From bbca9a1da57c089959d1cf7384813d245290ff23 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 21 一月 2019 14:04:54 +0800 Subject: [PATCH] 5924 【后端】【1.5.100】诛仙Boss功能(初版) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py | 7 ++++--- 1 files changed, 4 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py index 750dbcf..27b7ad0 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py @@ -78,7 +78,7 @@ soulGrade = ipyData.GetSoulGrade() exp *= float(IpyGameDataPY.GetFuncEvalCfg('GatherSoulLevelUp', 5, {}).get(soulGrade, 1)) - return exp + return int(exp) ## 获取聚魂属性数值 @@ -493,6 +493,7 @@ RefreshGatherSoulAttr(curPlayer) PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() #返还多余魂尘 + totalPoint = int(totalPoint) if totalPoint > 0: PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulDust, totalPoint) #给新物品 @@ -520,8 +521,8 @@ itemData = GameWorld.GetGameData().GetItemByTypeID(GatherSoulItemID) if not itemData: continue - if itemData.GetType() == ChConfig.Def_ItemType_GatherSoulCore: - continue +# if itemData.GetType() == ChConfig.Def_ItemType_GatherSoulCore: +# continue itemColor = itemData.GetItemColor() GatherSoulItemPlusLV = ItemControler.GetGatherSoulItemPlusLV(GatherSoulData) + 1 #客户端1开始 totalLV += GatherSoulItemPlusLV -- Gitblit v1.8.0