From b9e18bfed7c77bb89169265ef361fdbdc66611b3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 11 三月 2019 21:30:57 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py | 84 +++++++++++++++------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4522.py | 31 ++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4070.py | 33 +++++++++++
4 files changed, 112 insertions(+), 38 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4522.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4522.py
new file mode 100644
index 0000000..03887ce
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4522.py
@@ -0,0 +1,31 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+# @todo: buff中抵消debuff
+#
+# @author: Alee
+# @date 2018-1-9 下午09:39:37
+# @version 1.0
+#
+# @note:
+#
+#---------------------------------------------------------------------
+
+import ChConfig
+import GameWorld
+import SkillCommon
+import BuffSkill
+import IPY_GameWorld
+
+def CheckCanHappen(attacker, defender, effect, tagSkill):
+ debuffState = effect.GetEffectValue(1)
+ if debuffState and debuffState != SkillCommon.GetBuffStateType(tagSkill):
+ return False
+
+ if effect.GetEffectValue(2):
+ if SkillCommon.GetBuffType(tagSkill) != ChConfig.Def_SkillBuffList.get(effect.GetEffectValue(2)):
+ return False
+ if not effect.GetEffectValue(0):
+ return True
+ return GameWorld.CanHappen(effect.GetEffectValue(0))
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4070.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4070.py
new file mode 100644
index 0000000..b266f84
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4070.py
@@ -0,0 +1,33 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+# @todo: 高于等于指定血量时抵消某类debuff
+#
+# @author: Alee
+# @date 2018-1-9 下午09:39:37
+# @version 1.0
+#
+# @note:
+#
+#---------------------------------------------------------------------
+
+import ChConfig
+import GameWorld
+import SkillCommon
+import GameObj
+
+def CheckCanHappen(attacker, defender, effect, curSkill, connSkill):
+ if GameObj.GetHP(attacker)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(attacker) < effect.GetEffectValue(1):
+ return False
+
+ if effect.GetEffectValue(2):
+ if SkillCommon.GetBuffType(connSkill) != ChConfig.Def_SkillBuffList.get(effect.GetEffectValue(2)):
+ return False
+
+ if not effect.GetEffectValue(0):
+ return True
+
+ return GameWorld.CanHappen(effect.GetEffectValue(0))
+
+
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index f179550..e262780 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -350,6 +350,7 @@
4067:ChConfig.TriggerType_ProDefValue, # 神兵护盾值下降时 62
4068:ChConfig.TriggerType_LockHP, # 锁血触发技能 63
4069:ChConfig.TriggerType_ZhongjiZhansha, # 终极斩杀 64
+ 4070:ChConfig.TriggerType_DebuffOff, # 抵消一次debuff 23
}
return tdict.get(effectID, -1)
#===========================================================================
@@ -387,6 +388,7 @@
4519:ChConfig.TriggerType_WillDead, # BUFF类: 进入濒死状态 25
4520:ChConfig.TriggerType_AddLayer, # BUFF类: 目标BUFF层级增加时 52
4521:ChConfig.TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65
+ 4522:ChConfig.TriggerType_DebuffOff, # BUFF类: 抵消debuff
803:ChConfig.TriggerType_BloodShield, # 血盾
806:ChConfig.TriggerType_BloodShield, # 血盾
@@ -729,36 +731,6 @@
return PyGameData.g_PassiveEffManager
-## 当前释放技能 skillData
-#def CalcBuffTriggerSkill(attacker, skillData, target, tick):
-# #===========================================================================
-# # passiveEff = GetPassiveEffManager().GetPassiveEff(attacker, False)
-# # if not passiveEff:
-# # return
-# # #影响技能的BUFF
-# # buffTriggerSkillDict = passiveEff.GetBuffTriggerSkill(skillData.GetSkillID())
-# # if not buffTriggerSkillDict:
-# # return
-# #
-# # passiveEff.CalcBuffTriggerSkill(attacker, target, skillData, buffTriggerSkillDict, tick)
-# #===========================================================================
-# OnPassiveSkillTrigger(attacker, target, ChConfig.TriggerType_AttackOver, tick)
-
-#===============================================================================
-# # 判断PK关系是否可攻击 Def_BattleRelationType_CommNoBoss也可攻击 只是攻击无效果
-# def CheckBattleRelationType(skillBattleType, battleRelationType):
-# if skillBattleType in [ChConfig.Def_BattleRelationType_Comm, ChConfig.Def_BattleRelationType_CommNoBoss]:
-# return True
-#
-# #if battleRelationType in [ChConfig.Def_BattleRelationType_Comm, ChConfig.Def_BattleRelationType_CommNoBoss]:
-# # return True
-#
-# if skillBattleType != battleRelationType:
-# # PK模式的判定
-# return False
-# return True
-#===============================================================================
-
# 查找被动技能时的对象
def GetPassiveDefender(attacker, defender):
# 寻找被击者,1.目标排除是自己(后面逻辑会更换) 2. 查客户端伤害队列,3.查服务端伤害队列
@@ -780,7 +752,15 @@
return
return GameWorld.GetObj(curHurt.GetObjID(), curHurt.GetObjType())
-
+
+# 当前有效被动触发技能, 可用于基础使用判定
+def IsValidPassiveSkill(curSkill):
+ validMap = SkillShell.GetAttrMapID(curSkill)
+ if validMap and validMap != GameWorld.GetMap().GetMapID():
+ # 有效地图可触发
+ return False
+
+ return True
# 多种被动技能优先触发释放一个,如被动 血量40%触发无敌技能,血量一定是停留在40%
# 先锁血,后触发技能 同 DelayUsePassiveTriggerSkill 使用
@@ -825,6 +805,9 @@
if not curSkill:
continue
+ if not IsValidPassiveSkill(curSkill):
+ continue
+
if stopPassiveSkill and curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_GiftSkill:
# 只有天赋才可以再次被触发
continue
@@ -975,6 +958,9 @@
if not curSkill:
continue
+ if not IsValidPassiveSkill(curSkill):
+ continue
+
if stopPassiveSkill and curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_GiftSkill:
# 只有天赋才可以再次被触发
continue
@@ -1070,6 +1056,10 @@
curSkill = attacker.GetSkillManager().FindSkillBySkillTypeID(skillTypeID)
if not curSkill:
continue
+
+ if not IsValidPassiveSkill(curSkill):
+ continue
+
if stopPassiveSkill and curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_GiftSkill:
# 只有天赋才可以再次被触发
continue
@@ -1133,6 +1123,9 @@
if not curSkill:
continue
+ if not IsValidPassiveSkill(curSkill):
+ continue
+
effect = SkillCommon.GetSkillEffectByEffectID(curSkill, effectID)
if not effect:
continue
@@ -1176,6 +1169,9 @@
continue
curSkill = attacker.GetSkillManager().FindSkillBySkillTypeID(skillTypeID)
if not curSkill:
+ continue
+
+ if not IsValidPassiveSkill(curSkill):
continue
effect = SkillCommon.GetSkillEffectByEffectID(curSkill, effectID)
@@ -1225,6 +1221,13 @@
for skillID, effectList in buffDict.items():
if tagSkillID == skillID:
+ continue
+
+ curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
+ if not curSkill:
+ continue
+
+ if not IsValidPassiveSkill(curSkill):
continue
for passiveEffect in effectList:
# 被动触发的技能
@@ -1285,15 +1288,19 @@
for skillID, effectList in buffDict.items():
if skillID == useSkillID:
continue
+ curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
+ if not curSkill:
+ continue
+
+ if stopPassiveSkill and curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_GiftSkill:
+ # 只有天赋才可以再次被触发
+ continue
+
+ if not IsValidPassiveSkill(curSkill):
+ continue
for passiveEffect in effectList:
# 被动触发的技能
pyName = "PassiveBuff_%s"%passiveEffect.GetEffectID()
- curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
- if not curSkill:
- continue
- if stopPassiveSkill and curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_GiftSkill:
- # 只有天赋才可以再次被触发
- continue
callFunc = GameWorld.GetExecFunc(PassiveBuff, "%s.%s" % (pyName, "CheckCanHappen"))
if not callFunc:
continue
@@ -1365,6 +1372,9 @@
if not curSkill:
continue
+ if not IsValidPassiveSkill(curSkill):
+ continue
+
for passiveEffect in effectList:
if stopPassiveSkill and curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_GiftSkill:
# 只有天赋才可以再次被触发
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index b69e8ad..767157b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -3438,7 +3438,7 @@
return curSkill.GetExAttr2()
-# 只有在指定地图才能生效的buff效果
+# 只有在指定地图才能生效的buff效果,或者指定地图可被动触发
def GetAttrMapID(curSkill):
return curSkill.GetExAttr3()
--
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