From bb1595120b68d983e1a2af9a63a0006bdf2e4aca Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 23 五月 2022 17:00:08 +0800
Subject: [PATCH] 9415 【BT】【后端】古神战场(货币购买日常次数优化;支持切换召集队伍)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBattlefield.py            |   37 +++++++++++++++++++++++++++++++------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py |    9 ++++++---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py         |    7 +++++--
 PySysDB/PySysDBPY.h                                                                          |    3 ++-
 4 files changed, 44 insertions(+), 12 deletions(-)

diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 0592cf7..b49da21 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -736,7 +736,8 @@
 	DWORD		DayTimes;	//每日次数, 0为不限制
 	DWORD		DayBuyTimes;	//每日可购买次数
 	BYTE		BuyTimesPrivilegeID;	//购买次数VIP权限ID
-	DWORD		BuyNeedMoney;	//购买次数需要仙玉
+	BYTE		MoneyType;	//货币类型
+	list		BuyNeedMoney;	//购买次数需要仙玉
 	DWORD		DayItemAddTimes;	//每日可用物品增加次数
 	DWORD		DayItemID;	//增加次数的物品ID
 	BYTE		DayResetType;	//每日次数重置类型; 0-不重置,1-0点,2-5点
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBattlefield.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBattlefield.py
index 86b653f..0996b7c 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBattlefield.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBattlefield.py
@@ -628,16 +628,16 @@
         return
     
     curFactionCount, othFactionCount = 0, 0
-    for callPlayerID, buyRec in buyPlayerInfo.items():
+    for _, buyRec in buyPlayerInfo.items():
         if buyRec.factionID == faction:
             curFactionCount += 1
         else:
             othFactionCount += 1
             
-        if playerID in buyRec.callPlayerIDList:
-            GameWorld.Log("玩家已经在该召集场次阵营里! zoneID=%s,openHour=%s,openMinute=%s,callPlayerID=%s,callPlayerIDList=%s" 
-                          % (zoneID, openHour, openMinute, callPlayerID, buyRec.callPlayerIDList), playerID)
-            return
+#        if playerID in buyRec.callPlayerIDList:
+#            GameWorld.Log("玩家已经在该召集场次阵营里! zoneID=%s,openHour=%s,openMinute=%s,callPlayerID=%s,callPlayerIDList=%s" 
+#                          % (zoneID, openHour, openMinute, callPlayerID, buyRec.callPlayerIDList), playerID)
+#            return
         
     if curFactionCount > othFactionCount:
         GameWorld.Log("阵营平衡限制,不可再购买该跨服战场阵营! zoneID=%s,openHour=%s,openMinute=%s,faction=%s,curFactionCount(%s) > othFactionCount(%s)" 
@@ -667,6 +667,8 @@
     buyRec.callPlayerIDList = [playerID]
     buyPlayerInfo[playerID] = buyRec
     
+    GameWorld.DebugLog("玩家购买开启召集场次! zoneID=%s,openHour=%s,openMinute=%s" % (zoneID, openHour, openMinute), playerID)
+    
     # 上榜
     billboardCallCountLimit = IpyGameDataPY.GetFuncCfg("CrossBattlefieldBillboard", 1) # 周召集榜上榜至少次数
     groupValue1, dataID, name1, name2 = zoneID, playerID, playerName, ""
@@ -675,6 +677,13 @@
     if cmpValue >= billboardCallCountLimit:
         CrossBillboard.UpdCrossBillboard(ShareDefine.Def_CBT_BattlefieldWCall, groupValue1, dataID, name1, name2, type2, value1, value2, cmpValue)
         
+    for otherBuyPlayerID, otherRec in buyPlayerInfo.items():
+        if otherBuyPlayerID == playerID:
+            continue
+        if playerID in otherRec.callPlayerIDList:
+            otherRec.callPlayerIDList.remove(playerID)
+            GameWorld.DebugLog("    从已加入的其他召集队伍移除: otherBuyPlayerID=%s,playerID=%s" % (otherBuyPlayerID, playerID), playerID)
+            
     SyncMapServerCrossBattlefieldBuyInfo()
     
     # 通知子服
@@ -699,6 +708,9 @@
     
     hmNum = GetHMNum(openHour, openMinute)
     buyPlayerInfo = GetBuyPlayerInfo(zoneID, hmNum)
+    if tagPlayerID in buyPlayerInfo:
+        GameWorld.ErrLog("玩家已购买该场次召集队伍,无法加入其他召集队伍! hmNum=%s,tagPlayerID=%s in %s" % (hmNum, tagPlayerID, buyPlayerInfo.keys()), playerID)
+        return
     if buyPlayerID not in buyPlayerInfo:
         GameWorld.ErrLog("跨服战场不存在该玩家的召集队伍! hmNum=%s,buyPlayerID=%s" % (hmNum, buyPlayerID), playerID)
         return
@@ -709,9 +721,19 @@
         GameWorld.ErrLog("跨服战场召集人数已满! hmNum=%s,buyPlayerID=%s,callPlayerIDList=%s" % (hmNum, buyPlayerID, buyRec.callPlayerIDList), playerID)
         return
     
+    GameWorld.DebugLog("玩家加入召集队伍! zoneID=%s,openHour=%s,openMinute=%s,buyPlayerID=%s,tagPlayerID=%s" 
+                       % (zoneID, openHour, openMinute, buyPlayerID, tagPlayerID), playerID)
+    
     if tagPlayerID not in buyRec.callPlayerIDList:
         buyRec.callPlayerIDList.append(tagPlayerID)
         
+    for otherBuyPlayerID, otherRec in buyPlayerInfo.items():
+        if otherBuyPlayerID == buyPlayerID:
+            continue
+        if tagPlayerID in otherRec.callPlayerIDList:
+            otherRec.callPlayerIDList.remove(tagPlayerID)
+            GameWorld.DebugLog("    从已加入的其他召集队伍移除: otherBuyPlayerID=%s,tagPlayerID=%s" % (otherBuyPlayerID, tagPlayerID), playerID)
+            
     SyncMapServerCrossBattlefieldBuyInfo()
     
     serverGroupIDList = zoneIpyData.GetServerGroupIDList()
@@ -745,6 +767,9 @@
                            % (hmNum, buyPlayerID, tagPlayerID, buyRec.callPlayerIDList), playerID)
         return
     buyRec.callPlayerIDList.remove(tagPlayerID)
+    
+    GameWorld.DebugLog("玩家召集队伍踢人! zoneID=%s,openHour=%s,openMinute=%s,buyPlayerID=%s,tagPlayerID=%s" 
+                       % (zoneID, openHour, openMinute, buyPlayerID, tagPlayerID), playerID)
     
     SyncMapServerCrossBattlefieldBuyInfo()
     
@@ -1082,7 +1107,7 @@
     openMinute = clientData.Minute
     tagPlayerID = clientData.TagPlayerID
     buyPlayerID = playerID
-    
+    GameWorld.DebugLog("召集场次踢人: tagPlayerID=%s,openHour=%s,openMinute=%s" % (tagPlayerID, openHour, openMinute), playerID)
     if buyPlayerID == tagPlayerID:
         return
     
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 066fd08..66a9f49 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -609,7 +609,8 @@
                         ("DWORD", "DayTimes", 0),
                         ("DWORD", "DayBuyTimes", 0),
                         ("BYTE", "BuyTimesPrivilegeID", 0),
-                        ("DWORD", "BuyNeedMoney", 0),
+                        ("BYTE", "MoneyType", 0),
+                        ("list", "BuyNeedMoney", 0),
                         ("DWORD", "DayItemAddTimes", 0),
                         ("DWORD", "DayItemID", 0),
                         ("BYTE", "DayResetType", 0),
@@ -3159,7 +3160,8 @@
         self.DayTimes = 0
         self.DayBuyTimes = 0
         self.BuyTimesPrivilegeID = 0
-        self.BuyNeedMoney = 0
+        self.MoneyType = 0
+        self.BuyNeedMoney = []
         self.DayItemAddTimes = 0
         self.DayItemID = 0
         self.DayResetType = 0
@@ -3173,6 +3175,7 @@
     def GetDayTimes(self): return self.DayTimes # 每日次数, 0为不限制
     def GetDayBuyTimes(self): return self.DayBuyTimes # 每日可购买次数
     def GetBuyTimesPrivilegeID(self): return self.BuyTimesPrivilegeID # 购买次数VIP权限ID
+    def GetMoneyType(self): return self.MoneyType # 货币类型
     def GetBuyNeedMoney(self): return self.BuyNeedMoney # 购买次数需要仙玉
     def GetDayItemAddTimes(self): return self.DayItemAddTimes # 每日可用物品增加次数
     def GetDayItemID(self): return self.DayItemID # 增加次数的物品ID
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
index 419d510..4c36b38 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
@@ -593,13 +593,16 @@
         buyTimesPrivilegeID = ipyData.GetBuyTimesPrivilegeID()
         vipBuyCountEx = PlayerVip.GetPrivilegeValue(curPlayer, buyTimesPrivilegeID)
         dayBuyTimesLimit += vipBuyCountEx
-        buyNeedMoney = ipyData.GetBuyNeedMoney()
-        if not dayBuyTimesLimit or not buyNeedMoney:
+        moneyType = ipyData.GetMoneyType()
+        buyNeedMoneyList = ipyData.GetBuyNeedMoney()
+        if not dayBuyTimesLimit or not buyNeedMoneyList:
+            GameWorld.DebugLog("无法购买! dayBuyTimesLimit=%s,buyNeedMoneyList=%s" % (dayBuyTimesLimit, buyNeedMoneyList))
             return
         if curDayBuyTimes >= dayBuyTimesLimit:
             GameWorld.DebugLog('今日购买次数已达上限,不可增加!')
             return
-        if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, buyNeedMoney, ChConfig.Def_Cost_BuyDailyActionCnt, {'dailyID':dailyID, 'curDayBuyTimes':curDayBuyTimes}):
+        buyNeedMoney = buyNeedMoneyList[curDayBuyTimes] if len(buyNeedMoneyList) > curDayBuyTimes else buyNeedMoneyList[-1]
+        if not PlayerControl.PayMoney(curPlayer, moneyType, buyNeedMoney, ChConfig.Def_Cost_BuyDailyActionCnt, {'dailyID':dailyID, 'curDayBuyTimes':curDayBuyTimes}):
             return
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DailyActionDayBuyTimes % dailyID, curDayBuyTimes + 1)
         

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