From ba951da9a5916d6250ea2fdf0a8f9028740ade34 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 12 三月 2024 19:59:10 +0800
Subject: [PATCH] 10033 【后端】仙树升级系统及砍树产出规则(增加装备评分参数支持: 攻速、击晕、连击、抗连击、反击、抗反击、吸血、抗吸血)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4008.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4008.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4008.py
index 32e3617..17837b6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4008.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4008.py
@@ -20,4 +20,4 @@
 
 def GetValue(attacker, defender, effect):
     playerItemControl = ItemControler.PlayerItemControler(attacker)
-    return playerItemControl.GetStartEquipCount() * effect.GetEffectValue(0) * 1.0 / ChConfig.Def_MaxRateValue
+    return playerItemControl.GetStartEquipCount() * effect.GetEffectValue(0)

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