From bbb3873b4776c8480553ca51f0be99b62fd9c6f8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 24 一月 2019 16:15:38 +0800
Subject: [PATCH] 6061 【后端】【1.5.100】掉落表现优化(诛仙boss堆叠物品散开掉落)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianBoss.py | 2 +-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 18 +++++++++++++++---
2 files changed, 16 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianBoss.py
index 5e00d42..31ae509 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianBoss.py
@@ -416,7 +416,7 @@
gameFB.SetPlayerGameFBDict(firstPlayerID, FBPlayerDict_Rank, 1)
if not dropPosX or not dropPosY:
dropPosX, dropPosY = firstPlayer.GetPosX(), firstPlayer.GetPosY()
- prizeItemList = GiveZhuXianBossAward(firstPlayer, lineID, dropItemMapInfo=[dropPosX, dropPosY, True])
+ prizeItemList = GiveZhuXianBossAward(firstPlayer, lineID, dropItemMapInfo=[dropPosX, dropPosY, True, True])
if not prizeItemList:
# 没有掉落时直接通知结算,防止卡副本
firstPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index f388d6c..a082088 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -508,7 +508,19 @@
## 直接掉地板上
if dropItemMapInfo:
- dropPosX, dropPosY, isOnlySelfSee = dropItemMapInfo
+ dropPosX, dropPosY, isOnlySelfSee = dropItemMapInfo[:3]
+ isDropDisperse = dropItemMapInfo[3] if len(dropItemMapInfo) > 3 else False # 堆叠的物品是否散开掉落
+ if isDropDisperse:
+ dropItemList = []
+ for itemInfo in prizeItemList:
+ if isinstance(itemInfo, list):
+ itemID, itemCount, isBind = itemInfo
+ for _ in xrange(itemCount):
+ dropItemList.append([itemID, 1, isBind])
+ else:
+ dropItemList.append(itemInfo)
+ else:
+ dropItemList = prizeItemList
index = 0
playerID = curPlayer.GetPlayerID()
gameMap = GameWorld.GetMap()
@@ -520,10 +532,10 @@
#玩家不可移动这个点
continue
- if index > len(prizeItemList) - 1:
+ if index > len(dropItemList) - 1:
break
- curItem = prizeItemList[index]
+ curItem = dropItemList[index]
index += 1
if isinstance(curItem, list):
itemID, itemCount, isBind = curItem
--
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