From bb6cd0bde854e5998022a0bce4fdc8bf554be3a6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 19 七月 2024 14:03:00 +0800
Subject: [PATCH] 5541 【越南】批量使用宝箱获得道具超过65535

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py |   24 ++++++++++++------------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py       |   24 ++++++++++++++++++++++++
 2 files changed, 36 insertions(+), 12 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 65c90c3..d9b8202 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -2194,6 +2194,30 @@
             itemCount -= giveCount
     return isOK
 
+def DoGiveItemLoop(curPlayer, itemID, itemCount, isAuctionItem, event=["", False, {}], packIndexList=[IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], 
+                   jsonItemList=None, userDataList=None):
+    ## 循环给物品,一般用于个数超过65535的,循环创建物品给
+    # @warning: 该函数不对物品及背包空间等做验证,仅做循环给物品操作
+    # @return: 给成功总数,0代表给失败了
+    
+    giveOKCount = 0
+    for _ in range(itemCount/65535 + 1):
+        if giveOKCount >= itemCount:
+            break
+        giveItem = GetOutPutItemObj(itemID, itemCount - giveOKCount, isAuctionItem, curPlayer=curPlayer)
+        if not giveItem:
+            return giveOKCount
+        curCount = GetItemCount(giveItem)
+        
+        if type(jsonItemList) == list:
+            jsonItemList.append(ItemCommon.GetJsonItem(giveItem))
+        if type(userDataList) == list:
+            userDataList.append(giveItem.GetUserData())
+            
+        if DoLogic_PutItemInPack(curPlayer, giveItem, event, packIndexList):
+            giveOKCount += curCount
+            
+    return giveOKCount
 
 def GivePlayerAppointItem(curPlayer, appointID, isAuctionItem, event=["", False, {}]):
     '''给玩家定制物品表物品,定制物品默认个数1
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
index 39f8371..33234d4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
@@ -99,20 +99,20 @@
     for itemID, itemCount in jobAwardItemList:
         canSell = (not auctionItemCanSell) if itemID in aucionItemDiffSellIDList else auctionItemCanSell
         isAuctionItem = 1 if canSell and IpyGameDataPY.GetIpyGameDataNotLog("AuctionItem", itemID) else 0
-        curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
-        if not curItem:
-            GameWorld.ErrLog("宝箱创建奖励物品异常!chestsItemID=%s,useCnt=%s,itemID=%s,itemCount=%s,isBind=%s" 
-                             % (chestsItemID, useCnt, itemID, itemCount, isBind), curPlayer.GetPlayerID())
+        
+        userDataList = []
+        giveOKCount = ItemControler.DoGiveItemLoop(curPlayer, itemID, itemCount, isAuctionItem, 
+                                                   event=[ChConfig.ItemGive_Chests, False, {"UseItemID":chestsItemID}], 
+                                                   jsonItemList=syncItemList, userDataList=userDataList)
+        if giveOKCount < itemCount:
+            GameWorld.ErrLog("宝箱给物品异常!chestsItemID=%s,useCnt=%s,itemID=%s,itemCount=%s,isBind=%s,giveOKCount=%s" 
+                             % (chestsItemID, useCnt, itemID, itemCount, isBind, giveOKCount), curPlayer.GetPlayerID())
             continue
         
-        if showType:
-            syncItemList.append(ItemCommon.GetJsonItem(curItem)) # 必须在给物品之前先get
-            
-        userData = curItem.GetUserData()
-        isOK = ItemControler.DoLogic_PutItemInPack(curPlayer, curItem, event=[ChConfig.ItemGive_Chests, False, {"UseItemID":chestsItemID}])
-        if isOK and itemID in notifyItemList:
+        if itemID in notifyItemList:
+            userData = userDataList[0] if userDataList else ""
             PlayerControl.WorldNotify(0, "ChooseMessage", [curPlayer.GetPlayerName(), chestsItemID, itemID, isBind, itemCount, userData])
-        
+            
     # 货币
     if moneyType:
         addDataDict = {ChConfig.Def_Give_Reason_SonKey:chestsItemID}
@@ -120,7 +120,7 @@
             moneyType, moneyCount = 0, 0
             
     # 通知
-    if syncItemList:
+    if showType and syncItemList:
         ChItem.SendUseItemGetItemResult(curPlayer, chestsItemID, useCnt, syncItemList, moneyType, moneyCount)
     return True, useCnt
 

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