From ba951da9a5916d6250ea2fdf0a8f9028740ade34 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 12 三月 2024 19:59:10 +0800
Subject: [PATCH] 10033 【后端】仙树升级系统及砍树产出规则(增加装备评分参数支持: 攻速、击晕、连击、抗连击、反击、抗反击、吸血、抗吸血)

---
 ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py |   28 ++++++++++++++++++++++++++--
 1 files changed, 26 insertions(+), 2 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
index 2bcdd79..b61d39b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -12,7 +12,11 @@
 #
 #---------------------------------------------------------------------
 
+g_dbPlayerIDMap = {} # DBPlayer玩家表ID映射关系 {playerID:accID, ...}
+
 g_allMapServerInitOK = False
+
+g_noPlayerLoginWarningMailState = 0 # 服务器启动后无玩家登录预警邮件状态; 0-未处理;1-已发送;2-有玩家登录了
 
 g_pyGameDataManager = None
 
@@ -80,6 +84,7 @@
 g_familyPartyTopInfo = [] #仙盟宴会答题王 [playerID,名字]
 g_partyheroAnswerDict = {} #仙盟宴会玩家答对题目数量 {playerid:答题数量,..}
 g_familyAnswerPlayerIDDict = {} #仙盟宴会玩家参与答题数量  {playerID:[题目ID, ...], ...}
+g_chuangongPlayerDict = {} #传功玩家信息 {playerID:[目标玩家ID, ...], ...}
 
 g_redPacketMgr = None # RedPacketMgr
 
@@ -89,8 +94,9 @@
 
 g_marryReqInfo = {} # 当前进行中的求亲信息 {请求玩家ID:MarryReq, ...}
 g_marryCandyInfo = {} # 进行中的喜糖信息 {(playerIDA, playerIDB):MarryCandy, ...}
-g_marryCandySortList = [] # 按结算时间排序后的喜糖列表
-g_marryBreakReqInfo = {} # 请求离婚信息 {reqPlayerID:tagPlayerID, ...}
+g_marryCandySortList = [] # 按结算时间排序后的喜糖列表,升序
+g_marryBreakInfo = {} # 进行中的离婚信息{(playerIDA, playerIDB):MarryCandy, ...}
+g_marryBreakSortList = [] # 按提交时间排序后的喜糖列表,升序
 
 g_arenaPlayerBattleRecDict = {} # 本服竞技场玩家挑战记录缓存 {playerID:[ArenaBattleRec, ...], ...}
 g_arenaPlayerMatchDict = {} # 本服竞技场玩家匹配记录缓存 {playerID:[ArenaMatchPlayer, ...], ...}
@@ -100,6 +106,13 @@
 g_forbidAutoViceleaderFamily = [] #禁止自动安排副盟主的仙盟[familyID,..]
 
 g_crossZoneName = "" # 跨服分区名
+
+g_crossServerTimeInfo = [0, 0, 0] # 跨服时间信息 [crossServerTime, curServerTime, syncMapTime]
+
+g_luckyCloudBuyNumDict = {} # 幸运云购购买记录 {zoneID:[LuckyCloudBuyNum, ...], ...}
+g_luckyCloudBuyLotteryDict = {} # 幸运云购开奖记录 {zoneID:[LuckyCloudBuyLottery, ...], ...}
+g_unNotifyCloudBuyNumDict = {} # 未通知的跨服云购购买信息 {playerID:msgData, ...}
+g_luckyCloudBuyRemainCountDict = {} # 幸运云购剩余购买份数 {zoneID:remainCount, ...} - 子服用
 
 g_crossActInfoDict = None # 跨服运营活动信息 {actName:{actInfoDict}, ...}
 
@@ -130,6 +143,17 @@
 
 g_crossFBFuncLinePlayerCountInfo = {} # 跨服副本功能线路人数信息,本服缓存 {mapID:{funcLineID:[playerCount], ...}, ...}
 
+g_unNotifyPlayerCrossMsgDict = {} # 未通知玩家的跨服命令 {playerID:{msgType:[msgInfo], ...}, ...}
+
+g_crossBattlefieldBuyInfo = {} # 跨服战场购买记录 {zoneID:{hmNum:{playerID:CrossBattlefieldBuy, ...}, ...}, ...}
+g_openDateTime = None # 本场次开启的时间
+g_overPlayerIDList = [] # 本场次已经结算的玩家ID列表
+
+g_championshipMgr = None # 跨服排位争霸赛管理
+
+g_crossActAllRechargeInfo = {} # 跨服全民充值信息,本服用 {zoneID:{playerID:总充值, ...}, ...}
+g_crossYaomoBossHurtInfo = {} # 跨服妖魔boss伤害信息,本服用 {playerID:hurtTotal, ...}
+
 g_familyTalkCache = {} #{familyID:[[time,content,extras],..]}
 g_worldTalkCache = [] #[[time,name, playerID, content,extras],..]
 

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