From bbca9a1da57c089959d1cf7384813d245290ff23 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 21 一月 2019 14:04:54 +0800
Subject: [PATCH] 5924 【后端】【1.5.100】诛仙Boss功能(初版)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index b1cf919..f388d6c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -2068,7 +2068,7 @@
     if ChConfig.IsGameBoss(curNPC): 
         # 通知GameServer boss状态 封魔坛在副本里单独处理
         ipyData = IpyGameDataPY.GetIpyGameDataNotLog('BOSSInfo', npcid)
-        if ipyData and ipyData.GetMapID() != ChConfig.Def_FBMapID_SealDemon:
+        if ipyData and ipyData.GetMapID() not in [ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss]:
             GameServe_GameWorldBossState(npcid, 0)
             #GameWorld.GetGameWorld().SetGameWorldDict(ChConfig.Map_NPC_WorldBossDeadTick % npcid, GameWorld.GetGameWorld().GetTick())
             #因为存在boss分流,所以用gameFB字典,但是存活状态还是用GameWorld字典

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