From bc433db8262081f0400bcb9c2c3476000662daf3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 七月 2024 14:24:53 +0800
Subject: [PATCH] 10205 【越南】【主干】【港台】【砍树】自选礼包(支持一次性放入超65535个数叠加物品;邮件同步支持一次性领取超65535个数叠加物品)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py |  128 +++++++++++++++++++++++++++++++++---------
 1 files changed, 101 insertions(+), 27 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
index 9150260..a59b095 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -28,6 +28,8 @@
 import NetPackCommon
 import IpyGameDataPY
 import PyGameData
+import PlayerDBOper
+
 # 获取玩家跨服服务器上的名字
 #===============================================================================
 # def GetCrossPlayerName(curPlayer):
@@ -89,6 +91,21 @@
         zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
         ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
     return ipyDataList
+
+def GetServerCommCrossZoneID(serverGroupID):
+    ## 获取跨服常规分区
+    zoneTypeName = "CrossZoneComm"
+    crossZoneName = GameWorld.GetCrossZoneName()
+    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
+    if not ipyDataList:
+        return 0
+    for ipyData in ipyDataList:
+        serverGroupIDList = ipyData.GetServerGroupIDList()
+        for serverGroupIDInfo in serverGroupIDList:
+            if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
+                or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
+                return ipyData.GetZoneID()
+    return 0
 
 def GetServerCrossZoneMapIpyData(zoneID, mapID):
     ## 获取本服对应跨服玩法分区地图信息 - 仅适用于固定地图及虚拟分线的跨服玩法
@@ -181,12 +198,21 @@
     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
     if not curPlayer:
         GameWorld.Log("    退出跨服时本服玩家不在线!", playerID)
+        DoOfflinePlayerExitCrossServer(playerID)
         return
     PlayerControl.SetCrossMapID(curPlayer, 0)
     return
 
+def DoOfflinePlayerExitCrossServer(playerID):
+    ## 处理离线玩家退出跨服服务器更新DB数据逻辑
+    
+    PlayerDBOper.UpdateDBOper(PlayerDBOper.Table_DBPlayer, {"PlayerID":playerID}, {"ExAttr5":0})
+    return
+
 def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0):
     # 发送跨服账号注册上传数据
+    # @param mapID: 真实场景地图ID
+    # @param dataMapID: 真实场景地图ID对应场景数据地图ID
     
     # 设置上传数据的活动类型
     curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
@@ -265,6 +291,7 @@
 #{
 #    tagHead        Head;
 #    DWORD        PlayerID;    // 跨服玩家ID
+#    BYTE        EquipClassLV;    //大于0为查看指定境界阶装备信息,  0为查看默认信息
 #};
 def OnViewCrossPlayerInfo(index, clientData, tick):
     if GameWorld.IsCrossServer():
@@ -273,27 +300,20 @@
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     playerID = curPlayer.GetPlayerID()
     tagPlayerID = clientData.PlayerID
-    curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID)
+    equipClassLV = clientData.EquipClassLV
+    curCache = PlayerViewCache.FindViewCache(tagPlayerID)
     ## 本服有,直接回客户端
     if curCache:
         GameWorld.DebugLog("查看跨服玩家,是本服玩家,直接回复!tagPlayerID=%s" % (tagPlayerID), playerID)
-        sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
-        sendPack.PlayerID = tagPlayerID
-        sendPack.PropData = curCache.GetPropData()
-        sendPack.PropDataSize = len(sendPack.PropData)
-        sendPack.ItemData = PlayerViewCache.GetItemData(curCache)
-        sendPack.ItemDataSize = len(sendPack.ItemData)
-        sendPack.PlusData = PlayerViewCache.GetPlusData(curCache)
-        sendPack.PlusDataSize = len(sendPack.PlusData)
-        NetPackCommon.SendFakePack(curPlayer, sendPack)
+        PlayerViewCache.Sync_PlayerCache(curPlayer, curCache, equipClassLV)
         return
     
     if tagPlayerID in PyGameData.g_crossPlayerViewCache:
-        validChaheTime = 5 * 60 * 1000
+        validChaheTime = 10 * 60 * 1000
         cacheInfo, updTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
         if tick - updTick <= validChaheTime:
             GameWorld.DebugLog("查看跨服玩家数据同步CD中,直接用缓存数据回复!tagPlayerID=%s" % (tagPlayerID), playerID)
-            SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo)
+            SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo)
             return
         
         for crossPlayerID, cacheInfoList in PyGameData.g_crossPlayerViewCache.items():
@@ -301,50 +321,64 @@
                 PyGameData.g_crossPlayerViewCache.pop(crossPlayerID)
                 
     # 发送跨服服务器查询
-    dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID}
+    dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID, "equipClassLV":equipClassLV}
     CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
     return
 
 def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
     tagPlayerID = msgData["tagPlayerID"]
     playerID = msgData["playerID"]
+    equipClassLV = msgData["equipClassLV"]
     
     GameWorld.Log("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
     
-    cacheInfo = []
-    curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID)
+    cacheInfo = {}
+    curCache = PlayerViewCache.FindViewCache(tagPlayerID)
     if curCache:
-        cacheInfo = [curCache.GetPropData(), PlayerViewCache.GetItemData(curCache), PlayerViewCache.GetPlusData(curCache)]
-        
-    viewPlayerCacheRet = [playerID, tagPlayerID, cacheInfo]
+        cacheInfo = {"PropData":curCache.PropData, "PlusData":curCache.PlusData}
+        for classLV in xrange(1, 15 + 1):
+            attrName = "ItemData%s" % classLV
+            if hasattr(curCache, attrName):
+                cacheInfo[attrName] = getattr(curCache, attrName)
+                
+    viewPlayerCacheRet = [playerID, tagPlayerID, equipClassLV, cacheInfo]
     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, viewPlayerCacheRet, [serverGroupID])
     return
 
 def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
     
-    playerID, tagPlayerID, cacheInfo = msgData
+    playerID, tagPlayerID, equipClassLV, cacheInfo = msgData
     GameWorld.Log("收到跨服服务器回复的查看玩家信息: playerID=%s,tagPlayerID=%s" % (playerID, tagPlayerID))
     
     PyGameData.g_crossPlayerViewCache[tagPlayerID] = [cacheInfo, tick] # 更新信息
     
     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
     if curPlayer:
-        SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo)
+        SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo)
         
     return
 
-def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo):
+def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo):
     if not cacheInfo:
         PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
         return
-    PropData, ItemData, PlusData = cacheInfo
+    
+    if equipClassLV:
+        itemData = cacheInfo.get("ItemData%s" % equipClassLV, "")
+        sendPack = ChPyNetSendPack.tagSCPlayerEquipCacheResult()
+        sendPack.PlayerID = tagPlayerID
+        sendPack.EquipClassLV = equipClassLV
+        sendPack.ItemData = itemData
+        sendPack.ItemDataSize = len(sendPack.ItemData)
+        NetPackCommon.SendFakePack(curPlayer, sendPack)
+        return
+    
+    #回包客户端
     sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
     sendPack.PlayerID = tagPlayerID
-    sendPack.PropData = PropData
+    sendPack.PropData = cacheInfo.get("PropData", "")
     sendPack.PropDataSize = len(sendPack.PropData)
-    sendPack.ItemData = ItemData
-    sendPack.ItemDataSize = len(sendPack.ItemData)
-    sendPack.PlusData = PlusData
+    sendPack.PlusData = cacheInfo.get("PlusData", "")
     sendPack.PlusDataSize = len(sendPack.PlusData)
     NetPackCommon.SendFakePack(curPlayer, sendPack)
     return
@@ -411,6 +445,46 @@
     PyGameData.g_crossSetPlayerAttr = {}
     return
 
+def OnPlayerLogin(curPlayer):
+    if not IsCrossServerOpen():
+        return
+    
+    Sync_CrossZoneInfo(curPlayer)
+    LoginDoUnNotifyCrossMsg(curPlayer)
+    return
+    
+def MapServer_QueryCrossPlayerResult(playerID, callName, msgInfo, offlineExitCross=False):
+    ## 同步地图跨服玩家处理信息,玩家可能不在线,缓存后等玩家上线处理,暂不考虑存档问题,服务器维护后未处理的命令将失效
+    
+    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+    if curPlayer and curPlayer.GetInitOK():
+        msgInfo = str(msgInfo)
+        curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo))
+        return curPlayer
+    else:
+        # 缓存起来,等上线后处理
+        if playerID not in PyGameData.g_unNotifyPlayerCrossMsgDict:
+            PyGameData.g_unNotifyPlayerCrossMsgDict[playerID] = []
+        msgList = PyGameData.g_unNotifyPlayerCrossMsgDict[playerID]
+        msgList.append([callName, msgInfo])
+        GameWorld.Log("玩家不在线,添加未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID)
+        if offlineExitCross:
+            DoOfflinePlayerExitCrossServer(playerID)
+    return
 
+def LoginDoUnNotifyCrossMsg(curPlayer):
+    playerID = curPlayer.GetPlayerID()
+    msgList = PyGameData.g_unNotifyPlayerCrossMsgDict.pop(playerID, [])
+    if not msgList:
+        return
+    for callName, msgInfo in msgList:
+        GameWorld.Log("上线处理未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID)
+        msgInfo = str(msgInfo)
+        curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo))
+    return
 
-    
\ No newline at end of file
+def Sync_CrossZoneInfo(curPlayer):
+    clientPack = ChPyNetSendPack.tagGCCrossZoneInfo()
+    clientPack.CommZoneID = GetServerCommCrossZoneID(GameWorld.GetServerGroupID())
+    NetPackCommon.SendFakePack(curPlayer, clientPack)
+    return

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