From bbca9a1da57c089959d1cf7384813d245290ff23 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 21 一月 2019 14:04:54 +0800 Subject: [PATCH] 5924 【后端】【1.5.100】诛仙Boss功能(初版) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py | 42 ++++++++++++++++++++++++++++++------------ 1 files changed, 30 insertions(+), 12 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py index 8a9cca4..a9c50a9 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py @@ -24,6 +24,7 @@ #导入 import FBLogic import GameLogic_SealDemon +import GameLogic_ZhuXianBoss import IPY_GameWorld import PlayerControl import GameWorld @@ -57,7 +58,7 @@ tagMapID = packCMDList[0] # 目标地图id tagMapLineID = packCMDList[1] # 目标地图线路属性,从0开始 resultLineID = -1 # 结果lineID - + notifyMark = 'GeRen_chenxin_500807' #不能进的提示 if tagMapID in ChConfig.Def_MapID_LineIDToPropertyID: GameWorld.Log(" DoLogic() tagMapID in ChConfig.Def_MapID_LineIDToPropertyID") tagMapPropertyID = tagMapLineID + 1 # 因为PropertyID默认是0,所以使用时从1开始 @@ -144,13 +145,14 @@ # GameWorld.DebugLog(" 创建新战盟家园: tagFamilyID=%s,tagFamilyHomeLV=%s,resultLineID=%s" # % (tagFamilyID, tagFamilyHomeLV, resultLineID)) #=================================================================================================== - elif tagMapID == ChConfig.Def_FBMapID_SealDemon: + elif tagMapID in [ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss]: tagMapPropertyID = tagMapLineID + 1 # 因为PropertyID默认是0,所以使用时从1开始 resultLineID = -1 # 结果lineID gameWorldManager = GameWorld.GetGameWorld() GameWorld.Log(" DoLogic() tagMapID=%s,tagMapLineID=%s" % (tagMapID, tagMapLineID)) findGameWord = None + findPlayerManager = None for index in range(gameWorldManager.GetGameWorldCount()): gameWorld = IPY_GameWorld.IPY_GameWorld(index) playerManager = gameWorld.GetMapCopyPlayerManagerByFbIndex(index) @@ -163,13 +165,32 @@ # % (index, propertyID, playerManager.GetPlayerCount())) # 如果不是同一线路属性的,则跳过 if propertyID == tagMapPropertyID: - if GameLogic_SealDemon.GetBossRemainHPPer(tagMapLineID, tick) < 15: - findGameWord = None - break + if tagMapID == ChConfig.Def_FBMapID_SealDemon: + if GameLogic_SealDemon.GetBossRemainHPPer(tagMapLineID, tick) < 15: + findGameWord = None + findPlayerManager = None + notifyMark = "DemonJar_Text4" + break + elif tagMapID == ChConfig.Def_FBMapID_ZhuXianBoss: + if GameLogic_ZhuXianBoss.GetBossRemainHPPer(tagMapLineID, tick) < 15: + findGameWord = None + findPlayerManager = None + notifyMark = "DemonJar_Text4" + break + findGameWord = gameWorld + findPlayerManager = gameWorld break if not findGameWord and propertyID == 0: findGameWord = gameWorld + findPlayerManager = gameWorld + + if findPlayerManager and tagMapID == ChConfig.Def_FBMapID_ZhuXianBoss: + if packCMDList[3] !=-1 and not GameLogic_ZhuXianBoss.GetHasSameFamilyMerber(packCMDList[3], findPlayerManager): + notifyMark = "TryEnterJadeDynastyBossError_6" + findGameWord = None + GameWorld.DebugLog(" 归属次数为0且没有同盟玩家在副本里!") + if findGameWord: if findGameWord.GetPropertyID() == 0: findGameWord.SetFBFirstOpen(1) # 开启副本 @@ -180,7 +201,7 @@ #resultLineID = tagMapLineID resultLineID = 0 - return ['%s' % packCMDList, '%d' % resultLineID] + return ['%s' % packCMDList, '%d' % resultLineID, notifyMark] #--------------------------------------------------------------------- @@ -196,22 +217,19 @@ #还原格式 '[]' -> [] funResult = eval(funResult) - if not funResult or len(funResult) < 2: + if not funResult or len(funResult) < 3: GameWorld.Log("GY_Query_EnterFB DoResult() return []") return tagMapInfo = eval(funResult[0]) backFBID = int(funResult[1]) # 返回的切图线路id(0~N) - + notifyMark = funResult[2] mapID = tagMapInfo[0] # 请求的切图id funcLineID = tagMapInfo[1] # 请求的场次线路id(0~6) GameWorld.Log("GY_Query_EnterFB DoResult() mapID=%s,funcLineID=%s,backFBID=%s" % (mapID, funcLineID, backFBID), curPlayer.GetPlayerID()) if backFBID == -1: # 未找到可进入的分线,则返回,提示人数已满 - if mapID == ChConfig.Def_FBMapID_SealDemon: - PlayerControl.NotifyCode(curPlayer, "DemonJar_Text4") - else: - PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_500807") + PlayerControl.NotifyCode(curPlayer, notifyMark) return if curPlayer.GetMapID() == mapID: -- Gitblit v1.8.0