From bc0c9d89c0811bb32f98ba45dfaff6b10661c45a Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 12 九月 2024 17:01:46 +0800 Subject: [PATCH] 10261 【越南】【砍树】仙盟徽章,头像框,头像(动态),聊天气泡,聊天表情(增加头像、头像框) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py | 420 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++--- 1 files changed, 395 insertions(+), 25 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py index 0129fbc..7315f7a 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py @@ -22,9 +22,15 @@ import PlayerControl import IpyGameDataPY import CrossActCTGBillboard +import PlayerActBossTrial +import PlayerActXianXiaMJ +import PlayerActGubao +import PlayerActHorsePetTrain import CrossRealmMsg import PyGameData +import PlayerFB import ChConfig +import CommFunc import datetime import time @@ -56,6 +62,7 @@ # 非活动中的,已经结算过了,不需要存储 continue state = actInfo.get(ShareDefine.ActKey_State, 0) + stateJoin = actInfo.get(ShareDefine.ActKey_StateJoin, 0) actID = actInfo.get(ShareDefine.ActKey_ID, 0) templateID = actInfo.get(ShareDefine.ActKey_TemplateID, 0) serverIDRangeList = actInfo.get(ShareDefine.ActKey_ServerIDRangeList, "") @@ -66,8 +73,9 @@ recData.SetValue2(state) recData.SetValue3(actID) recData.SetValue4(templateID) - GameWorld.Log(" actName=%s,cfgID=%s,state=%s,actID=%s,templateID=%s,serverIDRangeList=%s" - % (actName, cfgID, state, actID, templateID, serverIDRangeList)) + recData.SetValue5(stateJoin) + GameWorld.Log(" actName=%s,cfgID=%s,state=%s,stateJoin=%s,actID=%s,templateID=%s,serverIDRangeList=%s" + % (actName, cfgID, state, stateJoin, actID, templateID, serverIDRangeList)) return @@ -111,14 +119,24 @@ GameWorld.DebugLog("找不到服务器组ID对应跨服活动分区! actName=%s, serverGroupID=%s" % (actName, serverGroupID)) return -def GetCrossActInfoByCfgID(actName, cfgID): +def GetCrossActInfoByCfgID(actName, cfgID, zoneID=None): + ## 获取cfgID对应的跨服活动状态信息,可选验证zoneID是否匹配 crossActInfoDict = GetCrossActInfoDict() if actName not in crossActInfoDict: return curActInfoDict = crossActInfoDict[actName] if cfgID not in curActInfoDict: return - return curActInfoDict[cfgID] + actInfo = curActInfoDict[cfgID] + if zoneID: + # 验证分区ID是否正确 + ipyDataDict = actInfo.get(ShareDefine.ActKey_IpyDataInfo, {}) + if not ipyDataDict: + return + ipyZoneID = ipyDataDict.get("ZoneID", 0) + if zoneID != ipyZoneID: + return + return actInfo def GetCrossActInfoDict(): if PyGameData.g_crossActInfoDict == None: @@ -136,6 +154,7 @@ state = recData.GetValue2() actID = recData.GetValue3() templateID = recData.GetValue4() + stateJoin = recData.GetValue5() if not state: continue if actName not in PyGameData.g_crossActInfoDict: @@ -143,7 +162,8 @@ actInfoDict = PyGameData.g_crossActInfoDict[actName] # 活动ID、状态、模板信息单独存储,重置活动判断用 dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID, - ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList} + ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList, + ShareDefine.ActKey_StateJoin:stateJoin} actInfo = {} actInfo.update(dbInfo) actInfo[ShareDefine.ActKey_DBInfo] = dbInfo @@ -275,6 +295,18 @@ endDateStr = curDateStr GameWorld.Log(" 结束日期为空,默认每天,今日为: endDateStr=%s" % endDateStr) + actByWeek = (startDateStr.startswith("W") and endDateStr.startswith("W")) # 按周x开 + if actByWeek: + startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData) + GameWorld.Log(" 星期X转化为日期: %s ~ %s" % (startDateStr, endDateStr)) + + if hasattr(ipyData, "GetJoinStartTime") and hasattr(ipyData, "GetJoinEndTime"): + joinStartTimeStr = ipyData.GetJoinStartTime() + joinEndTimeStr = ipyData.GetJoinEndTime() + else: + joinStartTimeStr = "" + joinEndTimeStr = "" + if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"): startHMStrList = ipyData.GetStartTimeList() endHMStrList = ipyData.GetEndTimeList() @@ -290,6 +322,7 @@ GameWorld.ErrLog(" 活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s" % (actName, cfgID, startHMStrList, endHMStrList)) + isDayReset = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset() resetType = 0 if not hasattr(ipyData, "GetResetType") else ipyData.GetResetType() # 重置类型,0-0点重置;1-5点重置 if resetType == 1: startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) @@ -347,6 +380,17 @@ GameWorld.Log(" startList=%s" % (startList)) GameWorld.Log(" end List=%s" % (endList)) + joinStartTimeList, joinEndTimeList = [], [] # 可指定活动可参与的时间点,不影响活动状态,只影响活动某些功能的参与时机,如上榜类 + if joinStartTimeStr: + if isDayReset: + joinStartTimeList.append(datetime.datetime.strptime("%d-%d-%d %s:00" % (curDateTime.year, curDateTime.month, curDateTime.day, joinStartTimeStr), ChConfig.TYPE_Time_Format)) + joinEndTimeList.append(datetime.datetime.strptime("%d-%d-%d %s:00" % (curDateTime.year, curDateTime.month, curDateTime.day, joinEndTimeStr), ChConfig.TYPE_Time_Format)) + else: + joinStartTimeList.append(datetime.datetime.strptime("%s %s:00" % (startDateStr, joinStartTimeStr), ChConfig.TYPE_Time_Format)) + joinEndTimeList.append(datetime.datetime.strptime("%s %s:00" % (endDateStr, joinEndTimeStr), ChConfig.TYPE_Time_Format)) + GameWorld.Log(" joinStartTimeList=%s" % (joinStartTimeList)) + GameWorld.Log(" joinEndTime List=%s" % (joinEndTimeList)) + for dtIndex, startDateTime in enumerate(startList): endDateTime = endList[dtIndex] # 广播 - 相对实际开始时间 @@ -385,7 +429,7 @@ if actName not in actTimeInfoDict: actTimeInfoDict[actName] = {} - actTimeInfoDict[actName][cfgID] = [ipyData, startList, endList, notifyDict] + actTimeInfoDict[actName][cfgID] = [ipyData, startList, endList, notifyDict, joinStartTimeList, joinEndTimeList] if actName not in actCfgIDInfoDict: actCfgIDInfoDict[actName] = [[], []] endCfgIDList, actCfgIDList = actCfgIDInfoDict[actName] @@ -399,10 +443,11 @@ # ipyData 活动时间表信息由跨服服务器同步子服,活动内容取子服自己的 ipyDataDict = {} - for k, v in ipyData.__dict__.items(): - if k in ["NotifyInfoStart", "NotifyInfoEnd", "NotifyInfoLoop", "ServerIDRangeList"]: + methods = CommFunc.get_class_method(ipyData, "Get") # 获取所有Get开头的方法 + for method_name in methods: + if method_name in ["GetNotifyInfoStart", "GetNotifyInfoEnd", "GetNotifyInfoLoop", "GetServerIDRangeList"]: continue - ipyDataDict[k] = v + ipyDataDict[method_name[3:]] = getattr(ipyData, method_name)() ipyDataDict.update({"StartDate":startDateStr, "EndDate":endDateStr}) GameWorld.Log(" ipyDataDict=%s" % ipyDataDict) @@ -438,7 +483,6 @@ dayIndex = (curDateTime - startDayDate).days actIDDateTime = startDayDate - isDayReset = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset() # 按时段开的默认每天重置 if isDayReset or (startHMStrList and endHMStrList): actIDDateTime += datetime.timedelta(days=dayIndex) @@ -446,7 +490,7 @@ GameWorld.Log(" isDayReset=%s,actIDDateTime=%s,actID=%s" % (isDayReset, actIDDateTime, actID)) # 模板ID - if hasattr(ipyData, "TemplateIDList"): + if hasattr(ipyData, "GetTemplateIDList"): templateIDList = ipyData.GetTemplateIDList() templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex] @@ -483,7 +527,8 @@ curDateTime = GameWorld.GetServerTime() curDateTime = datetime.datetime.strptime("%d-%d-%d %d:%d:00" % (curDateTime.year, curDateTime.month, curDateTime.day, curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format) - + actChangeList = [] + actStateChangeList = [] sysnCrossActInfoDict = {} for actName in ShareDefine.CrossActNameList: if actName not in actTimeInfoDict or actName not in crossActInfoDict or actName not in actCfgIDInfoDict: @@ -496,9 +541,11 @@ for cfgID in cfgIDList: if cfgID not in timeInfoDict: continue - ipyData, startList, endList, notifyDict = timeInfoDict[cfgID] + ipyData, startList, endList, notifyDict, joinStartTimeList, joinEndTimeList = timeInfoDict[cfgID] + isEnd = True state = 0 # 默认关闭 + stateJoin = ShareDefine.ActStateJoin_None # 可参与状态,0-参与前;1-可参与;2-参与结束 cfgID = ipyData.GetCfgID() groupName = ipyData.GetActGroupName() zoneID = ipyData.GetZoneID() @@ -514,7 +561,20 @@ if startDateTime <= curDateTime < endDateTime: state = dIndex + 1 # 也是代表第几个时间段 break - + if endList: + isEnd = (curDateTime >= endList[-1]) + + if joinStartTimeList: + for jIndex, joinStartDateTime in enumerate(joinStartTimeList): + endJoinDateTime = joinEndTimeList[jIndex] + if joinStartDateTime <= curDateTime < endJoinDateTime: + stateJoin = ShareDefine.ActStateJoin_Start + break + elif curDateTime >= endJoinDateTime: + stateJoin = ShareDefine.ActStateJoin_End + else: + stateJoin = ShareDefine.ActStateJoin_Start if state else ShareDefine.ActStateJoin_None + serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList) # 全服广播提示信息 if curDateTime in notifyDict: @@ -528,6 +588,7 @@ dbInfo = actInfoDict.get(ShareDefine.ActKey_DBInfo, {}) dbState = dbInfo.get(ShareDefine.ActKey_State, 0) + dbStateJoin = dbInfo.get(ShareDefine.ActKey_StateJoin, 0) dbCfgID = dbInfo.get(ShareDefine.ActKey_CfgID, 0) dbActID = dbInfo.get(ShareDefine.ActKey_ID, 0) dbTemplateID = dbInfo.get(ShareDefine.ActKey_TemplateID, 0) @@ -539,16 +600,18 @@ actID = actInfoDict.get(ShareDefine.ActKey_ID, 0) templateID = actInfoDict.get(ShareDefine.ActKey_TemplateID, 0) - if not isReload and dbState == state and dbActID == actID and not forceReset: + if not isReload and dbState == state and dbStateJoin == stateJoin and dbActID == actID and not forceReset: #已经是这个状态了 continue - GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s, dbActID=%s -> actID=%s,forceReset=%s" - % (actName, cfgID, groupName, zoneID, dbState, state, dbActID, actID, forceReset)) + GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,isEnd=%s, dbActID=%s -> actID=%s,forceReset=%s, dbStateJoin=%s -> stateJoin=%s" + % (actName, cfgID, groupName, zoneID, dbState, state, isEnd, dbActID, actID, forceReset, dbStateJoin, stateJoin)) # 更新状态 actInfoDict[ShareDefine.ActKey_State] = state + actInfoDict[ShareDefine.ActKey_StateJoin] = stateJoin dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID, - ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList} + ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList, + ShareDefine.ActKey_StateJoin:stateJoin} actInfoDict[ShareDefine.ActKey_DBInfo] = dbInfo #GameWorld.Log(" 活动状态同步信息: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,actInfoDict=%s" % (actName, cfgID, groupName, zoneID, actInfoDict)) if actName not in sysnCrossActInfoDict: @@ -562,20 +625,94 @@ if actName == ShareDefine.CrossActName_CTGBillboard: CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state) - elif actName == ShareDefine.CrossActName_LuckyCloudBuy: - import CrossLuckyCloudBuy - CrossLuckyCloudBuy.OnLuckyCloudBuyReset(ipyData, state) + elif actName == ShareDefine.CrossActName_BossTrial: + PlayerActBossTrial.OnCrossActIDChange(cfgID, zoneID, ipyData, state) + elif actName == ShareDefine.CrossActName_XianXiaMJ: + PlayerActXianXiaMJ.OnCrossActIDChange(cfgID, zoneID, ipyData, state) + + elif actName == ShareDefine.CrossActName_Gubao: + PlayerActGubao.OnCrossActIDChange(cfgID, zoneID, ipyData, state) + + elif actName == ShareDefine.CrossActName_HorsePetTrain: + PlayerActHorsePetTrain.OnCrossActIDChange(cfgID, zoneID, ipyData, state) + + else: + actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID]) + + # 活动ID变更强制视为状态变更,防止维护前后状态一样,但其实活动ID已经不同的情况会导致无法触发状态变更 + actIDChange = True + actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID]) + + elif dbState != state: + actIDChange = False + GameWorld.Log(" 活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s" + % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID)) + actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID]) + + # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等 + if state: + if actName == ShareDefine.CrossActName_BossTrial: + PlayerActBossTrial.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + elif actName == ShareDefine.CrossActName_XianXiaMJ: + PlayerActXianXiaMJ.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + elif actName == ShareDefine.CrossActName_Gubao: + PlayerActGubao.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + elif actName == ShareDefine.CrossActName_HorsePetTrain: + PlayerActHorsePetTrain.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + + # 仅活动有配置参与时间段的会触发 + if actID and dbActID == actID and dbStateJoin != stateJoin: + GameWorld.Log(" 参与状态变更: dbStateJoin=%s,stateJoin=%s" % (dbStateJoin, stateJoin)) + # 参与开始 + if stateJoin == ShareDefine.ActStateJoin_Start: + pass + # 参与结束 + elif stateJoin == ShareDefine.ActStateJoin_End: + if actName == ShareDefine.CrossActName_BossTrial: + PlayerActBossTrial.OnCrossActJoinEnd(cfgID, zoneID, ipyData) + + elif actName == ShareDefine.CrossActName_XianXiaMJ: + PlayerActXianXiaMJ.OnCrossActJoinEnd(cfgID, zoneID, ipyData) + + elif actName == ShareDefine.CrossActName_Gubao: + PlayerActGubao.OnCrossActJoinEnd(cfgID, zoneID, ipyData) + + elif actName == ShareDefine.CrossActName_HorsePetTrain: + PlayerActHorsePetTrain.OnCrossActJoinEnd(cfgID, zoneID, ipyData) + + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, crossActInfoDict[actName]) # 非活动中的处理完关闭后,最后删除 - if not state: + if not state and isEnd: del crossActInfoDict[actName][cfgID] if not crossActInfoDict[actName]: del crossActInfoDict[actName] - #GameWorld.Log(" 移除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict)) + GameWorld.Log(" 移除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict)) # 同步子服务器 - serverGroupIDList = [] - CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossActInfo, sysnCrossActInfoDict, serverGroupIDList) + if sysnCrossActInfoDict: + serverGroupIDList = [] + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossActInfo, sysnCrossActInfoDict, serverGroupIDList) + + # 需要等活动等同步到子服后才处理以下逻辑,不然可能导致子服没有活动时间明细引起活动异常 + for changeInfo in actChangeList: + actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID = changeInfo + GameWorld.Log(" 活动ID变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbActID=%s -> actID=%s,forceReset=%s,dbTemplateID=%s" + % (actName, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID)) + + if actName == ShareDefine.CrossActName_AllRecharge: + import CrossActAllRecharge + CrossActAllRecharge.OnActIDChange(ipyData, state) + + for changeInfo in actStateChangeList: + actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID = changeInfo + GameWorld.Log(" 活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s" + % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID)) + + if actName == ShareDefine.CrossActName_LuckyCloudBuy: + import CrossLuckyCloudBuy + CrossLuckyCloudBuy.OnLuckyCloudBuyStateChange(ipyData, actIDChange, state) + return def Sync_CrossActInfoToClientServer(serverGroupID=0): @@ -624,6 +761,28 @@ return +def GetPlayerCrossActInfo(curPlayer, actName): + ## 获取跨服玩家对应的跨服活动信息 + if PyGameData.g_crossActInfoDict == None: + return {} + actInfoDict = PyGameData.g_crossActInfoDict.get(actName, {}) + if not actInfoDict: + return {} + playerServerID = GameWorld.GetPlayerServerID(curPlayer) + for actInfo in actInfoDict.values(): + if not actInfo.get(ShareDefine.ActKey_State, 0): + continue + if ShareDefine.ActKey_ServerIDRangeList not in actInfo: + continue + serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList] + if not serverIDRangeList: + # 全服开启 + return actInfo + for serverIDA, serverIDB in serverIDRangeList: + if serverIDA <= playerServerID <= serverIDB: + return actInfo + return {} + def SendMapServerCrossActionState(): # 地图启动成功时通知跨服活动相关状态 - 本服地图,跨服地图不需要通知 @@ -637,3 +796,214 @@ return +## ================================================================================================ + +def __GetTodayCrossDailyActionInfo(): + # 获取本日待处理的日常活动信息 + key = "TodayCrossDailyActionInfo" + curTime = int(time.time()) + curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期 + loadSign = curDateStr + TodayDailyActionInfo = IpyGameDataPY.GetConfigEx(key) + if TodayDailyActionInfo and TodayDailyActionInfo[0] == loadSign: + GameWorld.DebugLog("已经加载过本日跨服日常活动处理信息!loadSign=%s" % loadSign) + return TodayDailyActionInfo[1] + + todayActionInfo = [] + + dayTime = GameWorld.GetServerTime() + weekDay = str(dayTime.weekday() + 1) # 格式为json, 当前星期几, 1代表星期1 + + GameWorld.Log("===== 加载今天跨服日常活动信息 =====") + GameWorld.Log("当前星期%s" % weekDay) + + dailyTimeInfoList = [] + + ipyDataMgr = IpyGameDataPY.IPY_Data() + for i in xrange(ipyDataMgr.GetCrossDailyActionCount()): + dailyIpyData = ipyDataMgr.GetCrossDailyActionByIndex(i) + dailyID = dailyIpyData.GetDailyID() + + openTimeDict = dailyIpyData.GetOpenTimeDict() + # 没有时间控制的,代表永久开放 + if not openTimeDict: + todayActionInfo.append([dailyID]) + GameWorld.Log(" 增加本日常开跨服日常活动信息: dailyID=%s" % dailyID) + continue + + #如果星期key中存在 "0" 代表每日都开启 + if "0" not in openTimeDict and weekDay not in openTimeDict: + GameWorld.Log(" 不是跨服日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys())) + continue + openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay] + dailyTimeInfoList.append([openTimeList, dailyIpyData]) + + GameWorld.Log(" -----------------------") + for openTimeList, ipyData in dailyTimeInfoList: + dailyID = ipyData.GetDailyID() + notifyInfoDict = ipyData.GetNotifyInfo() + + openList = [] # [(时,分), ...] + overList = [] # [(时,分), ...] + goonStateDict = {} # {状态:[(aDateTime, bDateTime)], ...} + notifyDict = {} # {(时,分):[notifyKey, [参数]], ...} + OpenState = 1 # 定义开启状态为1 + + for hour, minute in openTimeList: + openTimeStr = "%s %02d:%02d:%02d" % (curDateStr, hour, minute, 0) + + # 精确开启时间 + openDateTime = datetime.datetime.strptime(openTimeStr, ChConfig.TYPE_Time_Format) + openList.append((openDateTime.hour, openDateTime.minute)) + + # 精确关闭时间 + overDateTime = openDateTime + datetime.timedelta(minutes=ipyData.GetDuration()) + overList.append((overDateTime.hour, overDateTime.minute)) + + # goon 开启状态 + openStateTimeList = goonStateDict.get(OpenState, []) + openStateTimeList.append((openDateTime, overDateTime)) + goonStateDict[OpenState] = openStateTimeList + + # goon 其他状态,待扩展 + # ... + + # 广播 + for notifyMinute, notifyInfo in notifyInfoDict.items(): + notifyDateTime = openDateTime + datetime.timedelta(minutes=notifyMinute) + notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo + + todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict]) + GameWorld.Log(" 增加本日跨服日常活动信息: dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" + % (dailyID, openList, overList, goonStateDict, notifyDict)) + + TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, todayActionInfo]) + GameWorld.Log("本日跨服日常活动信息加载完毕! loadSign=%s" % loadSign) + GameWorld.Log("=============================================================") + return TodayDailyActionInfo[1] + +def Dispose_CrossDailyActionState(): + # 跨服日常活动状态变更检查处理 + + todayDailyActionInfo = __GetTodayCrossDailyActionInfo() + if not todayDailyActionInfo: + return + + gameWorld = GameWorld.GetGameWorld() + dayTime = GameWorld.GetServerTime() + curHourMinute = (dayTime.hour, dayTime.minute) + + sysnCrossDailyActionStateDict = {} + + for actionInfo in todayDailyActionInfo: + dailyActionID = actionInfo[0] + state = 0 # 默认关闭 + + # 长度为1的代表常开的活动 + if len(actionInfo) == 1: + state = 1 + else: + #openList = [] # [(时,分), ...] + #overList = [] # [(时,分), ...] + #goonStateDict = {} # {状态:[(aDateTime, bDateTime)], ...} + #notifyDict = {} # {(时,分):[notifyKey, [参数]], ...} + openList, overList, goonStateDict, notifyDict = actionInfo[1:] + + # 精确匹配开启 + if curHourMinute in openList: + state = 1 + # 精确匹配关闭 + elif curHourMinute in overList: + state = 0 + # goon 状态 + else: + for goonState, openStateTimeList in goonStateDict.items(): + for dateTimeInfo in openStateTimeList: + if dateTimeInfo[0] < dayTime < dateTimeInfo[1]: + state = goonState + break + + # 全服广播提示信息 + if curHourMinute in notifyDict: + notifyKey, paramList = notifyDict[curHourMinute] + serverGroupIDList = [] + PlayerControl.WorldNotifyCross(serverGroupIDList, 0, notifyKey, paramList) + + dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID + beforeState = gameWorld.GetDictByKey(dictName) + if beforeState == state: + #已经是这个状态了 + continue + + if state: + if dailyActionID in ChConfig.Def_CrossDailyMap: + # 开启对应日常地图分区线路 + __openCrossDailyMap(ChConfig.Def_CrossDailyMap[dailyActionID]) + + if dailyActionID == ShareDefine.CrossDailyActionID_YaomoBoss: + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % dailyActionID, int(time.time())) + + sysnCrossDailyActionStateDict[dailyActionID] = state + #通知Mapserver,设置字典 + GameWorld.SendMapServerMsgEx(dictName, state) + #更新字典值 + gameWorld.SetDict(dictName, state) + GameWorld.Log("跨服日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName)) + + # 同步子服务器 + if sysnCrossDailyActionStateDict: + serverGroupIDList = [] + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossDailyActionState, sysnCrossDailyActionStateDict, serverGroupIDList) + + return + +def __openCrossDailyMap(mapID): + if mapID not in ChConfig.Def_CrossZoneMapTableName: + return + zoneTypeName = ChConfig.Def_CrossZoneMapTableName[mapID] + ipyDataMgr = IpyGameDataPY.IPY_Data() + if zoneTypeName and hasattr(ipyDataMgr, "Get%sCount" % zoneTypeName): + realMapInfo = {} + for index in range(getattr(ipyDataMgr, "Get%sCount" % zoneTypeName)()): + ipyData = getattr(ipyDataMgr, "Get%sByIndex" % zoneTypeName)(index) + zoneID = ipyData.GetZoneID() + realMapID = ipyData.GetMapID() + copyMapID = ipyData.GetCopyMapID() + if realMapID not in realMapInfo: + realMapInfo[realMapID] = [] + copyPropertyList = realMapInfo[realMapID] + copyPropertyList.append([copyMapID, zoneID]) + for realMapID, copyPropertyList in realMapInfo.items(): + PlayerFB.SendMapOpenFBEx(realMapID, copyPropertyList) + return + +def SendMapServerCrossDailyActionState(): + # 地图启动成功时通知本日进行中的日常活动状态 + + todayDailyActionInfo = __GetTodayCrossDailyActionInfo() + if not todayDailyActionInfo: + return + + gameWorld = GameWorld.GetGameWorld() + for actionInfo in todayDailyActionInfo: + dailyActionID = actionInfo[0] + dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID + state = gameWorld.GetDictByKey(dictName) + if state: + GameWorld.SendMapServerMsgEx(dictName, state) + + return + +def CrossServerMsg_CrossDailyActionState(msgData): + + gameWorld = GameWorld.GetGameWorld() + for dailyActionID, state in msgData.items(): + dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID + #通知Mapserver,设置字典 + GameWorld.SendMapServerMsgEx(dictName, state) + #更新字典值 + gameWorld.SetDict(dictName, state) + GameWorld.Log("收到跨服日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName)) + + return + -- Gitblit v1.8.0