From ba4dd9775177975f46867fa979c06e92089511d6 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 01 三月 2019 09:48:09 +0800
Subject: [PATCH] 3036 【主干】【1.6】集市上架物品可以复制物品
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 69 +++++++++++++++++++++++++---------
1 files changed, 50 insertions(+), 19 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index caec13b..26de2a6 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -83,7 +83,6 @@
import GameWorldAverageLv
import PlayerDBOper
import PlayerGeTui
-#import GameWorldMixServerCampaign
#import PlayerManorWar
import GameWorldBoss
#import GameWorldActionTeHui
@@ -1215,7 +1214,6 @@
GameWorld.GetFamilyManager().SetFamilyUpperLimitCount(ChConfig.Def_Family_MaxCnt)
#排序元宝交易平台
GameWorld.GetGameWorld().GetDBGoldOrderFormMgr().Sort()
- PlayerBillboard.ClearBillboardOnServerInit()
#排序排行榜
PlayerBillboard.SortServerBillboard()
#排序仙盟
@@ -1365,8 +1363,6 @@
#触发节假日活动
#GameWorldActionHoliday.ActionHoliday_OpenAndClose(tick, True)
- #合服活动
- #GameWorldMixServerCampaign.UpdateMixServerCampaignState(True)
#通知世界等级
worldLv = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
@@ -1386,12 +1382,11 @@
# 合服天
mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_MixServerDay, mixServerDay)
- # 上次合服时的开服天数
+ # 上次合服时的开服天数、世界等级
lastMixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay)
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_LastMixServerDay, lastMixServerDay)
- # 上次清除排行榜的标记
- lastSign = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_ClearBillboardSign)
- GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ClearBillboardSign, lastSign)
+ lastMixServerWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerWorldLV)
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_LastMixServerWorldLV, lastMixServerWorldLV)
# 通知战盟相关活动开启状态
fadState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState)
@@ -1431,6 +1426,10 @@
SendMapCommMapLinePlayerCount(True) # 同步一次普通地图线路人数信息
#随机假仙盟
PlayerFamily.RandomFakeFamily()
+
+ # 记录服务器是否正常开启完毕
+ getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + "?Type=MapInit&MapCount=%s"%GameWorld.GetGameWorld().GetGameMapManager().GetCount()
+ GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
return
## 服务器合服首次启动数据加载处理
@@ -1447,37 +1446,44 @@
GameWorld.DebugLog("合服首次启动加载已经处理过!")
return
- GameWorld.DebugLog("合服首次启动加载处理...")
+ GameWorld.Log("合服首次启动加载处理...")
- # 清除指定通用数据
+ # 清除指定通用数据,一般是合服工具删,这里可以再做个补充
universalRecMgr = GameWorld.GetUniversalRecMgr()
- delRecTypeList = [ShareDefine.Def_UniversalGameRecType_ManorWarInfo,
- ]
- GameWorld.DebugLog(" 清除指定通用数据 delRecTypeList=%s" % str(delRecTypeList))
+ delRecTypeList = []
+ GameWorld.Log("清除指定通用数据 delRecTypeList=%s" % str(delRecTypeList))
for delRecType in delRecTypeList:
universalRecMgr.Delete(delRecType)
-
+
# 删除过期的通用数据
__DelOutofdayRecData(universalRecMgr)
# 仙盟联赛重置
GameWorldFamilyWar.DoFamilyWarReset()
+ # 重置所有仙盟联赛评级
+ familyManager = GameWorld.GetFamilyManager()
+ for i in xrange(familyManager.GetCount()):
+ family = familyManager.GetAt(i)
+ PlayerFamily.SetFamilyWarRank(family, 0)
+ PlayerFamily.DoFamilySort()
# 设置合服首次启动加载成功
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServerInitOK, 1)
- # 设置本次合服时的开服天数
+ # 设置本次合服时的开服天数、世界等级
serverDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay, serverDay)
- GameWorld.DebugLog(" 合服首次启动加载成功...")
+ worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerWorldLV, worldLV)
+ GameWorld.Log(" 合服首次启动加载成功! serverDay=%s,worldLV=%s" % (serverDay, worldLV))
return
def __DelOutofdayRecData(universalRecMgr):
# 删除过期的通用数据
curTime = int(time.time())
- GameWorld.Log("执行删除过期的通用数据, curTime=%s" % curTime)
delOutofdayRecDataDict = {
}
+ GameWorld.Log("执行删除过期的通用数据, curTime=%s,delOutofdayRecDataDict=%s" % (curTime, delOutofdayRecDataDict))
for otDayRecType, otTime in delOutofdayRecDataDict.items():
otRecDataList = universalRecMgr.GetTypeList(otDayRecType)
if not otRecDataList:
@@ -1830,14 +1836,27 @@
gameMapManager = GameWorld.GetGameWorld().GetGameMapManager()
curMap = gameMapManager.Find(mapServerPack.GetRouteServerIndex(), mapServerPack.GetMapID())
-
if curMap == None:
return
+ if mapServerPack.GetState() not in [0,1,2,3] and curMap.GetState() != mapServerPack.GetState():
+ # 记录服务器是否正常开启完毕, 避免重复发送
+ GameWorld.DebugLog("MapServer_RunningStateRefresh--_%s"%([mapServerPack.GetState(), curMap.GetState(), mapServerPack.GetMapID(), curMap.GetID()]))
+ SendGameError("MapError")
+
curMap.SetState(mapServerPack.GetState())
curMap.SetRefreshTick(tick)
+
return
+
+def SendGameError(state):
+ getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl")
+ groupID = ReadChConfig.GetPyMongoConfig("platform", "GroupID")
+ userDBName = ReadChConfig.GetPyMongoConfig("connect", "USER_DB_NAME")
+ getUrl = getUrl + "?Type=%s&groupID=%s&userDBName=%s"%(state, groupID, userDBName)
+ GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
+
## 刷新地图服务器状态, 如果1分钟没有状态回报, 刷新为消失状态
# @param tick 当前时间
# @return None
@@ -1849,6 +1868,7 @@
gameMapManager = GameWorld.GetGameWorld().GetGameMapManager()
+ isSendMapClose = False
for i in range(0, gameMapManager.GetCount()):
curMap = gameMapManager.GetAt(i)
@@ -1859,8 +1879,12 @@
if tick - curMap.GetRefreshTick() < ChConfig.Def_Tick_MapServer_MssNone:
#间隔未到
continue
-
+
curMap.SetState(IPY_GameServer.mssNone)
+ if not isSendMapClose:
+ # 避免多地图发送过多邮件, 如关服的时候
+ SendGameError("MapDisconnect") # 状态报告
+ isSendMapClose = True
return
#---------------------------------------------------------------------
@@ -1912,3 +1936,10 @@
GameWorld.Log("通知C++关服!")
GameWorld.GetGameWorld().OnServerClose()
+
+def ChangeGameServerState(state):
+ # 只接收大于等于mssPyError
+ GameWorld.DebugLog("ChangeGameServerState:%s"%state)
+ SendGameError("GameServerError")
+
+
\ No newline at end of file
--
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