From bbca9a1da57c089959d1cf7384813d245290ff23 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 21 一月 2019 14:04:54 +0800 Subject: [PATCH] 5924 【后端】【1.5.100】诛仙Boss功能(初版) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py index b1cf919..f388d6c 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py @@ -2068,7 +2068,7 @@ if ChConfig.IsGameBoss(curNPC): # 通知GameServer boss状态 封魔坛在副本里单独处理 ipyData = IpyGameDataPY.GetIpyGameDataNotLog('BOSSInfo', npcid) - if ipyData and ipyData.GetMapID() != ChConfig.Def_FBMapID_SealDemon: + if ipyData and ipyData.GetMapID() not in [ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss]: GameServe_GameWorldBossState(npcid, 0) #GameWorld.GetGameWorld().SetGameWorldDict(ChConfig.Map_NPC_WorldBossDeadTick % npcid, GameWorld.GetGameWorld().GetTick()) #因为存在boss分流,所以用gameFB字典,但是存活状态还是用GameWorld字典 -- Gitblit v1.8.0