From bb02af7457495978b1e4fbae0ca35fb8bff3cebb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 13 十一月 2020 15:01:21 +0800
Subject: [PATCH] 1111 【BT】可配置屏蔽后台事件汇报事件ID;
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py | 427 +++++++++++++++++++++++++++++++++++++++-------------
1 files changed, 318 insertions(+), 109 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
index e9da661..a316f70 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
@@ -30,14 +30,60 @@
import PlayerTeam
import GameWorld
import ChConfig
+import IPY_PlayerDefine
import CrossRealmPlayer
import CrossRealmMsg
import ShareDefine
import CrossBoss
-import random
#---------------------------------------------------------------------
+## 跨服地图动态分配的功能线路,如果有人数上限的,则同分区同地图玩法的可能同时存在多个相同功能线路的数据
+class CrossFuncLineInfo():
+
+ def __init__(self):
+ self.realMapID = 0
+ self.copyMapID = 0
+ self.funcLineDataCache = None # 功能线路自定义缓存数据
+ return
+
+ def OnCopyMapClose(self):
+ self.realMapID = 0
+ self.copyMapID = 0
+ return
+
+## 跨服地图动态分配的虚拟线路信息
+class CrossCopyMapInfo():
+
+ def __init__(self, zoneID, funcLineID):
+ self.zoneID = zoneID
+ self.funcLineID = funcLineID
+ self.openState = IPY_PlayerDefine.fbosClosed
+ self.fbPlayerDict = {} # 副本中的玩家信息 {playerID:serverGroupID, ...}
+ self.waitPlayerDict = {} # 等待进入的玩家信息 {playerID:[serverGroupID, tick], ...}
+ self.offlinePlayerDict = {} # 掉线的玩家信息,非主动退出的 {playerID:serverGroupID, ...}
+ return
+
+ def OnRequestEnterCrossCopyMap(self, playerID, serverGroupID, tick, copyMapPlayerMax):
+ # 已经在请求队列里,可进入
+ if playerID in self.waitPlayerDict or not copyMapPlayerMax:
+ self.waitPlayerDict[playerID] = [serverGroupID, tick]
+ return True
+
+ # 移除请求进入超时的玩家
+ for waitPlayerID, playerInfo in self.waitPlayerDict.items():
+ serverGroupID, requestTick = playerInfo
+ if tick - requestTick > 60000: # 请求进入时间保留1分钟
+ self.waitPlayerDict.pop(waitPlayerID)
+
+ # 判断是否超过人数上限
+ fbPlayerCount, waitPlayerCount = len(self.fbPlayerDict), len(self.waitPlayerDict)
+ if fbPlayerCount + waitPlayerCount >= copyMapPlayerMax:
+ return False
+
+ self.waitPlayerDict[playerID] = [serverGroupID, tick]
+ return True
+
#---------------------------------------------------------------------
def GetFBLineIpyData(mapID, lineID, isDefaultLine=True):
mapID = GetRecordMapID(mapID)
@@ -76,187 +122,350 @@
return dataMapID
return mapID
-def ClientServerMsg_EnterFB(serverGroupID, msgData):
+def ClientServerMsg_EnterFB(serverGroupID, msgData, tick):
## 收到子服请求进入动态分配的跨服副本
playerID = msgData["PlayerID"]
- dataMapID = msgData["DataMapID"]
+ mapID = msgData["MapID"]
funcLineID = msgData["FuncLineID"]
- if dataMapID == ChConfig.Def_FBMapID_CrossDemonKing:
- zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(dataMapID, serverGroupID)
- if not zoneIpyData:
- return
- zoneID = zoneIpyData.GetZoneID()
+ zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
+ if not zoneIpyData:
+ return
+ zoneID = zoneIpyData.GetZoneID()
+
+ dynamicLineMaxPlayerCountDict = IpyGameDataPY.GetFuncEvalCfg("CrossDynamicLineMap", 2)
+ copyMapPlayerMax = dynamicLineMaxPlayerCountDict.get(mapID, 0) # 0为不限制人数,默认不限制
+ if mapID == ChConfig.Def_FBMapID_CrossDemonKing:
bossID = msgData["BossID"]
if not CrossBoss.GetCrossBossIsAliveOrCanReborn(zoneID, bossID):
GameWorld.DebugLog("当前跨服妖王死亡状态,不可进入! serverGroupID=%s,funcLineID=%s,zoneID=%s,bossID=%s" % (serverGroupID, funcLineID, zoneID, bossID))
return
- mapCopyLineInfo = __GetCrossDynamicLineInfo(dataMapID, funcLineID, zoneID)
- if not mapCopyLineInfo:
- return
- mapID, copyMapID, isOpenNew = mapCopyLineInfo
+ elif mapID in [ChConfig.Def_FBMapID_CrossGrasslandLing, ChConfig.Def_FBMapID_CrossGrasslandXian]:
+ pass
- # 如果是等待线路启动中的直接返回,等启动好后再通知可进入
- if __AddWaitCrossFBOpenPlayer(mapID, copyMapID, isOpenNew, playerID, serverGroupID):
- return
else:
return
+ mapCopyLineInfo = __GetCrossDynamicLineInfo(playerID, serverGroupID, mapID, funcLineID, zoneID, copyMapPlayerMax, tick)
+ if not mapCopyLineInfo:
+ return
+ realMapID, copyMapID, openState = mapCopyLineInfo
+ if openState != IPY_PlayerDefine.fbosOpen:
+ return
+
playerIDList = [playerID]
- retInfo = [playerIDList, dataMapID, mapID, copyMapID]
+ retInfo = [playerIDList, mapID, realMapID, copyMapID, funcLineID]
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
return
def CrossServerMsg_EnterFBRet(msgData, tick):
## 收到跨服服务器动态分配的跨服副本进入信息
- playerIDList, dataMapID, mapID, copyMapID = msgData
+ playerIDList, dataMapID, mapID, copyMapID, funcLineID = msgData
- if dataMapID == ChConfig.Def_FBMapID_CrossDemonKing:
- mapPosInfo = IpyGameDataPY.GetFuncEvalCfg("CrossDemonKingMap", 2)
- else:
- return
- posX, posY = mapPosInfo[:2]
- dist = mapPosInfo[2] if len(mapPosInfo) > 2 else 0
- if dist > 0:
- posX, posY = random.randint(posX - dist, posX + dist), random.randint(posY - dist, posY + dist)
-
for playerID in playerIDList:
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if not curPlayer:
continue
- CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, mapID, dataMapID, copyMapID, posX, posY)
+ CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, mapID, dataMapID, copyMapID, lineID=funcLineID)
return
-def __GetCrossDynamicLineInfo(dataMapID, funcLineID, zoneID):
- ## 获取跨服分区对应动态分配的副本地图虚拟线路信息
-
- isOpenNew = False
+def __GetCrossDynamicLineInfo(playerID, serverGroupID, mapID, funcLineID, zoneID, copyMapPlayerMax, tick):
+ '''获取跨服分区对应动态分配的副本地图虚拟线路信息, 由于需要支持多地图分流,所以直接由GameServer管理分配
+ 每个功能线路支持按人数分流,超过最大人数后可开启一条相同功能线路的虚拟线路进行分流,所以同一分区同一地图的功能线路ID可能对应多条虚拟线路
+ '''
+
zoneLineKey = (zoneID, funcLineID)
- if dataMapID not in PyGameData.g_crossDynamicLineInfo:
- PyGameData.g_crossDynamicLineInfo[dataMapID] = {}
- zoneLineDict = PyGameData.g_crossDynamicLineInfo[dataMapID] # 跨服动态线路信息 {dataMapID:{(zoneID, funcLineID):[mapID, copyMapID], ...}, ...}
- if zoneLineKey in zoneLineDict:
- mapID, copyMapID = zoneLineDict[zoneLineKey]
- GameWorld.DebugLog("已存在该分区功能线路ID,不需要重新分配: zoneID=%s,funcLineID=%s,mapID=%s,copyMapID=%s" % (zoneID, funcLineID, mapID, copyMapID))
- return mapID, copyMapID, isOpenNew
+ if mapID not in PyGameData.g_crossDynamicLineInfo:
+ PyGameData.g_crossDynamicLineInfo[mapID] = {}
+ zoneLineDict = PyGameData.g_crossDynamicLineInfo[mapID] # 跨服动态线路信息 {dataMapID:{(zoneID, funcLineID):[CrossFuncLineInfo, CrossFuncLineInfo, ...], ...}, ...}
+ if zoneLineKey not in zoneLineDict:
+ zoneLineDict[zoneLineKey] = []
+ funcLineObjList = zoneLineDict[zoneLineKey]
- if dataMapID == ChConfig.Def_FBMapID_CrossDemonKing:
- mapIDList = IpyGameDataPY.GetFuncEvalCfg("CrossDemonKingMap", 1)
+ newFuncLineNum = None
+ newFuncLineObj = None
+ for index, funcLineObj in enumerate(funcLineObjList, 1):
+ realMapID, copyMapID = funcLineObj.realMapID, funcLineObj.copyMapID
+ if not realMapID:
+ if not newFuncLineObj:
+ newFuncLineNum, newFuncLineObj = index, funcLineObj
+ continue
- # 其他地图待扩展
- else:
- return
+ key = (realMapID, copyMapID)
+ if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
+ GameWorld.ErrLog("已经分配的虚拟线路不存在缓存对应关系里!zoneID=%s,funcLineID=%s,realMapID=%s,copyMapID=%s"
+ % (zoneID, funcLineID, realMapID, copyMapID))
+ continue
+
+ copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
+ openState = copyMapObj.openState
+ if openState == IPY_PlayerDefine.fbosWaitForClose:
+ if not copyMapPlayerMax:
+ PlayerControl.CrossNotifyCode(serverGroupID, playerID, "HazyRegionClose")
+ return
+ #GameWorld.DebugLog(" 虚拟线路等待关闭中! index=%s,realMapID=%s,copyMapID=%s" % (index, realMapID, copyMapID))
+ continue
+
+ canEnter = copyMapObj.OnRequestEnterCrossCopyMap(playerID, serverGroupID, tick, copyMapPlayerMax)
+ if canEnter:
+ #GameWorld.DebugLog("可进入动态分布的虚拟线路! realMapID=%s,copyMapID=%s,openState=%s" % (realMapID, copyMapID, openState))
+ #GameWorld.DebugLog(" 副本中的玩家ID: %s" % copyMapObj.fbPlayerDict)
+ #GameWorld.DebugLog(" 等待中的玩家ID: %s" % copyMapObj.waitPlayerDict)
+ return realMapID, copyMapID, openState
+
+ dynamicLineMapDict = IpyGameDataPY.GetFuncEvalCfg("CrossDynamicLineMap", 1)
+ dynamicMapIDList = dynamicLineMapDict.get(mapID, [mapID])
- usedMapCopyList = zoneLineDict.values() # 已经使用中的地图虚拟线路
openMapID, openCopyMapID = 0, 0
- for mapID in mapIDList:
- maxCopyMapCount = PyGameData.g_crossMapCopyMapCountDict.get(mapID, 0)
+ for realMapID in dynamicMapIDList:
+ maxCopyMapCount = PyGameData.g_crossMapCopyMapCountDict.get(realMapID, 0)
for copyMapID in xrange(maxCopyMapCount):
- if [mapID, copyMapID] not in usedMapCopyList:
- openMapID, openCopyMapID = mapID, copyMapID
+ if (realMapID, copyMapID) not in PyGameData.g_crossDynamicLineCopyMapInfo:
+ openMapID, openCopyMapID = realMapID, copyMapID
break
if openMapID:
break
if not openMapID:
- GameWorld.ErrLog("没有空余的虚拟线路,无法动态开启跨服副本!dataMapID=%s, funcLineID=%s, zoneID=%s, mapIDList=%s"
- % (dataMapID, funcLineID, zoneID, mapIDList))
+ GameWorld.ErrLog("没有空余的虚拟线路,无法动态开启跨服副本!mapID=%s, funcLineID=%s, zoneID=%s, dynamicMapIDList=%s"
+ % (mapID, funcLineID, zoneID, dynamicMapIDList))
return
- isOpenNew = True
- mapID, copyMapID = openMapID, openCopyMapID
- zoneLineDict[zoneLineKey] = [mapID, copyMapID]
- propertyID = zoneID * 1000 + funcLineID
- GameWorld.DebugLog("不存在该分区功能线路ID,重新分配: zoneID=%s,funcLineID=%s,mapID=%s,copyMapID=%s,propertyID=%s"
- % (zoneID, funcLineID, mapID, copyMapID, propertyID))
+ if newFuncLineObj == None:
+ newFuncLineObj = CrossFuncLineInfo()
+ funcLineObjList.append(newFuncLineObj)
+ newFuncLineNum = len(funcLineObjList)
+ realMapID, copyMapID = openMapID, openCopyMapID
+ newFuncLineObj.realMapID = realMapID
+ newFuncLineObj.copyMapID = copyMapID
+ funcLineDataCache = newFuncLineObj.funcLineDataCache
+
+ key = (realMapID, copyMapID)
+ copyMapObj = CrossCopyMapInfo(zoneID, funcLineID)
+ PyGameData.g_crossDynamicLineCopyMapInfo[key] = copyMapObj
+ copyMapObj.waitPlayerDict[playerID] = [serverGroupID, tick]
+ openState = copyMapObj.openState
+
+ propertyID = int("%d%03d%d" % (zoneID, funcLineID, newFuncLineNum))
+ GameWorld.DebugLog("不存在该分区功能线路ID,重新分配: zoneID=%s,funcLineID=%s,realMapID=%s,copyMapID=%s,propertyID=%s"
+ % (zoneID, funcLineID, realMapID, copyMapID, propertyID))
# 通知地图开启新的地图虚拟分线
- msgInfo = str([copyMapID, propertyID])
- GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, mapID, "OpenFB", msgInfo, len(msgInfo))
- return mapID, copyMapID, isOpenNew
+ msgInfo = str([copyMapID, propertyID, funcLineDataCache])
+ GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, realMapID, "OpenFB", msgInfo, len(msgInfo))
+ return realMapID, copyMapID, openState
-def __AddWaitCrossFBOpenPlayer(mapID, copyMapID, isOpenNew, playerID, serverGroupID):
- ## 添加跨服玩家进入等待动态副本虚拟线路开启队列
-
- if mapID not in PyGameData.g_crossDynamicLineOpeningInfo:
- PyGameData.g_crossDynamicLineOpeningInfo[mapID] = {}
- openingMapCopyIDDict = PyGameData.g_crossDynamicLineOpeningInfo[mapID] # 跨服动态线路正在开启中的线路信息 {mapID:{copyMapID:{playerID:serverGroupID, ...}, ...}, ...}
-
- if isOpenNew or copyMapID in openingMapCopyIDDict:
- if copyMapID not in openingMapCopyIDDict:
- openingMapCopyIDDict[copyMapID] = {}
- waitingPlayerDict = openingMapCopyIDDict[copyMapID]
- waitingPlayerDict[playerID] = serverGroupID
- GameWorld.Log("添加玩家进入等待跨服动态副本虚拟线路开启队列: mapID=%s,copyMapID=%s,isOpenNew=%s,playerID=%s,serverGroupID=%s"
- % (mapID, copyMapID, isOpenNew, playerID, serverGroupID))
- GameWorld.Log(" PyGameData.g_crossDynamicLineOpeningInfo=%s" % PyGameData.g_crossDynamicLineOpeningInfo)
- return True
- return False
+def GetCrossDynamicLineZoneID(mapID, realMapID, copyMapID):
+ ## 获取跨服动态分配的虚拟线路对应分区ID
+ zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(mapID, {})
+ for key, funcLineObjList in zoneLineDict.items():
+ for funcLineObj in funcLineObjList:
+ if funcLineObj.realMapID == realMapID and funcLineObj.copyMapID == copyMapID:
+ zoneID = key[0]
+ return zoneID
+ return 0
-def OnCrossDynamicLineOpen(mapID, copyMapID):
+def OnCrossDynamicLineStateChange(msgList):
+ realMapID, copyMapID, state = msgList[:3]
+
+ if state == IPY_PlayerDefine.fbosWaitForClose:
+ funcLineDataCache = msgList[3]
+ OnCrossDynamicLineWaitForClose(realMapID, copyMapID, funcLineDataCache)
+ elif state == IPY_PlayerDefine.fbosClosed:
+ OnCrossDynamicLineClose(realMapID, copyMapID)
+ elif state == IPY_PlayerDefine.fbosOpen:
+ OnCrossDynamicLineOpen(realMapID, copyMapID)
+
+ return
+
+def OnCrossDynamicLineOpen(realMapID, copyMapID):
## 动态分配线路的地图虚拟线路启动成功
- if mapID not in PyGameData.g_crossDynamicLineOpeningInfo:
+ key = (realMapID, copyMapID)
+ if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
return
- openingCopyMapDict = PyGameData.g_crossDynamicLineOpeningInfo[mapID]
- waitingPlayerDict = openingCopyMapDict.pop(copyMapID, {})
- if not waitingPlayerDict:
- return
+ copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
+ copyMapObj.openState = IPY_PlayerDefine.fbosOpen
+ funcLineID = copyMapObj.funcLineID
# 通知子服等待中的玩家可以进入副本
serverPlayerIDListDict = {}
- for playerID, serverGroupID in waitingPlayerDict.items():
+ for playerID, playerInfo in copyMapObj.waitPlayerDict.items():
+ serverGroupID = playerInfo[0]
if serverGroupID not in serverPlayerIDListDict:
serverPlayerIDListDict[serverGroupID] = []
playerIDList = serverPlayerIDListDict[serverGroupID]
playerIDList.append(playerID)
- dataMapID = GetRecordMapID(mapID)
- GameWorld.Log("动态分配虚拟线路启动成功,通知子服等待玩家可进入: dataMapID=%s,mapID=%s,copyMapID=%s,serverPlayerIDListDict=%s"
- % (dataMapID, mapID, copyMapID, serverPlayerIDListDict))
+ mapID = GetRecordMapID(realMapID)
+ GameWorld.Log("动态分配虚拟线路启动成功,通知子服等待玩家可进入: mapID=%s,realMapID=%s,copyMapID=%s,serverPlayerIDListDict=%s"
+ % (mapID, realMapID, copyMapID, serverPlayerIDListDict))
for serverGroupID, playerIDList in serverPlayerIDListDict.items():
- retInfo = [playerIDList, dataMapID, mapID, copyMapID]
+ retInfo = [playerIDList, mapID, realMapID, copyMapID, funcLineID]
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
- GameWorld.DebugLog(" PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
- GameWorld.DebugLog(" PyGameData.g_crossDynamicLineOpeningInfo=%s" % PyGameData.g_crossDynamicLineOpeningInfo)
+ #GameWorld.DebugLog(" PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
+ #GameWorld.DebugLog(" PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
+ return
+
+def OnCrossDynamicLineWaitForClose(realMapID, copyMapID, funcLineDataCache):
+ ## 动态分配线路的地图虚拟线路关闭
+
+ mapID = GetRecordMapID(realMapID)
+ GameWorld.Log("动态分配虚拟线路等待关闭 mapID=%s,realMapID=%s,copyMapID=%s,funcLineDataCache=%s" % (mapID, realMapID, copyMapID, funcLineDataCache))
+ zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(mapID, {})
+ for key, funcLineObjList in zoneLineDict.items():
+ for funcLineObj in funcLineObjList:
+ if funcLineObj.realMapID == realMapID and funcLineObj.copyMapID == copyMapID:
+ funcLineObj.funcLineDataCache = funcLineDataCache
+ zoneID, funcLineID = key
+ GameWorld.Log(" 分区对应功能线路虚拟分线等待关闭: zoneID=%s,mapID=%s,funcLineID=%s" % (zoneID, mapID, funcLineID))
+ break
+
+ key = (realMapID, copyMapID)
+ if key in PyGameData.g_crossDynamicLineCopyMapInfo:
+ copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
+ copyMapObj.openState = IPY_PlayerDefine.fbosWaitForClose
+
+ #GameWorld.DebugLog(" PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
+ #GameWorld.DebugLog(" PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
return
def OnCrossDynamicLineClose(mapID, copyMapID):
## 动态分配线路的地图虚拟线路关闭
-
+
dataMapID = GetRecordMapID(mapID)
GameWorld.Log("动态分配虚拟线路关闭 dataMapID=%s,mapID=%s,copyMapID=%s" % (dataMapID, mapID, copyMapID))
zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(dataMapID, {})
- for key, mapCopyInfo in zoneLineDict.items():
- if mapCopyInfo[0] == mapID and mapCopyInfo[1] == copyMapID:
- zoneLineDict.pop(key)
- break
-
- openingCopyMapDict = PyGameData.g_crossDynamicLineOpeningInfo.get(mapID, {})
- openingCopyMapDict.pop(copyMapID, {})
+ for key, funcLineObjList in zoneLineDict.items():
+ for funcLineObj in funcLineObjList:
+ if funcLineObj.realMapID == mapID and funcLineObj.copyMapID == copyMapID:
+ funcLineObj.OnCopyMapClose()
+ zoneID, funcLineID = key
+ GameWorld.Log(" 分区对应功能线路虚拟分线关闭: zoneID=%s,dataMapID%s,funcLineID=%s" % (zoneID, dataMapID, funcLineID))
+ break
- GameWorld.DebugLog(" PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
- GameWorld.DebugLog(" PyGameData.g_crossDynamicLineOpeningInfo=%s" % PyGameData.g_crossDynamicLineOpeningInfo)
+ key = (mapID, copyMapID)
+ copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo.pop(key, None)
+ if not copyMapObj:
+ return
+ #GameWorld.DebugLog(" PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
+ #GameWorld.DebugLog(" PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
+
+ playerCount = 0
+ zoneID = copyMapObj.zoneID
+ funcLineID = copyMapObj.funcLineID
+ playerCountInfo = [playerCount]
+ SyncClientServerCrossFBFuncLinePlayerCount(zoneID, mapID, funcLineID, playerCountInfo)
+
+ #如果虚拟分线关闭时,有掉线的玩家,则通知子服重置这些玩家的跨服状态
+ for playerID, serverGroupID in copyMapObj.offlinePlayerDict.items():
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID])
+
return
-def OnCrossDynamicMapReset(mapID, copyMapCount):
+def OnCrossDynamicMapReset(msgList):
## 动态分配线路的地图重置
+ realMapID, copyMapCount = msgList
+ mapID = GetRecordMapID(realMapID)
+ GameWorld.Log("动态分配虚拟线路地图重置 mapID=%s,realMapID=%s,copyMapCount=%s" % (mapID, realMapID, copyMapCount))
+ PyGameData.g_crossMapCopyMapCountDict[realMapID] = copyMapCount
- dataMapID = GetRecordMapID(mapID)
- GameWorld.Log("动态分配虚拟线路地图重置 dataMapID=%s,mapID=%s,copyMapCount=%s" % (dataMapID, mapID, copyMapCount))
- PyGameData.g_crossMapCopyMapCountDict[mapID] = copyMapCount
-
- zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(dataMapID, {})
- for key, mapCopyInfo in zoneLineDict.items():
- if mapCopyInfo[0] == mapID:
- zoneLineDict.pop(key)
+ zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(mapID, {})
+ for key, funcLineObjList in zoneLineDict.items():
+ for funcLineObj in funcLineObjList:
+ if funcLineObj.realMapID == realMapID:
+ funcLineObj.OnCopyMapClose()
- PyGameData.g_crossDynamicLineOpeningInfo.pop(mapID, None)
+ for key in PyGameData.g_crossDynamicLineCopyMapInfo.keys():
+ if key[0] == realMapID:
+ PyGameData.g_crossDynamicLineCopyMapInfo.pop(key)
+
+ #GameWorld.DebugLog(" PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
+ #GameWorld.DebugLog(" PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
return
+def PlayerLoginLoadCrossMapOK(curPlayer):
+ ## 玩家登录跨服地图
+
+ mapID, copyMapID = curPlayer.GetRealMapID(), curPlayer.GetFBID()
+ key = (mapID, copyMapID)
+ if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
+ return
+ copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
+
+ playerID = curPlayer.GetPlayerID()
+ serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
+ copyMapObj.waitPlayerDict.pop(playerID, None)
+ copyMapObj.offlinePlayerDict.pop(playerID, None)
+ copyMapObj.fbPlayerDict[playerID] = serverGroupID
+
+ #GameWorld.DebugLog("玩家登录动态分配的跨服地图: GetMapID=%s,GetRealMapID=%s,GetFBID()=%s,serverGroupID=%s"
+ # % (curPlayer.GetMapID(), mapID, copyMapID, serverGroupID), playerID)
+ #GameWorld.DebugLog(" 副本中的玩家ID: %s" % copyMapObj.fbPlayerDict)
+ #GameWorld.DebugLog(" 等待中的玩家ID: %s" % copyMapObj.waitPlayerDict)
+ #GameWorld.DebugLog(" 离线中的玩家ID: %s" % copyMapObj.offlinePlayerDict)
+
+ playerCount = len(copyMapObj.fbPlayerDict) # 等待进入的暂时不算
+ zoneID = copyMapObj.zoneID
+ funcLineID = copyMapObj.funcLineID
+ playerCountInfo = [playerCount]
+ SyncClientServerCrossFBFuncLinePlayerCount(zoneID, mapID, funcLineID, playerCountInfo)
+ return
+
+def SyncClientServerCrossFBFuncLinePlayerCount(zoneID, mapID, funcLineID, playerCountInfo):
+ ## 同步子服跨服副本功能线路人数
+ ## 注意: 此人数不是一个精确人数值,只是一个大概人数值,不用很精确,暂时只玩家进入时同步人数信息,玩家退出暂不处理
+ mapID = GetRecordMapID(mapID)
+ if mapID not in ChConfig.Def_NeedCountFBFuncLinePlayerCrossMap:
+ return
+ zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByZoneID(mapID, zoneID)
+ if not zoneIpyData:
+ return
+ serverGroupIDList = zoneIpyData.GetServerGroupIDList()
+ playerCountInfo = [mapID, funcLineID, playerCountInfo]
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FBPlayerCount, playerCountInfo, serverGroupIDList)
+ return
+
+def OnPlayerDisconnectCrossServer(curPlayer):
+ ## 玩家离开跨服服务器
+
+ mapID, copyMapID = curPlayer.GetRealMapID(), curPlayer.GetFBID()
+ key = (mapID, copyMapID)
+ if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
+ return
+ copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
+
+ playerID = curPlayer.GetPlayerID()
+ copyMapObj.waitPlayerDict.pop(playerID, None)
+ copyMapObj.fbPlayerDict.pop(playerID, None)
+
+ crossMapID = PlayerControl.GetCrossMapID(curPlayer)
+ # 不是主动退出的
+ if crossMapID:
+ copyMapObj.offlinePlayerDict[playerID] = PlayerControl.GetPlayerServerGroupID(curPlayer)
+
+ #GameWorld.DebugLog("玩家退出动态分配的跨服地图: GetMapID=%s,GetRealMapID=%s,GetFBID()=%s,crossMapID=%s"
+ # % (curPlayer.GetMapID(), mapID, copyMapID, crossMapID), playerID)
+ #GameWorld.DebugLog(" 副本中的玩家ID: %s" % copyMapObj.fbPlayerDict)
+ #GameWorld.DebugLog(" 等待中的玩家ID: %s" % copyMapObj.waitPlayerDict)
+ #GameWorld.DebugLog(" 离线中的玩家ID: %s" % copyMapObj.offlinePlayerDict)
+ return
+
+def CrossServerMsg_FBPlayerCount(msgData):
+ ## 收到跨服服务器同步的副本功能线路人数信息
+
+ mapID, funcLineID, playerCountInfo = msgData
+ if mapID not in PyGameData.g_crossFBFuncLinePlayerCountInfo:
+ PyGameData.g_crossFBFuncLinePlayerCountInfo[mapID] = {}
+ fbLinePlayerInfoDict = PyGameData.g_crossFBFuncLinePlayerCountInfo[mapID]
+ fbLinePlayerInfoDict[funcLineID] = playerCountInfo
+ return
+
+##--------------------------------------------------------------------------------------------------
+
## 请求进入副本分线
# @param curPlayer: 请求玩家
# @param queryCallName: 请求回调名
--
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