMapID()
+    mapID = GameWorld.GetGameWorld().GetMapID()
     realMapID = GameWorld.GetGameWorld().GetRealMapID()
     copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
-    killMsg = str([bossID, killPlayerName, hurtValue, isNotify, realMapID, dataMapID, copyMapID, killerIDList])
+    killMsg = str([bossID, killPlayerName, hurtValue, isNotify, mapID, realMapID, copyMapID, killerIDList])
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'KillGameWorldBoss', killMsg, len(killMsg))
-    GameWorld.DebugLog("Boss被击杀: bossID=%s,dataMapID=%s,realMapID=%s,copyMapID=%s,killerIDList=%s" % (bossID, dataMapID, realMapID, copyMapID, killerIDList))
+    GameWorld.DebugLog("Boss被击杀: bossID=%s,mapID=%s,realMapID=%s,copyMapID=%s,killerIDList=%s" % (bossID, mapID, realMapID, copyMapID, killerIDList))
     return
 
 def GameServe_GameWorldBossState(bossID, isAlive):
-    dataMapID = GameWorld.GetGameWorld().GetMapID()
+    mapID = GameWorld.GetGameWorld().GetMapID()
     realMapID = GameWorld.GetGameWorld().GetRealMapID()
     copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
-    stateMsg = str([bossID, isAlive, dataMapID, realMapID, copyMapID])
+    stateMsg = str([bossID, isAlive, mapID, realMapID, copyMapID])
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'GameWorldBossState', '%s' % stateMsg, len(stateMsg))
-    GameWorld.DebugLog("Boss状态变更: bossID=%s,isAlive=%s,dataMapID=%s,realMapID=%s,copyMapID=%s" 
-                       % (bossID, isAlive, dataMapID, realMapID, copyMapID))
+    GameWorld.DebugLog("Boss状态变更: bossID=%s,isAlive=%s,mapID=%s,realMapID=%s,copyMapID=%s" 
+                       % (bossID, isAlive, mapID, realMapID, copyMapID))
     if not isAlive:
-        if dataMapID in ChConfig.Def_CrossZoneMapTableName:
-            tableName = ChConfig.Def_CrossZoneMapTableName[dataMapID]
+        if mapID in ChConfig.Def_CrossZoneMapTableName:
+            tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
             realMapID = GameWorld.GetGameWorld().GetRealMapID()
             copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
-            zoneIpyData = IpyGameDataPY.GetIpyGameData(tableName, realMapID, dataMapID, copyMapID)
+            zoneIpyData = IpyGameDataPY.GetIpyGameData(tableName, realMapID, mapID, copyMapID)
             if not zoneIpyData:
                 return
             zoneID = zoneIpyData.GetZoneID()
+            GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID), 0)
+        elif mapID in ChConfig.Def_CrossDynamicLineMap:
+            zoneID = FBCommon.GetCrossDynamicLineMapZoneID()
             GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID), 0)
         else:
             GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 0)
@@ -2224,8 +2285,9 @@
         moveDestY = resultPos.GetPosY()
         
         if curNPC.GetCurAction() == IPY_GameWorld.laNPCMove and \
-        (GameWorld.GetGameWorld().GetTick() - curNPC.GetActionTick()) < 1200:
-            # Move接口调用太快会导致不移动
+        (GameWorld.GetGameWorld().GetTick() - curNPC.GetActionTick()) < 800:
+            # .Move( 接口调用太快会导致移动时间不够长(不足一格)导致无法移动 或者移动过慢问题
+            # SetDestPos 调用会导致反向移动偏快
             curNPC.SetDestPos(moveDestX, moveDestY)
             return
         #=======================================================================
@@ -3554,14 +3616,13 @@
     def DoHPPerLogic(self, dropType, ownerID):
         curNPC = self.__Instance
         curNPCID = curNPC.GetNPCID()
-        hpPerLogicNPCIDList = ReadChConfig.GetEvalChConfig('HPPerLogicNPCIDList')
-        if curNPCID not in hpPerLogicNPCIDList:
+        
+        hpPerLogicNPCIDDict = IpyGameDataPY.GetFuncEvalCfg('BossHPInformation', 1, {})
+        hpPerLogicList = GameWorld.GetDictValueByKey(hpPerLogicNPCIDDict, curNPCID)
+        if not hpPerLogicList:
             return
-        
-        hpPerLogicDict = ReadChConfig.GetEvalChConfig('HPPerLogic_%s' % curNPCID)
-        
-        hpPerList = sorted(hpPerLogicDict.keys(), reverse=True)
-        
+        hpPerList, sysMark = hpPerLogicList
+        hpPerList = sorted(hpPerList, reverse=True)
         nowHPPer = GameObj.GetHP(curNPC) * 100 / GameObj.GetMaxHP(curNPC) # 当前百分比
         hpPerLogicMark = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_HPPerLogicMark)
         logicHPPerList = hpPerList[hpPerLogicMark:]
@@ -3574,16 +3635,12 @@
             #GameWorld.DebugLog("DoHPPerLogic npcID=%s,hpPerLogicDict=%s,nowHPPer=%s,hpPerLogicMark=%s,logicHPPerList=%s" 
             #                   % (curNPCID, str(hpPerLogicDict), nowHPPer, hpPerLogicMark, str(logicHPPerList)))
             
-            isNotify, dropItemTemplate, addPrestigeFormat = hpPerLogicDict[hpPer]
-            if isNotify:
-                PlayerControl.WorldNotify(0, "FB_liubo_0", [GameWorld.GetMap().GetMapID(), curNPCID, hpPer])
+
+            PlayerControl.WorldNotify(0, sysMark, [curNPCID, hpPer])
             
 #            if dropItemTemplate > 0:
 #                self.__DropItemByTemplate(dropItemTemplate, dropType, ownerID)
 #                PlayerControl.WorldNotify(0, "GeRen_admin_481766", [GameWorld.GetMap().GetMapID(), curNPCID, curNPCID])
-            
-            if addPrestigeFormat != '':
-                self.__GiveNearbyPlayerPrestige(addPrestigeFormat, ChConfig.Def_Matrix_Six)
             
             hpPerLogicMark += 1
             #GameWorld.DebugLog("DoHPPerLogic update hpPerLogicMark=%s" % (hpPerLogicMark))
@@ -3708,7 +3765,6 @@
         ############################################
         #初始化状态
         curNPC.SetSpeed(curNPC.GetOrgSpeed())
-        curNPC.SetSuperHit(ChConfig.Def_SuperHitPercent)
         curNPC.SetAtkInterval(curNPC.GetBaseAtkInterval())
 
 #        #先清空异常
@@ -3894,11 +3950,11 @@
         #杀死NPC, 触发任务
         self.__EventKillNpc()
             
-        #mapID = GameWorld.GetMap().GetMapID()
+        mapID = GameWorld.GetMap().GetMapID()
         killerName = "" if not self.__Killer else self.__Killer.GetPlayerName()
         # 记录boss击杀信息的NPC
         bossIpyData = IpyGameDataPY.GetIpyGameDataListNotLog('BOSSInfo', npcID)
-        if bossIpyData:
+        if bossIpyData and mapID not in [ChConfig.Def_FBMapID_ZhuXianBoss, ChConfig.Def_FBMapID_SealDemon]:
             if GetDropOwnerType(curNPC) == ChConfig.DropOwnerType_Family:
                 killerName = FamilyRobBoss.FamilyOwnerBossOnKilled(curNPC, self.__OwnerHurtID)
             #KillerJob = 0 if not self.__Killer else self.__Killer.GetJob()
@@ -4102,10 +4158,10 @@
         mapID = GameWorld.GetMap().GetMapID()
         mapID = FBCommon.GetRecordMapID(mapID)
         isGameBoss = ChConfig.IsGameBoss(curNPC)
+        if mapID in [ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_DemonKing]:
+            return
         if isGameBoss:
             GameWorld.Log("NPC开始掉落: npcID=%s,dropPlayerID=%s" % (npcID, dropPlayer.GetPlayerID()), dropPlayer.GetPlayerID())
-        if mapID == ChConfig.Def_FBMapID_MunekadoTrial:
-            return
         ipyDrop = GetNPCDropIpyData(npcID)
         if not ipyDrop:
             if isGameBoss:
@@ -5087,6 +5143,354 @@
             return
         return curItem
     
+    ##----------------------------------------- 归属 -----------------------------------------------
+    
+    def RefreshDropOwner(self, tick, refreshInterval=3000, isDead=False):
+        ## 刷新boss掉落归属
+        # @return: 可攻击的掉落归属目标玩家
+        
+        curNPC = self.__Instance
+        tagObj = None # 即将攻击的目标, 归属最大伤血取最大伤血玩家或队伍队员,其他取最大仇恨
+        ownerType, ownerID = 0, 0
+        dropOwnerType = GetDropOwnerType(curNPC)
+        if isDead:
+            GameWorld.Log("Boss死亡: lineID=%s,objID=%s,npcID=%s,dropOwnerType=%s" 
+                          % (GameWorld.GetGameWorld().GetLineID(), curNPC.GetID(), curNPC.GetNPCID(), dropOwnerType))
+        if dropOwnerType == ChConfig.DropOwnerType_MaxHurt:
+            maxHurtObj = self.RefreshHurtList(tick, refreshInterval)
+            if maxHurtObj:
+                ownerType, ownerID = maxHurtObj.GetValueType(), maxHurtObj.GetValueID()
+                if ownerType == ChConfig.Def_NPCHurtTypeTeam:
+                    tagObj = self.__GetMaxHurtTeamPlayer(ownerID, isDead)
+                elif ownerType == ChConfig.Def_NPCHurtTypePlayer:
+                    tagObj = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
+                    
+        elif dropOwnerType == ChConfig.DropOwnerType_Family:
+            ownerInfo = FamilyRobBoss.RefreshFamilyOwnerNPCHurt(self, curNPC, tick, refreshInterval)
+            if ownerInfo:
+                tagObj, ownerFamilyID = ownerInfo
+                ownerType, ownerID = ChConfig.Def_NPCHurtTypeFamily, ownerFamilyID
+                
+        elif dropOwnerType == ChConfig.DropOwnerType_Contend:
+            tagObj = self.__RefreshContendOwner()
+            if tagObj:
+                ownerType, ownerID = ChConfig.Def_NPCHurtTypePlayer, tagObj.GetPlayerID()
+                
+        if isDead:
+            GameWorld.Log("ownerType=%s, ownerID=%s, tagObjID=%s" % (ownerType, ownerID, 0 if not tagObj else tagObj.GetPlayerID()))
+                
+        # 没有攻击目标,则刷新仇恨,支持主动怪
+        if not tagObj:
+            angryObjType, maxAngryObj = None, None
+            self.RefreshAngryList(tick, refreshInterval, isUpdAngry=True)
+            maxAngry = self.GetMaxAngryTag()
+            if maxAngry:
+                angryID = maxAngry.GetObjID()
+                angryObjType = maxAngry.GetObjType()
+                #GameWorld.DebugLog("最大仇恨目标: ID=%s, Type=%s" % (angryID, angryObjType))
+                maxAngryObj = GameWorld.GetObj(angryID, angryObjType)
+                
+            tagObj = maxAngryObj
+            if angryObjType == IPY_GameWorld.gotPlayer and maxAngryObj and not ownerType:
+                if dropOwnerType == ChConfig.DropOwnerType_Contend:
+                    ownerType, ownerID = ChConfig.Def_NPCHurtTypePlayer, maxAngryObj.GetPlayerID()
+                elif maxAngryObj.GetTeamID():
+                    ownerType, ownerID = ChConfig.Def_NPCHurtTypeTeam, maxAngryObj.GetTeamID()
+                else:
+                    ownerType, ownerID = ChConfig.Def_NPCHurtTypePlayer, maxAngryObj.GetPlayerID()
+            
+            if isDead:
+                GameWorld.Log("angryObj, ownerType=%s, ownerID=%s" % (ownerType, ownerID))
+                
+        self.UpdateDropOwner(tick, ownerType, ownerID, isDead)
+        return tagObj
+    
+    def __RefreshContendOwner(self):
+        ## 刷新boss争夺归属者,归属移除时不做刷新新归属,默认由后面的仇恨刷新
+        
+        curNPC = self.__Instance
+        ownerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerID)
+        ownerType = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerType)
+        if not ownerID or ownerType != ChConfig.Def_NPCHurtTypePlayer:
+            return
+        
+        owner = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
+        if not owner:
+            return
+        
+        if not owner.GetVisible():
+            GameWorld.DebugLog("竞争归属玩家不可见,移除归属!playerID=%s" % ownerID)
+            return
+        
+        if owner.GetHP() <= 0 or owner.GetPlayerAction() == IPY_GameWorld.paDie:
+            GameWorld.DebugLog("竞争归属玩家死亡,移除归属!playerID=%s" % ownerID)
+            return
+        
+        refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
+        if not self.GetIsInRefreshPoint(owner.GetPosX(), owner.GetPosY(), refreshPoint):
+            GameWorld.DebugLog("竞争归属玩家不在boss范围里,移除归属!playerID=%s" % ownerID)
+            return
+        
+        #GameWorld.DebugLog("竞争归属玩家归属正常!playerID=%s" % ownerID)
+        return owner
+
+    def __GetMaxHurtTeamPlayer(self, teamID, isDead):
+        ## 获取最大伤血队伍中攻击的目标队员
+        
+        curNPC = self.__Instance
+        curTeam = GameWorld.GetTeamManager().FindTeam(teamID)
+        if curTeam:
+            refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
+            if isDead:
+                GameWorld.Log("队伍成员数: teamID=%s,memberCount=%s" % (teamID, curTeam.GetMemberCount()))
+            for i in xrange(curTeam.GetMemberCount()):
+                curTeamPlayer = curTeam.GetMember(i)
+                if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
+                    if isDead:
+                        GameWorld.Log("    i=%s, 队员为空!" % i)
+                    continue
+                if curTeamPlayer.GetHP() <= 0:
+                    if isDead:
+                        GameWorld.Log("    i=%s, 队员血量为0!, memPlayerID=%s" % (i, curTeamPlayer.GetPlayerID()))
+                    continue
+                if not curTeamPlayer.GetVisible():
+                    if isDead:
+                        GameWorld.Log("    i=%s, 队员不可见!, memPlayerID=%s" % (i, curTeamPlayer.GetPlayerID()))
+                    continue
+                if isDead:
+                    GameWorld.Log("    i=%s, 队员坐标(%s, %s)! memPlayerID=%s" % (i, curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), curTeamPlayer.GetPlayerID()))
+                if self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint):
+                    return curTeamPlayer
+        else:
+            GameWorld.ErrLog("找不到该队伍: teamID=%s" % teamID)
+        return
+    
+    def UpdateDropOwner(self, tick, ownerType=0, ownerID=0, isDead=False):
+        
+        curNPC = self.__Instance
+        npcID = curNPC.GetNPCID()
+        dropOwnerType = GetDropOwnerType(curNPC)
+        if dropOwnerType not in [ChConfig.DropOwnerType_MaxHurt, ChConfig.DropOwnerType_MaxAngry, ChConfig.DropOwnerType_Family, ChConfig.DropOwnerType_Contend]:
+            #GameWorld.DebugLog("不需要展示掉落归属的NPC! npcID=%s,dropOwnerType=%s" % (npcID, dropOwnerType))
+            return
+        
+        lastDropOwnerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerID)
+        lastDropOwnerType = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerType)
+        
+        key = (GameWorld.GetGameWorld().GetLineID(), curNPC.GetID(), npcID)
+        if lastDropOwnerID and (lastDropOwnerType != ownerType or lastDropOwnerID != ownerID):
+            GameWorld.Log("归属变更, 清除旧归属! key=%s,ownerType=%s,ownerID=%s,lastDropOwnerType=%s,lastDropOwnerID=%s" 
+                          % (key, ownerType, ownerID, lastDropOwnerType, lastDropOwnerID))
+            self.__DelDropOwnerBuff(dropOwnerType, lastDropOwnerType, lastDropOwnerID, tick)
+        
+        killerDict, curTeam, hurtType, hurtID = {}, None, 0, 0
+        
+        # 更新归属
+        curNPC.SetDict(ChConfig.Def_NPC_Dict_LastDropOwnerID, ownerID)
+        curNPC.SetDict(ChConfig.Def_NPC_Dict_LastDropOwnerType, ownerType)
+            
+        if isDead:
+            GameWorld.Log("Boss归属: key=%s,ownerType=%s,ownerID=%s" % (key, ownerType, ownerID))
+            
+        # 刷新归属
+        if ownerType == ChConfig.Def_NPCHurtTypePlayer:
+            curPlayer = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
+            if curPlayer:
+                playerID = curPlayer.GetPlayerID()
+                hurtType, hurtID = ChConfig.Def_NPCHurtTypePlayer, playerID
+                killerDict[playerID] = curPlayer
+                self.__AddDropOwnerPlayerBuff(curPlayer, tick)
+                if dropOwnerType == ChConfig.DropOwnerType_Contend:
+                    curPlayer.SetDict(ChConfig.Def_PlayerKey_ContendNPCObjID, curNPC.GetID())
+                    
+        elif ownerType == ChConfig.Def_NPCHurtTypeTeam:
+            curTeam = GameWorld.GetTeamManager().FindTeam(ownerID)
+            if not curTeam:
+                return
+            
+            # 因为有击杀次数限制,所以不是所有的队员都可以获得归属,所以这里设置为特殊指定玩家掉落
+            hurtType, hurtID = ChConfig.Def_NPCHurtTypeSpecial, 0
+            if isDead:
+                GameWorld.Log("队伍成员数: %s" % (curTeam.GetMemberCount()))
+            refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
+            for i in xrange(curTeam.GetMemberCount()):
+                curTeamPlayer = curTeam.GetMember(i)
+                if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
+                    if isDead:
+                        GameWorld.Log("    i=%s, 成员不存在!" % (i))
+                    continue
+                
+                if curTeamPlayer.GetCopyMapID() == GameWorld.GetGameWorld().GetCopyMapID() \
+                    and self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint) \
+                    and AttackCommon.CheckKillNPCByCnt(curTeamPlayer, curNPC, False) and curTeamPlayer.GetVisible():
+                    self.__AddDropOwnerPlayerBuff(curTeamPlayer, tick)
+                    killerDict[curTeamPlayer.GetPlayerID()] = curTeamPlayer
+                    if isDead:
+                        GameWorld.Log("    i=%s, 成员有归属权! memPlayerID=%s,背包剩余空格=%s" 
+                                      % (i, curTeamPlayer.GetPlayerID(), ItemCommon.GetItemPackSpace(curTeamPlayer, IPY_GameWorld.rptItem)))
+                        
+                # 不同线、或者距离超出boss范围的队员不加归属buff
+                else:
+                    isOk = BuffSkill.DelBuffBySkillID(curTeamPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
+                    if isOk:
+                        GameWorld.DebugLog("删除归属队员buff: teamID=%s,playerID=%s" % (ownerID, curTeamPlayer.GetPlayerID()))
+                    if isDead:
+                        GameWorld.Log("    i=%s, 成员无归属权! memPlayerID=%s,copyMapID=%s,pos(%s,%s),CheckKillNPCByCnt=%s" 
+                                      % (i, curTeamPlayer.GetPlayerID(), curTeamPlayer.GetCopyMapID(), 
+                                         curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), 
+                                         AttackCommon.CheckKillNPCByCnt(curTeamPlayer, curNPC, False)))
+                        
+        elif ownerType == ChConfig.Def_NPCHurtTypeFamily:
+            
+            hurtType, hurtID = ChConfig.Def_NPCHurtTypeFamily, ownerID
+            refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
+            copyPlayerMgr = GameWorld.GetMapCopyPlayerManager()
+            for index in xrange(copyPlayerMgr.GetPlayerCount()):
+                player = copyPlayerMgr.GetPlayerByIndex(index)
+                if not player:
+                    continue
+                
+                # 归属仙盟 且 在boss区域内
+                if player.GetFamilyID() == ownerID and self.GetIsInRefreshPoint(player.GetPosX(), player.GetPosY(), refreshPoint) and player.GetVisible():
+                    self.__AddDropOwnerPlayerBuff(player, tick)
+                    
+                else:
+                    isOk = BuffSkill.DelBuffBySkillID(player, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
+                    if isOk:
+                        GameWorld.DebugLog("删除非归属仙盟成员buff: teamID=%s,playerID=%s" % (ownerID, player.GetPlayerID()))
+                
+        if isDead:
+            #key = (GameWorld.GetGameWorld().GetLineID(), curNPC.GetID(), npcID)
+            teamID = curTeam.GetTeamID() if curTeam else 0
+            if killerDict:
+                PyGameData.g_npcKillerInfo[key] = killerDict, curTeam, hurtType, hurtID
+            elif ownerType == ChConfig.Def_NPCHurtTypeFamily:
+                PyGameData.g_npcKillerInfo[key] = {}, None, hurtType, hurtID
+                
+            GameWorld.Log("Boss被击杀: npcID=%s,key=%s,playerIDList=%s,teamID=%s,hurtType=%s,hurtID=%s" 
+                          % (npcID, key, killerDict.keys(), teamID, hurtType, hurtID))
+        return
+
+    def __AddDropOwnerPlayerBuff(self, curPlayer, tick):
+        curNPC = self.__Instance
+        findBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_DropOwnerBuff)[0]
+        if not findBuff:
+            SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
+            GameWorld.DebugLog("添加归属buff: playerID=%s" % curPlayer.GetPlayerID())
+        return
+    
+    def __DelDropOwnerBuff(self, dropOwnerType, ownerType, ownerID, tick):
+        
+        curNPC = self.__Instance
+        if ownerType == ChConfig.Def_NPCHurtTypePlayer:
+            curPlayer = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
+            if not curPlayer:
+                return
+            GameWorld.DebugLog("删除归属玩家buff: playerID=%s" % (ownerID))
+            BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
+            if dropOwnerType == ChConfig.DropOwnerType_Contend:
+                curPlayer.SetDict(ChConfig.Def_PlayerKey_ContendNPCObjID, 0)
+                
+        elif ownerType == ChConfig.Def_NPCHurtTypeTeam:
+            curTeam = GameWorld.GetTeamManager().FindTeam(ownerID)
+            if not curTeam:
+                return
+            GameWorld.DebugLog("删除归属队伍buff: teamID=%s" % (ownerID))
+            for i in xrange(curTeam.GetMemberCount()):
+                curTeamPlayer = curTeam.GetMember(i)
+                if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
+                    continue
+                BuffSkill.DelBuffBySkillID(curTeamPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
+        return
+    
+    def DelayDropOwnerBuffDisappearTime(self):
+        ''' 延迟掉落归属buff消失时间 '''
+        
+        curNPC = self.__Instance
+        ownerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerID)
+        ownerType = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerType)
+        
+        if ownerType == ChConfig.Def_NPCHurtTypePlayer:
+            curPlayer = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
+            if not curPlayer:
+                return
+            self.__SetDropOwnerBuffDisappearTime(curPlayer)
+            
+        elif ownerType == ChConfig.Def_NPCHurtTypeTeam:
+            curTeam = GameWorld.GetTeamManager().FindTeam(ownerID)
+            if not curTeam:
+                return
+            for i in xrange(curTeam.GetMemberCount()):
+                curTeamPlayer = curTeam.GetMember(i)
+                if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
+                    continue
+                self.__SetDropOwnerBuffDisappearTime(curTeamPlayer)
+        elif ownerType == ChConfig.Def_NPCHurtTypeFamily:
+            copyPlayerMgr = GameWorld.GetMapCopyPlayerManager()
+            for index in xrange(copyPlayerMgr.GetPlayerCount()):
+                player = copyPlayerMgr.GetPlayerByIndex(index)
+                if not player:
+                    continue
+                self.__SetDropOwnerBuffDisappearTime(player)
+                
+        return
+    
+    def __SetDropOwnerBuffDisappearTime(self, curPlayer):
+        ''' 设置掉落归属buff消失时间 '''
+        
+        curNPC = self.__Instance
+        findSkill = GameWorld.GetGameData().GetSkillBySkillID(ChConfig.Def_SkillID_DropOwnerBuff)
+        if not findSkill:
+            return
+        
+        buffType = SkillCommon.GetBuffType(findSkill)
+        buffTuple = SkillCommon.GetBuffManagerByBuffType(curPlayer, buffType)
+        if buffTuple == ():
+            return
+        
+        RemainTime = 10000 # 延迟10秒消失
+        tick = GameWorld.GetGameWorld().GetTick()
+        
+        buffStateManager = buffTuple[0]
+        for index in xrange(buffStateManager.GetBuffCount()):
+            curBuff = buffStateManager.GetBuff(index)
+            buffSkill = curBuff.GetSkill()
+            
+            if buffSkill.GetSkillTypeID() != ChConfig.Def_SkillID_DropOwnerBuff:
+                continue
+            
+            if curNPC.GetID() != curBuff.GetOwnerID():
+                #GameWorld.DebugLog("非buff归属着,不设置消失时间!", curPlayer.GetPlayerID())
+                break
+            
+            curBuff.SetCalcStartTick(tick) 
+            curBuff.SetRemainTime(RemainTime)
+            
+            # 通知buff刷新
+            buffStateManager.Sync_RefreshBuff(index, curBuff.GetRemainTime())
+            #GameWorld.DebugLog("掉落归属buff消失时间: RemainTime=%s" % (RemainTime), curPlayer.GetPlayerID())
+            break
+        return
+    ##--------------------------------------------- -----------------------------------------------
+    
+def OnPlayerKillNPCPlayer(curPlayer, defender, tick):
+    ## 玩家击杀了NPC相关的玩家
+    contendNPCObjID = defender.GetDictByKey(ChConfig.Def_PlayerKey_ContendNPCObjID)
+    if contendNPCObjID:
+        curNPC = GameWorld.FindNPCByID(contendNPCObjID)
+        if not curNPC:
+            return
+        dropOwnerType = GetDropOwnerType(curNPC)
+        if dropOwnerType != ChConfig.DropOwnerType_Contend:
+            return
+        playerID = curPlayer.GetPlayerID()
+        GameWorld.DebugLog("玩家击杀竞争归属者! defPlayerID=%s,contendNPCObjID=%s,npcID=%s" 
+                           % (defender.GetPlayerID(), contendNPCObjID, curNPC.GetNPCID()), playerID)
+        npcControl = NPCControl(curNPC)
+        npcControl.UpdateDropOwner(tick, ChConfig.Def_NPCHurtTypePlayer, playerID, False)
+        
+    return
+
 #---------------------------------------------------------------------
 def SendVirtualItemDrop(player, itemID, posX, posY, userDataStr):
     #通知客户端假物品掉落
@@ -5139,21 +5543,6 @@
     return max(value / pow(10, nlen), 1)
 
 
-Def_CollNPCCfg_Len = 10
-(
-Def_CollNPCCfg_CanTogether, # 是否允许同时采集
-Def_CollNPCCfg_SysMsgMark, # 不可同时采集提示
-Def_CollNPCCfg_CostItemInfo, # 采集消耗物品信息
-Def_CollNPCCfg_PrepareTime, # 采集时间毫秒
-Def_CollNPCCfg_ExpFormat, # 获得经验公式
-Def_CollNPCCfg_MoneyFormat, # 获得金币公式
-Def_CollNPCCfg_ZhenQi, # 获得的真气/魔魂
-Def_CollNPCCfg_GiveItemModeID, # 获得的物品信息模板编号
-Def_CollNPCCfg_NotCostItemNotify, # 消耗品不足提示
-Def_CollNPCCfg_LimitSysMsgMark, #采集上限提示
-) = range(Def_CollNPCCfg_Len)
-
-
 def CheckCanCollectByNPCID(curPlayer, npcID, collectNPCIpyData):
     # 根据NPCID判断是否可以采集
     
@@ -5191,7 +5580,11 @@
     npcID = curNPC.GetNPCID()
     collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
     if not collectNPCIpyData:
-        GameWorld.DebugLog("非特定采集NPC...")
+        #GameWorld.DebugLog("非特定采集NPC...")
+        return False
+    
+    if collectNPCIpyData.GetIsMissionCollectNPC():
+        #GameWorld.DebugLog("任务采集物暂不处理")
         return False
     
     if not CheckCanCollectByNPCID(curPlayer, npcID, collectNPCIpyData):
@@ -5294,6 +5687,10 @@
         GameWorld.DebugLog("    非特定采集NPC...npcID=%s" % npcID)
         return
     
+    if collectNPCIpyData.GetIsMissionCollectNPC():
+        #GameWorld.DebugLog("任务采集物暂不处理")
+        return
+    
     PlayerState.DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, True)
     
     if GameWorld.IsCrossServer():
@@ -5319,33 +5716,106 @@
         DoGiveCollectNPCAward(curPlayer, npcID, collectNPCIpyData)
     return
 
+#// A2 34 自定义场景中获取采集奖励 #tagCMGetCustomSceneCollectAward
+#
+#struct    tagCMGetCustomSceneCollectAward
+#{
+#    tagHead        Head;
+#    DWORD        NPCID;    //采集的NPCID
+#};
+def OnGetCustomSceneCollectAward(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    npcID = clientData.NPCID
+    if not curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
+        GameWorld.DebugLog("非自定义场景中,无法获取定义采集奖励!")
+        return
+    collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
+    if collectNPCIpyData:
+        DoGiveCollectNPCAward(curPlayer, npcID, collectNPCIpyData)
+    return
+
 def DoGiveCollectNPCAward(curPlayer, npcID, collectNPCIpyData, collectCnt=1):
     GameWorld.DebugLog("给采集奖励: npcID=%s,collectCnt=%s" % (npcID, collectCnt))
     if collectCnt <= 0:
         return
+
+    if collectNPCIpyData.GetIsMissionCollectNPC():
+        #GameWorld.DebugLog("任务采集物暂不处理")
+        return
     
+    isMaxTime = False # 是否达到了采集最大次数
     limitMaxTime = collectNPCIpyData.GetMaxCollectCount()
     if limitMaxTime > 0:
         todayCollTime = GetTodayCollectCount(curPlayer, npcID)
         canCollectCnt = max(0, limitMaxTime - todayCollTime)
         collectCnt = min(collectCnt, canCollectCnt)
         if collectCnt <= 0:
-            GameWorld.DebugLog("    该NPC已达到最大采集次数: todayCollTime=%s,limitMaxTime=%s" % (todayCollTime, limitMaxTime))
+            GameWorld.DebugLog("    该NPC已达到最大采集次数: npcID=%s,todayCollTime=%s,limitMaxTime=%s" % (npcID, todayCollTime, limitMaxTime))
             return
         
-        updCollTime = todayCollTime + collectCnt
+        curCollTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcIDCollTime % npcID)
+        updCollTime = curCollTime + collectCnt
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTime % npcID, updCollTime)
         SyncCollNPCTime(curPlayer, [npcID])
-        GameWorld.DebugLog("        增加当日采集次数: todayCollTime=%s,updCollTime=%s" % (todayCollTime, updCollTime))
-     
-    giveItemList = collectNPCIpyData.GetCollectAward()
-    if giveItemList:
-        itemID, itemCount, isAuctionItem = giveItemList
-        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
+        GameWorld.DebugLog("    增加采集次数: npcID=%s,todayCollTime=%s,curCollTime=%s,updCollTime=%s" % (npcID, todayCollTime, curCollTime, updCollTime))
+        isMaxTime = todayCollTime + collectCnt >= limitMaxTime
+        
+    awardItemList = []
+    collectAwardCfg = collectNPCIpyData.GetCollectAward()
+    collectAppointAwardCfg = collectNPCIpyData.GetCollectAppointAward()
+    if collectAppointAwardCfg:
+        collTotalTime = min(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcIDCollTimeTotal % npcID) + 1, ChConfig.Def_UpperLimit_DWord)
+        if collTotalTime in collectAppointAwardCfg:
+            awardItemList.append(collectAppointAwardCfg[collTotalTime])
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTimeTotal % npcID, collTotalTime)
+        GameWorld.DebugLog("    采集次数定制奖励: collTotalTime=%s,awardItemList=%s" % (collTotalTime, awardItemList))
+        
+    if not awardItemList:
+        alchemyDiffLV = collectNPCIpyData.GetAlchemyDiffLV()
+        giveItemWeightList = []
+        if alchemyDiffLV:
+            curAlchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
+            for itemInfo in collectAwardCfg:
+                itemID = itemInfo[1][0]
+                itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
+                if not itemData:
+                    continue
+                if ItemCommon.GetItemClassLV(itemData) > curAlchemyLV + alchemyDiffLV:
+                    continue
+                giveItemWeightList.append(itemInfo)
+        else:
+            giveItemWeightList = collectAwardCfg
+            
+        GameWorld.DebugLog("    常规采集物品权重列表: alchemyDiffLV=%s,collectAwardCfg=%s,giveItemWeightList=%s" % (alchemyDiffLV, collectAwardCfg, giveItemWeightList))
+        giveItemInfo = GameWorld.GetResultByWeightList(giveItemWeightList)
+        if giveItemInfo:
+            awardItemList.append(giveItemInfo)
+            
+    GameWorld.DebugLog("    最终采集奖励: awardItemList=%s" % awardItemList)
+    if awardItemList:
+        for itemID, itemCount, isAuctionItem in awardItemList:
+            ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
+        if collectNPCIpyData.GetNotifyCollectResult():
+            awardPack = ChPyNetSendPack.tagMCCollectAwardItemInfo()
+            awardPack.CollectNPCID = npcID
+            for itemID, itemCount, isAuctionItem in awardItemList:
+                awardItem = ChPyNetSendPack.tagMCCollectAwardItem()
+                awardItem.ItemID = itemID
+                awardItem.Count = itemCount
+                awardItem.IsAuctionItem = isAuctionItem
+                awardPack.AwardItemList.append(awardItem)
+            awardPack.Count = len(awardPack.AwardItemList)
+            NetPackCommon.SendFakePack(curPlayer, awardPack)
+    else:
+        GameWorld.ErrLog("采集物品没有奖励!npcID=%s" % (npcID))
         
     #采集成就
     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Collect, collectCnt, [npcID])
     #SyncCollectionItemInfo(curPlayer, addExp, addMoney, addZhenQi, giveItemInfoList, npcID)
+    
+    if isMaxTime:
+        GameLogic_CrossGrassland.DoCheckUpdateGrasslandEnd(curPlayer)
+        
     return
 
 ## 采集结果同步
@@ -5392,11 +5862,20 @@
 
 def CollNPCTimeOnDay(curPlayer):
     ## 采集NPCOnDay处理
+    DoResetCollectNPCTimeByType(curPlayer, [1])
+    return
+
+def DoResetCollectNPCTimeByType(curPlayer, resetTypeList=[]):
+    '''重置采集物采集次数
+            重置类型: 0-不重置,1-每日5点,12-灵草园重置,14-仙草园重置
+    '''
     resetNPCIDList = []
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     for index in xrange(ipyDataMgr.GetCollectNPCCount()):
         ipyData = ipyDataMgr.GetCollectNPCByIndex(index)
         npcID = ipyData.GetNPCID()
+        if resetTypeList and ipyData.GetCollectResetType() not in resetTypeList:
+            continue
         if not ipyData.GetMaxCollectCount():
             continue
         if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcIDCollTime % npcID):
@@ -5405,6 +5884,7 @@
         resetNPCIDList.append(npcID)
         
     if resetNPCIDList:
+        #GameWorld.DebugLog("重置采集次数: resetTypeList=%s,resetNPCIDList=%s" % (resetTypeList, resetNPCIDList), curPlayer.GetPlayerID())
         SyncCollNPCTime(curPlayer, resetNPCIDList)
     return
 
@@ -5697,3 +6177,45 @@
     sendPack.Value = speed
     curNPC.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength())
     return
+
+def UpdateNPCAttackCount(curPlayer, npcID, attackCount, maxCount=0):
+    ## 更新玩家攻击NPC次数
+    GameWorld.DebugLog("更新玩家攻击NPC次数: npcID=%s,attackCount=%s,maxCount=%s" % (npcID, attackCount, maxCount))
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_NPCAttackCount % npcID, attackCount)
+    
+    if GameWorld.IsCrossServer():
+        serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
+        msgInfo = {"PlayerID":curPlayer.GetPlayerID(), "NPCID":npcID, "AttackCount":attackCount, "MaxCount":maxCount}
+        GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_NPCAttackCount, msgInfo, [serverGroupID])
+    else:
+        SyncNPCAttackCount(curPlayer, [npcID])
+        if attackCount and attackCount >= maxCount:
+            GameLogic_CrossGrassland.DoCheckUpdateGrasslandEnd(curPlayer)
+    return
+
+def CrossServerMsg_NPCAttackCount(curPlayer, msgData):
+    ## 收到跨服服务器同步的攻击NPC次数
+    npcID = msgData["NPCID"]
+    attackCount = msgData["AttackCount"]
+    maxCount = msgData["MaxCount"]
+    UpdateNPCAttackCount(curPlayer, npcID, attackCount, maxCount)
+    return
+
+def SyncNPCAttackCount(curPlayer, npcIDList):
+    ## 同步NPC攻击次数
+    if not npcIDList:
+        return
+    
+    clientPack = ChPyNetSendPack.tagMCNPCAttackCountInfo()
+    for npcID in npcIDList:
+        attackCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_NPCAttackCount % npcID)
+        atkCountObj = ChPyNetSendPack.tagMCNPCAttackCount()
+        atkCountObj.NPCID = npcID
+        atkCountObj.AttackCount = attackCount
+        clientPack.NPCAttackCountList.append(atkCountObj)
+    clientPack.Count = len(clientPack.NPCAttackCountList)
+    NetPackCommon.SendFakePack(curPlayer, clientPack)
+    return
+
+
+                
\ No newline at end of file

--
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