From bbca9a1da57c089959d1cf7384813d245290ff23 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 21 一月 2019 14:04:54 +0800
Subject: [PATCH] 5924 【后端】【1.5.100】诛仙Boss功能(初版)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py |    7 ++++---
 1 files changed, 4 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
index 750dbcf..27b7ad0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
@@ -78,7 +78,7 @@
         
     soulGrade = ipyData.GetSoulGrade()
     exp *= float(IpyGameDataPY.GetFuncEvalCfg('GatherSoulLevelUp', 5, {}).get(soulGrade, 1))
-    return exp
+    return int(exp)
 
 
 ## 获取聚魂属性数值
@@ -493,6 +493,7 @@
         RefreshGatherSoulAttr(curPlayer)
         PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
     #返还多余魂尘
+    totalPoint = int(totalPoint)
     if totalPoint > 0:
         PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulDust, totalPoint)
     #给新物品
@@ -520,8 +521,8 @@
         itemData = GameWorld.GetGameData().GetItemByTypeID(GatherSoulItemID)
         if not itemData:
             continue
-        if itemData.GetType() == ChConfig.Def_ItemType_GatherSoulCore:
-            continue
+#        if itemData.GetType() == ChConfig.Def_ItemType_GatherSoulCore:
+#            continue
         itemColor = itemData.GetItemColor()
         GatherSoulItemPlusLV = ItemControler.GetGatherSoulItemPlusLV(GatherSoulData) + 1 #客户端1开始
         totalLV += GatherSoulItemPlusLV

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