From b96575fc034c6f56273ee3a7346a10f489bd48a7 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 29 十一月 2018 02:08:48 +0800 Subject: [PATCH] 4762 【后端】混乱妖域社交关系加成取实时,离线玩家不算;增加同步社交总加成信息; --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py index d88e04a..ef6881f 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py @@ -27,6 +27,7 @@ import PlayerSocial import copy import PlayerViewCache +import PlayerTeam #--------------------------------------------------------------------- @@ -223,6 +224,7 @@ tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(friendID) if tagPlayer != None: PlayerControl.NotifyCode(tagPlayer, 'Friend_DeleteFriend2', [curPlayer.GetName()]) + PlayerTeam.OnTeamMemFriendChange(curPlayer, friendID, False) return @@ -325,6 +327,7 @@ PlayerControl.NotifyCode(curPlayer, 'Friend_MakeFriend', [cacheDict['Name']]) # 记录等对方上线通知地图,任务等会用到触发逻辑,通用记录次数即可, MapServer_SyncFriendInfo为具体的好友数量,根据策划需求制作 pass + PlayerTeam.OnTeamMemFriendChange(curPlayer, srcPlayerID, True) return -- Gitblit v1.8.0