From bc0c9d89c0811bb32f98ba45dfaff6b10661c45a Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 12 九月 2024 17:01:46 +0800 Subject: [PATCH] 10261 【越南】【砍树】仙盟徽章,头像框,头像(动态),聊天气泡,聊天表情(增加头像、头像框) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py | 596 ++++++++++++++++++++++++++++++++++++++++++++++++++++++----- 1 files changed, 541 insertions(+), 55 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py index 15bcc39..7315f7a 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py @@ -22,9 +22,15 @@ import PlayerControl import IpyGameDataPY import CrossActCTGBillboard +import PlayerActBossTrial +import PlayerActXianXiaMJ +import PlayerActGubao +import PlayerActHorsePetTrain import CrossRealmMsg import PyGameData +import PlayerFB import ChConfig +import CommFunc import datetime import time @@ -32,7 +38,8 @@ ( CrossAct_ReloadSign, # 信息重载标记 CrossAct_TodayInfo, # 当日的活动信息 -) = range(2) +CrossAct_CfgIDInfo, # 处理的cfgID信息 +) = range(3) def OnPlayerLogin(curPlayer): return @@ -55,6 +62,7 @@ # 非活动中的,已经结算过了,不需要存储 continue state = actInfo.get(ShareDefine.ActKey_State, 0) + stateJoin = actInfo.get(ShareDefine.ActKey_StateJoin, 0) actID = actInfo.get(ShareDefine.ActKey_ID, 0) templateID = actInfo.get(ShareDefine.ActKey_TemplateID, 0) serverIDRangeList = actInfo.get(ShareDefine.ActKey_ServerIDRangeList, "") @@ -65,10 +73,70 @@ recData.SetValue2(state) recData.SetValue3(actID) recData.SetValue4(templateID) - GameWorld.Log(" actName=%s,cfgID=%s,state=%s,actID=%s,templateID=%s,serverIDRangeList=%s" - % (actName, cfgID, state, actID, templateID, serverIDRangeList)) + recData.SetValue5(stateJoin) + GameWorld.Log(" actName=%s,cfgID=%s,state=%s,stateJoin=%s,actID=%s,templateID=%s,serverIDRangeList=%s" + % (actName, cfgID, state, stateJoin, actID, templateID, serverIDRangeList)) return + +def GetCrossActZoneID(actName, serverGroupID): + ## 获取子服ID所属跨服活动分区, 跨服、子服通用 + actInfoDict = GetCrossActInfoByServerGroupID(actName, serverGroupID) + if not actInfoDict: + return + cfgID = actInfoDict.get(ShareDefine.ActKey_CfgID) + ipyDataInfo = actInfoDict.get(ShareDefine.ActKey_IpyDataInfo) + if not ipyDataInfo: + GameWorld.ErrLog("ActKey_IpyDataInfo为空, 找不到跨服活动所属分区! actName=%s, serverGroupID=%s, cfgID=%s" + % (actName, serverGroupID, cfgID)) + return + return ipyDataInfo.get("ZoneID") + +def GetCrossActInfoByServerGroupID(actName, serverGroupID): + '''获取子服ID所属跨服活动信息, 跨服、子服通用 + @param serverGroupID: 服务器ID或服务器分ID + 跨服活动表配置的是服务器ID,而子服合服后以主服的服务器ID作为服务器组ID,所以两种服务器ID在此函数中通用 + @return: None or ActKey_IpyDataInfo + ''' + + crossActInfoDict = PyGameData.g_crossActInfoDict + if crossActInfoDict and actName in crossActInfoDict: + curActInfoDict = crossActInfoDict[actName] + + for actInfoDict in curActInfoDict.values(): + if not actInfoDict.get(ShareDefine.ActKey_State, 0): + continue + serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList) + if not serverIDRangeList: + continue + + for groupInfo in serverIDRangeList: + if (isinstance(groupInfo, int) and serverGroupID == groupInfo) \ + or ((isinstance(groupInfo, tuple) or isinstance(groupInfo, list)) \ + and len(groupInfo) == 2 and groupInfo[0] <= serverGroupID <= groupInfo[1]): + return actInfoDict + + GameWorld.DebugLog("找不到服务器组ID对应跨服活动分区! actName=%s, serverGroupID=%s" % (actName, serverGroupID)) + return + +def GetCrossActInfoByCfgID(actName, cfgID, zoneID=None): + ## 获取cfgID对应的跨服活动状态信息,可选验证zoneID是否匹配 + crossActInfoDict = GetCrossActInfoDict() + if actName not in crossActInfoDict: + return + curActInfoDict = crossActInfoDict[actName] + if cfgID not in curActInfoDict: + return + actInfo = curActInfoDict[cfgID] + if zoneID: + # 验证分区ID是否正确 + ipyDataDict = actInfo.get(ShareDefine.ActKey_IpyDataInfo, {}) + if not ipyDataDict: + return + ipyZoneID = ipyDataDict.get("ZoneID", 0) + if zoneID != ipyZoneID: + return + return actInfo def GetCrossActInfoDict(): if PyGameData.g_crossActInfoDict == None: @@ -86,13 +154,17 @@ state = recData.GetValue2() actID = recData.GetValue3() templateID = recData.GetValue4() + stateJoin = recData.GetValue5() if not state: continue if actName not in PyGameData.g_crossActInfoDict: PyGameData.g_crossActInfoDict[actName] = {} actInfoDict = PyGameData.g_crossActInfoDict[actName] - dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID} # 活动ID、状态、模板信息单独存储,重置活动判断用 - actInfo = {ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList} + # 活动ID、状态、模板信息单独存储,重置活动判断用 + dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID, + ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList, + ShareDefine.ActKey_StateJoin:stateJoin} + actInfo = {} actInfo.update(dbInfo) actInfo[ShareDefine.ActKey_DBInfo] = dbInfo actInfoDict[cfgID] = actInfo @@ -104,6 +176,7 @@ def __GetParseIpyDataList(ipyDataMgr, actName, actInfoDict): ## 获取需要处理的合法分组活动配置列表,已经在活动中的必须要处理 + groupNameList = [] # 确保分组顺序 groupInfo = {} actCfgCount = getattr(ipyDataMgr, "Get%sCount" % actName)() for cfgIndex in xrange(actCfgCount): @@ -111,11 +184,13 @@ actGroupName = ipyData.GetActGroupName() if actGroupName not in groupInfo: groupInfo[actGroupName] = [] + groupNameList.append(actGroupName) groupIpyDataList = groupInfo[actGroupName] groupIpyDataList.append(ipyData) parseIpyDataList = [] - for actGroupName, groupIpyDataList in groupInfo.items(): + for actGroupName in groupNameList: + groupIpyDataList = groupInfo[actGroupName] allOpen = False cfgIDList = [] allServerIDRangeList = [] @@ -128,10 +203,11 @@ actInfo = actInfoDict[cfgID] # 已经在活动中的记录必须要处理 parseIpyDataList.append(ipyData) - serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList] - GameWorld.Log(" 使用已经在活动中的记录的区服分组: cfgID=%s,serverIDRangeList=%s" - % (cfgID, serverIDRangeList)) - + if actName in ShareDefine.CrossActLockServerGroupIDList: + serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList] + GameWorld.Log(" 使用已经在活动中的记录的区服分组: cfgID=%s,serverIDRangeList=%s" + % (cfgID, serverIDRangeList)) + # 没配置的全服开放 if not serverIDRangeList: allOpen = True @@ -185,6 +261,7 @@ curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format) actTimeInfoDict = {} + actCfgIDInfoDict = {} ipyDataMgr = IpyGameDataPY.IPY_Data() GameWorld.Log("=============================================================") @@ -207,15 +284,28 @@ parseIpyDataList = __GetParseIpyDataList(ipyDataMgr, actName, curActInfoDict) for ipyData in parseIpyDataList: cfgID = ipyData.GetCfgID() + actGroupName = ipyData.GetActGroupName() startDateStr = ipyData.GetStartDate() endDateStr = ipyData.GetEndDate() - GameWorld.Log(" cfgID=%s,startDateStr=%s,endDateStr=%s,curDateTime=%s" % (cfgID, startDateStr, endDateStr, curDateTime)) + GameWorld.Log(" cfgID=%s,actGroupName==%s,startDateStr=%s,endDateStr=%s,curDateTime=%s" % (cfgID, actGroupName, startDateStr, endDateStr, curDateTime)) if not startDateStr: startDateStr = curDateStr GameWorld.Log(" 开始日期为空,默认每天,今日为: startDateStr=%s" % startDateStr) if not endDateStr: endDateStr = curDateStr GameWorld.Log(" 结束日期为空,默认每天,今日为: endDateStr=%s" % endDateStr) + + actByWeek = (startDateStr.startswith("W") and endDateStr.startswith("W")) # 按周x开 + if actByWeek: + startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData) + GameWorld.Log(" 星期X转化为日期: %s ~ %s" % (startDateStr, endDateStr)) + + if hasattr(ipyData, "GetJoinStartTime") and hasattr(ipyData, "GetJoinEndTime"): + joinStartTimeStr = ipyData.GetJoinStartTime() + joinEndTimeStr = ipyData.GetJoinEndTime() + else: + joinStartTimeStr = "" + joinEndTimeStr = "" if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"): startHMStrList = ipyData.GetStartTimeList() @@ -232,6 +322,7 @@ GameWorld.ErrLog(" 活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s" % (actName, cfgID, startHMStrList, endHMStrList)) + isDayReset = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset() resetType = 0 if not hasattr(ipyData, "GetResetType") else ipyData.GetResetType() # 重置类型,0-0点重置;1-5点重置 if resetType == 1: startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) @@ -289,6 +380,17 @@ GameWorld.Log(" startList=%s" % (startList)) GameWorld.Log(" end List=%s" % (endList)) + joinStartTimeList, joinEndTimeList = [], [] # 可指定活动可参与的时间点,不影响活动状态,只影响活动某些功能的参与时机,如上榜类 + if joinStartTimeStr: + if isDayReset: + joinStartTimeList.append(datetime.datetime.strptime("%d-%d-%d %s:00" % (curDateTime.year, curDateTime.month, curDateTime.day, joinStartTimeStr), ChConfig.TYPE_Time_Format)) + joinEndTimeList.append(datetime.datetime.strptime("%d-%d-%d %s:00" % (curDateTime.year, curDateTime.month, curDateTime.day, joinEndTimeStr), ChConfig.TYPE_Time_Format)) + else: + joinStartTimeList.append(datetime.datetime.strptime("%s %s:00" % (startDateStr, joinStartTimeStr), ChConfig.TYPE_Time_Format)) + joinEndTimeList.append(datetime.datetime.strptime("%s %s:00" % (endDateStr, joinEndTimeStr), ChConfig.TYPE_Time_Format)) + GameWorld.Log(" joinStartTimeList=%s" % (joinStartTimeList)) + GameWorld.Log(" joinEndTime List=%s" % (joinEndTimeList)) + for dtIndex, startDateTime in enumerate(startList): endDateTime = endList[dtIndex] # 广播 - 相对实际开始时间 @@ -327,7 +429,10 @@ if actName not in actTimeInfoDict: actTimeInfoDict[actName] = {} - actTimeInfoDict[actName][cfgID] = [ipyData, startList, endList, notifyDict] + actTimeInfoDict[actName][cfgID] = [ipyData, startList, endList, notifyDict, joinStartTimeList, joinEndTimeList] + if actName not in actCfgIDInfoDict: + actCfgIDInfoDict[actName] = [[], []] + endCfgIDList, actCfgIDList = actCfgIDInfoDict[actName] if actName not in crossActInfoDict: crossActInfoDict[actName] = {} @@ -338,23 +443,46 @@ # ipyData 活动时间表信息由跨服服务器同步子服,活动内容取子服自己的 ipyDataDict = {} - for k, v in ipyData.__dict__.items(): - if k in ["NotifyInfoStart", "NotifyInfoEnd", "NotifyInfoLoop", "ServerIDRangeList"]: + methods = CommFunc.get_class_method(ipyData, "Get") # 获取所有Get开头的方法 + for method_name in methods: + if method_name in ["GetNotifyInfoStart", "GetNotifyInfoEnd", "GetNotifyInfoLoop", "GetServerIDRangeList"]: continue - ipyDataDict[k] = v + ipyDataDict[method_name[3:]] = getattr(ipyData, method_name)() ipyDataDict.update({"StartDate":startDateStr, "EndDate":endDateStr}) GameWorld.Log(" ipyDataDict=%s" % ipyDataDict) curCfgActInfoDict.update({ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_IpyDataInfo:ipyDataDict}) - if ShareDefine.ActKey_ServerIDRangeList not in curCfgActInfoDict: + if ShareDefine.ActKey_ServerIDRangeList not in curCfgActInfoDict or actName not in ShareDefine.CrossActLockServerGroupIDList: # 没有的话则使用配置中的,防止配置修改导致服务器ID分区变动引起的活动数据异常,除非后台工具强制修改 curCfgActInfoDict[ShareDefine.ActKey_ServerIDRangeList] = ipyData.GetServerIDRangeList() actID, dayIndex, templateID = 0, 0, 0 if isActTime: + ''' 注: 检查是否已经存在活动中的分组,有的话强制将其置为结算状态,有且仅有一个活动中的组,后面的强制覆盖前面的 + parseIpyDataList 确保同一活动组名的serverID不会重复 + 这里进一步确保不同活动组名的不会同时开启活动,有且仅有一个活动中的活动组 + ''' + for befIpyData in parseIpyDataList: + befCfgID = befIpyData.GetCfgID() + befActGroupName = befIpyData.GetActGroupName() + if befActGroupName == actGroupName: + break + if befCfgID not in actCfgIDList: + continue + actCfgIDList.remove(befCfgID) + if befCfgID in curActInfoDict: + befCfgActInfoDict = curActInfoDict[befCfgID] + befCfgActInfoDict[ShareDefine.ActKey_ID] = 0 # 活动ID强制置为0 + + if befCfgID in endCfgIDList: + continue + endCfgIDList.append(befCfgID) + GameWorld.Log(" 前面存在活动的分组,则强制结束活动! befCfgID=%s,befActGroupName=%s" % (befCfgID, befActGroupName)) + if cfgID not in actCfgIDList: + actCfgIDList.append(cfgID) + dayIndex = (curDateTime - startDayDate).days actIDDateTime = startDayDate - isDayReset = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset() # 按时段开的默认每天重置 if isDayReset or (startHMStrList and endHMStrList): actIDDateTime += datetime.timedelta(days=dayIndex) @@ -362,20 +490,23 @@ GameWorld.Log(" isDayReset=%s,actIDDateTime=%s,actID=%s" % (isDayReset, actIDDateTime, actID)) # 模板ID - if hasattr(ipyData, "TemplateIDList"): + if hasattr(ipyData, "GetTemplateIDList"): templateIDList = ipyData.GetTemplateIDList() templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex] # 其他特殊模板ID获取处理,有需要的单独处理即可,根据活动规则自行扩展... - + else: + if cfgID not in endCfgIDList: + endCfgIDList.append(cfgID) curCfgActInfoDict.update({ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_TemplateID:templateID, ShareDefine.ActKey_DayIndex:dayIndex}) - CrossActInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, actTimeInfoDict]) + CrossActInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, actTimeInfoDict, actCfgIDInfoDict]) GameWorld.Log("本日跨服运营活动信息加载完毕!reloadSign=%s,isRefreshState=%s" % (reloadSign, isRefreshState)) GameWorld.Log(" actTimeInfoDict=%s" % actTimeInfoDict) + GameWorld.Log(" actCfgIDInfoDict=%s" % actCfgIDInfoDict) GameWorld.Log(" crossActInfoDict=%s" % crossActInfoDict) GameWorld.Log("=============================================================") if isRefreshState: @@ -388,6 +519,7 @@ isReload, CrossActInfo = __GetCrossActInfo(False) # 这里必须传False isReload = isReload or reloadRefresh actTimeInfoDict = CrossActInfo[CrossAct_TodayInfo] + actCfgIDInfoDict = CrossActInfo[CrossAct_CfgIDInfo] crossActInfoDict = GetCrossActInfoDict() @@ -395,31 +527,57 @@ curDateTime = GameWorld.GetServerTime() curDateTime = datetime.datetime.strptime("%d-%d-%d %d:%d:00" % (curDateTime.year, curDateTime.month, curDateTime.day, curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format) - + actChangeList = [] + actStateChangeList = [] sysnCrossActInfoDict = {} for actName in ShareDefine.CrossActNameList: - if actName not in actTimeInfoDict or actName not in crossActInfoDict: + if actName not in actTimeInfoDict or actName not in crossActInfoDict or actName not in actCfgIDInfoDict: continue - - for ipyData, startList, endList, notifyDict in actTimeInfoDict[actName].values(): + + timeInfoDict = actTimeInfoDict[actName] + endCfgIDList, actCfgIDList = actCfgIDInfoDict[actName] + # 可能一条cfgID处理结束,另一条cfgID处理开始,也可能同一条cfgID即结束同时又开始(如每天重置的) + cfgIDList = endCfgIDList + actCfgIDList + for cfgID in cfgIDList: + if cfgID not in timeInfoDict: + continue + ipyData, startList, endList, notifyDict, joinStartTimeList, joinEndTimeList = timeInfoDict[cfgID] + isEnd = True state = 0 # 默认关闭 + stateJoin = ShareDefine.ActStateJoin_None # 可参与状态,0-参与前;1-可参与;2-参与结束 cfgID = ipyData.GetCfgID() + groupName = ipyData.GetActGroupName() + zoneID = ipyData.GetZoneID() if cfgID not in crossActInfoDict[actName]: crossActInfoDict[actName][cfgID] = {} actInfoDict = crossActInfoDict[actName][cfgID] # 状态 - for dIndex, startDateTime in enumerate(startList): - endDateTime = endList[dIndex] - if startDateTime <= curDateTime < endDateTime: - state = dIndex + 1 # 也是代表第几个时间段 - break - + if cfgID not in endCfgIDList: + for dIndex, startDateTime in enumerate(startList): + endDateTime = endList[dIndex] + if startDateTime <= curDateTime < endDateTime: + state = dIndex + 1 # 也是代表第几个时间段 + break + if endList: + isEnd = (curDateTime >= endList[-1]) + + if joinStartTimeList: + for jIndex, joinStartDateTime in enumerate(joinStartTimeList): + endJoinDateTime = joinEndTimeList[jIndex] + if joinStartDateTime <= curDateTime < endJoinDateTime: + stateJoin = ShareDefine.ActStateJoin_Start + break + elif curDateTime >= endJoinDateTime: + stateJoin = ShareDefine.ActStateJoin_End + else: + stateJoin = ShareDefine.ActStateJoin_Start if state else ShareDefine.ActStateJoin_None + + serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList) # 全服广播提示信息 if curDateTime in notifyDict: - serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList) if serverIDRangeList != None: notifyKey, paramList = notifyDict[curDateTime] country = 0 @@ -430,45 +588,131 @@ dbInfo = actInfoDict.get(ShareDefine.ActKey_DBInfo, {}) dbState = dbInfo.get(ShareDefine.ActKey_State, 0) + dbStateJoin = dbInfo.get(ShareDefine.ActKey_StateJoin, 0) + dbCfgID = dbInfo.get(ShareDefine.ActKey_CfgID, 0) dbActID = dbInfo.get(ShareDefine.ActKey_ID, 0) dbTemplateID = dbInfo.get(ShareDefine.ActKey_TemplateID, 0) + dbServerIDRangeList = dbInfo.get(ShareDefine.ActKey_ServerIDRangeList, None) + forceReset = False + if dbCfgID == cfgID and dbServerIDRangeList != serverIDRangeList: + forceReset = True + actID = actInfoDict.get(ShareDefine.ActKey_ID, 0) templateID = actInfoDict.get(ShareDefine.ActKey_TemplateID, 0) - if not isReload and dbState == state and dbActID == actID: + if not isReload and dbState == state and dbStateJoin == stateJoin and dbActID == actID and not forceReset: #已经是这个状态了 continue - GameWorld.Log("跨服运营活动变更: actName=%s,cfgID=%s,dbState=%s -> state=%s, dbActID=%s -> actID=%s" - % (actName, cfgID, dbState, state, dbActID, actID)) + GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,isEnd=%s, dbActID=%s -> actID=%s,forceReset=%s, dbStateJoin=%s -> stateJoin=%s" + % (actName, cfgID, groupName, zoneID, dbState, state, isEnd, dbActID, actID, forceReset, dbStateJoin, stateJoin)) - if dbActID != actID: - GameWorld.Log(" 活动ID变更: actName=%s,cfgID=%s,dbActID=%s -> actID=%s,dbTemplateID=%s" - % (actName, cfgID, dbActID, actID, dbTemplateID)) - - if actName == ShareDefine.CrossActName_CTGBillboard: - CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state) - - if dbState != state: - pass - # 更新状态 actInfoDict[ShareDefine.ActKey_State] = state - actInfoDict[ShareDefine.ActKey_DBInfo] = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID} - GameWorld.Log(" 活动状态同步信息: actName=%s,cfgID=%s,actInfoDict=%s" % (actName, cfgID, actInfoDict)) + actInfoDict[ShareDefine.ActKey_StateJoin] = stateJoin + dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID, + ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList, + ShareDefine.ActKey_StateJoin:stateJoin} + actInfoDict[ShareDefine.ActKey_DBInfo] = dbInfo + #GameWorld.Log(" 活动状态同步信息: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,actInfoDict=%s" % (actName, cfgID, groupName, zoneID, actInfoDict)) if actName not in sysnCrossActInfoDict: sysnCrossActInfoDict[actName] = {} sysnCrossActInfoDict[actName][cfgID] = actInfoDict + if dbActID != actID or forceReset: + GameWorld.Log(" 活动ID变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbActID=%s -> actID=%s,forceReset=%s,dbTemplateID=%s" + % (actName, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID)) + + if actName == ShareDefine.CrossActName_CTGBillboard: + CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state) + + elif actName == ShareDefine.CrossActName_BossTrial: + PlayerActBossTrial.OnCrossActIDChange(cfgID, zoneID, ipyData, state) + + elif actName == ShareDefine.CrossActName_XianXiaMJ: + PlayerActXianXiaMJ.OnCrossActIDChange(cfgID, zoneID, ipyData, state) + + elif actName == ShareDefine.CrossActName_Gubao: + PlayerActGubao.OnCrossActIDChange(cfgID, zoneID, ipyData, state) + + elif actName == ShareDefine.CrossActName_HorsePetTrain: + PlayerActHorsePetTrain.OnCrossActIDChange(cfgID, zoneID, ipyData, state) + + else: + actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID]) + + # 活动ID变更强制视为状态变更,防止维护前后状态一样,但其实活动ID已经不同的情况会导致无法触发状态变更 + actIDChange = True + actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID]) + + elif dbState != state: + actIDChange = False + GameWorld.Log(" 活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s" + % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID)) + actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID]) + + # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等 + if state: + if actName == ShareDefine.CrossActName_BossTrial: + PlayerActBossTrial.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + elif actName == ShareDefine.CrossActName_XianXiaMJ: + PlayerActXianXiaMJ.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + elif actName == ShareDefine.CrossActName_Gubao: + PlayerActGubao.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + elif actName == ShareDefine.CrossActName_HorsePetTrain: + PlayerActHorsePetTrain.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + + # 仅活动有配置参与时间段的会触发 + if actID and dbActID == actID and dbStateJoin != stateJoin: + GameWorld.Log(" 参与状态变更: dbStateJoin=%s,stateJoin=%s" % (dbStateJoin, stateJoin)) + # 参与开始 + if stateJoin == ShareDefine.ActStateJoin_Start: + pass + # 参与结束 + elif stateJoin == ShareDefine.ActStateJoin_End: + if actName == ShareDefine.CrossActName_BossTrial: + PlayerActBossTrial.OnCrossActJoinEnd(cfgID, zoneID, ipyData) + + elif actName == ShareDefine.CrossActName_XianXiaMJ: + PlayerActXianXiaMJ.OnCrossActJoinEnd(cfgID, zoneID, ipyData) + + elif actName == ShareDefine.CrossActName_Gubao: + PlayerActGubao.OnCrossActJoinEnd(cfgID, zoneID, ipyData) + + elif actName == ShareDefine.CrossActName_HorsePetTrain: + PlayerActHorsePetTrain.OnCrossActJoinEnd(cfgID, zoneID, ipyData) + + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, crossActInfoDict[actName]) # 非活动中的处理完关闭后,最后删除 - if not state: + if not state and isEnd: del crossActInfoDict[actName][cfgID] if not crossActInfoDict[actName]: del crossActInfoDict[actName] - GameWorld.DebugLog(" 删除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict)) + GameWorld.Log(" 移除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict)) # 同步子服务器 - serverGroupIDList = [] - CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossActInfo, sysnCrossActInfoDict, serverGroupIDList) + if sysnCrossActInfoDict: + serverGroupIDList = [] + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossActInfo, sysnCrossActInfoDict, serverGroupIDList) + + # 需要等活动等同步到子服后才处理以下逻辑,不然可能导致子服没有活动时间明细引起活动异常 + for changeInfo in actChangeList: + actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID = changeInfo + GameWorld.Log(" 活动ID变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbActID=%s -> actID=%s,forceReset=%s,dbTemplateID=%s" + % (actName, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID)) + + if actName == ShareDefine.CrossActName_AllRecharge: + import CrossActAllRecharge + CrossActAllRecharge.OnActIDChange(ipyData, state) + + for changeInfo in actStateChangeList: + actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID = changeInfo + GameWorld.Log(" 活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s" + % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID)) + + if actName == ShareDefine.CrossActName_LuckyCloudBuy: + import CrossLuckyCloudBuy + CrossLuckyCloudBuy.OnLuckyCloudBuyStateChange(ipyData, actIDChange, state) + return def Sync_CrossActInfoToClientServer(serverGroupID=0): @@ -493,12 +737,21 @@ ## 收到跨服服务器同步的跨服运营活动状态 GameWorld.Log("===== 收到跨服服务器同步的跨服运营活动状态: %s" % sysnCrossActInfoDict) - if PyGameData.g_crossActInfoDict == None: + if PyGameData.g_crossActInfoDict == None or not sysnCrossActInfoDict: PyGameData.g_crossActInfoDict = {} - PyGameData.g_crossActInfoDict.update(sysnCrossActInfoDict) - - for actName, actInfoDict in sysnCrossActInfoDict.items(): - GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, actInfoDict) + + for actName, syncActInfoDict in sysnCrossActInfoDict.items(): + for cfgID, syncActInfo in syncActInfoDict.items(): + if actName not in PyGameData.g_crossActInfoDict: + PyGameData.g_crossActInfoDict[actName] = {} + actInfoDict = PyGameData.g_crossActInfoDict[actName] + actInfoDict[cfgID] = syncActInfo + + if actName == ShareDefine.CrossActName_LuckyCloudBuy: + import CrossLuckyCloudBuy + CrossLuckyCloudBuy.Sync_LuckyCloudBuyRoundInfo(None) + + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, syncActInfoDict) # 删除非活动中的 for actName, actInfoDict in PyGameData.g_crossActInfoDict.items(): @@ -507,6 +760,28 @@ del PyGameData.g_crossActInfoDict[actName][cfgID] return + +def GetPlayerCrossActInfo(curPlayer, actName): + ## 获取跨服玩家对应的跨服活动信息 + if PyGameData.g_crossActInfoDict == None: + return {} + actInfoDict = PyGameData.g_crossActInfoDict.get(actName, {}) + if not actInfoDict: + return {} + playerServerID = GameWorld.GetPlayerServerID(curPlayer) + for actInfo in actInfoDict.values(): + if not actInfo.get(ShareDefine.ActKey_State, 0): + continue + if ShareDefine.ActKey_ServerIDRangeList not in actInfo: + continue + serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList] + if not serverIDRangeList: + # 全服开启 + return actInfo + for serverIDA, serverIDB in serverIDRangeList: + if serverIDA <= playerServerID <= serverIDB: + return actInfo + return {} def SendMapServerCrossActionState(): # 地图启动成功时通知跨服活动相关状态 - 本服地图,跨服地图不需要通知 @@ -521,3 +796,214 @@ return +## ================================================================================================ + +def __GetTodayCrossDailyActionInfo(): + # 获取本日待处理的日常活动信息 + key = "TodayCrossDailyActionInfo" + curTime = int(time.time()) + curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期 + loadSign = curDateStr + TodayDailyActionInfo = IpyGameDataPY.GetConfigEx(key) + if TodayDailyActionInfo and TodayDailyActionInfo[0] == loadSign: + GameWorld.DebugLog("已经加载过本日跨服日常活动处理信息!loadSign=%s" % loadSign) + return TodayDailyActionInfo[1] + + todayActionInfo = [] + + dayTime = GameWorld.GetServerTime() + weekDay = str(dayTime.weekday() + 1) # 格式为json, 当前星期几, 1代表星期1 + + GameWorld.Log("===== 加载今天跨服日常活动信息 =====") + GameWorld.Log("当前星期%s" % weekDay) + + dailyTimeInfoList = [] + + ipyDataMgr = IpyGameDataPY.IPY_Data() + for i in xrange(ipyDataMgr.GetCrossDailyActionCount()): + dailyIpyData = ipyDataMgr.GetCrossDailyActionByIndex(i) + dailyID = dailyIpyData.GetDailyID() + + openTimeDict = dailyIpyData.GetOpenTimeDict() + # 没有时间控制的,代表永久开放 + if not openTimeDict: + todayActionInfo.append([dailyID]) + GameWorld.Log(" 增加本日常开跨服日常活动信息: dailyID=%s" % dailyID) + continue + + #如果星期key中存在 "0" 代表每日都开启 + if "0" not in openTimeDict and weekDay not in openTimeDict: + GameWorld.Log(" 不是跨服日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys())) + continue + openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay] + dailyTimeInfoList.append([openTimeList, dailyIpyData]) + + GameWorld.Log(" -----------------------") + for openTimeList, ipyData in dailyTimeInfoList: + dailyID = ipyData.GetDailyID() + notifyInfoDict = ipyData.GetNotifyInfo() + + openList = [] # [(时,分), ...] + overList = [] # [(时,分), ...] + goonStateDict = {} # {状态:[(aDateTime, bDateTime)], ...} + notifyDict = {} # {(时,分):[notifyKey, [参数]], ...} + OpenState = 1 # 定义开启状态为1 + + for hour, minute in openTimeList: + openTimeStr = "%s %02d:%02d:%02d" % (curDateStr, hour, minute, 0) + + # 精确开启时间 + openDateTime = datetime.datetime.strptime(openTimeStr, ChConfig.TYPE_Time_Format) + openList.append((openDateTime.hour, openDateTime.minute)) + + # 精确关闭时间 + overDateTime = openDateTime + datetime.timedelta(minutes=ipyData.GetDuration()) + overList.append((overDateTime.hour, overDateTime.minute)) + + # goon 开启状态 + openStateTimeList = goonStateDict.get(OpenState, []) + openStateTimeList.append((openDateTime, overDateTime)) + goonStateDict[OpenState] = openStateTimeList + + # goon 其他状态,待扩展 + # ... + + # 广播 + for notifyMinute, notifyInfo in notifyInfoDict.items(): + notifyDateTime = openDateTime + datetime.timedelta(minutes=notifyMinute) + notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo + + todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict]) + GameWorld.Log(" 增加本日跨服日常活动信息: dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" + % (dailyID, openList, overList, goonStateDict, notifyDict)) + + TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, todayActionInfo]) + GameWorld.Log("本日跨服日常活动信息加载完毕! loadSign=%s" % loadSign) + GameWorld.Log("=============================================================") + return TodayDailyActionInfo[1] + +def Dispose_CrossDailyActionState(): + # 跨服日常活动状态变更检查处理 + + todayDailyActionInfo = __GetTodayCrossDailyActionInfo() + if not todayDailyActionInfo: + return + + gameWorld = GameWorld.GetGameWorld() + dayTime = GameWorld.GetServerTime() + curHourMinute = (dayTime.hour, dayTime.minute) + + sysnCrossDailyActionStateDict = {} + + for actionInfo in todayDailyActionInfo: + dailyActionID = actionInfo[0] + state = 0 # 默认关闭 + + # 长度为1的代表常开的活动 + if len(actionInfo) == 1: + state = 1 + else: + #openList = [] # [(时,分), ...] + #overList = [] # [(时,分), ...] + #goonStateDict = {} # {状态:[(aDateTime, bDateTime)], ...} + #notifyDict = {} # {(时,分):[notifyKey, [参数]], ...} + openList, overList, goonStateDict, notifyDict = actionInfo[1:] + + # 精确匹配开启 + if curHourMinute in openList: + state = 1 + # 精确匹配关闭 + elif curHourMinute in overList: + state = 0 + # goon 状态 + else: + for goonState, openStateTimeList in goonStateDict.items(): + for dateTimeInfo in openStateTimeList: + if dateTimeInfo[0] < dayTime < dateTimeInfo[1]: + state = goonState + break + + # 全服广播提示信息 + if curHourMinute in notifyDict: + notifyKey, paramList = notifyDict[curHourMinute] + serverGroupIDList = [] + PlayerControl.WorldNotifyCross(serverGroupIDList, 0, notifyKey, paramList) + + dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID + beforeState = gameWorld.GetDictByKey(dictName) + if beforeState == state: + #已经是这个状态了 + continue + + if state: + if dailyActionID in ChConfig.Def_CrossDailyMap: + # 开启对应日常地图分区线路 + __openCrossDailyMap(ChConfig.Def_CrossDailyMap[dailyActionID]) + + if dailyActionID == ShareDefine.CrossDailyActionID_YaomoBoss: + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % dailyActionID, int(time.time())) + + sysnCrossDailyActionStateDict[dailyActionID] = state + #通知Mapserver,设置字典 + GameWorld.SendMapServerMsgEx(dictName, state) + #更新字典值 + gameWorld.SetDict(dictName, state) + GameWorld.Log("跨服日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName)) + + # 同步子服务器 + if sysnCrossDailyActionStateDict: + serverGroupIDList = [] + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossDailyActionState, sysnCrossDailyActionStateDict, serverGroupIDList) + + return + +def __openCrossDailyMap(mapID): + if mapID not in ChConfig.Def_CrossZoneMapTableName: + return + zoneTypeName = ChConfig.Def_CrossZoneMapTableName[mapID] + ipyDataMgr = IpyGameDataPY.IPY_Data() + if zoneTypeName and hasattr(ipyDataMgr, "Get%sCount" % zoneTypeName): + realMapInfo = {} + for index in range(getattr(ipyDataMgr, "Get%sCount" % zoneTypeName)()): + ipyData = getattr(ipyDataMgr, "Get%sByIndex" % zoneTypeName)(index) + zoneID = ipyData.GetZoneID() + realMapID = ipyData.GetMapID() + copyMapID = ipyData.GetCopyMapID() + if realMapID not in realMapInfo: + realMapInfo[realMapID] = [] + copyPropertyList = realMapInfo[realMapID] + copyPropertyList.append([copyMapID, zoneID]) + for realMapID, copyPropertyList in realMapInfo.items(): + PlayerFB.SendMapOpenFBEx(realMapID, copyPropertyList) + return + +def SendMapServerCrossDailyActionState(): + # 地图启动成功时通知本日进行中的日常活动状态 + + todayDailyActionInfo = __GetTodayCrossDailyActionInfo() + if not todayDailyActionInfo: + return + + gameWorld = GameWorld.GetGameWorld() + for actionInfo in todayDailyActionInfo: + dailyActionID = actionInfo[0] + dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID + state = gameWorld.GetDictByKey(dictName) + if state: + GameWorld.SendMapServerMsgEx(dictName, state) + + return + +def CrossServerMsg_CrossDailyActionState(msgData): + + gameWorld = GameWorld.GetGameWorld() + for dailyActionID, state in msgData.items(): + dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID + #通知Mapserver,设置字典 + GameWorld.SendMapServerMsgEx(dictName, state) + #更新字典值 + gameWorld.SetDict(dictName, state) + GameWorld.Log("收到跨服日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName)) + + return + -- Gitblit v1.8.0