From bc433db8262081f0400bcb9c2c3476000662daf3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 七月 2024 14:24:53 +0800
Subject: [PATCH] 10205 【越南】【主干】【港台】【砍树】自选礼包(支持一次性放入超65535个数叠加物品;邮件同步支持一次性领取超65535个数叠加物品)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py | 171 +++++++++++++++++++++++++++++++++++++-------------------
1 files changed, 112 insertions(+), 59 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
index 778f451..a59b095 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -28,6 +28,8 @@
import NetPackCommon
import IpyGameDataPY
import PyGameData
+import PlayerDBOper
+
# 获取玩家跨服服务器上的名字
#===============================================================================
# def GetCrossPlayerName(curPlayer):
@@ -55,11 +57,11 @@
return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
-def GetCrossCommZoneIpyDataByZoneID(zoneID):
- ## 获取跨服常规分区
+def GetCrossZoneIpyDataByZoneID(mapID, zoneID):
+ ## 获取跨服分区
+ zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
crossZoneName = GameWorld.GetCrossZoneName()
- ipyData = IpyGameDataPY.GetIpyGameDataNotLog("CrossZoneComm", crossZoneName, zoneID)
- return ipyData
+ return IpyGameDataPY.GetIpyGameData(zoneTypeName, crossZoneName, zoneID)
def GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID):
## 获取跨服分区
@@ -77,46 +79,40 @@
GameWorld.ErrLog("没有找到跨服玩法对应分区! mapID=%s, serverGroupID=%s, zoneTypeName=%s" % (mapID, serverGroupID, zoneTypeName))
return
-def GetCrossCommZoneIpyDataByServerGroupID(serverGroupID):
- ## 获取跨服常规分区
- crossZoneName = GameWorld.GetCrossZoneName()
- ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True)
- if not ipyDataList:
- return
- for ipyData in ipyDataList:
- serverGroupIDList = ipyData.GetServerGroupIDList()
- for serverGroupIDInfo in serverGroupIDList:
- if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
- or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
- return ipyData
- return
-
-def GetCrossCommZoneIpyDataListByServerGroupID(serverGroupID):
+def GetCrossZoneIpyDataListByServerGroupID(mapID, serverGroupID):
## 获取跨服常规分区列表
if serverGroupID:
- ipyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
+ ipyData = GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
if not ipyData:
return
ipyDataList = [ipyData]
else:
crossZoneName = GameWorld.GetCrossZoneName()
- ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True)
+ zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
return ipyDataList
-def GetServerCrossZoneMapIpyData(mapID, serverGroupID=0):
- ## 获取本服对应跨服玩法分区地图信息
+def GetServerCommCrossZoneID(serverGroupID):
+ ## 获取跨服常规分区
+ zoneTypeName = "CrossZoneComm"
+ crossZoneName = GameWorld.GetCrossZoneName()
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
+ if not ipyDataList:
+ return 0
+ for ipyData in ipyDataList:
+ serverGroupIDList = ipyData.GetServerGroupIDList()
+ for serverGroupIDInfo in serverGroupIDList:
+ if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
+ or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
+ return ipyData.GetZoneID()
+ return 0
+
+def GetServerCrossZoneMapIpyData(zoneID, mapID):
+ ## 获取本服对应跨服玩法分区地图信息 - 仅适用于固定地图及虚拟分线的跨服玩法
if mapID not in ChConfig.Def_CrossZoneMapTableName:
return
tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
- if not serverGroupID:
- if GameWorld.IsCrossServer():
- return
- serverGroupID = GameWorld.GetServerGroupID()
- zoneIpyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
- if not zoneIpyData:
- return
- commZoneID = zoneIpyData.GetZoneID()
- return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":commZoneID})
+ return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":zoneID})
def IsCrossServerOpen():
## 跨服服务器是否开放中
@@ -202,12 +198,21 @@
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if not curPlayer:
GameWorld.Log(" 退出跨服时本服玩家不在线!", playerID)
+ DoOfflinePlayerExitCrossServer(playerID)
return
PlayerControl.SetCrossMapID(curPlayer, 0)
return
+def DoOfflinePlayerExitCrossServer(playerID):
+ ## 处理离线玩家退出跨服服务器更新DB数据逻辑
+
+ PlayerDBOper.UpdateDBOper(PlayerDBOper.Table_DBPlayer, {"PlayerID":playerID}, {"ExAttr5":0})
+ return
+
def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0):
# 发送跨服账号注册上传数据
+ # @param mapID: 真实场景地图ID
+ # @param dataMapID: 真实场景地图ID对应场景数据地图ID
# 设置上传数据的活动类型
curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
@@ -286,6 +291,7 @@
#{
# tagHead Head;
# DWORD PlayerID; // 跨服玩家ID
+# BYTE EquipClassLV; //大于0为查看指定境界阶装备信息, 0为查看默认信息
#};
def OnViewCrossPlayerInfo(index, clientData, tick):
if GameWorld.IsCrossServer():
@@ -294,27 +300,20 @@
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
playerID = curPlayer.GetPlayerID()
tagPlayerID = clientData.PlayerID
- curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID)
+ equipClassLV = clientData.EquipClassLV
+ curCache = PlayerViewCache.FindViewCache(tagPlayerID)
## 本服有,直接回客户端
if curCache:
GameWorld.DebugLog("查看跨服玩家,是本服玩家,直接回复!tagPlayerID=%s" % (tagPlayerID), playerID)
- sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
- sendPack.PlayerID = tagPlayerID
- sendPack.PropData = curCache.GetPropData()
- sendPack.PropDataSize = len(sendPack.PropData)
- sendPack.ItemData = PlayerViewCache.GetItemData(curCache)
- sendPack.ItemDataSize = len(sendPack.ItemData)
- sendPack.PlusData = PlayerViewCache.GetPlusData(curCache)
- sendPack.PlusDataSize = len(sendPack.PlusData)
- NetPackCommon.SendFakePack(curPlayer, sendPack)
+ PlayerViewCache.Sync_PlayerCache(curPlayer, curCache, equipClassLV)
return
if tagPlayerID in PyGameData.g_crossPlayerViewCache:
- validChaheTime = 5 * 60 * 1000
+ validChaheTime = 10 * 60 * 1000
cacheInfo, updTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
if tick - updTick <= validChaheTime:
GameWorld.DebugLog("查看跨服玩家数据同步CD中,直接用缓存数据回复!tagPlayerID=%s" % (tagPlayerID), playerID)
- SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo)
+ SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo)
return
for crossPlayerID, cacheInfoList in PyGameData.g_crossPlayerViewCache.items():
@@ -322,50 +321,64 @@
PyGameData.g_crossPlayerViewCache.pop(crossPlayerID)
# 发送跨服服务器查询
- dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID}
+ dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID, "equipClassLV":equipClassLV}
CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
return
def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
tagPlayerID = msgData["tagPlayerID"]
playerID = msgData["playerID"]
+ equipClassLV = msgData["equipClassLV"]
GameWorld.Log("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
- cacheInfo = []
- curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID)
+ cacheInfo = {}
+ curCache = PlayerViewCache.FindViewCache(tagPlayerID)
if curCache:
- cacheInfo = [curCache.GetPropData(), PlayerViewCache.GetItemData(curCache), PlayerViewCache.GetPlusData(curCache)]
-
- viewPlayerCacheRet = [playerID, tagPlayerID, cacheInfo]
+ cacheInfo = {"PropData":curCache.PropData, "PlusData":curCache.PlusData}
+ for classLV in xrange(1, 15 + 1):
+ attrName = "ItemData%s" % classLV
+ if hasattr(curCache, attrName):
+ cacheInfo[attrName] = getattr(curCache, attrName)
+
+ viewPlayerCacheRet = [playerID, tagPlayerID, equipClassLV, cacheInfo]
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, viewPlayerCacheRet, [serverGroupID])
return
def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
- playerID, tagPlayerID, cacheInfo = msgData
+ playerID, tagPlayerID, equipClassLV, cacheInfo = msgData
GameWorld.Log("收到跨服服务器回复的查看玩家信息: playerID=%s,tagPlayerID=%s" % (playerID, tagPlayerID))
PyGameData.g_crossPlayerViewCache[tagPlayerID] = [cacheInfo, tick] # 更新信息
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if curPlayer:
- SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo)
+ SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo)
return
-def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo):
+def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo):
if not cacheInfo:
PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
return
- PropData, ItemData, PlusData = cacheInfo
+
+ if equipClassLV:
+ itemData = cacheInfo.get("ItemData%s" % equipClassLV, "")
+ sendPack = ChPyNetSendPack.tagSCPlayerEquipCacheResult()
+ sendPack.PlayerID = tagPlayerID
+ sendPack.EquipClassLV = equipClassLV
+ sendPack.ItemData = itemData
+ sendPack.ItemDataSize = len(sendPack.ItemData)
+ NetPackCommon.SendFakePack(curPlayer, sendPack)
+ return
+
+ #回包客户端
sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
sendPack.PlayerID = tagPlayerID
- sendPack.PropData = PropData
+ sendPack.PropData = cacheInfo.get("PropData", "")
sendPack.PropDataSize = len(sendPack.PropData)
- sendPack.ItemData = ItemData
- sendPack.ItemDataSize = len(sendPack.ItemData)
- sendPack.PlusData = PlusData
+ sendPack.PlusData = cacheInfo.get("PlusData", "")
sendPack.PlusDataSize = len(sendPack.PlusData)
NetPackCommon.SendFakePack(curPlayer, sendPack)
return
@@ -432,6 +445,46 @@
PyGameData.g_crossSetPlayerAttr = {}
return
+def OnPlayerLogin(curPlayer):
+ if not IsCrossServerOpen():
+ return
+
+ Sync_CrossZoneInfo(curPlayer)
+ LoginDoUnNotifyCrossMsg(curPlayer)
+ return
+
+def MapServer_QueryCrossPlayerResult(playerID, callName, msgInfo, offlineExitCross=False):
+ ## 同步地图跨服玩家处理信息,玩家可能不在线,缓存后等玩家上线处理,暂不考虑存档问题,服务器维护后未处理的命令将失效
+
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if curPlayer and curPlayer.GetInitOK():
+ msgInfo = str(msgInfo)
+ curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo))
+ return curPlayer
+ else:
+ # 缓存起来,等上线后处理
+ if playerID not in PyGameData.g_unNotifyPlayerCrossMsgDict:
+ PyGameData.g_unNotifyPlayerCrossMsgDict[playerID] = []
+ msgList = PyGameData.g_unNotifyPlayerCrossMsgDict[playerID]
+ msgList.append([callName, msgInfo])
+ GameWorld.Log("玩家不在线,添加未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID)
+ if offlineExitCross:
+ DoOfflinePlayerExitCrossServer(playerID)
+ return
+def LoginDoUnNotifyCrossMsg(curPlayer):
+ playerID = curPlayer.GetPlayerID()
+ msgList = PyGameData.g_unNotifyPlayerCrossMsgDict.pop(playerID, [])
+ if not msgList:
+ return
+ for callName, msgInfo in msgList:
+ GameWorld.Log("上线处理未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID)
+ msgInfo = str(msgInfo)
+ curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo))
+ return
-
\ No newline at end of file
+def Sync_CrossZoneInfo(curPlayer):
+ clientPack = ChPyNetSendPack.tagGCCrossZoneInfo()
+ clientPack.CommZoneID = GetServerCommCrossZoneID(GameWorld.GetServerGroupID())
+ NetPackCommon.SendFakePack(curPlayer, clientPack)
+ return
--
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