From bc433db8262081f0400bcb9c2c3476000662daf3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 七月 2024 14:24:53 +0800
Subject: [PATCH] 10205 【越南】【主干】【港台】【砍树】自选礼包(支持一次性放入超65535个数叠加物品;邮件同步支持一次性领取超65535个数叠加物品)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py | 369 ++++++++++++++++++++++++++++++++++++++++++++-------
1 files changed, 314 insertions(+), 55 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
index 23b3ac8..3de2fd9 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
@@ -15,12 +15,10 @@
# @change: "2013-03-20 18:00" Alee 添加DEBUG输出函数DebugLog
# @change: "2013-09-10 20:10" Alee 函数DebugLog改用GetDebugLevel才有效
# @change: "2014-05-16 10:30" xmnathan 增加交易所管理器接口
-# @change: "2014-08-01 15:30" xmnathan 增加天梯竞技场管理器接口
# @change: "2014-09-22 10:00" xmnathan 增加GM工具补偿管理器接口
# @change: "2015-01-14 00:30" hxp 增加服务器平台区服ID获取
# @change: "2015-01-14 20:30" hxp 增加CanHappen函数
# @change: "2015-06-08 20:30" hxp 增加获取channelCode
-# @change: "2015-09-24 16:00" hxp 增加IsMergeOpen
# @change: "2015-10-22 23:00" hxp 增加获取子服serverID
# @change: "2016-03-28 17:00" hxp 增加创角改名GetPlayerFullName
# @change: "2016-07-18 19:00" hxp 增加获取平台账号
@@ -33,6 +31,7 @@
import IpyGameDataPY
import PyGameData
import ReadChConfig
+import PlayerDBGSEvent
import ConfigParser
import GameConfig
import ShareDefine
@@ -44,6 +43,7 @@
import time
import random
import copy
+import urllib
#import psyco
#---------------------------------------------------------------------
GameWorldData = IPY_GameServer.IPY_GameWorld()
@@ -115,6 +115,14 @@
result = int(input)
return result
+ except ValueError:
+ return defValue
+
+def ToFloat(input, defValue = 0):
+ try:
+ result = float(input)
+ return result
+
except ValueError:
return defValue
@@ -303,14 +311,6 @@
global GameWorldData
return GameWorldData.GetBourseManager()
-## 竞技场管理器
-# @param
-# @return HightLadderMgr
-# @remarks 函数详细说明.
-def GetHightLadderMgr():
- global GameWorldData
- return GameWorldData.GetHighLadderManager()
-
## GM工具补偿管理器
# @param
# @return HightLadderMgr
@@ -418,18 +418,8 @@
return GetGameWorld().GetServerVersion()
def GetServerGroupID():
- # 服务器组ID: 代表一台服务器中包含的合服、混服的各平台区服组成的一个独立游戏区服服务器环境, 用某个ID来代表此服务器
- # 在跨服环境中,此ID就是代表来自同一台服务器子服的玩家
- # 服务器组ID生成规则: DB平台标识对应编号 * 1000000 + DB配置的ServerID
- # ServerID支持范围: 1~999999
- # 平台编号支持范围:1~2000
- platform = GetPlatform()
- serverNum = GetPlatformServerNum(platform)
- if not serverNum:
- return 0
- serverNum = max(1, min(2000, serverNum))
- serverID = max(1, min(999999, GetServerID()))
- return serverNum * 1000000 + serverID
+ ## 服务器组ID,必须唯一,代表这台物理服务器
+ return ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "GroupID"), 0)
def GetPlatformServerNum(platform):
# 获取服务器的平台编号
@@ -447,15 +437,19 @@
def GetPlatform():
return ReadChConfig.GetPyMongoConfig("platform", "PlatformName")
-##获得当前服务器ID
-# @param 无
-# @return
-def GetServerID():
- return ToIntDef(GetServerSID()[1:], 0)
+#===============================================================================
+# ##获得当前服务器ID
+# # @param 无
+# # @return
+# def GetServerID():
+# return ToIntDef(GetServerSID()[1:], 0)
+#===============================================================================
-def GetServerSID():
- ##获得当前服务器ID, 带s的
- return ReadChConfig.GetPyMongoConfig("platform", "ServerID")
+#===============================================================================
+# def GetServerSID():
+# ##获得当前服务器ID, 带s的
+# return ReadChConfig.GetPyMongoConfig("platform", "ServerID")
+#===============================================================================
Def_AccID_Split_Sign = "@"
@@ -463,8 +457,8 @@
##获取玩家所属区服ID
# @param curPlayer
# @return
-def GetPlayerServerID(curPlayer):
- accID = curPlayer.GetAccID()
+def GetPlayerServerID(curPlayer): return GetAccIDServerID(curPlayer.GetAccID())
+def GetAccIDServerID(accID):
infoList = accID.split(Def_AccID_Split_Sign)
return 0 if len(infoList) < 3 else int(infoList[-1][1:])
@@ -480,12 +474,28 @@
mainServerID = ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "%sMainServerID" % accIDPlatform), None)
if mainServerID != None:
return mainServerID
- return GetServerID()
+ return 0
+
+
+#===============================================================================
+# 平台ID = appid
+# 运营ID = spid
+# 服务器账号更改
+# 原先账号组合为
+# 运营提供的玩家账号ID + 平台ID + 区服组成
+#
+# 因为IOS和安卓在支持混服的情况下,还要能支持同一个角色号,故引入一个新的运营ID(客户端打包配置),以保证玩家账号为同一个
+# 账号组合变更
+# 运营提供的玩家账号ID + 运营ID + 区服组成
+#
+# 原游戏中获取平台ID接口变更
+# 1. db 从数据库中的账号表获取AppID
+# 2. GameServer和MapServer 接口改为GetOperator 参考 GetPlayerPlatform
+#===============================================================================
##获取玩家所属平台
-def GetPlayerPlatform(gameAccID):
- infoList = gameAccID.split(Def_AccID_Split_Sign)
- return "" if len(infoList) < 3 else infoList[-2]
+def GetPlayerPlatform(curPlayer):
+ return curPlayer.GetAccountInfo().GetOperator()
##获取平台账号
def GetPlatformAccID(gameAccID):
@@ -535,12 +545,103 @@
return tagPlayer.GetRealMapID()
#---------------------------------------------------------------------
+
+def GetTemplateID(ipyData, cfgID, dayIndex):
+ if cfgID == None or dayIndex == None or not ipyData:
+ return 0
+ templateIDList = ipyData.GetTemplateIDList()
+ if not templateIDList:
+ return 0
+ templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
+ return templateID
+
+def GetTemplateIDByList(templateIDList, dayIndex):
+ if dayIndex == None:
+ return 0
+ if not templateIDList:
+ return 0
+ templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
+ return templateID
+
+def GetOperationActionDateStr(ipyData):
+ ## 获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期
+ curDateTime = datetime.datetime.today()
+ startDateStr = ipyData.GetStartDate()
+ endDateStr = ipyData.GetEndDate()
+ if not startDateStr:
+ startDateStr = "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
+ if not endDateStr:
+ endDateStr = "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
+
+ # 日期直接返回
+ if startDateStr.count("-") == 2 and "W" not in startDateStr:
+ return startDateStr, endDateStr
+
+ # 开服天
+ if startDateStr.isdigit():
+ diffDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+ startDateTime = curDateTime + datetime.timedelta(days=(int(startDateStr)-diffDay))
+ endDateTime = curDateTime + datetime.timedelta(days=(int(endDateStr)-diffDay))
+
+ # 合服天
+ elif startDateStr.startswith("Mix"):
+ diffDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
+ startDateTime = curDateTime + datetime.timedelta(days=(int(startDateStr[3:])-diffDay))
+ endDateTime = curDateTime + datetime.timedelta(days=(int(endDateStr[3:])-diffDay))
+
+ # 周循环, 直接配置 Wx 或 Wx|有效开始日期 或 Wx|有效结束日期
+ elif startDateStr.startswith("W"):
+ curWeekday = curDateTime.weekday() + 1
+
+ startWeekDateInfo = startDateStr.split("|")
+ startWeekInfo = startWeekDateInfo[0]
+ startWeekday = int(startWeekInfo[1:])
+ startDateTime = curDateTime + datetime.timedelta(days=(startWeekday-curWeekday))
+
+ # 限制开启循环日期
+ if len(startWeekDateInfo) > 1:
+ startLoopDateStr = startWeekDateInfo[1]
+ startLoopDateTime = ChangeStrToDatetime(startLoopDateStr, ChConfig.TYPE_Time_YmdFormat)
+ if startLoopDateTime > startDateTime:
+ startDateTime = startLoopDateTime
+
+ startWeekDay = startDateTime.weekday() + 1 # 实际开启活动是周几,不一定和配置的周几一样,可能从中间被截断开始
+
+ # 处理周循环的结束日期
+ endWeekDateInfo = endDateStr.split("|")
+ endWeekInfo = endWeekDateInfo[0]
+ endWeekday = int(endWeekInfo[1:])
+ endDateTime = startDateTime + datetime.timedelta(days=(endWeekday-startWeekDay))
+ if len(endWeekDateInfo) > 1:
+ endLoopDateStr = endWeekDateInfo[1]
+ endLoopDateTime = ChangeStrToDatetime(endLoopDateStr, ChConfig.TYPE_Time_YmdFormat)
+ if endDateTime > endLoopDateTime:
+ endDateTime = endLoopDateTime
+
+ # 只配置结束日期的时候可能导致开始日期计算出来比结束日期还大,即当前时间超过结束日期,且 配置还存在的情况
+ if startDateTime > endDateTime:
+ startDateTime = endDateTime # 反正都无法开启,随便给个日期,不超过结束日期即可
+
+ # 默认
+ else:
+ startDateTime = curDateTime
+ endDateTime = curDateTime
+
+ startDateStr = "%d-%d-%d" % (startDateTime.year, startDateTime.month, startDateTime.day)
+ endDateStr = "%d-%d-%d" % (endDateTime.year, endDateTime.month, endDateTime.day)
+ return startDateStr, endDateStr
+
##获得系统时间
# @param 无意义
# @return 系统时间
# @remarks 获得系统时间
def GetServerTime():
return datetime.datetime.today()
+
+def GetWeekOfYear():
+ ## 一年中的第几周, 1代表第1周
+ return datetime.datetime.isocalendar(datetime.datetime.today())[1]
+
#---------------------------------------------------------------------
##获取2个时间之间差异的TimeDelta类实例
# @param compareTimeStr 比较的时间字符, 如"2010-05-26 11:21:25"
@@ -599,6 +700,15 @@
return pastTimeDelta.days * 24 * 60 * 60 + pastTimeDelta.seconds
#---------------------------------------------------------------------
+
+def GetDiff_Day(timeA , timeB):
+ ## 获取 timeA - timeB 相差的日期天数
+ dateTimeA = ChangeTimeNumToDatetime(timeA)
+ dateTimeA = datetime.datetime(dateTimeA.year, dateTimeA.month, dateTimeA.day, 0, 0, 0)
+ dateTimeB = ChangeTimeNumToDatetime(timeB)
+ dateTimeB = datetime.datetime(dateTimeB.year, dateTimeB.month, dateTimeB.day, 0, 0, 0)
+ return (dateTimeA - dateTimeB).days
+
##设置世界服务器字典
# @param key 字典值
# @param tick 时间戳
@@ -810,6 +920,8 @@
timeStr = datetime.datetime.strptime(timeStr, timeFormat).timetuple()
return int(time.mktime(timeStr))
+def ChangeStrToDatetime(timeStr, timeFormat=ChConfig.TYPE_Time_Format):
+ return datetime.datetime.strptime(timeStr, timeFormat)
##获取与当前时间相差天数的datetime格式数据
# @param diffDays 差距天数
@@ -818,23 +930,38 @@
def GetDatetimeBySubDays(diffDays):
return datetime.datetime.today() - datetime.timedelta(days = diffDays)
+def GetDailyDateStr():
+ ## 获取日常日期 yyyy-MM-dd
+ curDate = GetServerTime()
+ if curDate.hour >= ShareDefine.Def_OnEventHour:
+ return "%d-%s-%s" % (curDate.year, curDate.month, curDate.day)
+ preDate = curDate - datetime.timedelta(days = -1) # 属于前一天
+ return "%s-%s-%s" % (preDate.year, preDate.month, preDate.day)
-## 是否跨服服务器
-# @param None None
-# @return
-def IsMergeServer():
- config = GameConfig.GetConfig()
-
- return config.get('IsMergeWarServe', 0)
+def IsCrossServer():
+ ## 是否跨服服务器
+ return ToIntDef(ReadChConfig.GetPyMongoConfig("Merge", "IsMergeServer"), 0)
-## 是否开启跨服活动
-# @param None None
-# @return
-def IsMergeOpen():
- config = GameConfig.GetConfig()
- # 如果跨服服务器IP有配置, 或本身就是跨服服务器, 则代表开启
- return True if (config.get('MergeServerIP') or config.get('IsMergeWarServe')) else False
+def IsCrossRealmOpen():
+ ## 是否开启跨服活动
+ return ReadChConfig.GetPyMongoConfig("Merge", "MergeServerIP") or IsCrossServer()
+def GetCrossZoneName():
+ ## 跨服服务器分区名,标记一起跨服分区的名字,配置在跨服服务器,子服不用配置,由跨服服务器同步
+ if IsCrossServer():
+ return ReadChConfig.GetPyMongoConfig("Merge", "CrossZoneName")
+ return PyGameData.g_crossZoneName
+
+def GetCrossServerTimeStr():
+ ## 跨服服务器时间
+ if IsCrossServer():
+ return GetCurrentDataTimeStr()
+ lastCrossServerTime, lastServerTime, _ = PyGameData.g_crossServerTimeInfo
+ if not lastCrossServerTime:
+ return GetCurrentDataTimeStr()
+ curTime = int(time.time())
+ crossServerTime = lastCrossServerTime + (curTime - lastServerTime)
+ return ChangeTimeNumToStr(crossServerTime)
## 获取玩家的区服名,仅在跨服有效
# @param curPlayer 玩家实例
@@ -882,8 +1009,9 @@
# @param itemList 待选列表
# @return object
def GetResultByRandomList(randList, defValue=None, maxRateValue=ChConfig.Def_MaxRateValue):
- rate = random.randint(0, maxRateValue)
-
+ if not randList:
+ return defValue
+ rate = random.randint(0, randList[-1][0])
return GetResultByRiseList(randList, rate, defValue)
## 增长列表(类似饼图)从中获得指定的信息
@@ -899,6 +1027,62 @@
return smallList[1]
return defValue
+
+## 从列表中产生物品,[[权重, object], ....]
+# @param weightList 待选列表
+def GetResultByWeightList(weightList, defValue=None):
+ randList = []
+ weight = 0
+ for info in weightList:
+ weight += info[0]
+ randList.append([weight, info[1] if len(info) == 2 else info[1:]])
+ if not randList:
+ return defValue
+ rate = random.randint(1, randList[-1][0])
+ return GetResultByRiseList(randList, rate, defValue)
+
+## 获得对应数位的值
+# @param numValue 数值
+# @param dataIndex 数位索引
+# @return 获得的值
+def GetDataByDigitPlace(numValue, dataIndex):
+ return (numValue/pow(10, dataIndex))%10
+
+
+## 设置对应数位的值
+# @param numValue 数值
+# @param dataIndex 数位索引
+# @param dataValue 当前修改数值
+# @return 获得的值
+def ChangeDataByDigitPlace(numValue, dataIndex, dataValue):
+
+ if dataValue < 0 or dataValue > 9 or dataIndex > ShareDefine.Def_PDictDigitCnt:
+ return numValue
+
+ # 获得对应数位的值
+ lastTagLV = GetDataByDigitPlace(numValue, dataIndex)
+
+ numValue += pow(10, dataIndex)*(dataValue - lastTagLV)
+ return numValue
+
+def GetBitValue(dataValue, index):
+ """ 得到某个字节值中某一位(Bit)的值
+ @param dataValue: 待取值的字节值
+ @param index: 待读取位的序号,从右向左0开始,0-7为一个完整字节的8个位
+ @return: 返回读取该位的值,0或1
+ """
+ return 1 if dataValue & (1 << index) else 0
+
+def SetBitValue(dataValue, index, val):
+ """ 更改某个字节值中某一位(Bit)的值
+ @param dataValue: 准备更改的字节原值
+ @param index: 待更改位的序号,从右向左0开始,0-7为一个完整字节的8个位
+ @param val: 目标位预更改的值,0或1
+ @return: 返回更改后字节的值
+ """
+ if val:
+ return dataValue | (1 << index)
+ return dataValue & ~(1 << index)
## 根据字典key获取value值
# @return
@@ -936,6 +1120,24 @@
adict.update(bdict)
return adict
+## 根据排行获取名次对应值
+# @param orderDict {名次:obj, ...} 名次支持段跳跃
+# @param order 名次,从1开始
+# @param isDefaultLast 找不到的名次是否默认取最后一名的
+# @return obj or None
+def GetOrderValueByDict(orderDict, order, isDefaultLast=True, defaultValue=None):
+ if order in orderDict:
+ return orderDict[order]
+
+ orderList = sorted(orderDict.keys())
+ if order > 0:
+ for dOrder in orderList:
+ if order <= dOrder:
+ return orderDict[dOrder]
+
+ # 找不到的默认取最后一名
+ return orderDict[orderList[-1]] if isDefaultLast else defaultValue
+
##概率相关, 这个事件是否能够出现
# @param rate 基础几率
# @param maxRate 最大几率
@@ -947,15 +1149,34 @@
return 0
-def DebugAnswer(curPlayer, text):
+def DebugAnswer(curPlayer, text, isLog=True):
'''转码后再发DebugAnswer'''
#===========================================================================
# if not GetGameWorld().GetDebugLevel():
# return
#===========================================================================
- DebugLog(text)
+ if isLog:
+ DebugLog(text)
text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
curPlayer.DebugAnswer(text)
+ return
+
+def CrossServerMsg_DebugAnswer(msgData):
+ playerID, text = msgData
+ curPlayer = GetPlayerManager().FindPlayerByID(playerID)
+ if not curPlayer:
+ return
+ curPlayer.DebugAnswer(text)
+ return
+
+def DebugAnswerCross(playerID, serverGroupID, text):
+ DebugLog(text)
+ text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
+
+ import CrossRealmMsg
+ dataMsg = [playerID, text]
+ serverGroupIDList = [serverGroupID]
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_DebugAnswer, dataMsg, serverGroupIDList)
return
def GetMap(mapID): return IpyGameDataPY.GetIpyGameData("ChinMap", mapID)
@@ -985,4 +1206,42 @@
except:
return inputText
- return inputText
\ No newline at end of file
+ return inputText
+
+# 服务器默认GBK,转配置编码如UTF8,一般用于与显示层交互,不判断是否base64
+def CodeToGBK(inputText):
+ encodingList = ReadChConfig.GetEvalChConfig("EncodingTex")
+
+ if len(encodingList) != 2:
+ ErrLog("EncodingTex.txt Error len != 2")
+ return inputText
+
+ try:
+ return inputText.decode(GetCharacterEncoding()).encode(ShareDefine.Def_Game_Character_Encoding)
+ except:
+ return inputText
+
+ return inputText
+
+def RaiseException(errorMsg, playerID=0):
+ ## 处理抛出异常信息,debug下直接抛出异常报错信息,否则发送运维邮件提醒
+ ErrLog(errorMsg, playerID)
+ if GetGameWorld().GetDebugLevel():
+ raise Exception(errorMsg)
+ else:
+ SendGameError("GameServerRaiseException", errorMsg)
+ return
+
+def SendGameError(errType, msgInfo=""):
+ ''' 向运维发送邮件,用于需要紧急处理的信息
+ @param errType: 错误类型,自定义即可
+ @param msgInfo: 错误信息,可选
+ '''
+ getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl")
+ groupID = ReadChConfig.GetPyMongoConfig("platform", "GroupID")
+ userDBName = ReadChConfig.GetPyMongoConfig("connect", "USER_DB_NAME")
+ getUrl = getUrl + "?Type=%s&groupID=%s&userDBName=%s"%(errType, groupID, userDBName)
+ if msgInfo:
+ getUrl = getUrl + "&MsgInfo=%s" % urllib.quote_plus(msgInfo)
+ GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
+ return
--
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