From bb284affe6541fa85c492ce9af26b4ee35805aab Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 12 三月 2019 14:25:07 +0800 Subject: [PATCH] 6328 【后端】优化代码eval -- 玩家缓存数据提取常用字段 等级和最后一次发送时间 --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py | 17 ++++++++++------- 1 files changed, 10 insertions(+), 7 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py index ae14d3b..959c0e7 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py @@ -55,11 +55,13 @@ ##更新缓存数据 # @param PlayerID, PropData, ItemData, PlusData, isSaveDB # @return None -def UpdatePlayerCache(PlayerID, PropData, ItemData, PlusData, isSaveDB=False): +def UpdatePlayerCache(PlayerID, PropData, ItemData, PlusData, isSaveDB=False, packData=None): curCache = ViewCacheMgr.FindCache(PlayerID) if not curCache: curCache = ViewCacheMgr.AddNewCache(PlayerID) - curCache.SetUpdateTime(GameWorld.GetCurrentDataTimeStr()) + if packData: + curCache.SetPlayerLV(packData.PlayerLV) + curCache.SetOffTime(packData.OffTime) GameWorld.DebugLog('ViewCache### UpdatePlayerCache PlayerID %s, \ @@ -106,13 +108,15 @@ ##玩家下线缓存数据 # @param PlayerID, PlayerLV, PropData, ItemData, PlusData # @return None -def OnPlayerLogout(PlayerID, PlayerLV, PropData, ItemData, PlusData): +def OnPlayerLogout(curPackData): + PlayerID = curPackData.PlayerID + PlayerLV = curPackData.PlayerLV #不需要保存离线数据的,直接删除缓存数据 if not IsNeedSaveLogoutPlayer(PlayerID, PlayerLV): ViewCacheMgr.DeleteCache(PlayerID) return #更新数据,并设置需要保存数据库 - UpdatePlayerCache(PlayerID, PropData, ItemData, PlusData, True) + UpdatePlayerCache(PlayerID, curPackData.PropData, curPackData.ItemData, curPackData.PlusData, True, packData=curPackData) return ## 根据规则判定是否需要继续保存离线玩家数据 @@ -179,12 +183,11 @@ PlayerID = curPackData.PlayerID PlayerLV = curPackData.PlayerLV if curPackData.IsLogouting: - OnPlayerLogout(PlayerID, PlayerLV, \ - curPackData.PropData, curPackData.ItemData, curPackData.PlusData) + OnPlayerLogout(curPackData) else: # 此处保存设置为True是为安全防范,比如突然断电,宕机等情况 导致误以为不保存,故等级可设置高一点 UpdatePlayerCache(PlayerID, curPackData.PropData, \ - curPackData.ItemData, curPackData.PlusData, True if PlayerLV > 150 else False) + curPackData.ItemData, curPackData.PlusData, True if PlayerLV > 150 else False, packData=curPackData) GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache out') return -- Gitblit v1.8.0